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Koa'ki Meiru

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{{Infobox/Yu-Gi-Oh!/Archetype/Startarchseries| image name cut_from_names = Core_Chimail_Symbol.jpgtrue | image size = 200×179}}{{Infobox/YuIronCoreofKoakiMeiru-MADU-EN-GiVG-Oh!/Archetype/ExtendedNameartwork.png | kanji ja_name = コアキメイル | japanese caption = "[[Iron Core of Koa'ki Meiru]]" | furigana romaji = Koakimeiru | romaji trans = KoakimeiruCore Chimail | japanese translated fr_name = Koaki Koa'ki Meiru | portuguese de_name = Koa'ki Meiru | english it_name = Koa'ki Meiru}}| ko_name = 코아키메일{{Infobox/Yu-Gi-Oh!/Archetype/List| ko_romanized = Koakimeil| ko_trans = Koa Chimail| pt_name = Koa'ki Meiru| es_name = Koa'ki Meiru | sets =
* [[Raging Battle]]
* [[Ancient Prophecy]]
* [[Absolute Powerforce]]
* [[The Shining Darkness]]
* [[V-Jump Magazine Promotional CardsStarstrike Blast]]* [[Primal Origin]]* [[Secrets of Eternity]]* [[Rise of the Duelist]] | anime tcg = * [[Duelist Pack Collection Tin 2009]]* [[Stardust Overdrive Sneak Peek Participation Card]]* [[Turbo Pack: Booster Two]]* [[Turbo Pack: Booster Three]]* [[Battle Pack 3: Monster League]]* [[Secret Slayers]]* [[Battles of Legend: Armageddon]]* [[Battles of Legend: Crystal Revenge]]| manga ocg = * [[V Jump June 2009 promotional card]]* [[Extra Pack Volume 3]]* [[Extra Pack Volume 4]]* [[Duelist Edition Volume 3]]* [[Duelist Edition Volume 4]]* [[Tournament Pack 2020 Vol.2]]| list korea = List of "Koa'ki Meiru" monsters * [[Premium Pack Vol.5]]* [[Advanced Event Pack 2019 Vol.1]]| support list manga = List of "Koa[[Yu-Gi-Oh! 5D'ki Meiru" Support Cards s (manga)| antiYu-support list = List of AntiGi-KoaOh! 5D'ki Meiru Monster Support Cardss]]
}}
{{Infobox/Yu-Gi-Oh!/Archetype/End}} "'''Koa'ki Meiru'''", sometimes romanized as Japanese for "'''Core Chimail''' " (a combination of the words "Core"コアキメイル ''Koakimeiru''), "Chimera", and "Mail", a synonym for armour) are a series of monsters from is an [[Raging Battlearchetype]], debuted in ''[[Ancient ProphecyRaging Battle]], ''.==Lore=={{Main|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}According to "[[Stardust OverdriveIron Core Specimen Lab]]", "[[Absolute PowerforceKozaky]], " and "[[The Shining DarknessMagical Scientist]]" experimented and created the "Koa'ki Meiru" Monsters.==Etymology==Most effects of these cards are targeted to send "[[Iron Core of Koa'ki Meiru]] "or revealing is a card in your hand (Except for combination of the words "[[Koa'ki Meiru Valafar]]Core" who doesn't give a revealing option, [[Koa'ki Meiru Boulder]] which adds "Chimera" and "Mail", sometimes romanized as "Core Chimair" (a [[Koa'ki Meiru]] monster or an [[Iron Core of Koa'ki Meiru]] to your hand upon destruction combination of the words "Core" and [["Chimera").==Design==The "Koa'ki Meiru Maximus]]" archetype consists of a plethora of different creatures, featuring elementals, dragons, statues, which allows the [[Discarding for warriors and many more and can overall be described as a Cost|discard]] mishmash of a Koaart styles. They don'ki Meiru [[Monster]] as an alternative [[cost]]). Alsot really have any connection in design or color, if except for the fact that all of the controller doesn"Koa't send or reveal any card from ki Meirus" have the above, that Koa'ki Meiru is destroyedsame mark (3 dragons) on some part of their body or on a weapon they use. ==Playing style=="Koa'ki Meirus are all Meiru" is a [[EARTHstun]], /[[WINDcontrol]], Deck revolving around fulfilling its monsters' [[WATERmaintenance cost]] or [[FIRE]] attributes, rendering s in order to keep them immune to on the field and apply their own field-controlling effects which often affects all . Secondarily, the archetype revolves around interactions with the Normal Spell "[[LIGHT]] and [[DARKIron Core of Koa'ki Meiru]] monsters". All of the Almost every "Koa'ki Meiru" have monster has a maintenance cost that must be performed during each of the same mark (3 dragons) on some part of their body or on a weapon player's [[End Phase]]s, otherwise they havewill destroy themselves. Also, many "Koa'ki Meiru and related cards" monsters typically have a choice of two actions for their maintenance costs; the options are typically sending an "Iron Core" from the player' artwork uses yellows hand to the Graveyard, orange, and red, except [[Koaor revealing a card in the player'ki Meiru Ghoulungulate]]s hand (typically a monster of their same type)==Playing Style{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center" The main strategy of the "|+ {{nowrap|Koa'ki Meiru" is [[Anti-Meta]] - A Deck build which oppose the popular Decks that are played. For example, "[[Monsters & Maintenance Costs}}! rowspan = 2 | Koa'ki Meiru Drago]]'s" effect was designed especially to oppose [[Lightsworns! rowspan = 2 | Level! rowspan = 2 | Attribute! rowspan = 2 | Type! colspan = 2 | Maintenance Cost|-! Option 1! Option 2|-|Lightsworn]], [[Dark Armed Return]], and [[BlackwingsKoa'ki Meiru Maximus|BlackwingMaximus]] Decks for their [[Swarm]]ing capabilities. Against meta decks, Koa'|| 8 || WIND || Dragon| rowspan = 20 | Send 1 "Iron Core"| Send 1 "Koa'ki Meirus tend to have powerful Meiru" monster|-| [[Lockdown]] capabilities. In addition, several low-level Koa'ki Meiru monsters have Valafar|Valafar]] || 8 || FIRE || Fiend| —|-| [[ATKKoa'ki Meiru Rooklord|Rooklord]]s that are considered extraordinarily high for a || 7 || EARTH || Warrior| Reveal 1 Warrior monster of it|-| [[Koa's level (there are 8 monsters with 1900 ATK and 3 monsters with 2000 or more ATK, all at level 4), as well as having a beneficial effect (if not counting the revealing part), thus they can play semiki Meiru Ghoulungulate|Ghoulungulate]] || 5 || EARTH || Zombie| Reveal 1 Zombie monster|-beatdown as well. | [[Koa'ki Meiru SpeederPowerhand|SpeederPowerhand]] has 2200 [[DEF]] and || 4 || EARTH || Machine| Reveal 1 Normal Trap|-| [[Koa'ki Meiru Hydro BarrierUrnight|Hydro BarrierUrnight]] has 1900 [[DEF]], also very high, considering they're both || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[Level]] three. Generally speaking, there are two possible ways to use Koa'ki Meiru cards. The most obvious is to simply use a deck dedicated to the entire archetype; the other is to use individual Koa'ki Meiru monsters as a supplement in another deck type; for example, in a DragonBergzak|Bergzak]] || 4 || EARTH || Warrior| Reveal 1 Warrior monster|-based deck, use a | [[Koa'ki Meiru monster that has revealing a Drago|Drago]] || 4 || WIND || Dragon| Reveal 1 Dragon-type monster in your hand as its maintenance cost.|-Since many "| [[Koa'ki Meiru" monsters only affect [[LIGHTBeetle|Beetle]] and || 4 || EARTH || Insect| Reveal 1 Insect monster|-| [[DARK]Koa'ki Meiru Crusader|Crusader]] monsters, you can use || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[DNA TransplantKoa'ki Meiru Gravirose|Gravirose]] to turn all monsters on the field into || 4 || FIRE || Plant| Reveal 1 Plant monster|-| [[LIGHT]Koa'ki Meiru Overload|Overload]] or || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[DARKKoa'ki Meiru Guardian|Guardian]] monsters, but be careful because it might block your own effects.|| 4 || EARTH || Rock| Reveal 1 Rock monster|-In order to play with a | [[Koa'ki Meiru deck, you'll need to use multiple copies of the Sandman|Sandman]] || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meirus you use. It is also suggested you use Meiru Wall|Wall]] || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru BoulderIce|Ice]] and some other ways to send your || 4 || WATER || Aqua| Reveal 1 Continuous Spell|-| [[Iron Core of Koa'ki MeiruSea Panther|Iron CoresSea Panther]] to the Graveyard (using cards like || 4 || WATER || Sea Serpent| Reveal 1 WATER monster|-| [[Iron Core Immediate DisposalKoa'ki Meiru War Arms|War Arms]], [[Magical Hats]] or even milling cards like some || 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Lightsworns]]) in order to to use some of the Koa'ki Meiru support cards. The higher the level of Doom|Doom]] || 3 || WIND || Fiend| Reveal 1 Fiend monster|-| [[Koa'ki Meiru monster some would think would be a hinderance seeing as normally you would have to tribute two of your monster but due to effects such as [[Koa'ki Meiru RooklordSpeeder|Speeder]] and [[Koa'ki Meiru Valafar]] you only need one. || 3 || WIND || Machine| Reveal 1 Machine monster|}Koa'ki Meirus can also be used as beatdown, with the main attackers being [[A small number of "Koa'ki Meiru Bergzak]] and [[Koa'ki Meiru Powerhand]]" monsters do not have maintenance costs. Also, with the new addition of [[{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center" |+ {{nowrap|Koa'ki Meiru Urnight]] from [[Absolute Powerforce]], the KoaMonsters w/o Maintenance Costs}}! Koa'ki Meiru have gained a much! Level! Attribute! Type|-needed swarming power. For a deck with beatdown as goal, | [[Koa'ki Meiru BergzakPrototype|Prototype]], || 4 || EARTH || Rock|-| [[Koa'ki Meiru UrnightTornado|Tornado]], || 4 || WIND || Winged Beast|-| [[Koa'ki Meiru RooklordSupplier|Supplier]] and || 4 || EARTH || Rock|-| [[Koa'ki Meiru GhoulungulateBoulder|Boulder]] are recommended. These are easily summoned, and have massive destructive power (except for Ghoulungulate, who instead can protect your monsters from other destructive effects.) Lastly, if you play || 4 || EARTH || Rock|-| [[Koa'ki Meiru Ghoulungulate]], you also should play [[Return from the Different DimensionHydro Barrier|Hydro Barrier]]|| 3 || WATER || Aqua|}In gameplay, as game-ending beatkill, as all "Koa'ki Meirus can be Special Summoned. [[Gigantes]] may also helps to set up this comboMeiru" monsters have a variety of effects, ranging from consistency support, battle, destruction, as most or negation focused effects. A number of the main Koa´ki "Koa'ki Meiru " monsters are (e.g. "[[EARTHKoa'ki Meiru Drago|Drago]], while also allowing you to Special Summon a good Beatstick. " and "[[GigantesKoa'ki Meiru Doom|Doom]] is also a ") have effects focused on countering [[RockLIGHT]]-and [[TypeDARK]] monster, monsters (which is useful when playing with [[Koa'ki Meiru Guardian]] or were likely intended as "anti-meta" options against their contemporary LIGHT and DARK-based meta Decks).Four Level 4 EARTH Rock "Koa'ki Meiru" monsters ("[[Koa'ki Meiru SandmanOverload|Overload]]. Also", if you want Gaia Plate the Earth Giant on the field, it is best to have at least three [[Rock"[[Koa'ki Meiru Guardian|Guardian]]-", "[[Type]] monsters. You can then halve the attack of your opponents monsters, leaving them open for weak Koa'ki Meiru monsters such as Sandman|Sandman]]", "[[Koa'ki Meiru BoulderWall|Wall]] on the field. Even though Koa'ki Meirus are targeted towards Light and Dark monsters they are not limited to only defeating those attributes. Koa") also form a thematic sub-series with a single effect pattern: each of them can [[negate]] an opponent'ki Meiru Hydro Barrier alone can shut down most Fortune Ladies effects and make them almost useless. Along with that the s action (summoning a monster or activating a card/effect of a card type) by tributing themselves."Koa'ki Meirus have destructive power. Cards like UrnightMeiru" cards can be played as staples in other Typing-focused Decks, Bergzak, Rooklord, and Maximus have the ATK and effects to get the job done and done quickor played as a single dedicated Deck. Cards like [[As a dedicated "Koa'ki Meiru Tornado]] can easily sweep " Deck, the Deck primarily focuses on the field Level 4 EARTH Rock "Koa'ki Meiru" monsters due to their accessibility, power, and destroy multiple cards your opponent controls. ==Weaknesses==Because synergy with [[Rock]] support; they form a part of the popular "[[Iron Core of Koa'ki MeiruRock Stun]] may often be in the graveyard, it is vulnerable to cards that can remove it from play, such as " Deck.The Deck's main searchers are "[[Gladiator Beast RetiariDiamond Core of Koa'ki Meiru]]", "[[Koa'ki Meiru Urnight]]", and "[[Macro CosmosKoa'ki Meiru Supplier]]". Also, having multiple Aside from the "Rock Stun" "Koa'ki Meiru " monsters on the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phase; leaving hand other relevant high-power (and field advantage very hard to maintain, unless multiple copies are used (for example, 3 low-cost) "Koa'ki Meiru Powerhands only require 1 Normal Trap Card revealed). Koa'ki Meirus are very reliant on " monsters include the hand LIGHT and so cards like DARK hard counters "[[Card DestructionKoa'ki Meiru Drago]], " and "[[Mind Crush]] or [[D.D. DesignatorKoa'ki Meiru Doom]] can completely disrupt ", the player's strategy, and cards like card-destroying "[[Trap DustshootKoa'ki Meiru Ice]] or even " and "[[Des KoalaKoa'ki Meiru Tornado]]", and the mass effect negation of "[[Koa'ki Meiru Hydro Barrier]] deal serious damage"While "Iron Core of Koa'ki Meirus can also be used as splashable techMeiru" is central to the archetype's playstyle, such as Drago in a Dragon Deck and Doom in a Fiend Deck there are multiple dedicated searchers for it (although their effects may end up working against the controller if other monsters they control are LIGHT or DARK attributee.g. "[[Core Transport Unit]]"), since itthe fact that the card doesn's very difficult to work around with multiple Koa'kis. Amazingly, one way to beat the t have any effects itself and is purely an enabler for certain specific cards means that more modern "Koa'ki Meiru format is " will typically try to have the opponent permanently reveal their hand to you on their turns downplay its importance, in order to make them either discard an Iron Core of Koa'ki Meiru or destroy the card, since they cannot "revealfavor of other external enablers (and maintenance cost providers) like " the card to you. Such cards include [[Respect PlayAdamancipator]] and [[Ceremonial Bell]]. [[Remove from play]] Decks can remove "[[Iron Core of Koa'ki Meiru]]" and so you have to rely on your revealing effect. It is best to have [[Imperial Iron Wall]] or [[Necrovalley]] in your [[Side Deck]]. The most dangerous are [[hand destruction]] decks. If your hand becomes 0 too quickly, you have limited options. You can draw normally, hopefully getting a Koa'ki Meiru monster, but it gets destroyed, because you cannot add "[[Iron Core of Koa'ki Meiru]]" to your hand. Also, most other Koa'ki Meiru Spells and Traps need "[[Iron Core of Koa'ki Meiru]]" in your hand. [[Side Deck]]ing "[[Morphing Jar]]" and other draw cards can help. ==Playing Tips== This [[Deck]] revolves around [[Anti-Meta]]. Obviously, the most important card needed in the deck is "[[Iron Core of Koa'ki Meiru]]", so having three in your [[Deck]] would be very helpful. Most of the monsters are used against [[Effect Monsters]], mostly [[DARK]] and [[LIGHT]] monsters, since they are the commonly used [[Deck]]s ([[Infernities]], [[Lightsworns]], [[Blackwings]] etc...). It is best to also have three of "[[Koa'ki Meiru Boulder]]" and "[[Koa'ki Meiru Crusader]]" in your Deck. "[[Koa'ki Meiru Boulder]]" can search for "[[Iron Core of Koa'ki Meiru]]" or a needed Koa'ki Meiru monster. "[[Koa'ki Meiru Crusader]]" can add "[[Iron Core of Koa'ki Meiru]]" from your [[Graveyard]], so you do not have to add it to your hand during the [[Draw Phase]]. "[[Koa'ki Meiru Speeder]]" has a high Defense and if you draw "[[Iron Core of Koa'ki Meiru]]" you can draw another card. While usually this proves itself quite situational, you can abuse the effects of "[[Koa'ki Meiru Hydro Barrier]]" and "[[Koa'ki Meiru Tornado]]". While they are very strong against the current common [[Deck]]s, their weakness are [[Removed from play]] decks and [[Hand destruction]] decks. [[Remove from play]] decks can remove "[[Iron Core of Koa'ki Meiru]]" and so you have to rely on your revealing effect. It is best to have [[Imperial Iron Wall]] in your [[Side Deck]].  [[Trade-In]] can work well if using [[Beast King Barbaros]] to reveal for [[Koa'ki Meiru Urnight]] and [[Koa'ki Meiru Crusader]]. Other level 8 monsters to work with [[Trade-in]] are [[Koa'ki Meiru Valafar]], and [[Koa'ki Meiru Maximus]]. Maximus can also reveal for [[Koa'ki Meiru Drago]] and Valafar is a strong beatstick that is immune to [[Torrential Tribute]], [[Bottomless Trap Hole]], [[Mirror Force]], [[Call of the Haunted]], and [[Core Reinforcement]].Though [[Necrovalley]] and the [[Gravekeepers]] may hinder a Koa'ki Meiru's playing style and vice versa they can actually help one another especially if you have [[Gravekeeper's Chief]], which takes care of the out of play problem.  However it would be wise to include cards that return monsters and other cards to yours or your opponents hands. Such as multiple copies of [[Compulsory Evacuation Device]] or [[Penguin Soldier]]. This way if you cant reveal the correct type of card or discard an Iron Core you can return them to your hand instead or in the case of [[Penguin Soldier]] return one monster your opponent has and your own. Another good card to add in case of a remove from play type opponent use the trap card [[Imperial Iron Wall]] allowing you to keep your cards. Another trick you might want to consider is to help the anti meta abilities the trap [[Grave of the Super Ancient Organism]] making their monsters higher then LV 6 useless. If you play this card, you might also include [[Star Blast]], so your high-level monsters can temporarily get under the effect of [[Grave of the Super Ancient Organism]]. Although it's probably still a waste to use [[Star Blast]] due to the fact that:* [[Koa'ki Meiru Ghoulungulate]] is level 5* [[Koa'ki Meiru Rooklord]]'s effect activates when it's summoned, rendering [[Star Blast]] useless in that situation It would be wise for a serious Koa'ki Meiru Duelist who uses the cards [[Koa'ki Meiru Maximus]], [[Koa'ki Meiru Rooklord]] and [[Koa'ki Meiru Ghoulungulate]] to have a copy of [[Necroface]] in their deck, as these monsters remove cards from play, it would be good to get them shuffled back into your deck through [[Necroface]]'s effect. You can also play [[Return from the Different Dimension]], which, if timed appropriately, will generally give you the game on a silver plate. Also a player might want to include [[Evil Hero Dark Gaia]] and [[Dark Fusion]] since there is a fairly powerful amount of [[Fiend]]and [[Rock]] type Koa'ki Meiru monsters such as [[Koa'ki Meiru Valafar]] and [[Koa'ki Meiru Guardian]] which would make for a 4900 ATK monster. Although most Koa'ki Meiru monsters have difficulty staying on the field, a few of them work incredibly well together, sharing types, or common reveals that help ensure their survival on the field. [[Koa'ki Meiru Urknight]] and [[Koa'ki Meiru Crusader]] share the [[Beast-Warrior]] type, and reveal requirement, and allow for a good presence on the field. [[Core Overclock]] can boost these monsters up 1500 attack points, making strong synchro monsters less of a hassle. Another good combo is using [[Koa'ki Meiru Sandman]], [[Koa'ki Meiru Guardian]], [[Koa'ki Meiru Boulder]], [[Koa'ki Meiru Prototype]] and [[Gigantes]]. Combined with [[Koa'ki Meiru Ghoulungulate]] and his removal effect, maintaining the field can be achieved easily by building up a good graveyard size with [[Iron Core Specimen Lab]]. [[Koa'ki Meiru Ghoulungulate]] can easily be brought out with [[Pyramid Turtle]]'s effect, allowing him to quickly and easily set up a wall, protecting all of your Koa'ki Meiru monster's from being destroyed, while you focus on summoning stronger monsters like [[Koa'ki Meiru Rooklord]] or [[Koa'ki Meiru Valafar]] This combined with [[Koa'ki Meiru Urknight]]'s ability to special summon (preferably other Koa'ki Meiru monsters to fill the graveyard up for [[Koa'ki Meiru Ghoulungulate]]) can lead to a quickly controlled field, while adding some powerful beat-sticks and controlling effects to the field. Some cards that support this strategy well are [[Foolish Burial]], [[Burial from a Different Dimension]], and [[Return from the Different Dimension]] to compensate for the loss of graveyard presence and to counter a removal of an [[Iron Core of Koa'ki Meiru]] from play, which would otherwise cripple the deck. You can also [[Summon]] a "[[Summoner Monk]]" if you have more than 1 "[[Iron Core of Koa'ki Meiru]]" in your [[hand]]. With its effect, you can discard 1 "[[Iron Core of Koa'ki Meiru]]" to [[Summon]] a [[Level]] 4 or lower "Koa'ki Meiru" monster. Even though it can't [[attack]] for this turn, you can either send "[[Iron Core of Koa'ki Meiru]]" to the [[Graveyard]] or reveal for the [[Special Summon]]ed "Koaki Meiru" monster to survive, or by activating a "[[Double Summon]]" or an"[[Ultimate Offering]]" (if "[[Summoner Monk]]" was [[Summon]] in this turn), you can [[Tribute]] the [[Special Summon]]ed "Koa'ki Meiru" monster to [[Tribute Summon]] a "[[Koa'ki Meiru Valafar]]" or a "[[Koa'ki Meiru Rooklord]]". Since you are constantly discarding [[Iron Core of Koa'ki Meiru]] another great card to have in this deck is [[Forced Requisition]]. This will help deplete your opponents hand very quickly. This helps maintain hand advantage over your opponent, especially if your opponent is not expecting it" monsters. ===Recommended Cardscards==={{Decklist|Deck
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
|effect monsters =* [[Koa'ki Meiru Bergzak]]* [[Koa'ki Meiru Guardian]]* [[Koa'ki Meiru Overload]]* [[Koa'ki Meiru Sandman]]* [[Koa'ki Meiru Supplier]]* [[Koa'ki Meiru Urnight]]* [[Koa'ki Meiru Wall]]* [[Gigantes]]|xyz monsters =* [[Brotherhood of the Fire Fist - Tiger King]]|link monsters =* [[Fire Fighting Daruma Doll]]* [[Isolde, Two Tales of the Noble Knights]]* [[Missus Radiant]]|normal spells =* [[Iron Core of Koa'ki Meiru]]* [[Diamond Core of Koa'ki Meiru]]* [[Monster CardsCore Compression]]===* [[Reinforcement of the Army]]|continuous spells =* [[NeoFire Formation -Spacian Grand MoleTenki]]* [[Morphing JarFire Formation - Tensu]]|normal traps =* [[Chiron the MageReckoned Power]]|counter traps =* [[Pitch-Black WarwolfIron Core Luster]]|continuous traps =* [[Beast King BarbarosAnti-Spell Fragrance]]}}
===From [[Spell Cards]http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deck recipes sample]==={{Decklist|Gogogo Koa'ki Meiru (2013)<br />ゴゴゴコアキメイル<!-- This is a Decklist made by Yugioh-card(jp). Do not remove any multiples or staples.-->| effect monsters =* [[Gogogo Golem - Golden Form]]* [[Gogogo Golem]] x2* [[Book of MoonGogogo Giant]]x3* [[Hand DestructionKoa'ki Meiru Wall]]x3* [[Burden of the MightyKoa'ki Meiru Guardian]]* [[Card TraderKoa'ki Meiru Sandman]]x3* [[Swords of Revealing LightFossil Dyna Pachycephalo]]x2* [[Brain ControlBlock Golem]]x3* [[ShrinkNeo-Spacian Grand Mole]]x2* [[Card Trooper]] x2|xyz monsters ====* [[Gagaga Cowboy]] x2* [[Trap CardsKachi Kochi Dragon]]====* [[Grave of the Super Ancient OrganismDiamond Dire Wolf]]x2* [[Fiendish ChainGem-Knight Pearl]]x2* [[Return from the Different DimensionNumber 106: Giant Hand]]x2* [[Threatening RoarFairy King Albverdich]]* [[Scrap-Iron ScarecrowTin Archduke]]* [[Soul Ropeof Silvermountain]]| spells ====* [[Monster Reborn]]* [[Dark Hole]]* [[Side DeckHeavy Storm]]===* [[Royal OppressionMystical Space Typhoon]]* [[Foolish Burial from a Different Dimension]]* [[Imperial Iron WallPot of Duality]] x2* [[Forbidden Lance]] x2| traps =* [[Compulsory Evacuation Device]] x2* [[Torrential Tribute]]x2* [[Dust TornadoGozen Match]]x2* [[Nobleman Call of Crossoutthe Haunted]]x2* [[Morphing JarSolemn Warning]]}}===Weaknesses===* The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.* A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.** Additionally, cards such as "[[Respect Play]]" or "[[Ceremonial Bell]]" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.* "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "[[Card Destruction]]", "[Shadow-Imprisoning Mirror[Mind Crush]]", "[[D.D. Designator]]" and "[[Trap Dustshoot]]" can completely disrupt the player's strategy.* Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "[[Light-Imprisoning MirrorSolemn Warning]]", "[[Solemn Judgment]]", "[[Archlord Kristya]]", "[[Vanity's Fiend]]" or "[[Vanity's Emptiness]]" are all effective against the deck.{{Archseries navbox}}{{ArchetypeNavboxArchseries navbox (Duel Links)}}[[Category:ArchetypeTCG and OCG archetypes]]
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