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Koa'ki Meiru

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{{Infobox/Yu-Gi-Oh!/Archetype/Startarchseries| image name cut_from_names = Core_Chimail.pngtrue | image size = 200×179}}{{Infobox/YuIronCoreofKoakiMeiru-MADU-EN-GiVG-Oh!/Archetype/ExtendedNameartwork.png | kanji ja_name = コアキメイル | japanese caption = "[[Iron Core of Koa'ki Meiru]]" | furigana romaji = Koakimeiru | romaji trans = KoakimeiruCore Chimail | japanese translated fr_name = Koa'ki Meiru | portuguese de_name = Koa'ki meiruMeiru | english it_name = Koa'ki Meiru}}| ko_name = 코아키메일| ko_romanized = Koakimeil| ko_trans = Koa Chimail{{Infobox/Yu-Gi-Oh!/Archetype/List| pt_name = Koa'ki Meiru| es_name = Koa'ki Meiru | sets =
* [[Raging Battle]]
* [[Ancient Prophecy]]
* [[Absolute Powerforce]]
* [[The Shining Darkness]]
* [[V-Jump Magazine Promotional CardsStarstrike Blast]]* [[Primal Origin]]* [[Secrets of Eternity]]* [[Rise of the Duelist]] | anime tcg = * [[Duelist Pack Collection Tin 2009]]* [[Stardust Overdrive Sneak Peek Participation Card]]* [[Turbo Pack: Booster Two]]* [[Turbo Pack: Booster Three]]* [[Battle Pack 3: Monster League]]* [[Secret Slayers]]* [[Battles of Legend: Armageddon]]* [[Battles of Legend: Crystal Revenge]]| manga ocg = * [[V Jump June 2009 promotional card]]* [[Extra Pack Volume 3]]* [[Extra Pack Volume 4]]* [[Duelist Edition Volume 3]]* [[Duelist Edition Volume 4]]* [[Tournament Pack 2020 Vol.2]]| list korea = List of "Koa'ki Meiru" monsters * [[Premium Pack Vol.5]]* [[Advanced Event Pack 2019 Vol.1]]| support list manga = List of "Koa[[Yu-Gi-Oh! 5D'ki Meiru" Support Cards s (manga)| antiYu-support list = List of AntiGi-KoaOh! 5D'ki Meiru Monster Support Cardss]]
}}
{{Infobox/Yu-Gi-Oh!/Archetype/End}} "'''Koa'ki Meiru'''", sometimes romanized as Japanese for "'''Core Chimail''' " (a combination of the words "Core"コアキメイル ''Koakimeiru''), "Chimera", and "Mail", a synonym for armor) are a series of monsters from is an [[Raging Battlearchetype]], debuted in ''[[Ancient ProphecyRaging Battle]], ''.==Lore=={{Main|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}According to "[[Stardust OverdriveIron Core Specimen Lab]]", "[[Absolute PowerforceKozaky]], " and "[[The Shining DarknessMagical Scientist]]" experimented and created the "Koa'ki Meiru" Monsters.==Etymology==Most effects of these cards are targeted to send "[[Iron Core of Koa'ki Meiru]] "or revealing is a card in your hand (Except for combination of the words "[[Koa'ki Meiru Valafar]]Core" who doesn't give a revealing option, [[Koa'ki Meiru Boulder]] which adds "Chimera" and "Mail", sometimes romanized as "Core Chimair" (a [[Koa'ki Meiru]] monster or an [[Iron Core of combination of the words "Core" and "Chimera").==Design==The "Koa'ki Meiru]] to your hand upon destruction " archetype consists of a plethora of different creatures, featuring elementals, dragons, statues, warriors and many more and [[Koacan overall be described as a mishmash of art styles. They don'ki Meiru Maximus]]t really have any connection in design or color, which allows except for the [[Discarding for a Cost|discard]] fact that all of a the "Koa'ki Meiru [[Monster]] as an alternative [[cost]]Meirus" have the same mark (3 dragons)on some part of their body or on a weapon they use. Also, if the controller doesn't send or reveal any card from the above, that Koa==Playing style=="Koa'ki Meiru " is destroyed.  Koa'ki Meirus are all a [[EARTHstun]], /[[WINDcontrol]], Deck revolving around fulfilling its monsters' [[WATERmaintenance cost]] or [[FIRE]] attributes, rendering s in order to keep them immune to on the field and apply their own field-controlling effects which often affects all [[LIGHT]] and . Secondarily, the archetype revolves around interactions with the Normal Spell "[[DARKIron Core of Koa'ki Meiru]] monsters". All of the Almost every "Koa'ki Meiru" have monster has a maintenance cost that must be performed during each of the same mark (3 dragons) on some part of their body or on a weapon player's [[End Phase]]s, otherwise they havewill destroy themselves. Also, many "Koa'ki Meiru and related cards" monsters typically have a choice of two actions for their maintenance costs; the options are typically sending an "Iron Core" from the player' artwork uses yellows hand to the Graveyard, orange, and red, except [[Koaor revealing a card in the player'ki Meiru Ghoulungulate]]s hand (typically a monster of their same type)==Playing Style{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center" The main strategy of the "|+ {{nowrap|Koa'ki Meiru" is [[Anti-Meta]] - A Deck build which oppose the popular Decks that are played. For example, "[[Monsters & Maintenance Costs}}! rowspan = 2 | Koa'ki Meiru Drago]]'s" effect was designed especially to oppose [[Lightsworns! rowspan = 2 | Level! rowspan = 2 |Lightsworn]], [[Dark Armed Return]], and [[BlackwingsAttribute! rowspan = 2 | Type! colspan = 2 | Maintenance Cost|-! Option 1! Option 2|-|Blackwing]] Decks for their [[Swarm]]ing capabilities. Against meta decks, Koa'ki Meirus tend to have powerful [[LockdownMeiru Maximus|Maximus]] capabilities. In addition, several low-level Koa'ki Meiru monsters have [[ATK|| 8 || WIND || Dragon| rowspan = 20 | Send 1 "Iron Core"| Send 1 "Koa'ki Meiru" monster|-| [[Koa'ki Meiru Valafar|Valafar]]s that are considered extraordinarily high for a monster of it's level (there are || 8 monsters with 1900 ATK and 3 monsters with 2000 or more ATK, all at level 4), as well as having a beneficial effect (if not counting the revealing part), thus they can play semi-beatdown as well. || FIRE || Fiend| —|-| [[Koa'ki Meiru SpeederRooklord|SpeederRooklord]] has 2200 [[DEF]] and || 7 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meiru Hydro BarrierGhoulungulate|Hydro BarrierGhoulungulate]] has 1900 || 5 || EARTH || Zombie| Reveal 1 Zombie monster|-| [[DEF]], also very high, considering theyKoa're both [[Levelki Meiru Powerhand|Powerhand]] three.|| 4 || EARTH || Machine| Reveal 1 Normal Trap|-Since many "| [[Koa'ki Meiru" monsters only affect [[LIGHTUrnight|Urnight]] and [|| 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[DARKKoa'ki Meiru Bergzak|Bergzak]] monsters, you can use || 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[DNA TransplantKoa'ki Meiru Drago|Drago]] to turn all monsters on the field into || 4 || WIND || Dragon| Reveal 1 Dragon monster|-| [[LIGHTKoa'ki Meiru Beetle|Beetle]] or || 4 || EARTH || Insect| Reveal 1 Insect monster|-| [[DARK]] monsters, but be careful because it might block your own effects. In order to play with a Koa'ki Meiru deck, you'll need to use multiple copies of the Koa'ki Meirus you use. It is also suggested you use [[Koa'ki Meiru BoulderCrusader|Crusader]] and some other ways to send your || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[Iron Core of Koa'ki MeiruGravirose|Iron CoresGravirose]] to the Graveyard (using cards like || 4 || FIRE || Plant| Reveal 1 Plant monster|-| [[Iron Core Immediate DisposalKoa'ki Meiru Overload|Overload]], [[Magical Hats]] or even milling cards like some || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[LightswornsKoa'ki Meiru Guardian|Guardian]]) in order to to use some of the || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru support cards. The higher the level of Sandman|Sandman]] || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru monster some would think would be a hinderance seeing as normally you would have to tribute two of your monster but due to effects such as [[Koa'ki Meiru RooklordWall|Wall]] and [[Koa'ki Meiru Valafar]] you only need one. || 4 || EARTH || Rock| Reveal 1 Rock monster|-Koa'ki Meirus can also be used as beatdown, with the main attackers being | [[Koa'ki Meiru BergzakIce|Ice]] and || 4 || WATER || Aqua| Reveal 1 Continuous Spell|-| [[Koa'ki Meiru PowerhandSea Panther|Sea Panther]]. Also, with the new addition of || 4 || WATER || Sea Serpent| Reveal 1 WATER monster|-| [[Koa'ki Meiru UrknightWar Arms|War Arms]] from [[Absolute Powerforce]], the Koa'ki Meiru have gained a much|| 4 || EARTH || Warrior| Reveal 1 Warrior monster|-needed swarming power. For a deck with beatdown as goal, | [[Koa'ki Meiru BergzakDoom|Doom]], [[Koa'ki Meiru Urknight]], || 3 || WIND || Fiend| Reveal 1 Fiend monster|-| [[Koa'ki Meiru RooklordSpeeder|Speeder]] and [[|| 3 || WIND || Machine| Reveal 1 Machine monster|}A small number of "Koa'ki Meiru Ghoulungulate]] are recommended" monsters do not have maintenance costs. These are easily summoned, and have massive destructive power (except for Ghoulungulate, who instead can protect your monsters from other destructive effects.) Lastly, if you play [[{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center" |+ {{nowrap|Koa'ki Meiru Ghoulungulate]], you also should play [[Return from the Different Dimension]], as game-ending beatkill, as all Monsters w/o Maintenance Costs}}! Koa'ki Meirus can be Special Summoned. Meiru! Level! Attribute! Type|-| [[GigantesKoa'ki Meiru Prototype|Prototype]] may also helps to set up this combo, as most of the main Koa´ki Meiru monsters are [[|| 4 || EARTH]], while also allowing you to Special Summon a good Beatstick. || Rock|-| [[Gigantes]] is also a [[RockKoa'ki Meiru Tornado|Tornado]]|| 4 || WIND || Winged Beast|-[[Type]] monster, which is useful when playing with | [[Koa'ki Meiru GuardianSupplier|Supplier]].|| 4 || EARTH || Rock|-Also, if you want Gaia Plate the Earth Giant on the field, it is best to have at least three | [[Rock]]Koa'ki Meiru Boulder|Boulder]] || 4 || EARTH || Rock|-| [[Type]] monsters. You can then halve the attack of your opponents monsters, leaving them open for weak Koa'ki Meiru monsters such as [[Hydro Barrier|Hydro Barrier]] || 3 || WATER || Aqua|}In gameplay, "Koa'ki Meiru Boulder]] on the field" monsters have a variety of effects, ranging from consistency support, battle, destruction, or negation focused effects==Weaknesses==Because [[Iron Core A number of "Koa'ki Meiru]] may often be in the graveyard, it is vulnerable to cards that can remove it from play, such as " monsters (e.g. "[[Gladiator Beast RetiariKoa'ki Meiru Drago|Drago]], " and "[[Macro Cosmos]]. Also, having multiple Koa'ki Meiru monsters Doom|Doom]]") have effects focused on the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phase; leaving hand and field advantage very hard to maintain, unless multiple copies are used countering [[LIGHT]] and [[DARK]] monsters (for example, 3 which were likely intended as "anti-meta" options against their contemporary LIGHT and DARK-based meta Decks).Four Level 4 EARTH Rock "Koa'ki Meiru Powerhands only require 1 Normal Trap Card revealed). " monsters ("[[Koa'ki Meirus are very reliant on the hand and so cards like [[Card DestructionMeiru Overload|Overload]]", "[[Mind CrushKoa'ki Meiru Guardian|Guardian]] or ", "[[D.D. DesignatorKoa'ki Meiru Sandman|Sandman]] can completely disrupt the player's strategy", and cards like [[Trap Dustshoot]] or even "[[Des Koala]] deal serious damage. Koa'ki Meirus can Meiru Wall|Wall]]") also be used as splashable tech, such as Drago in form a Dragon Deck and Doom in thematic sub-series with a Fiend Deck single effect pattern: each of them can [[negate]] an opponent's action (although their effects may end up working against the controller if other monsters they control are LIGHT summoning a monster or DARK attributeactivating a card/effect of a card type), since it's very difficult to work around with multiple Koa'kisby tributing themselvesA weakness of "Koa'ki Meiru" cards can be played as staples in other Typing-focused Decks tend to be decks that focuses on Synchro Summoning, or played as a single dedicated Deck. Since most commonly used Synchro Monsters arenAs a dedicated "Koa't DARK or LIGHTki Meiru" Deck, the Deck primarily focuses on the Level 4 EARTH Rock "Koa'ki Meirus tend Meiru" monsters due to rely too much on Tornado or Ice in order to get rid their accessibility, power, and synergy with [[Rock]] support; they form a part of those (which are both useless against monsters like the popular "[[Stardust DragonRock Stun]])" Deck. Another huge synchro threat is Ally of Justice Catastor, which eliminates automaticly, any non-Dark monster that does battle with it(without damage calculation). In the other side, though, The Deck's main searchers are "[[MonarchsDiamond Core of Koa'ki Meiru]] are also a threat", since they do not rely on Special Summoning. A effective way to get rid of both is "[[Compulsory Evacuation DeviceKoa'ki Meiru Urnight]]. Amazingly", one way to beat the and "[[Koa'ki Meiru format is to have Supplier]]". Aside from the opponent permanently reveal their hand to you on their turns in order to make them either discard an Iron Core of "Rock Stun" "Koa'ki Meiru or destroy the card" monsters, since they cannot "revealother relevant high-power (and low-cost) "Koa'ki Meiru" monsters include the card to you. Such cards include LIGHT and DARK hard counters "[[Respect PlayKoa'ki Meiru Drago]] " and "[[Ceremonial BellKoa'ki Meiru Doom]]. ", the card-destroying "[[Remove from playKoa'ki Meiru Ice]] Decks can remove " and "[[Iron Core of Koa'ki MeiruTornado]]" , and so you have to rely on your revealing the mass effect. It is best to have negation of "[[Imperial Iron Wall]] or [[Necrovalley]] in your [[Side DeckKoa'ki Meiru Hydro Barrier]]". The most dangerous are [[hand destruction]] decks. If your hand becomes 0 too quickly, you have limited options. You can draw normally, hopefully getting a Koa'ki Meiru monster, but it gets destroyed, because you cannot add While "[[Iron Core of Koa'ki Meiru]]" is central to your hand. Alsothe archetype's playstyle, most other Koa'ki Meiru Spells and Traps need there are multiple dedicated searchers for it (e.g. "[[Iron Core of Koa'ki Meiru]]" in your hand. [[Side Deck]]ing "[[Morphing JarTransport Unit]]" ), the fact that the card doesn't have any effects itself and other draw is purely an enabler for certain specific cards can help.means that more modern "Koa'ki Meiru" will typically try to downplay its importance, in favor of other external enablers (and maintenance cost providers) like "[[Adamancipator]]" monsters.==Playing Style=Recommended cards=== This [[{{Decklist|Deck]] revolves around [[Anti-Meta]]. Obviously, the most important card needed in the deck is "[[Iron Core of Koa'ki Meiru]]", so having three in your [[Deck]] would be very helpful. Most of the monsters are used against [[Effect Monsters]], mostly [[DARK]] and [[LIGHT]] monsters, since they are the commonly used [[Deck]]s ([[Dark Armed Dragon]] decks, [[Lightsworns]], etc...). It is best to also have three of "[[Koa'ki Meiru Boulder]]" and "[[Koa'ki Meiru Crusader]]" in your Deck. "[[Koa'ki Meiru Boulder]]" can search for "[[Iron Core of Koa'ki Meiru]]" or a needed Koa'ki Meiru monster. "[[Koa'ki Meiru Crusader]]" can add "[[Iron Core of Koa'ki Meiru]]" from your [[Graveyard]], so you do not have to add it to your hand during the [[Draw Phase]]. "[[Koa'ki Meiru Speeder]]" has a high Defense and if you draw "[[Iron Core of Koa'ki Meiru]]" you can draw another card. While usually this proves itself quite situational, you can abuse the effects of "[[Koa'ki Meiru Hydro Barrier]]" and "[[Koa'ki Meiru Tornado]]". While they are very strong against the current common [[Deck]]s, their weakness are [[Removed from play]] decks and [[Hand destruction]] decks. [[Remove from play]] decks can remove "[[Iron Core of Koa'ki Meiru]]" and so you have to rely on your revealing effect. It is best to have [[Imperial Iron Wall]] in your [[Side Deck]].  Though [[Necrovalley]] and the Gravekeepers may hinder a Koa'ki Meiru's playing style and vice versa they can actually help one another especially if you have [[Gravekeeper's Chief]], which takes care of the out of play problem.  However it would be wise to include cards that return monsters and other cards to yours or your opponents hands. Such as multiple copies of [[Compulsory Evacuation Device]] or [[Penguin Soldier]]. This way if you cant reveal the correct type of card or discard an Iron Core you can return them to your hand instead or in the case of [[Penguin Soldier]] return one monster your opponent has and your own. Another good card to add in case of a remove from play type opponent use the trap card [[Imperial Iron Wall]] allowing you to keep your cards. Another trick you might want to consider is to help the anti meta abilities the trap [[Grave of the Super Ancient Organism]] making their monsters higher then LV 6 useless. If you play this card, you might also include [[Star Blast]], so your high-level monsters can temporarily get under the effect of [[Grave of the Super Ancient Organism]]. Although [[Star Blast]] might seem a little wasteful seeing as most of the high level special summoning Koa'ki's are so few in number (i.e Maximus) and a cards like Rooklord's effect only work when they are normal summoned anyway It would be wise for a serious Koa'ki Meiru Duelist who uses the cards [[Koa'ki Meiru Maximus]], [[Koa'ki Meiru Rooklord]] and [[Koa'ki Meiru Ghoulungulate]] to have 2 copies of [[Necroface]] (However as of the [[March 2010 Lists]] it will be limited to only one) in their deck, as these monsters remove cards from play, it would be good to get them shuffled back into your deck through [[Necroface]]'s effect. You can also play [[Return from the Different Dimension]], which, if timed appropriately, will generally give you the game on a silver plate. Also a player might want to include [[Evil Hero Dark Gaia]] and [[Dark Fusion]] since there is a fairly powerful amount of [[Fiend]]and [[Rock]] type Koa'ki Meiru monsters such as [[Koa'ki Meiru Valafar]] and [[Koa'ki Meiru Guardian]] which would make for a 4900 ATK monster. Although most Koa'ki Meiru monsters have difficulty staying on the field, a few of them work incredibly well together, sharing types, or common reveals that help ensure their survival on the field. [[Koa'ki Meiru Urknight]] and [[Koa'ki Meiru Crusader]] share the [[Beast-Warrior]] type, and reveal requirement, and allow for a good presence on the field. another good combo is using sandman, guardian, boulder and gigantes. Combined with [[Koa'ki Meiru Ghoulungulate]] and his removal effect, maintaining the field can be achieved easily by building up a good graveyard size with [[Iron Core Specimen Lab]]. [[Koa'ki Meiru Ghoulungulate]] can easily be brought out with [[Pyramid Turtle]]'s effect, allowing him to quickly and easily set up a wall, protecting all of your Koa'ki Meiru monster's from being destroyed, while you focus on summoning stronger monsters like [[Koa'ki Meiru Rooklord]] or [[Koa'ki Meiru Valafar]] This combined with [[Koa'ki Meiru Urknight]]'s ability to special summon (preferably other Koa'ki Meiru monsters to fill the graveyard up for [[Koa'ki Meiru Ghoulungulate]]) can lead to a quickly controlled field, while adding some powerful beat-sticks and controlling effects to the field. Some cards that support this strategy well are [[Foolish Burial]], [[Burial from a Different Dimension]], and [[Return from the Different Dimension]] to compensate for the loss of graveyard presence and to counter a removal of an [[Iron Core of Koa'ki Meiru]] from play, which would otherwise cripple the deck. ===Recommended Cards===
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
|effect monsters ====* [[Koa'ki Meiru Bergzak]]* [[Koa'ki Meiru Guardian]]* [[Koa'ki Meiru Overload]]* [[Koa'ki Meiru Sandman]]* [[Koa'ki Meiru Supplier]]* [[Monster CardsKoa'ki Meiru Urnight]]====* [[Neo-Spacian Grand MoleKoa'ki Meiru Wall]]* [[Summoner MonkGigantes]]|xyz monsters =* [[Brotherhood of the Fire Fist - Tiger King Tiger Wanghu]]|link monsters =* [[Fire Fighting Daruma Doll]]* [[Chiron Isolde, Two Tales of the MageNoble Knights]]===* [[Spell CardsMissus Radiant]]==|normal spells =* [[Iron Core of the Koa'ki Meiru]]x3* [[Diamond Core of Koa'ki Meiru]]* [[Core Compression]x3]* [[Reinforcement of the Army]]|continuous spells = * [[double summonFire Formation - Tenki]]* [[iron core immediate disposalFire Formation - Tensu]]|normal traps =* [[Hand destructionReckoned Power]]|counter traps =* [[Iron Core Luster]]|continuous traps =* [[Anti-Spell Fragrance]]}}
 ===From [http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deck recipes sample]==={{Decklist|Gogogo Koa'ki Meiru (2013)<br />ゴゴゴコアキメイル<!-- This is a Decklist made by Yugioh-card(jp). Do not remove any multiples or staples.-->| effect monsters =* [[Gogogo Golem - Golden Form]]* [[Gogogo Golem]] x2* [[Gogogo Giant]] x3* [[Koa'ki Meiru Wall]] x3* [[Koa'ki Meiru Guardian]]* [[Koa'ki Meiru Sandman]] x3* [[Fossil Dyna Pachycephalo]] x2* [[Block Golem]] x3* [[Trap CardsNeo-Spacian Grand Mole]] x2* [[Card Trooper]]x2|xyz monsters =* [[Gagaga Cowboy]] x2* [[Kachi Kochi Dragon]]* [[Diamond Dire Wolf]] x2* [[Gem-Knight Pearl]] x2* [[Number 106: Giant Hand]] x2* [[Fairy King Albverdich]]* [[Tin Archduke]]* [[Soul of Silvermountain]]| spells ==* [[Monster Reborn]]* [[Dark Hole]]* [[Heavy Storm]]* [[Mystical Space Typhoon]]* [[Foolish Burial]]* [[Pot of Duality]] x2* [[Forbidden Lance]] x2| traps =* [[ Call of the haunted Compulsory Evacuation Device]]x2* [[ Dark bride Torrential Tribute]]x2* [[Automatic LaserGozen Match]]x2* [[ Recokned Power Call of the Haunted]]x2* [[ Solemn Warning]]}}===Weaknesses===* The Deck's reliance on "Iron Core Blast of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.* A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.** Additionally, cards such as "[[Respect Play]]" or "[[Ceremonial Bell]]" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.* "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "[[Card Destruction]]", "[[ Return from the Different Dimension Mind Crush]]", "[[D.D. Designator]]" and "[[Trap Dustshoot]]" can completely disrupt the player's strategy.* Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "[[Solemn Warning]]", "[[Solemn Judgment]]", "[ Nega-ton Corepanel [Archlord Kristya]]", "[[Vanity's Fiend]]" or "[[Vanity's Emptiness]]" are all effective against the deck.{{Archseries navbox}}{{Archseries navbox (Duel Links)}}none[[Category:TCG and OCG archetypes]]
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