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Koa'ki Meiru

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{{Infobox/Yu-Gi-Oh!/Archetype/Startarchseries| image name cut_from_names = Core_Chimail.pngtrue | image size = 117x117}}{{Infobox/YuIronCoreofKoakiMeiru-MADU-EN-GiVG-Oh!/Archetype/ExtendedNameartwork.png | kanji ja_name = コアキメイル | japanese caption = "[[Iron Core of Koa'ki Meiru]]" | furigana romaji = Koakimeiru | romaji trans = KoakimeiruCore Chimail | japanese translated fr_name = Koa'ki Meiru | portuguese de_name = Koa'ki meiruMeiru | english it_name = Koa'ki Meiru}}| ko_name = 코아키메일| ko_romanized = Koakimeil| ko_trans = Koa Chimail{{Infobox/Yu-Gi-Oh!/Archetype/List| pt_name = Koa'ki Meiru| es_name = Koa'ki Meiru | sets =
* [[Raging Battle]]
* [[Ancient Prophecy]]
* [[Absolute Powerforce]]
* [[The Shining Darkness]]
* [[V-Jump Magazine Promotional CardsStarstrike Blast]]* [[Primal Origin]]* [[Secrets of Eternity]]* [[Rise of the Duelist]] | anime tcg = * [[Duelist Pack Collection Tin 2009]]* [[Stardust Overdrive Sneak Peek Participation Card]]* [[Turbo Pack: Booster Two]]* [[Turbo Pack: Booster Three]]* [[Battle Pack 3: Monster League]]* [[Secret Slayers]]* [[Battles of Legend: Armageddon]]* [[Battles of Legend: Crystal Revenge]]| manga ocg = * [[V Jump June 2009 promotional card]]* [[Extra Pack Volume 3]]* [[Extra Pack Volume 4]]* [[Duelist Edition Volume 3]]* [[Duelist Edition Volume 4]]* [[Tournament Pack 2020 Vol.2]]| list korea = List of "Koa'ki Meiru" monsters * [[Premium Pack Vol.5]]* [[Advanced Event Pack 2019 Vol.1]]| support list manga = List of "Koa[[Yu-Gi-Oh! 5D'ki Meiru" Support Cards s (manga)| antiYu-support list = List of AntiGi-KoaOh! 5D'ki Meiru Monster Support Cardss]]
}}
{{Infobox/Yu-Gi-Oh!/Archetype/End}} "'''Koa'ki Meiru'''", sometimes romanized as Japanese for "'''Core Chimail''' " (a combination of the words "Core"コアキメイル ''Koakimeiru''), "Chimera", and "Mail", a synonym for armor) are a series of monsters from is an [[Raging Battlearchetype]], debuted in ''[[Ancient Prophecy]] and [[Stardust OverdriveRaging Battle]]''.==Lore==Most effects of these cards are targeted to send "[{{Main|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}According to "[[Iron Core of Koa'ki MeiruSpecimen Lab]] "or revealing a card in your hand (Except for , "[[Koa'ki Meiru ValafarKozaky]]" who doesn't give a revealing option, and and "[[Koa'ki Meiru MaximusMagical Scientist]], which allows " experimented and created the [[Discarding for a Cost|discard]] of a "Koa'ki Meiru [[Monster]] as an alternative [[cost]])" Monsters. Also, if the controller doesn==Etymology=="Koa't send or reveal any card from ki Meiru" is a combination of the abovewords "Core", that Koa'ki Meiru is destroyed.  "Chimera" and "Mail", sometimes romanized as "Core Chimair" (a combination of the words "Core" and "Chimera").==Design==The "Koa'ki Meirus are all [[EARTH]]Meiru" archetype consists of a plethora of different creatures, [[WIND]]featuring elementals, [[WATER]] or [[FIRE]] attributesdragons, rendering them immune to their own effects which often affects all [[LIGHT]] statues, warriors and many more and [[DARK]] monsterscan overall be described as a mishmash of art styles. All of the They don't really have any connection in design or color, except for the fact that all of the "Koa'ki MeiruMeirus" have the same mark (3 dragons) on some part of their body or on a weapon they haveuse. Also, many Koa'==Playing style=="Koa'ki Meiru and related cards' artwork uses yellow, orange, and red, except " is a [[Koa'ki Meiru Ghoulungulatestun]]. ==Playing Style==The main strategy of the "Koa/[[control]] Deck revolving around fulfilling its monsters'ki Meiru" is [[Anti-Metamaintenance cost]] - A Deck build which oppose s in order to keep them on the popular Decks that are playedfield and apply their field-controlling effects. For exampleSecondarily, the archetype revolves around interactions with the Normal Spell "[[Iron Core of Koa'ki Meiru Drago]]".Almost every "Koa'ki Meiru" monster has a maintenance cost that must be performed during each of the player's" effect was designed especially to oppose [[Lightsworns|LightswornEnd Phase]]s, [[Dark Armed Return]], and [[Blackwings|Blackwing]] Decks for their [[Swarm]]ing capabilitiesotherwise they will destroy themselves. Against meta decks, "Koa'ki Meirus tend to Meiru" monsters typically have powerful [[Lockdown]] capabilities. In addition, several low-level Koa'ki Meiru monsters have [[ATK]]s that a choice of two actions for their maintenance costs; the options are considered extraordinarily high for typically sending an "Iron Core" from the player's hand to the Graveyard, or revealing a monster of itcard in the player's level hand (there are 7 monsters with 1900 ATK and 3 monsters with 2000 or more ATK, all at level 4typically a monster of their same type), as well as having a beneficial effect (if not counting the revealing part), thus they can play semi.{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-beatdown as well. [[align: center" |+ {{nowrap|Koa'ki Meiru SpeederMonsters & Maintenance Costs}}! rowspan = 2 |Speeder]] has 2200 [[DEF]] and [[Koa'ki Meiru Hydro Barrier! rowspan = 2 |Hydro Barrier]] has 1900 [[DEF]], also very high, considering they're both [[Level]] three.Level! rowspan = 2 | Attribute! rowspan = 2 | TypeSince many "! colspan = 2 | Maintenance Cost|-! Option 1! Option 2|-| [[Koa'ki Meiru" monsters only affect [[LIGHTMaximus|Maximus]] and [[DARK]] monsters, you can use [[DNA Transplant]] to turn all monsters on the field into || 8 || WIND || Dragon| rowspan = 20 | Send 1 "Iron Core"| Send 1 "Koa'ki Meiru" monster|-| [[LIGHT]] or [[DARKKoa'ki Meiru Valafar|Valafar]] monsters, but be careful because it might block of your own effects.|| 8 || FIRE || Fiend| —|-In order to play with a Koa'ki Meiru deck, you'll need to use multiple copies of the Koa'ki Meirus you use. It is also suggested you use | [[Koa'ki Meiru BoulderRooklord|Rooklord]] and some other ways to send your || 7 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Iron Core of Koa'ki MeiruGhoulungulate|Iron CoresGhoulungulate]] to the Graveyard (using cards like || 5 || EARTH || Zombie| Reveal 1 Zombie monster|-| [[Iron Core Immediate DisposalKoa'ki Meiru Powerhand|Powerhand]], || 4 || EARTH || Machine| Reveal 1 Normal Trap|-| [[Magical HatsKoa'ki Meiru Urnight|Urnight]] or even milling cards like some || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[LightswornsKoa'ki Meiru Bergzak|Bergzak]]) in order to to use some of the || 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meiru support cards. It is also suggested that you do NOT use different Level 7+ Koa'ki Meirus (using [[Koa'ki Meiru GhoulungulateDrago|Drago]] is easier due to [[Pyramid Turtle]], though), and include || 4 || WIND || Dragon| Reveal 1 Dragon monster|-| [[Koa'ki Meiru TornadoBeetle|Beetle]] or || 4 || EARTH || Insect| Reveal 1 Insect monster|-| [[Koa'ki Meiru Hydro BarrierCrusader|Hydro BarrierCrusader]] since they require no maintenance.|| 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monsterKoa'ki Meirus can also be used as beatdown, with the main attackers being |-| [[Koa'ki Meiru BergzakGravirose|Gravirose]] and || 4 || FIRE || Plant| Reveal 1 Plant monster|-| [[Koa'ki Meiru PowerhandOverload|Overload]]. Also, with the new addition of || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru UrknightGuardian|Guardian]] from [[Absolute Powerforce]], the Koa'ki Meiru have gained a much|| 4 || EARTH || Rock| Reveal 1 Rock monster|-needed swarming power. For a deck with beatdown as goal, | [[Koa'ki Meiru BergzakSandman|Sandman]], || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru UrknightWall|Wall]], [[Koa'ki Meiru Rooklord]] and || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru GhoulungulateIce|Ice]] are recommended. These are easily summoned, and have massive destructive power (except for Ghoulungulate, who instead can protect your monsters from other destructive effects.) Lastly, if you play [|| 4 || WATER || Aqua| Reveal 1 Continuous Spell|-| [[Koa'ki Meiru GhoulungulateSea Panther|Sea Panther]], you also should play || 4 || WATER || Sea Serpent| Reveal 1 WATER monster|-| [[Return from the Different DimensionKoa'ki Meiru War Arms|War Arms]], as game|| 4 || EARTH || Warrior| Reveal 1 Warrior monster|-ending beatkill, as all | [[Koa'ki Meirus can be Special Summoned.Meiru Doom|Doom]] || 3 || WIND || Fiend| Reveal 1 Fiend monster==Weaknesses==|-Because | [[Iron Core of Koa'ki MeiruSpeeder|Speeder]] may often be in the graveyard, it is vulnerable to cards that can remove it from play, such as [[Gladiator Beast Retiari]], and [[Macro Cosmos]]. Also, having multiple || 3 || WIND || Machine| Reveal 1 Machine monster|}A small number of "Koa'ki Meiru " monsters on the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phasedo not have maintenance costs.{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; leaving hand and field advantage very hard to maintain, unless multiple copies are used (for example, 3 margin-right: auto; border: none; text-align: center" |+ {{nowrap|Koa'ki Meiru Powerhands only require 1 Normal Trap Card revealed). Monsters w/o Maintenance Costs}}! Koa'ki Meirus are very reliant on the hand and so cards like Meiru! Level! Attribute! Type|-| [[Card Destruction]Koa'ki Meiru Prototype|Prototype]], || 4 || EARTH || Rock|-| [[Mind CrushKoa'ki Meiru Tornado|Tornado]] or || 4 || WIND || Winged Beast|-| [[D.D. DesignatorKoa'ki Meiru Supplier|Supplier]] can completely disrupt the player's strategy, and cards like || 4 || EARTH || Rock|-| [[Trap DustshootKoa'ki Meiru Boulder|Boulder]] or even [[Des Koala]] deal serious damage.|| 4 || EARTH || Rock|-Furthermore, the fact that using all of them in one deck can lead to a lot of inconsistency, as well as their over-reliance on a card that provides no meaningful advantage whatsoever| [[Koa'ki Meiru Hydro Barrier|Hydro Barrier]] || 3 || WATER || Aqua|}In gameplay, "Koa'ki Meirus are best used as splashable tech, such as Drago in Meiru" monsters have a Dragon Deck and Doom in a Fiend Deck (although their variety of effects may end up working against the controller if other monsters they control are LIGHT , ranging from consistency support, battle, destruction, or DARK attribute)negation focused effectsAmazingly, one way to beat the A number of "Koa'ki Meiru format is to have the opponent permanently reveal their hand to you on their turns in order to make them either discard an Iron Core of " monsters (e.g. "[[Koa'ki Meiru or destroy the card, since they cannot Drago|Drago]]"revealand " the card to you. Such cards include [[Respect Play[Koa'ki Meiru Doom|Doom]] and ") have effects focused on countering [[Ceremonial BellLIGHT]]. and [[Remove from playDARK]] Decks can remove monsters (which were likely intended as "anti-meta" options against their contemporary LIGHT and DARK-based meta Decks).Four Level 4 EARTH Rock "[[Iron Core of Koa'ki Meiru]]" and so you have to rely on your revealing effect. It is best to have monsters ("[[Imperial Iron WallKoa'ki Meiru Overload|Overload]] or ", "[[Necrovalley]] in your [[Side DeckKoa'ki Meiru Guardian|Guardian]]. The most dangerous are ", "[[hand destruction]] decks. If your hand becomes 0 too quickly, you have limited options. You can draw normally, hopefully getting a Koa'ki Meiru monster, but it gets destroyed, because you cannot add "[[Iron Core of Koa'ki MeiruSandman|Sandman]]" to your hand. Also, most other Koa'ki Meiru Spells and Traps need "[[Iron Core of Koa'ki MeiruWall|Wall]]" in your hand. ) also form a thematic sub-series with a single effect pattern: each of them can [[Side Decknegate]]ing "[[Morphing Jar]]" and other draw an opponent's action (summoning a monster or activating a card/effect of a card type) by tributing themselves."Koa'ki Meiru" cards can help. ==Playing Style== This [[be played as staples in other Typing-focused Decks, or played as a single dedicated Deck]] revolves around [[Anti-Meta]]. Obviously, the most important card needed in the deck is As a dedicated "[[Iron Core of Koa'ki Meiru]]"Deck, so having three in your [[the Deck]] would be very helpful. Most of primarily focuses on the monsters are used against [[Effect Monsters]]Level 4 EARTH Rock "Koa'ki Meiru" monsters due to their accessibility, power, mostly [[DARK]] and synergy with [[LIGHTRock]] monsters, since support; they are form a part of the commonly used popular "[[DeckRock Stun]]" Deck.The Deck's (main searchers are "[[Dark Armed DragonDiamond Core of Koa'ki Meiru]] decks", "[[Lightsworns]], etc...). It is best to also have three of "[[Koa'Koa'ki Meiru BoulderUrnight]]" , and "[[Koa'ki Meiru CrusaderSupplier]]" in your Deck. Aside from the "Rock Stun" "[[Koa'ki Meiru Boulder]]" can search for monsters, other relevant high-power (and low-cost) "[[Iron Core of Koa'ki Meiru]]" or a needed monsters include the LIGHT and DARK hard counters "[[Koa'ki Meiru monster. Drago]]" and "[[Koa'ki Meiru CrusaderDoom]]" can add , the card-destroying "[[Iron Core of Koa'ki MeiruIce]]" from your and "[[GraveyardKoa'ki Meiru Tornado]]", so you do not have to add it to your hand during and the [[Draw Phase]]. mass effect negation of "[[Koa'ki Meiru SpeederHydro Barrier]]" has a high Defense and if you draw . While "[[Iron Core of Koa'ki Meiru]]" you can draw another card. While usually this proves itself quite situational, you can abuse is central to the effects of "[[Koaarchetype'ki Meiru Hydro Barrier]]" and s playstyle, and there are multiple dedicated searchers for it (e.g. "[[Koa'ki Meiru TornadoCore Transport Unit]]". While they are very strong against ), the current common [[Deck]]s, their weakness are [[Removed from play]] decks fact that the card doesn't have any effects itself and [[Hand destruction]] decks. [[Remove from play]] decks can remove is purely an enabler for certain specific cards means that more modern "[[Iron Core of Koa'ki Meiru]]" and so you have will typically try to rely on your revealing effect. It is best to have downplay its importance, in favor of other external enablers (and maintenance cost providers) like "[[Imperial Iron Wall]] in your [[Side DeckAdamancipator]]" monsters. ===Recommended cards===Though [[Necrovalley]] and the Gravekeepers may hinder a Koa'ki Meiru's playing style and vice versa they can actually help one another especially if you have [[Gravekeeper's Chief]], which takes care of the out of play problem.  However it would be wise to include cards that return monsters and other cards to yours or your opponents hands. Such as multiple copies of [[Compulsory Evacuation Device]] or [[Penguin Soldier]]. This way if you cant reveal the correct type of card or discard an Iron Core you can return them to your hand instead or in the case of [[Penguin Soldier]] return one monster your opponent has and your own. Another good card to add in case of a remove from play type opponent use the trap card [[Imperial Iron Wall]] allowing you to keep your cards. Another trick you might want to consider is to help the anti meta abilities the trap [[Grave of the Super Ancient Organism]] making their monsters higher then LV 6 useless. Since you do have to discard an Iron Core every End Phase a great card to add is [[Forced Requisition]] which would force your opponent to discard a card for every card you discard. It would be wise for a serious Koa'ki Meiru Duelist who uses the cards [[Koa'ki Meiru Maximus]], [[Koa'ki Meiru Rooklord]] and [[Koa'ki Meiru Ghoulungulate]] to have 2 copies of [[Necroface]] in their deck, as these monsters remove cards from play, it would be good to get them shuffled back into your deck through [[Necroface]]'s effect. Also a player might want to include [[Evil Hero Dark Gaia]] and [[Dark Fusion]] since there is a fairly powerful amount of [[Fiend]]and [[Rock]] type Koa'ki Meiru monsters such as [[Koa'ki Meiru Valafar]] and [[Koa'ki Meiru Guardian]] which would make for a 4900 ATK monster. ===Recommended Cards==={{Decklist|Deck
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
====[[Monster Cards]]===|effect monsters =* [[Neo-Spacian Grand MoleKoa'ki Meiru Bergzak]]* [[Summoner MonkKoa'ki Meiru Guardian]]* [[SanganKoa'ki Meiru Overload]]* [[King Tiger WanghuKoa'ki Meiru Sandman]]* [[Chiron the MageKoa'ki Meiru Supplier]]* [[NecrofaceKoa'ki Meiru Urnight]]* [[D.D.M. - Different Dimension MasterKoa'ki Meiru Wall]]* [[Penguin SoldierGigantes]]|xyz monsters ====* [[Spell CardsBrotherhood of the Fire Fist - Tiger King]]==|link monsters =* [[ShrinkFire Fighting Daruma Doll]]* [[Burden Isolde, Two Tales of the MightyNoble Knights]]* [[The Dark DoorMissus Radiant]]|normal spells =* [[Iron Core Immediate Disposalof Koa'ki Meiru]]* [[Iron Diamond Core Armorof Koa'ki Meiru]]* [[Core BlasterCompression]] ====* [[Trap CardsReinforcement of the Army]]===|continuous spells =* [[Torrential TributeFire Formation - Tenki]]* [[ScrapFire Formation -Iron ScarecrowTensu]]* [[Magical Hats]]* [[Automatic Laser]]* [[DNA Transplant]]|normal traps =
* [[Reckoned Power]]
* [[Forced Requisition]]* [[Compulsory Evacuation Device]]|counter traps =
* [[Iron Core Luster]]
|continuous traps =
* [[Anti-Spell Fragrance]]
}}
===From [http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deck recipes sample]==={{Decklist|Gogogo Koa'ki Meiru (2013)<br />ゴゴゴコアキメイル<!-- This is a Decklist made by Yugioh-card(jp). Do not remove any multiples or staples.-->| effect monsters =* [[Gogogo Golem - Golden Form]]* [[Gogogo Golem]] x2* [[Gogogo Giant]] x3* [[Koa'ki Meiru Wall]] x3* [[Koa'ki Meiru Guardian]]* [[Koa'ki Meiru Sandman]] x3* [[Fossil Dyna Pachycephalo]] x2* [[Block Golem]] x3* [Side Deck[Neo-Spacian Grand Mole]] x2* [[Card Trooper]]x2|xyz monsters =* [[Gagaga Cowboy]] x2* [[Kachi Kochi Dragon]]* [[Diamond Dire Wolf]] x2* [[Gem-Knight Pearl]] x2* [[Number 106: Giant Hand]] x2* [[Fairy King Albverdich]]* [[Tin Archduke]]* [[Soul of Silvermountain]]| spells =* [[Monster Reborn]]* [[Dark Hole]]* [[Heavy Storm]]* [[Mystical Space Typhoon]]* [[Foolish Burial]]* [[Pot of Duality]] x2* [[Forbidden Lance]] x2| traps =* [[Imperial Iron WallCompulsory Evacuation Device]] x2* [[Torrential Tribute]]x2* [[Dust TornadoGozen Match]]x2* [[Nobleman Call of Crossoutthe Haunted]]x2* [[Morphing JarSolemn Warning]]}}===Weaknesses===* The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.* A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.** Additionally, cards such as "[[Respect Play]]" or "[[Ceremonial Bell]]" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.* "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "[[Card Destruction]]", "[[Mind Crush]]", "[[D.D. Designator]]" and "[[Trap Dustshoot]]" can completely disrupt the player's strategy.* Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "[[Solemn Warning]]", "[[Solemn Judgment]]", "[[Archlord Kristya]]", "[[Vanity's Fiend]]" or "[[Vanity's Emptiness]]" are all effective against the deck.{{Archseries navbox}}{{ArchetypeNavboxArchseries navbox (Duel Links)}}[[Category:ArchetypeTCG and OCG archetypes]]
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