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Koa'ki Meiru

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{{Infobox/Yu-Gi-Oh!/Archetype/Startarchseries| image name cut_from_names = Core_Chimail.pngtrue | image size = 117x117}}{{Infobox/YuIronCoreofKoakiMeiru-MADU-EN-GiVG-Oh!/Archetype/ExtendedNameartwork.png | kanji ja_name = コアキメイル | japanese caption = "[[Iron Core of Koa'ki Meiru]]" | furigana romaji = Koakimeiru | romaji trans = KoakimeiruCore Chimail | japanese translated fr_name = Koa'ki Meiru | portuguese de_name = Koa'ki meiruMeiru | english it_name = Koa'ki Meiru}}| ko_name = 코아키메일| ko_romanized = Koakimeil| ko_trans = Koa Chimail{{Infobox/Yu-Gi-Oh!/Archetype/List| pt_name = Koa'ki Meiru| es_name = Koa'ki Meiru | sets =
* [[Raging Battle]]
* [[Ancient Prophecy]]
* [[Absolute Powerforce]]
* [[The Shining Darkness]]
* [[V-Jump Magazine Promotional CardsStarstrike Blast]]* [[Primal Origin]]* [[Secrets of Eternity]]* [[Rise of the Duelist]] | anime tcg = * [[Duelist Pack Collection Tin 2009]]* [[Stardust Overdrive Sneak Peek Participation Card]]* [[Turbo Pack: Booster Two]]* [[Turbo Pack: Booster Three]]* [[Battle Pack 3: Monster League]]* [[Secret Slayers]]* [[Battles of Legend: Armageddon]]* [[Battles of Legend: Crystal Revenge]]| manga ocg = * [[V Jump June 2009 promotional card]]* [[Extra Pack Volume 3]]* [[Extra Pack Volume 4]]* [[Duelist Edition Volume 3]]* [[Duelist Edition Volume 4]]* [[Tournament Pack 2020 Vol.2]]| list korea = List of "Koa'ki Meiru" monsters * [[Premium Pack Vol.5]]* [[Advanced Event Pack 2019 Vol.1]]| support list manga = List of "Koa[[Yu-Gi-Oh! 5D'ki Meiru" Support Cards s (manga)| antiYu-support list = List of AntiGi-KoaOh! 5D'ki Meiru Monster Support Cardss]]
}}
{{Infobox/Yu-Gi-Oh!/Archetype/End}} "'''Koa'ki Meiru'''", sometimes romanized as Japanese for "'''Core Chimail''' " (a combination of the words "Core"コアキメイル ''Koakimeiru''), "Chimera", and "Mail", a synonym for armor) are a series of monsters from is an [[Raging Battlearchetype]], debuted in ''[[Ancient ProphecyRaging Battle]], ''.==Lore=={{Main|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}According to "[[Stardust OverdriveIron Core Specimen Lab]]", "[[Absolute PowerforceKozaky]], " and "[[The Shining DarknessMagical Scientist]]. Most effects of these cards are targeted to send "[[Iron Core of experimented and created the "Koa'ki Meiru]] "or revealing a card in your hand (Except for Monsters.==Etymology=="[[Koa'ki Meiru Valafar]]" who doesn't give is a revealing optioncombination of the words "Core", and [[Koa'ki Meiru Maximus]]"Chimera" and "Mail", which allows sometimes romanized as "Core Chimair" (a combination of the [[Discarding for a Cost|discard]] of a words "Core" and "Chimera").==Design==The "Koa'ki Meiru [[Monster]] " archetype consists of a plethora of different creatures, featuring elementals, dragons, statues, warriors and many more and can overall be described as an alternative [[cost]])a mishmash of art styles. Also, if the controller doesnThey don't send really have any connection in design or reveal any card from color, except for the above, fact that Koa'ki Meiru is destroyed.  all of the "Koa'ki Meirus are all [[EARTH]], [[WIND]], [[WATER]] " have the same mark (3 dragons) on some part of their body or on a weapon they use.==Playing style=="Koa'ki Meiru" is a [[FIRE]] attributes, rendering them immune to their own effects which often affects all [[LIGHTstun]] and /[[DARKcontrol]] Deck revolving around fulfilling its monsters' [[maintenance cost]]s in order to keep them on the field and apply their field-controlling effects. All of Secondarily, the archetype revolves around interactions with the Normal Spell "Koa'[[Iron Core of Koa'ki Meiru]]" have the same mark on some part of their body or on a weapon they have. Also, many Almost every "Koa'ki Meiru and related cards" monster has a maintenance cost that must be performed during each of the player' artwork uses yellow, orange, and red, except s [[Koa'ki Meiru GhoulungulateEnd Phase]]. ==Playing Style==The main strategy of the s, otherwise they will destroy themselves. "Koa'ki Meiru" is [[Anti-Meta]] - A Deck build which oppose monsters typically have a choice of two actions for their maintenance costs; the popular Decks that options are played. For example, typically sending an "Iron Core"[[Koa'ki Meiru Drago]]from the player's" effect was designed especially hand to oppose [[Lightsworns|Lightsworn]]the Graveyard, [[Dark Armed Return]], and [[Blackwings|Blackwing]] Decks for or revealing a card in the player's hand (typically a monster of their [[Swarm]]ing capabilitiessame type). Against meta decks, Koa'ki Meirus tend to have powerful [[Lockdown]] capabilities. In addition, several low{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-level align: center" |+ {{nowrap|Koa'ki Meiru monsters have [[ATK]]s that are considered extraordinarily high for a monster of itMonsters & Maintenance Costs}}! rowspan = 2 | Koa's level (there are 8 monsters with 1900 ATK and 3 monsters with 2000 or more ATK, all at level 4), as well as having a beneficial effect (if not counting the revealing part), thus they can play semiki Meiru! rowspan = 2 | Level! rowspan = 2 | Attribute! rowspan = 2 | Type! colspan = 2 | Maintenance Cost|-! Option 1! Option 2|-beatdown as well. | [[Koa'ki Meiru SpeederMaximus|SpeederMaximus]] has 2200 [[DEF]] and [[|| 8 || WIND || Dragon| rowspan = 20 | Send 1 "Iron Core"| Send 1 "Koa'ki Meiru Hydro Barrier" monster|-|Hydro Barrier]] has 1900 [[DEF]], also very high, considering they're both [[Level]] three. Since many "Koa'ki Meiru" monsters only affect [[LIGHTValafar|Valafar]] and || 8 || FIRE || Fiend| —|-| [[DARK]Koa'ki Meiru Rooklord|Rooklord]] monsters, you can use || 7 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[DNA Transplant]] to turn all monsters on the field into [[LIGHTKoa'ki Meiru Ghoulungulate|Ghoulungulate]] or || 5 || EARTH || Zombie| Reveal 1 Zombie monster|-| [[DARK]] monsters, but be careful because it might block your own effects. In order to play with a Koa'ki Meiru deck, you'll need to use multiple copies of the Koa'ki Meirus you use. It is also suggested you use Powerhand|Powerhand]] || 4 || EARTH || Machine| Reveal 1 Normal Trap|-| [[Koa'ki Meiru BoulderUrnight|Urnight]] and some other ways to send your || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[Iron Core of Koa'ki MeiruBergzak|Iron CoresBergzak]] to the Graveyard (using cards like || 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Iron Core Immediate DisposalKoa'ki Meiru Drago|Drago]], || 4 || WIND || Dragon| Reveal 1 Dragon monster|-| [[Magical HatsKoa'ki Meiru Beetle|Beetle]] or even milling cards like some || 4 || EARTH || Insect| Reveal 1 Insect monster|-| [[LightswornsKoa'ki Meiru Crusader|Crusader]]) in order to to use some of the Koa'ki Meiru support cards. The higher the level of Koa'ki Meiru || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster some would think would be a hinderance seeing as normally you would have to tribute two of your monster but due to effects such as |-| [[Koa'ki Meiru RooklordGravirose|Gravirose]] and || 4 || FIRE || Plant| Reveal 1 Plant monster|-| [[Koa'ki Meiru ValafarOverload|Overload]] you only need one. || 4 || EARTH || Rock| Reveal 1 Rock monster|-Koa'ki Meirus can also be used as beatdown, with the main attackers being | [[Koa'ki Meiru BergzakGuardian|Guardian]] and [[Koa'ki Meiru Powerhand]]. Also, with the new addition of || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru UrknightSandman|Sandman]] from || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Absolute Powerforce]], the Koa'ki Meiru have gained a much-needed swarming power. For a deck with beatdown as goal, Wall|Wall]] || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru BergzakIce|Ice]], || 4 || WATER || Aqua| Reveal 1 Continuous Spell|-| [[Koa'ki Meiru UrknightSea Panther|Sea Panther]], [[Koa'ki Meiru Rooklord]] and || 4 || WATER || Sea Serpent| Reveal 1 WATER monster|-| [[Koa'ki Meiru GhoulungulateWar Arms|War Arms]] are recommended. These are easily summoned, and have massive destructive power (except for Ghoulungulate, who instead can protect your monsters from other destructive effects.) Lastly, if you play || 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meiru GhoulungulateDoom|Doom]], you also should play || 3 || WIND || Fiend| Reveal 1 Fiend monster|-| [[Return from the Different Dimension]], as game-ending beatkill, as all Koa'ki Meirus can be Special Summoned. [[GigantesKoa'ki Meiru Speeder|Speeder]] may also helps to set up this combo, as most of the main Koa´ki || 3 || WIND || Machine| Reveal 1 Machine monster|}A small number of "Koa'ki Meiru " monsters are [[EARTH]], while also allowing you to Special Summon a good Beatstick. [[Gigantes]] is also a [[Rock]]do not have maintenance costs.{| class="wikitable mw-collapsible autocollapse" style="margin-[[Type]] monster, which is useful when playing with [[left: auto; margin-right: auto; border: none; text-align: center" |+ {{nowrap|Koa'ki Meiru Guardian]].Monsters w/o Maintenance Costs}} Also, if you want Gaia Plate the Earth Giant on the field, it is best to have at least three [[Rock]]! Koa'ki Meiru! Level! Attribute! Type|-| [[Type]] monsters. You can then halve the attack of your opponents monsters, leaving them open for weak Koa'ki Meiru monsters such as [[Koa'ki Meiru BoulderPrototype|Prototype]] on the field.|| 4 || EARTH || Rock|-==Weaknesses==Because | [[Iron Core of Koa'ki MeiruTornado|Tornado]] may often be in the graveyard, it is vulnerable to cards that can remove it from play, such as [[Gladiator || 4 || WIND || Winged Beast Retiari]], and |-| [[Macro Cosmos]]. Also, having multiple Koa'ki Meiru monsters on the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phase; leaving hand and field advantage very hard to maintain, unless multiple copies are used (for example, 3 Supplier|Supplier]] || 4 || EARTH || Rock|-| [[Koa'ki Meiru Powerhands only require 1 Normal Trap Card revealed). KoaBoulder|Boulder]] || 4 || EARTH || Rock|-| [[Koa'ki Meirus are very reliant on the hand and so cards like [[Card DestructionMeiru Hydro Barrier|Hydro Barrier]]|| 3 || WATER || Aqua|}In gameplay, [[Mind Crush]] or [[D.D. Designator]] can completely disrupt the player"Koa's strategyki Meiru" monsters have a variety of effects, ranging from consistency support, battle, destruction, and cards like [[Trap Dustshoot]] or even [[Des Koala]] deal serious damagenegation focused effectsA number of "Koa'ki Meiru" monsters (e.g. "[[Koa'ki Meirus can also be used as splashable tech, such as Meiru Drago in a Dragon Deck |Drago]]" and "[[Koa'ki Meiru Doom in a Fiend Deck (although their |Doom]]") have effects may end up working against the controller if other focused on countering [[LIGHT]] and [[DARK]] monsters they control are (which were likely intended as "anti-meta" options against their contemporary LIGHT or and DARK attribute-based meta Decks), since it's very difficult to work around with multiple .Four Level 4 EARTH Rock "Koa'kis. A weakness of ki Meiru" monsters ("[[Koa'ki Decks tend to be decks that focuses on Synchro Summoning. Since most commonly used Synchro Monsters arenMeiru Overload|Overload]]", "[[Koa't DARK or LIGHTki Meiru Guardian|Guardian]]", "[[Koa'ki Meirus tend to rely too much on Tornado or Ice in order to get rid of those (which are both useless against monsters like [[Stardust DragonMeiru Sandman|Sandman]]). Another huge synchro threat is Ally of Justice Catastor, which eliminates automaticly, any non-Dark monster that does battle with it(without damage calculation). In the other side, though", "[[[MonarchsKoa'ki Meiru Wall|Wall]] are ") also form a threat, since they do not rely on Special Summoning. A effective way to get rid thematic sub-series with a single effect pattern: each of both is them can [[Compulsory Evacuation Devicenegate]]. Amazingly, one way to beat the Koaan opponent'ki Meiru format is to have the opponent permanently reveal their hand to you on their turns in order to make them either discard an Iron Core s action (summoning a monster or activating a card/effect of a card type) by tributing themselves."Koa'ki Meiru " cards can be played as staples in other Typing-focused Decks, or destroy the card, since they cannot played as a single dedicated Deck. As a dedicated "revealKoa'ki Meiru" Deck, the card Deck primarily focuses on the Level 4 EARTH Rock "Koa'ki Meiru" monsters due to you. Such cards include [[Respect Play]] their accessibility, power, and synergy with [[Ceremonial BellRock]]. support; they form a part of the popular "[[Remove from playRock Stun]] Decks can remove " Deck.The Deck's main searchers are "[[Iron Diamond Core of Koa'ki Meiru]]" and so you have to rely on your revealing effect. It is best to have [[Imperial Iron Wall, "[[Koa'ki Meiru Urnight]] or ", and "[[Necrovalley]] in your [[Side DeckKoa'ki Meiru Supplier]]". The most dangerous are [[hand destruction]] decks. If your hand becomes 0 too quickly, you have limited options. You can draw normally, hopefully getting a Aside from the "Rock Stun" "Koa'ki Meiru monster" monsters, but it gets destroyed, because you cannot add "other relevant high-power (and low-cost) "Koa'ki Meiru" monsters include the LIGHT and DARK hard counters "[[Iron Core of Koa'ki MeiruDrago]]" to your hand. Also, most other and "[[Koa'ki Meiru Spells and Traps need Doom]]", the card-destroying "[[Iron Core of Koa'ki MeiruIce]]" in your hand. and "[[Side DeckKoa'ki Meiru Tornado]]ing ", and the mass effect negation of "[[Morphing JarKoa'ki Meiru Hydro Barrier]]" and other draw cards can help==Playing Style== This While "Iron Core of Koa'ki Meiru" is central to the archetype's playstyle, and there are multiple dedicated searchers for it (e.g. "[[DeckCore Transport Unit]] revolves around [[Anti-Meta]]. Obviously, "), the fact that the most important card needed in the deck doesn't have any effects itself and is purely an enabler for certain specific cards means that more modern "[[Iron Core of Koa'ki Meiru]]"will typically try to downplay its importance, so having three in your [[Deck]] would be very helpful. Most favor of the monsters are used against [[Effect Monsters]], mostly [[DARK]] other external enablers (and maintenance cost providers) like "[[LIGHTAdamancipator]] " monsters, since they are the commonly used [[Deck]]s ([[Dark Armed Dragon]] decks, [[Lightsworns]], etc...). It is best to also have three of "[[Koa'ki Meiru Boulder]]" and "[[Koa'ki Meiru Crusader]]" in your Deck. "[[Koa'ki Meiru Boulder]]" can search for "[[Iron Core of Koa'ki Meiru]]" or a needed Koa'ki Meiru monster. "[[Koa'ki Meiru Crusader]]" can add "[[Iron Core of Koa'ki Meiru]]" from your [[Graveyard]], so you do not have to add it to your hand during the [[Draw Phase]]. "[[Koa'ki Meiru Speeder]]" has a high Defense and if you draw "[[Iron Core of Koa'ki Meiru]]" you can draw another card. While usually this proves itself quite situational, you can abuse the effects of "[[Koa'ki Meiru Hydro Barrier]]" and "[[Koa'ki Meiru Tornado]]". While they are very strong against the current common [[Deck]]s, their weakness are [[Removed from play]] decks and [[Hand destruction]] decks. [[Remove from play]] decks can remove "[[Iron Core of Koa'ki Meiru]]" and so you have to rely on your revealing effect. It is best to have [[Imperial Iron Wall]] in your [[Side Deck]].  Though [[Necrovalley]] and the Gravekeepers may hinder a Koa'ki Meiru's playing style and vice versa they can actually help one another especially if you have [[Gravekeeper's Chief]], which takes care of the out of play problem.  However it would be wise to include cards that return monsters and other cards to yours or your opponents hands. Such as multiple copies of [[Compulsory Evacuation Device]] or [[Penguin Soldier]]. This way if you cant reveal the correct type of card or discard an Iron Core you can return them to your hand instead or in the case of [[Penguin Soldier]] return one monster your opponent has and your own. Another good card to add in case of a remove from play type opponent use the trap card [[Imperial Iron Wall]] allowing you to keep your cards. Another trick you might want to consider is to help the anti meta abilities the trap [[Grave of the Super Ancient Organism]] making their monsters higher then LV 6 useless. If you play this card, you might also include [[Star Blast]], so your high-level monsters can temporarily get under the effect of [[Grave of the Super Ancient Organism]]. Although [[Star Blast]] might seem a little wasteful seeing as most of the high level special summoning Koa'ki's are so few in number (i.e Maximus) and a cards like Rooklord's effect only work when they are normal summoned anyway It would be wise for a serious Koa'ki Meiru Duelist who uses the cards [[Koa'ki Meiru Maximus]], [[Koa'ki Meiru Rooklord]] and [[Koa'ki Meiru Ghoulungulate]] to have 2 copies of [[Necroface]] (However as of the [[March 2010 Lists]] it will be limited to only one) in their deck, as these monsters remove cards from play, it would be good to get them shuffled back into your deck through [[Necroface]]'s effect. You can also play [[Return from the Different Dimension]], which, if timed appropriately, will generally give you the game on a silver plate. Also a player might want to include [[Evil Hero Dark Gaia]] and [[Dark Fusion]] since there is a fairly powerful amount of [[Fiend]]and [[Rock]] type Koa'ki Meiru monsters such as [[Koa'ki Meiru Valafar]] and [[Koa'ki Meiru Guardian]] which would make for a 4900 ATK monster. Although most Koa'ki Meiru monsters have difficulty staying on the field, a few of them work incredibly well together, sharing types, or common reveals that help ensure their survival on the field. [[Koa'ki Meiru Urknight]] and [[Koa'ki Meiru Crusader]] share the [[Beast-Warrior]] type, and reveal requirement, and allow for a good presence on the field. Combined with [[Koa'ki Meiru Ghoulungulate]] and his removal effect, maintaining the field can be achieved easily by building up a good graveyard size with [[Iron Core Specimen Lab]]. [[Koa'ki Meiru Ghoulungulate]] can easily be brought out with [[Pyramid Turtle]]'s effect, allowing him to quickly and easily set up a wall, protecting all of your Koa'ki Meiru monster's from being destroyed, while you focus on summoning stronger monsters like [[Koa'ki Meiru Rooklord]] or [[Koa'ki Meiru Valafar]] This combined with [[Koa'ki Meiru Urknight]]'s ability to special summon (preferably other Koa'ki Meiru monsters to fill the graveyard up for [[Koa'ki Meiru Ghoulungulate]]) can lead to a quickly controlled field, while adding some powerful beat-sticks and controlling effects to the field. Some cards that support this strategy well are [[Foolish Burial]], [[Burial from a Different Dimension]], and [[Return from the Different Dimension]] to compensate for the loss of graveyard presence and to counter a removal of an [[Iron Core of Koa'ki Meiru]] from play, which would otherwise cripple the deck. ===Recommended Cardscards==={{Decklist|Deck
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
====[[Monster Cards]]===|effect monsters =* [[Neo-Spacian Grand MoleKoa'ki Meiru Bergzak]]* [[Summoner MonkKoa'ki Meiru Guardian]]* [[King Tiger WanghuKoa'ki Meiru Overload]]* [[Chiron the MageKoa'ki Meiru Sandman]]* [[NecrofaceKoa'ki Meiru Supplier]]* [[D.D.M. - Different Dimension Master]]* [[Kycoo the Ghost DestroyerKoa'ki Meiru Urnight]]* [[Koa'ki Meiru MaximusWall]] ===* [[Spell CardsGigantes]]==|xyz monsters =* [[Shrink]]* [[Burden Brotherhood of the MightyFire Fist - Tiger King]]|link monsters =* [[The Dark DoorFire Fighting Daruma Doll]]* [[Iron Core Immediate DisposalIsolde, Two Tales of the Noble Knights]]* [[Iron Core ArmorMissus Radiant]]* [[Core Blaster]]|normal spells =* [[Iron Core Specimen Labof Koa'ki Meiru]]* [[Diamond Core Transport Unitof Koa'ki Meiru]]* [[Trade-InCore Compression]]* [[Rocket PilderReinforcement of the Army]]====[[Trap Cards]]===|continuous spells =* [[Torrential TributeFire Formation - Tenki]]* [[ScrapFire Formation -Iron ScarecrowTensu]]* [[Magical Hats]]* [[Automatic Laser]]* [[DNA Transplant]]|normal traps =
* [[Reckoned Power]]
* [[Compulsory Evacuation Device]]|counter traps =
* [[Iron Core Luster]]
* [[Core Reinforcement]]* [[Return from the Different Dimension]]|continuous traps =* [[NegaAnti-Ton CorepanelSpell Fragrance]]* [[Core Blast]]}}
===From [[Side http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deckrecipes sample]]==={{Decklist|Gogogo Koa'ki Meiru (2013)<br />ゴゴゴコアキメイル<!-- This is a Decklist made by Yugioh-card(jp). Do not remove any multiples or staples.-->| effect monsters =* [[Royal OppressionGogogo Golem - Golden Form]]* [[Gogogo Golem]]x2* [[Burial from a Different DimensionGogogo Giant]]x3* [[Imperial Iron Koa'ki Meiru Wall]] x3* [[Koa'ki Meiru Guardian]]* [[Dust TornadoKoa'ki Meiru Sandman]]x3* [[Nobleman of CrossoutFossil Dyna Pachycephalo]]x2* [[Morphing JarBlock Golem]]x3* [[ShadowNeo-Imprisoning MirrorSpacian Grand Mole]] x2* [[Card Trooper]] x2|xyz monsters =* [[Gagaga Cowboy]]x2* [[LightKachi Kochi Dragon]]* [[Diamond Dire Wolf]] x2* [[Gem-Imprisoning MirrorKnight Pearl]]x2* [[Number 106: Giant Hand]] x2* [[Fairy King Albverdich]]* [[Tin Archduke]]* [[Soul of Silvermountain]]| spells =* [[Monster Reborn]]* [[Dark Hole]]* [[Heavy Storm]]* [[Mystical Space Typhoon]]* [[Foolish Burial]]* [[Pot of Duality]] x2* [[Forbidden Lance]] x2| traps =* [[Compulsory Evacuation Device]] x2* [[Torrential Tribute]] x2* [[Gozen Match]] x2* [[Call of the Haunted]] x2* [[Solemn Warning]]}}===Weaknesses===* The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.* A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.** Additionally, cards such as "[[Respect Play]]" or "[[Ceremonial Bell]]" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.* "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "[[Card Destruction]]", "[[Mind Crush]]", "[[D.D. Designator]]" and "[[Trap Dustshoot]]" can completely disrupt the player's strategy.* Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "[[Solemn Warning]]", "[[Solemn Judgment]]", "[[Archlord Kristya]]", "[[Vanity's Fiend]]" or "[[Vanity's Emptiness]]" are all effective against the deck.{{Archseries navbox}}{{ArchetypeNavboxArchseries navbox (Duel Links)}}[[Category:ArchetypeTCG and OCG archetypes]]
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