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Koa'ki Meiru

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{{Infobox/Yu-Gi-Oh!/Archetype/Startarchseries| image name cut_from_names = Core_Chimail.pngtrue | image size = 117x117}}{{Infobox/YuIronCoreofKoakiMeiru-MADU-EN-GiVG-Oh!/Archetype/ExtendedNameartwork.png | kanji ja_name = コアキメイル | japanese caption = "[[Iron Core of Koa'ki Meiru]]" | furigana romaji = Koakimeiru | romaji trans = KoakimeiruCore Chimail | japanese translated fr_name = Koa'ki Meiru | portuguese de_name = Koa'ki meiruMeiru | english it_name = Koa'ki Meiru}}| ko_name = 코아키메일| ko_romanized = Koakimeil| ko_trans = Koa Chimail{{Infobox/Yu-Gi-Oh!/Archetype/List| pt_name = Koa'ki Meiru| es_name = Koa'ki Meiru | sets =
* [[Raging Battle]]
* [[Ancient Prophecy]]
* [[Absolute Powerforce]]
* [[The Shining Darkness]]
* [[V-Jump Magazine Promotional CardsStarstrike Blast]]* [[Primal Origin]]* [[Secrets of Eternity]]* [[Rise of the Duelist]] | anime tcg = * [[Duelist Pack Collection Tin 2009]]* [[Stardust Overdrive Sneak Peek Participation Card]]* [[Turbo Pack: Booster Two]]* [[Turbo Pack: Booster Three]]* [[Battle Pack 3: Monster League]]* [[Secret Slayers]]* [[Battles of Legend: Armageddon]]* [[Battles of Legend: Crystal Revenge]]| manga ocg = * [[V Jump June 2009 promotional card]]* [[Extra Pack Volume 3]]* [[Extra Pack Volume 4]]* [[Duelist Edition Volume 3]]* [[Duelist Edition Volume 4]]* [[Tournament Pack 2020 Vol.2]]| list korea = List of "Koa'ki Meiru" monsters * [[Premium Pack Vol.5]]* [[Advanced Event Pack 2019 Vol.1]]| support list manga = List of "Koa[[Yu-Gi-Oh! 5D'ki Meiru" Support Cards s (manga)| antiYu-support list = List of AntiGi-KoaOh! 5D'ki Meiru Monster Support Cardss]]
}}
{{Infobox/Yu-Gi-Oh!/Archetype/End}} "'''Koa'ki Meiru'''", sometimes romanized as Japanese for "'''Core Chimail''' " (a combination of the words "Core"コアキメイル ''Koakimeiru''), "Chimera", and "Mail", a synonym for armor) are a series of monsters from is an [[Raging Battlearchetype]], debuted in ''[[Ancient ProphecyRaging Battle]], ''.==Lore=={{Main|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}According to "[[Stardust OverdriveIron Core Specimen Lab]]", "[[Absolute PowerforceKozaky]], " and "[[The Shining DarknessMagical Scientist]]. Most effects of these cards are targeted to send "[[Iron Core of experimented and created the "Koa'ki Meiru]] "or revealing a card in your hand (Except for Monsters.==Etymology=="[[Koa'ki Meiru Valafar]]" who doesn't give is a revealing optioncombination of the words "Core", [[Koa'ki Meiru Boulder]] which adds "Chimera" and "Mail", sometimes romanized as "Core Chimair" (a [[Koa'ki Meiru]] monster or an [[Iron combination of the words "Core of " and "Chimera").==Design==The "Koa'ki Meiru]] to your hand upon destruction " archetype consists of a plethora of different creatures, featuring elementals, dragons, statues, warriors and many more and [[Koacan overall be described as a mishmash of art styles. They don'ki Meiru Maximus]], which allows t really have any connection in design or color, except for the [[Discarding for a Cost|discard]] fact that all of a the "Koa'ki Meiru [[Monster]] as an alternative [[cost]]Meirus" have the same mark (3 dragons)on some part of their body or on a weapon they use. Also, if the controller doesn't send or reveal any card from the above, that ==Playing style=="Koa'ki Meiru " is destroyed.  Koa'ki Meirus are all a [[EARTHstun]], /[[WINDcontrol]], Deck revolving around fulfilling its monsters' [[WATERmaintenance cost]] or [[FIRE]] attributes, rendering s in order to keep them immune to on the field and apply their own field-controlling effects which often affects all . Secondarily, the archetype revolves around interactions with the Normal Spell "[[LIGHTIron Core of Koa'ki Meiru]] and [[DARK]] monsters". All of the Almost every "Koa'ki Meiru" have monster has a maintenance cost that must be performed during each of the same mark (3 dragons) on some part of their body or on a weapon player's [[End Phase]]s, otherwise they havewill destroy themselves. Also, many "Koa'ki Meiru and related cards' artwork uses yellow, orange, and red, except [[Koa'ki Meiru Ghoulungulate]]. ==Playing Style==The main strategy of " monsters typically have a choice of two actions for their maintenance costs; the options are typically sending an "Koa'ki MeiruIron Core" is [[Anti-Meta]] - A Deck build which oppose from the popular Decks that are played. For example, "[[Koa'ki Meiru Drago]]player's" effect was designed especially hand to oppose [[Lightsworns|Lightsworn]]the Graveyard, [[Dark Armed Return]], and [[Blackwings|Blackwing]] Decks for or revealing a card in the player's hand (typically a monster of their [[Swarm]]ing capabilitiessame type). Against meta decks, Koa'ki Meirus tend to have powerful [[Lockdown]] capabilities. In addition, several low{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-level align: center" |+ {{nowrap|Koa'ki Meiru monsters have [[ATK]]s that are considered extraordinarily high for a monster of itMonsters & Maintenance Costs}}! rowspan = 2 | Koa's level (there are 8 monsters with 1900 ATK and 3 monsters with 2000 or more ATK, all at level 4), as well as having a beneficial effect (if not counting the revealing part), thus they can play semiki Meiru! rowspan = 2 | Level! rowspan = 2 | Attribute! rowspan = 2 | Type! colspan = 2 | Maintenance Cost|-! Option 1! Option 2|-beatdown as well. | [[Koa'ki Meiru SpeederMaximus|SpeederMaximus]] has 2200 [[DEF]] and [[|| 8 || WIND || Dragon| rowspan = 20 | Send 1 "Iron Core"| Send 1 "Koa'ki Meiru Hydro Barrier" monster|-|Hydro Barrier]] has 1900 [[DEF]], also very high, considering they're both [[Level]] three. Since many "Koa'ki Meiru" monsters only affect [[LIGHTValafar|Valafar]] and || 8 || FIRE || Fiend| —|-| [[DARK]Koa'ki Meiru Rooklord|Rooklord]] monsters, you can use || 7 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[DNA Transplant]Koa'ki Meiru Ghoulungulate|Ghoulungulate]] to turn all monsters on the field into || 5 || EARTH || Zombie| Reveal 1 Zombie monster|-| [[LIGHTKoa'ki Meiru Powerhand|Powerhand]] or || 4 || EARTH || Machine| Reveal 1 Normal Trap|-| [[DARK]] monsters, but be careful because it might block your own effects. In order to play with a Koa'Koa'ki Meiru deck, you'll need to use multiple copies of the Koa'ki Meirus you use. It is also suggested you use Urnight|Urnight]] || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[Koa'ki Meiru BoulderBergzak|Bergzak]] and some other ways to send your || 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Iron Core of Koa'ki MeiruDrago|Iron CoresDrago]] to the Graveyard (using cards like || 4 || WIND || Dragon| Reveal 1 Dragon monster|-| [[Iron Core Immediate DisposalKoa'ki Meiru Beetle|Beetle]], || 4 || EARTH || Insect| Reveal 1 Insect monster|-| [[Magical HatsKoa'ki Meiru Crusader|Crusader]] or even milling cards like some || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[LightswornsKoa'ki Meiru Gravirose|Gravirose]]) in order to to use some of the || 4 || FIRE || Plant| Reveal 1 Plant monster|-| [[Koa'ki Meiru support cards. The higher the level of Overload|Overload]] || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru monster some would think would be a hinderance seeing as normally you would have to tribute two of your monster but due to effects such as [[Koa'ki Meiru RooklordGuardian|Guardian]] and [[Koa'ki Meiru Valafar]] you only need one. || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meirus can also be used as beatdown, with the main attackers being Meiru Sandman|Sandman]] || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru BergzakWall|Wall]] and || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru PowerhandIce|Ice]]. Also, with the new addition of || 4 || WATER || Aqua| Reveal 1 Continuous Spell|-| [[Koa'ki Meiru UrknightSea Panther|Sea Panther]] from [[Absolute Powerforce]], the Koa'ki Meiru have gained a much|| 4 || WATER || Sea Serpent| Reveal 1 WATER monster|-needed swarming power. For a deck with beatdown as goal, | [[Koa'ki Meiru BergzakWar Arms|War Arms]], [[Koa'ki Meiru Urknight]], || 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meiru RooklordDoom|Doom]] and [[|| 3 || WIND || Fiend| Reveal 1 Fiend monster|-| [[Koa'ki Meiru GhoulungulateSpeeder|Speeder]] are recommended. These are easily summoned, and || 3 || WIND || Machine| Reveal 1 Machine monster|}A small number of "Koa'ki Meiru" monsters do not have massive destructive power (except for Ghoulungulate, who instead can protect your monsters from other destructive effects.) Lastly, if you play [[Koa'ki Meiru Ghoulungulate]], you also should play [[Return from the Different Dimension]], as game-ending beatkill, as all maintenance costs.{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center" |+ {{nowrap|Koa'ki Meirus can be Special Summoned. Meiru Monsters w/o Maintenance Costs}}! Koa'ki Meiru! Level! Attribute! Type|-| [[GigantesKoa'ki Meiru Prototype|Prototype]] may also helps to set up this combo, as most of the main Koa´ki Meiru monsters are || 4 || EARTH || Rock|-| [[EARTHKoa'ki Meiru Tornado|Tornado]], while also allowing you to Special Summon a good Beatstick. || 4 || WIND || Winged Beast|-| [[GigantesKoa'ki Meiru Supplier|Supplier]] is also a [[|| 4 || EARTH || Rock]]|-[[Type]] monster, which is useful when playing with | [[Koa'ki Meiru GuardianBoulder|Boulder]].|| 4 || EARTH || Rock|-Also, if you want Gaia Plate the Earth Giant on the field, it is best to have at least three | [[RockKoa'ki Meiru Hydro Barrier|Hydro Barrier]]-[[Type]] monsters. You can then halve the attack of your opponents monsters|| 3 || WATER || Aqua|}In gameplay, leaving them open for weak "Koa'ki Meiru " monsters such as have a variety of effects, ranging from consistency support, battle, destruction, or negation focused effects. A number of "Koa'ki Meiru" monsters (e.g. "[[Koa'ki Meiru BoulderDrago|Drago]] on the field. ==Weaknesses==Because " and "[[Iron Core of Koa'ki MeiruDoom|Doom]] may often be in the graveyard, it is vulnerable to cards that can remove it from play, such as ") have effects focused on countering [[Gladiator Beast RetiariLIGHT]], and [[Macro CosmosDARK]]. Also, having multiple Koa'ki Meiru monsters on the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phase; leaving hand (which were likely intended as "anti-meta" options against their contemporary LIGHT and field advantage very hard to maintain, unless multiple copies are used (for example, 3 DARK-based meta Decks).Four Level 4 EARTH Rock "Koa'ki Meiru Powerhands only require 1 Normal Trap Card revealed). " monsters ("[[Koa'ki Meirus are very reliant on the hand and so cards like [[Card DestructionMeiru Overload|Overload]]", "[[Mind CrushKoa'ki Meiru Guardian|Guardian]] or ", "[[D.D. DesignatorKoa'ki Meiru Sandman|Sandman]] can completely disrupt the player's strategy", and cards like [[Trap Dustshoot]] or even "[[Des Koala]] deal serious damage. Koa'ki Meirus can also be used as splashable tech, such as Drago in Meiru Wall|Wall]]") also form a Dragon Deck and Doom in thematic sub-series with a Fiend Deck (although their effects may end up working against the controller if other monsters they control are LIGHT or DARK attribute), since itsingle effect pattern: each of them can [[negate]] an opponent's very difficult to work around with multiple Koa'kisaction (summoning a monster or activating a card/effect of a card type) by tributing themselvesA weakness of "Koa'ki Meiru" cards can be played as staples in other Typing-focused Decks tend to be decks that focuses on Synchro Summoning. Since most commonly used Synchro Monsters aren, or played as a single dedicated Deck. As a dedicated "Koa't DARK or LIGHTki Meiru" Deck, the Deck primarily focuses on the Level 4 EARTH Rock "Koa'ki Meirus tend to rely too much on Tornado or Ice in order Meiru" monsters due to get rid of those (which are both useless against monsters like their accessibility, power, and synergy with [[Stardust DragonRock]]). Another huge synchro threat is Ally support; they form a part of Justice Catastor, which eliminates automaticly, any non-Dark monster that does battle with it(without damage calculation). In the other side, though, popular "[[MonarchsRock Stun]] " Deck.The Deck's main searchers are also a threat, since they do not rely on Special Summoning. A effective way to get rid of both is "[[Compulsory Evacuation DeviceDiamond Core of Koa'ki Meiru]]. Amazingly", one way to beat the "[[Koa'ki Meiru format is to have the opponent permanently reveal their hand to you on their turns in order to make them either discard an Iron Core of Urnight]]", and "[[Koa'ki Meiru or destroy the card, since they cannot Supplier]]". Aside from the "revealRock Stun" the card to you. Such cards include [[Respect Play]] and [[Ceremonial Bell]]. [[Remove from play]] Decks can remove "[[Iron Core of Koa'ki Meiru]]" monsters, other relevant high-power (and so you have to rely on your revealing effect. It is best to have low-cost) "Koa'ki Meiru" monsters include the LIGHT and DARK hard counters "[[Imperial Iron WallKoa'ki Meiru Drago]] or " and "[[NecrovalleyKoa'ki Meiru Doom]] in your ", the card-destroying "[[Side DeckKoa'ki Meiru Ice]]. The most dangerous are " and "[[hand destruction]] decks. If your hand becomes 0 too quickly, you have limited options. You can draw normally, hopefully getting a Koa'ki Meiru monsterTornado]]", but it gets destroyed, because you cannot add and the mass effect negation of "[[Iron Core of Koa'ki MeiruHydro Barrier]]" to your hand. Also, most other Koa'ki Meiru Spells and Traps need While "[[Iron Core of Koa'ki Meiru]]" in your handis central to the archetype's playstyle, and there are multiple dedicated searchers for it (e.g. [[Side Deck]]ing "[[Morphing JarCore Transport Unit]]" and other draw cards can help. ==Playing Style== This [[Deck]] revolves around [[Anti-Meta]]. Obviously, ), the fact that the most important card needed in the deck doesn't have any effects itself and is purely an enabler for certain specific cards means that more modern "[[Iron Core of Koa'ki Meiru]]"will typically try to downplay its importance, so having three in your favor of other external enablers (and maintenance cost providers) like "[[Deck]] would be very helpful. Most of the monsters are used against [[Effect Monsters]], mostly [[DARK]] and [[LIGHTAdamancipator]] " monsters, since they are the commonly used [[Deck]]s ([[Dark Armed Dragon]] decks, [[Lightsworns]], etc...). It is best to also have three of "[[Koa'ki Meiru Boulder]]" and "[[Koa'ki Meiru Crusader]]" in your Deck. "[[Koa'ki Meiru Boulder]]" can search for "[[Iron Core of Koa'ki Meiru]]" or a needed Koa'ki Meiru monster. "[[Koa'ki Meiru Crusader]]" can add "[[Iron Core of Koa'ki Meiru]]" from your [[Graveyard]], so you do not have to add it to your hand during the [[Draw Phase]]. "[[Koa'ki Meiru Speeder]]" has a high Defense and if you draw "[[Iron Core of Koa'ki Meiru]]" you can draw another card. While usually this proves itself quite situational, you can abuse the effects of "[[Koa'ki Meiru Hydro Barrier]]" and "[[Koa'ki Meiru Tornado]]". While they are very strong against the current common [[Deck]]s, their weakness are [[Removed from play]] decks and [[Hand destruction]] decks. [[Remove from play]] decks can remove "[[Iron Core of Koa'ki Meiru]]" and so you have to rely on your revealing effect. It is best to have [[Imperial Iron Wall]] in your [[Side Deck]].  Though [[Necrovalley]] and the Gravekeepers may hinder a Koa'ki Meiru's playing style and vice versa they can actually help one another especially if you have [[Gravekeeper's Chief]], which takes care of the out of play problem.  However it would be wise to include cards that return monsters and other cards to yours or your opponents hands. Such as multiple copies of [[Compulsory Evacuation Device]] or [[Penguin Soldier]]. This way if you cant reveal the correct type of card or discard an Iron Core you can return them to your hand instead or in the case of [[Penguin Soldier]] return one monster your opponent has and your own. Another good card to add in case of a remove from play type opponent use the trap card [[Imperial Iron Wall]] allowing you to keep your cards. Another trick you might want to consider is to help the anti meta abilities the trap [[Grave of the Super Ancient Organism]] making their monsters higher then LV 6 useless. If you play this card, you might also include [[Star Blast]], so your high-level monsters can temporarily get under the effect of [[Grave of the Super Ancient Organism]]. Although [[Star Blast]] might seem a little wasteful seeing as most of the high level special summoning Koa'ki's are so few in number (i.e Maximus) and a cards like Rooklord's effect only work when they are normal summoned anyway It would be wise for a serious Koa'ki Meiru Duelist who uses the cards [[Koa'ki Meiru Maximus]], [[Koa'ki Meiru Rooklord]] and [[Koa'ki Meiru Ghoulungulate]] to have 2 copies of [[Necroface]] (However as of the [[March 2010 Lists]] it will be limited to only one) in their deck, as these monsters remove cards from play, it would be good to get them shuffled back into your deck through [[Necroface]]'s effect. You can also play [[Return from the Different Dimension]], which, if timed appropriately, will generally give you the game on a silver plate. Also a player might want to include [[Evil Hero Dark Gaia]] and [[Dark Fusion]] since there is a fairly powerful amount of [[Fiend]]and [[Rock]] type Koa'ki Meiru monsters such as [[Koa'ki Meiru Valafar]] and [[Koa'ki Meiru Guardian]] which would make for a 4900 ATK monster. Although most Koa'ki Meiru monsters have difficulty staying on the field, a few of them work incredibly well together, sharing types, or common reveals that help ensure their survival on the field. [[Koa'ki Meiru Urknight]] and [[Koa'ki Meiru Crusader]] share the [[Beast-Warrior]] type, and reveal requirement, and allow for a good presence on the field. Combined with [[Koa'ki Meiru Ghoulungulate]] and his removal effect, maintaining the field can be achieved easily by building up a good graveyard size with [[Iron Core Specimen Lab]]. [[Koa'ki Meiru Ghoulungulate]] can easily be brought out with [[Pyramid Turtle]]'s effect, allowing him to quickly and easily set up a wall, protecting all of your Koa'ki Meiru monster's from being destroyed, while you focus on summoning stronger monsters like [[Koa'ki Meiru Rooklord]] or [[Koa'ki Meiru Valafar]] This combined with [[Koa'ki Meiru Urknight]]'s ability to special summon (preferably other Koa'ki Meiru monsters to fill the graveyard up for [[Koa'ki Meiru Ghoulungulate]]) can lead to a quickly controlled field, while adding some powerful beat-sticks and controlling effects to the field. Some cards that support this strategy well are [[Foolish Burial]], [[Burial from a Different Dimension]], and [[Return from the Different Dimension]] to compensate for the loss of graveyard presence and to counter a removal of an [[Iron Core of Koa'ki Meiru]] from play, which would otherwise cripple the deck. ===Recommended Cardscards==={{Decklist|Deck
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
|effect monsters ====* [[Monster CardsKoa'ki Meiru Bergzak]]====* [[Neo-Spacian Grand MoleKoa'ki Meiru Guardian]]* [[Summoner MonkKoa'ki Meiru Overload]]* [[King Tiger WanghuKoa'ki Meiru Sandman]]* [[Chiron the MageKoa'ki Meiru Supplier]]* [[NecrofaceKoa'ki Meiru Urnight]]* [[D.D.M. - Different Dimension MasterKoa'ki Meiru Wall]]* [[Kycoo the Ghost DestroyerGigantes]]|xyz monsters ====* [[Spell CardsBrotherhood of the Fire Fist - Tiger King]]==|link monsters =* [[ShrinkFire Fighting Daruma Doll]]* [[Burden Isolde, Two Tales of the MightyNoble Knights]]* [[The Dark DoorMissus Radiant]]* [[Iron Core Immediate Disposal]]|normal spells =* [[Iron Core Armorof Koa'ki Meiru]]* [[Diamond Core Blasterof Koa'ki Meiru]]* [[Iron Core Specimen LabCompression]]* [[Core Transport Unit]]* [[Trade-In]]* [[Rocket PilderReinforcement of the Army]]====[[Trap Cards]]===|continuous spells =* [[Torrential TributeFire Formation - Tenki]]* [[ScrapFire Formation -Iron ScarecrowTensu]]* [[Magical Hats]]* [[Automatic Laser]]* [[DNA Transplant]]|normal traps =
* [[Reckoned Power]]
* [[Compulsory Evacuation Device]]|counter traps =
* [[Iron Core Luster]]
* [[Core Reinforcement]]* [[Return from the Different Dimension]]|continuous traps =* [[NegaAnti-Ton CorepanelSpell Fragrance]]* [[Core Blast]]}}
===From [[Side http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deckrecipes sample]]==={{Decklist|Gogogo Koa'ki Meiru (2013)<br />ゴゴゴコアキメイル<!-- This is a Decklist made by Yugioh-card(jp). Do not remove any multiples or staples.-->| effect monsters =* [[Royal OppressionGogogo Golem - Golden Form]]* [[Gogogo Golem]]x2* [[Burial from a Different DimensionGogogo Giant]]x3* [[Imperial Iron Koa'ki Meiru Wall]] x3* [[Koa'ki Meiru Guardian]]* [[Dust TornadoKoa'ki Meiru Sandman]]x3* [[Nobleman of CrossoutFossil Dyna Pachycephalo]]x2* [[Morphing JarBlock Golem]]x3* [[ShadowNeo-Imprisoning MirrorSpacian Grand Mole]] x2* [[Card Trooper]] x2|xyz monsters =* [[Gagaga Cowboy]]x2* [[LightKachi Kochi Dragon]]* [[Diamond Dire Wolf]] x2* [[Gem-Imprisoning MirrorKnight Pearl]]x2* [[Number 106: Giant Hand]] x2* [[Fairy King Albverdich]]* [[Tin Archduke]]* [[Soul of Silvermountain]]| spells =* [[Monster Reborn]]* [[Dark Hole]]* [[Heavy Storm]]* [[Mystical Space Typhoon]]* [[Foolish Burial]]* [[Pot of Duality]] x2* [[Forbidden Lance]] x2| traps =* [[Compulsory Evacuation Device]] x2* [[Torrential Tribute]] x2* [[Gozen Match]] x2* [[Call of the Haunted]] x2* [[Solemn Warning]]}}===Weaknesses===* The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.* A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.** Additionally, cards such as "[[Respect Play]]" or "[[Ceremonial Bell]]" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.* "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "[[Card Destruction]]", "[[Mind Crush]]", "[[D.D. Designator]]" and "[[Trap Dustshoot]]" can completely disrupt the player's strategy.* Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "[[Solemn Warning]]", "[[Solemn Judgment]]", "[[Archlord Kristya]]", "[[Vanity's Fiend]]" or "[[Vanity's Emptiness]]" are all effective against the deck.{{Archseries navbox}}{{ArchetypeNavboxArchseries navbox (Duel Links)}}[[Category:ArchetypeTCG and OCG archetypes]]
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