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Koa'ki Meiru

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{{Infobox/Yu-Gi-Oh!/Archetype/Startarchseries| image name cut_from_names = Core_Chimail_Symbol.jpgtrue | image size = 200×179}}{{Infobox/YuIronCoreofKoakiMeiru-MADU-EN-GiVG-Oh!/Archetype/ExtendedNameartwork.png | kanji ja_name = コアキメイル | japanese caption = "[[Iron Core of Koa'ki Meiru]]" | furigana romaji = Koakimeiru | romaji trans = KoakimeiruCore Chimail | japanese translated fr_name = Koaki Koa'ki Meiru | portuguese de_name = Koa'ki Meiru | english it_name = Koa'ki Meiru}}| ko_name = 코아키메일{{Infobox/Yu-Gi-Oh!/Archetype/List| ko_romanized = Koakimeil| ko_trans = Koa Chimail| pt_name = Koa'ki Meiru| es_name = Koa'ki Meiru | sets =
* [[Raging Battle]]
* [[Ancient Prophecy]]
* [[Absolute Powerforce]]
* [[The Shining Darkness]]
* [[V-Jump Magazine Promotional CardsStarstrike Blast]]* [[Primal Origin]]* [[Secrets of Eternity]]* [[Rise of the Duelist]] | anime tcg = * [[Duelist Pack Collection Tin 2009]]* [[Stardust Overdrive Sneak Peek Participation Card]]* [[Turbo Pack: Booster Two]]* [[Turbo Pack: Booster Three]]* [[Battle Pack 3: Monster League]]* [[Secret Slayers]]* [[Battles of Legend: Armageddon]]* [[Battles of Legend: Crystal Revenge]]| manga ocg = * [[V Jump June 2009 promotional card]]* [[Extra Pack Volume 3]]* [[Extra Pack Volume 4]]* [[Duelist Edition Volume 3]]* [[Duelist Edition Volume 4]]* [[Tournament Pack 2020 Vol.2]]| list korea = List of "Koa'ki Meiru" monsters * [[Premium Pack Vol.5]]* [[Advanced Event Pack 2019 Vol.1]]| support list manga = List of "Koa[[Yu-Gi-Oh! 5D'ki Meiru" Support Cards s (manga)| antiYu-support list = List of AntiGi-KoaOh! 5D'ki Meiru Monster Support Cardss]]
}}
{{Infobox/Yu-Gi-Oh!/Archetype/End}} "'''Koa'ki Meiru'''", sometimes romanized as Japanese for "'''Core Chimail''' " (a combination of the words "Core"コアキメイル ''Koakimeiru''), "Chimera", and "Mail", a synonym for armor) are a series of monsters from is an [[Raging Battlearchetype]], debuted in ''[[Ancient ProphecyRaging Battle]], ''.==Lore=={{Main|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}According to "[[Stardust OverdriveIron Core Specimen Lab]]", "[[Absolute PowerforceKozaky]], " and "[[The Shining DarknessMagical Scientist]]" experimented and created the "Koa'ki Meiru" Monsters.==Etymology==Most effects of these cards are targeted to send "[[Iron Core of Koa'ki Meiru]] "or revealing is a card in your hand (Except for combination of the words "[[Koa'ki Meiru Valafar]]Core" who doesn't give a revealing option, [[Koa'ki Meiru Boulder]] which adds "Chimera" and "Mail", sometimes romanized as "Core Chimair" (a [[Koa'ki Meiru]] monster or an [[Iron combination of the words "Core of " and "Chimera").==Design==The "Koa'ki Meiru]] to your hand upon destruction " archetype consists of a plethora of different creatures, featuring elementals, dragons, statues, warriors and many more and [[Koacan overall be described as a mishmash of art styles. They don'ki Meiru Maximus]]t really have any connection in design or color, which allows except for the [[Discarding for a Cost|discard]] fact that all of a the "Koa'ki Meiru [[Monster]] as an alternative [[cost]]Meirus" have the same mark (3 dragons)on some part of their body or on a weapon they use. Also, if the controller doesn't send or reveal any card from the above, that Koa==Playing style=="Koa'ki Meiru " is destroyed.  Koa'ki Meirus are all a [[EARTHstun]], /[[WINDcontrol]], [Deck revolving around fulfilling its monsters' [WATER]] or [[FIREmaintenance cost]] attributes, rendering s in order to keep them immune to on the field and apply their own field-controlling effects which often affects all [. Secondarily, the archetype revolves around interactions with the Normal Spell "[LIGHT]] and [[DARKIron Core of Koa'ki Meiru]] monsters". All of the Almost every "Koa'ki Meiru" have the same mark (3 dragons) on some part monster has a maintenance cost that must be performed during each of their body or on a weapon they have. Also, many Koathe player'ki Meiru and related cards' artwork uses yellows [[End Phase]]s, orange, and red, except [[otherwise they will destroy themselves. "Koa'ki Meiru Ghoulungulate]]. ==Playing Style==The main strategy of " monsters typically have a choice of two actions for their maintenance costs; the options are typically sending an "Iron Core"Koafrom the player'ki Meiru" is [[Anti-Meta]] - A Deck build which oppose s hand to the popular Decks that are played. For exampleGraveyard, "[[Koaor revealing a card in the player'ki Meiru Drago]]'ss hand (typically a monster of their same type).{| class="wikitable mw-collapsible autocollapse" style=" effect was designed especially to oppose [[Lightsworns|Lightsworn]], [[Dark Armed Return]], and [[Blackwingsmargin-left: auto; margin-right: auto; border: none; text-align: center" |+ {{nowrap|Koa'ki Meiru Monsters & Maintenance Costs}}! rowspan = 2 |Blackwing]] Decks for their [[Swarm]]ing capabilities. Against meta decks, Koa'ki Meirus tend to have powerful [[Lockdown]] capabilities. In addition, several low-level Koa'ki Meiru monsters have [[ATK]]s that are considered extraordinarily high for a monster of it's level (there are 8 monsters with 1900 ATK and 3 monsters with 2000 or more ATK, all at level 4), as well as having a beneficial effect (if not counting the revealing part), thus they can play semi! rowspan = 2 | Level! rowspan = 2 | Attribute! rowspan = 2 | Type! colspan = 2 | Maintenance Cost|-! Option 1! Option 2|-beatdown as well. | [[Koa'ki Meiru SpeederMaximus|SpeederMaximus]] has 2200 [[DEF]] and [[|| 8 || WIND || Dragon| rowspan = 20 | Send 1 "Iron Core"| Send 1 "Koa'ki Meiru Hydro Barrier" monster|-|Hydro Barrier]] has 1900 [[DEF]], also very high, considering they're both [[Level]] three. Generally speaking, there are two possible ways to use Koa'ki Meiru cards. The most obvious is to simply use a deck dedicated to the entire archetype; the other is to use individual Valafar|Valafar]] || 8 || FIRE || Fiend| —|-| [[Koa'ki Meiru monsters as a supplement in another deck type; for example, in a Dragon-based deck, use a Rooklord|Rooklord]] || 7 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meiru Ghoulungulate|Ghoulungulate]] || 5 || EARTH || Zombie| Reveal 1 Zombie monster that has revealing a Dragon|-type monster in your hand as its maintenance cost. Since many "| [[Koa'ki Meiru" monsters only affect [[LIGHTPowerhand|Powerhand]] and || 4 || EARTH || Machine| Reveal 1 Normal Trap|-| [[DARKKoa'ki Meiru Urnight|Urnight]] monsters, you can use || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[DNA TransplantKoa'ki Meiru Bergzak|Bergzak]] to turn all monsters on the field into || 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[LIGHTKoa'ki Meiru Drago|Drago]] or || 4 || WIND || Dragon| Reveal 1 Dragon monster|-| [[DARKKoa'ki Meiru Beetle|Beetle]] monsters, but be careful because it might block your own effects.|| 4 || EARTH || Insect| Reveal 1 Insect monster|-In order to play with a | [[Koa'ki Meiru deck, you'll need to use multiple copies of the Crusader|Crusader]] || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[Koa'ki Meirus you use. It is also suggested you use Meiru Gravirose|Gravirose]] || 4 || FIRE || Plant| Reveal 1 Plant monster|-| [[Koa'ki Meiru BoulderOverload|Overload]] and some other ways to send your || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Iron Core of Koa'ki MeiruGuardian|Iron CoresGuardian]] to the Graveyard (using cards like || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Iron Core Immediate DisposalKoa'ki Meiru Sandman|Sandman]], [|| 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Magical HatsKoa'ki Meiru Wall|Wall]] or even milling cards like some || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Lightsworns]]) in order to to use some of the Koa'ki Meiru support cards. The higher the level of Ice|Ice]] || 4 || WATER || Aqua| Reveal 1 Continuous Spell|-| [[Koa'ki Meiru Sea Panther|Sea Panther]] || 4 || WATER || Sea Serpent| Reveal 1 WATER monster some would think would be a hinderance seeing as normally you would have to tribute two of your monster but due to effects such as |-| [[Koa'ki Meiru RooklordWar Arms|War Arms]] and || 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meiru ValafarDoom|Doom]] you only need one.  || 3 || WIND || Fiend| Reveal 1 Fiend monster|-Koa'ki Meirus can also be used as beatdown, with the main attackers being | [[Koa'ki Meiru BergzakSpeeder|Speeder]] and [[|| 3 || WIND || Machine| Reveal 1 Machine monster|}A small number of "Koa'ki Meiru Powerhand]]" monsters do not have maintenance costs. Also, with the new addition of [[{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center" |+ {{nowrap|Koa'ki Meiru Urnight]] from Monsters w/o Maintenance Costs}}! Koa'ki Meiru! Level! Attribute! Type|-| [[Absolute Powerforce]], the Koa'ki Meiru have gained a muchPrototype|Prototype]] || 4 || EARTH || Rock|-needed swarming power. For a deck with beatdown as goal, | [[Koa'ki Meiru BergzakTornado|Tornado]], [|| 4 || WIND || Winged Beast|-| [[Koa'ki Meiru UrknightSupplier|Supplier]], || 4 || EARTH || Rock|-| [[Koa'ki Meiru RooklordBoulder|Boulder]] and || 4 || EARTH || Rock|-| [[Koa'ki Meiru GhoulungulateHydro Barrier|Hydro Barrier]] are recommended. These are easily summoned, and have massive destructive power (except for Ghoulungulate|| 3 || WATER || Aqua|}In gameplay, who instead can protect your monsters from other destructive effects.) Lastly, if you play [["Koa'ki Meiru Ghoulungulate]]" monsters have a variety of effects, you also should play [[Return ranging from the Different Dimension]]consistency support, battle, as game-ending beatkilldestruction, as all or negation focused effects. A number of "Koa'ki Meirus can be Special SummonedMeiru" monsters (e.g. "[[GigantesKoa'ki Meiru Drago|Drago]] may also helps to set up this combo, as most of the main Koa´ki Meiru monsters are " and "[[EARTH]], while also allowing you to Special Summon a good Beatstick. [[GigantesKoa'ki Meiru Doom|Doom]] is also a ") have effects focused on countering [[RockLIGHT]]-and [[TypeDARK]] monster, monsters (which is useful when playing with [[were likely intended as "anti-meta" options against their contemporary LIGHT and DARK-based meta Decks).Four Level 4 EARTH Rock "Koa'ki Meiru Guardian]] or " monsters ("[[Koa'ki Meiru SandmanOverload|Overload]]. Also", if you want Gaia Plate the Earth Giant on the field, it is best to have at least three "[[RockKoa'ki Meiru Guardian|Guardian]]-", "[[Type]] monsters. You can then halve the attack of your opponents monsters, leaving them open for weak Koa'ki Meiru monsters such as Sandman|Sandman]]", "[[Koa'ki Meiru BoulderWall|Wall]] on the field. Even though Koa") also form a thematic sub-series with a single effect pattern: each of them can [[negate]] an opponent'ki Meirus are targeted towards Light and Dark monsters they are not limited to only defeating those attributess action (summoning a monster or activating a card/effect of a card type) by tributing themselves. "Koa'ki Meiru Hydro Barrier alone " cards can shut down most Fortune Ladies effects and make them almost useless. Along with that the be played as staples in other Typing-focused Decks, or played as a single dedicated Deck. As a dedicated "Koa'ki Meirus have destructive power. Cards like UrnightMeiru" Deck, Bergzak, Rooklord, and Maximus have the ATK and effects to get Deck primarily focuses on the job done and done quick. Cards like [[Level 4 EARTH Rock "Koa'ki Meiru Tornado" monsters due to their accessibility, power, and synergy with [[Rock]] can easily sweep support; they form a part of the field and destroy multiple cards your opponent controls. ==Weaknesses==Because popular "[[Iron Core of Koa'ki MeiruRock Stun]] may often be in the graveyard, it is vulnerable to cards that can remove it from play, such as " Deck.The Deck's main searchers are "[[Gladiator Beast RetiariDiamond Core of Koa'ki Meiru]]", "[[Koa'ki Meiru Urnight]]", and "[[Macro CosmosKoa'ki Meiru Supplier]]". Also, having multiple Aside from the "Rock Stun" "Koa'ki Meiru " monsters on , other relevant high-power (and low-cost) "Koa'ki Meiru" monsters include the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phase; leaving hand and field advantage very LIGHT and DARK hard to maintain, unless multiple copies are used (for example, 3 counters "[[Koa'ki Meiru Powerhands only require 1 Normal Trap Card revealed). KoaDrago]]" and "[[Koa'ki Meirus are very reliant on the hand and so cards like [[Card DestructionMeiru Doom]]", the card-destroying "[[Mind CrushKoa'ki Meiru Ice]] or " and "[[D.D. DesignatorKoa'ki Meiru Tornado]] can completely disrupt the player's strategy", and cards like the mass effect negation of "[[Trap DustshootKoa'ki Meiru Hydro Barrier]] or even [[Des Koala]] deal serious damage"While "Iron Core of Koa'ki Meirus can also be used as splashable techMeiru" is central to the archetype's playstyle, such as Drago in a Dragon Deck and Doom in a Fiend Deck there are multiple dedicated searchers for it (although their effects may end up working against the controller if other monsters they control are LIGHT or DARK attributee.g. "[[Core Transport Unit]]"), since it's very difficult to work around with multiple Koathe fact that the card doesn'kis. A weakness of t have any effects itself and is purely an enabler for certain specific cards means that more modern "Koa'ki Decks tend Meiru" will typically try to be decks that focuses on Synchro Summoning. Since most commonly used Synchro Monsters aren't DARK or LIGHTdownplay its importance, Koa'ki Meirus tend to rely too much on Tornado or Ice in order to get rid favor of those other external enablers (which are both useless against monsters and maintenance cost providers) like "[[Stardust DragonAdamancipator]])" monsters. Another huge synchro threat is Ally of Justice Catastor, which eliminates automaticly, any non-Dark monster that does battle with it(without damage calculation). In the other side, though, [[Monarchs]] are also a threat, since they do not rely on Special Summoning. A effective way to get rid of both is [[Compulsory Evacuation Device]]. Amazingly, one way to beat the Koa'ki Meiru format is to have the opponent permanently reveal their hand to you on their turns in order to make them either discard an Iron Core of Koa'ki Meiru or destroy the card, since they cannot "reveal" the card to you. Such cards include [[Respect Play]] and [[Ceremonial Bell]]. [[Remove from play]] Decks can remove "[[Iron Core of Koa'ki Meiru]]" and so you have to rely on your revealing effect. It is best to have [[Imperial Iron Wall]] or [[Necrovalley]] in your [[Side Deck]]. The most dangerous are [[hand destruction]] decks. If your hand becomes 0 too quickly, you have limited options. You can draw normally, hopefully getting a Koa'ki Meiru monster, but it gets destroyed, because you cannot add "[[Iron Core of Koa'ki Meiru]]" to your hand. Also, most other Koa'ki Meiru Spells and Traps need "[[Iron Core of Koa'ki Meiru]]" in your hand. [[Side Deck]]ing "[[Morphing Jar]]" and other draw cards can help. ==Playing Tips== This [[Deck]] revolves around [[Anti-Meta]]. Obviously, the most important card needed in the deck is "[[Iron Core of Koa'ki Meiru]]", so having three in your [[Deck]] would be very helpful. Most of the monsters are used against [[Effect Monsters]], mostly [[DARK]] and [[LIGHT]] monsters, since they are the commonly used [[Deck]]s ([[Dark Armed Dragon]] decks, [[Lightsworns]], etc...). It is best to also have three of "[[Koa'ki Meiru Boulder]]" and "[[Koa'ki Meiru Crusader]]" in your Deck. "[[Koa'ki Meiru Boulder]]" can search for "[[Iron Core of Koa'ki Meiru]]" or a needed Koa'ki Meiru monster. "[[Koa'ki Meiru Crusader]]" can add "[[Iron Core of Koa'ki Meiru]]" from your [[Graveyard]], so you do not have to add it to your hand during the [[Draw Phase]]. "[[Koa'ki Meiru Speeder]]" has a high Defense and if you draw "[[Iron Core of Koa'ki Meiru]]" you can draw another card. While usually this proves itself quite situational, you can abuse the effects of "[[Koa'ki Meiru Hydro Barrier]]" and "[[Koa'ki Meiru Tornado]]". While they are very strong against the current common [[Deck]]s, their weakness are [[Removed from play]] decks and [[Hand destruction]] decks. [[Remove from play]] decks can remove "[[Iron Core of Koa'ki Meiru]]" and so you have to rely on your revealing effect. It is best to have [[Imperial Iron Wall]] in your [[Side Deck]].  Though [[Necrovalley]] and the Gravekeepers may hinder a Koa'ki Meiru's playing style and vice versa they can actually help one another especially if you have [[Gravekeeper's Chief]], which takes care of the out of play problem.  However it would be wise to include cards that return monsters and other cards to yours or your opponents hands. Such as multiple copies of [[Compulsory Evacuation Device]] or [[Penguin Soldier]]. This way if you cant reveal the correct type of card or discard an Iron Core you can return them to your hand instead or in the case of [[Penguin Soldier]] return one monster your opponent has and your own. Another good card to add in case of a remove from play type opponent use the trap card [[Imperial Iron Wall]] allowing you to keep your cards. Another trick you might want to consider is to help the anti meta abilities the trap [[Grave of the Super Ancient Organism]] making their monsters higher then LV 6 useless. If you play this card, you might also include [[Star Blast]], so your high-level monsters can temporarily get under the effect of [[Grave of the Super Ancient Organism]]. Although [[Star Blast]] might seem a little wasteful seeing as most of the high level special summoning Koa'ki's are so few in number (i.e Maximus) and a cards like Rooklord's effect only work when they are normal summoned anyway It would be wise for a serious Koa'ki Meiru Duelist who uses the cards [[Koa'ki Meiru Maximus]], [[Koa'ki Meiru Rooklord]] and [[Koa'ki Meiru Ghoulungulate]] to have 2 copies of [[Necroface]] (However as of the [[March 2010 Lists]] it will be limited to only one) in their deck, as these monsters remove cards from play, it would be good to get them shuffled back into your deck through [[Necroface]]'s effect. You can also play [[Return from the Different Dimension]], which, if timed appropriately, will generally give you the game on a silver plate. Also a player might want to include [[Evil Hero Dark Gaia]] and [[Dark Fusion]] since there is a fairly powerful amount of [[Fiend]]and [[Rock]] type Koa'ki Meiru monsters such as [[Koa'ki Meiru Valafar]] and [[Koa'ki Meiru Guardian]] which would make for a 4900 ATK monster. Although most Koa'ki Meiru monsters have difficulty staying on the field, a few of them work incredibly well together, sharing types, or common reveals that help ensure their survival on the field. [[Koa'ki Meiru Urknight]] and [[Koa'ki Meiru Crusader]] share the [[Beast-Warrior]] type, and reveal requirement, and allow for a good presence on the field. [[Core Overclock]] can boost these monsters up 1500 attack points, making strong synchro monsters less of a hassle. Another good combo is using [[Koa'ki Meiru Sandman]], [[Koa'ki Meiru Guardian]], [[Koa'ki Meiru Boulder]], [[Koa'ki Meiru Prototype]] and [[Gigantes]]. Combined with [[Koa'ki Meiru Ghoulungulate]] and his removal effect, maintaining the field can be achieved easily by building up a good graveyard size with [[Iron Core Specimen Lab]]. [[Koa'ki Meiru Ghoulungulate]] can easily be brought out with [[Pyramid Turtle]]'s effect, allowing him to quickly and easily set up a wall, protecting all of your Koa'ki Meiru monster's from being destroyed, while you focus on summoning stronger monsters like [[Koa'ki Meiru Rooklord]] or [[Koa'ki Meiru Valafar]] This combined with [[Koa'ki Meiru Urknight]]'s ability to special summon (preferably other Koa'ki Meiru monsters to fill the graveyard up for [[Koa'ki Meiru Ghoulungulate]]) can lead to a quickly controlled field, while adding some powerful beat-sticks and controlling effects to the field. Some cards that support this strategy well are [[Foolish Burial]], [[Burial from a Different Dimension]], and [[Return from the Different Dimension]] to compensate for the loss of graveyard presence and to counter a removal of an [[Iron Core of Koa'ki Meiru]] from play, which would otherwise cripple the deck.  ===Recommended Cards====Recommended cards==={{Decklist|Deck
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
|effect monsters =* [[Koa'ki Meiru Bergzak]]* [[Koa'ki Meiru Guardian]]* [[Koa'ki Meiru Overload]]* [[Koa'ki Meiru Sandman]]* [[Koa'ki Meiru Supplier]]* [[Koa'ki Meiru Urnight]]* [[Koa'ki Meiru Wall]]* [[Gigantes]]|xyz monsters =* [[Brotherhood of the Fire Fist - Tiger King]]|link monsters =* [[Fire Fighting Daruma Doll]]* [[Isolde, Two Tales of the Noble Knights]]* [[Missus Radiant]]|normal spells =* [[Monster CardsIron Core of Koa'ki Meiru]]* [[Diamond Core of Koa'ki Meiru]]* [[Core Compression]]* [[Reinforcement of the Army]]|continuous spells ====* [[NeoFire Formation - Tenki]]* [[Fire Formation -Spacian Grand MoleTensu]]|normal traps =* [[Chiron the MageReckoned Power]]|counter traps =* [[Summoner MonkIron Core Luster]]|continuous traps =* [[PitchAnti-Black WarwolfSpell Fragrance]]}}
===From [[Spell Cards]http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deck recipes sample]==={{Decklist|Gogogo Koa'ki Meiru (2013)<br />ゴゴゴコアキメイル<!-- This is a Decklist made by Yugioh-card(jp). Do not remove any multiples or staples.-->| effect monsters =* [[Gogogo Golem - Golden Form]]* [[Gogogo Golem]] x2* [[Gogogo Giant]] x3* [[Koa'ki Meiru Wall]] x3* [[Koa'ki Meiru Guardian]]* [[Koa'ki Meiru Sandman]] x3* [[Double SummonFossil Dyna Pachycephalo]]x2* [[Hand DestructionBlock Golem]]x3* [[Burden of the MightyNeo-Spacian Grand Mole]]x2* [[Mage PowerCard Trooper]]x2|xyz monsters ====* [[Trap CardsGagaga Cowboy]]====x2* [[Grave of the Super Ancient OrganismKachi Kochi Dragon]]* [[Fiendish ChainDiamond Dire Wolf]]x2* [[Return from the Different DimensionGem-Knight Pearl]]x2* [[AppropriateNumber 106: Giant Hand]]x2* [[Negate AttackFairy King Albverdich]]* [[Scrap-Iron ScarecrowTin Archduke]]* [[Soul of Silvermountain]]| spells ===* [[Monster Reborn]]* [[Dark Hole]]* [[Side DeckHeavy Storm]]===* [[Royal OppressionMystical Space Typhoon]]* [[Foolish Burial from a Different Dimension]]* [[Imperial Iron WallPot of Duality]] x2* [[Forbidden Lance]] x2| traps =* [[Compulsory Evacuation Device]] x2* [[Torrential Tribute]]x2* [[Dust TornadoGozen Match]]x2* [[Nobleman Call of Crossoutthe Haunted]]x2* [[Morphing JarSolemn Warning]]}}===Weaknesses===* The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.* A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.** Additionally, cards such as "[[Shadow-Imprisoning MirrorRespect Play]]" or "[[Ceremonial Bell]]" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.* "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "[[Card Destruction]]", "[[Mind Crush]]", "[[D.D. Designator]]" and "[[Trap Dustshoot]]" can completely disrupt the player's strategy.* Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "[[Solemn Warning]]", "[[Solemn Judgment]]", "[[Archlord Kristya]]", "[[Light-Imprisoning MirrorVanity's Fiend]]" or "[[Vanity's Emptiness]]" are all effective against the deck.{{Archseries navbox}}{{ArchetypeNavboxArchseries navbox (Duel Links)}}[[Category:ArchetypeTCG and OCG archetypes]]
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