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Koa'ki Meiru

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{{Infobox/Yu-Gi-Oh!/Archetype/Startarchseries| image name cut_from_names = Core_Chimail_Symbol.jpgtrue | image size = 200×179}}{{Infobox/YuIronCoreofKoakiMeiru-MADU-EN-GiVG-Oh!/Archetype/ExtendedNameartwork.png | kanji ja_name = コアキメイル | japanese caption = "[[Iron Core of Koa'ki Meiru]]" | furigana romaji = Koakimeiru | romaji trans = KoakimeiruCore Chimail | japanese translated fr_name = Koaki Koa'ki Meiru | portuguese de_name = Koa'ki Meiru | english it_name = Koa'ki Meiru}}| ko_name = 코아키메일{{Infobox/Yu-Gi-Oh!/Archetype/List| ko_romanized = Koakimeil| ko_trans = Koa Chimail| pt_name = Koa'ki Meiru| es_name = Koa'ki Meiru | sets =
* [[Raging Battle]]
* [[Ancient Prophecy]]
* [[Absolute Powerforce]]
* [[The Shining Darkness]]
* [[V-Jump Magazine Promotional CardsStarstrike Blast]]* [[Primal Origin]]* [[Secrets of Eternity]]* [[Rise of the Duelist]] | anime tcg = * [[Duelist Pack Collection Tin 2009]]* [[Stardust Overdrive Sneak Peek Participation Card]]* [[Turbo Pack: Booster Two]]* [[Turbo Pack: Booster Three]]* [[Battle Pack 3: Monster League]]* [[Secret Slayers]]* [[Battles of Legend: Armageddon]]* [[Battles of Legend: Crystal Revenge]]| manga ocg = * [[V Jump June 2009 promotional card]]* [[Extra Pack Volume 3]]* [[Extra Pack Volume 4]]* [[Duelist Edition Volume 3]]* [[Duelist Edition Volume 4]]* [[Tournament Pack 2020 Vol.2]]| list korea = List of "Koa'ki Meiru" monsters * [[Premium Pack Vol.5]]* [[Advanced Event Pack 2019 Vol.1]]| support list manga = List of "Koa[[Yu-Gi-Oh! 5D'ki Meiru" Support Cards s (manga)| antiYu-support list = List of AntiGi-KoaOh! 5D'ki Meiru Monster Support Cardss]]
}}
{{Infobox/Yu-Gi-Oh!/Archetype/End}} "'''Koa'ki Meiru'''", sometimes romanized as Japanese for "'''Core Chimail''' " (a combination of the words "Core", "Chimera"コアキメイル ''Koakimeiru''), and "Mail", a synonym for armour) is a theme from an [[Raging Battlearchetype]], debuted in ''[[Ancient ProphecyRaging Battle]], ''.==Lore=={{Main|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}According to "[[Stardust OverdriveIron Core Specimen Lab]]", "[[Absolute PowerforceKozaky]], " and "[[The Shining DarknessMagical Scientist]]. However " experimented and created the support card "[[Koa'ki Ring]]Meiru" and other anti-meta cards appear in [[Starstrike Blast]]Monsters.==Etymology==The majority of their effects center around manipulating the [[Iron Core of Koa"Koa'ki Meiru]] or revealing one in hand to activate an effect. The strongest " is a combination of the monsters require words "Core", "Chimera" and "Mail", sometimes romanized as "Core Chimair" (a maintenance cost in the form combination of sending an Iron Core to the grave or revealing a monster of the same typewords "Core" and "Chimera"). There are exceptions such as that of [[==Design==The "Koa'ki Meiru Powerhand]]" archetype consists of a plethora of different creatures, featuring elementals, dragons, statues, where you must reveal warriors and many more and can overall be described as a [[Normal Trap Cards|Normal Trap Card]]mishmash of art stylesThey don't really have any connection in design or color, except for the fact that all of the "Koa'ki Meirus are all [[EARTH]], [[WIND]], [[WATER]] " have the same mark (3 dragons) on some part of their body or on a weapon they use.==Playing style=="Koa'ki Meiru" is a [[FIRE]] attributes, rendering them immune to their own control based effects which often affect [[LIGHTstun]] and /[[DARKcontrol]] Deck revolving around fulfilling its monsters. All of the "Koa'ki Meiru" have [[maintenance cost]]s in order to keep them on the same mark (3 dragons) on some part of their body or on a weapon they havefield and apply their field-controlling effects. AlsoSecondarily, many Koa'ki Meiru and related cards' artwork uses yellow, orange, and red, except the archetype revolves around interactions with the Normal Spell "[[Iron Core of Koa'ki Meiru Ghoulungulate]]"==Playing Style==The theme was initially designed to bring down the dominating decks Almost every "Koa'ki Meiru" monster has a maintenance cost that must be performed during each of over 2 banlists therefore centering around heavy control elements. Seeing as the meta was player''completely'' dominated by LIGHT and DARK deckss [[End Phase]]s, effects specifically targeted both Attributes therefore bringing about a specific Meta, Anti Meta themeotherwise they will destroy themselves. Because of their high [[ATK]], 11 lvl 4 monsters from 1900 ATK, topping out at 3000 ([["Koa'ki Meiru Valafar]]), and the nature " monsters typically have a choice of two actions for their maintenance costs; the new support, options are typically sending an "Iron Core" from the theme has taken a more aggressive approach with powerful beatdown elementsplayer's hand to the Graveyard, namely [[Koaor revealing a card in the player'ki Meiru Rooklord]] and [[s hand (typically a monster of their same type).{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center" |+ {{nowrap|Koa'ki Meiru Urnight]].Monsters & Maintenance Costs}} Generally speaking, there are two ways to use ! rowspan = 2 | Koa'ki Meiru cards. The most obvious is to simply use a dedicated deck; the other being to use individual Koa'ki Meiru monsters as a supplement to ! rowspan = 2 | Level! rowspan = 2 | Attribute! rowspan = 2 | Type specific decks of their type, giving an ! colspan = 2 | Maintenance Cost|-! Option 1! Option 2|-| [[Anti-MetaKoa'ki Meiru Maximus|Maximus]], controlling aspect to it as well asbeing able to maintain it through the alternative maintenance cost; for example, using [[Koa'ki Meiru Drago]] in a || 8 || WIND || Dragon type deck as seen in Disaster Dragon builds.| rowspan = 20 | Send 1 "Iron Core"| Send 1 "Koa'ki Meiru" monster|-In order to run a Koa'ki Meiru deck, no matter the style, you'll need multiple ways to retrieve the [[Iron Core of | [[Koa'ki MeiruValafar|Valafar]] from your deck and graveyard such as [[Koa'ki Meiru Boulder]], || 8 || FIRE || Fiend| —|-| [[Koa'ki Meiru CrusaderRooklord|Rooklord]], and [[Core Transport Unit]]. || 7 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Iron Core Immediate DisposalKoa'ki Meiru Ghoulungulate|Ghoulungulate]] is also nice mid game, after building up resources in hand. You must also be wary of keeping more on field than you can maintain. Your field should max out at 2 || 5 || EARTH || Zombie| Reveal 1 Zombie monster|-| [[Koa'Ki ki Meiru's requiring maintenance with multiple Cores in play as well as an alternative cost ready in hand.Powerhand|Powerhand]] || 4 || EARTH || Machine| Reveal 1 Normal TrapBeatdown uses a different lineup, using a minimum of control but only the best in the form of Rooklord and Drago. The main attackers being |-| [[Koa'ki Meiru BergzakUrnight|Urnight]],|| 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[Koa'ki Meiru PowerhandBergzak|Bergzak]] and || 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meiru RooklordDrago|Drago]]. With the addition of || 4 || WIND || Dragon| Reveal 1 Dragon monster|-| [[Koa'ki Meiru UrnightBeetle|Beetle]] from [[Absolute Powerforce]], you gain a swarm/toolbox element. || 4 || EARTH || Insect| Reveal 1 Insect monster|-| [[Koa'ki Meiru GhoulungulateCrusader|Crusader]] is nice protection but your tribute fodder is best used on Rooklord. S/t protection is a better option. || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-You can also play a RFG | [[Koa'ki Meiru deck. Ghoulungulate can protect your monsters while setting you up for Gravirose|Gravirose]] || 4 || FIRE || Plant| Reveal 1 Plant monster|-| [[Return from the Different DimensionKoa'ki Meiru Overload|Overload]]. Milling elements are recommended to load your grave. The set up takes time so you can use Royal Oppression as you aren't in any rush. Cyber Valley is also a great asset to the deck.|| 4 || EARTH || Rock| Reveal 1 Rock monsterIn an ever evolving meta, we are straying away from old habits. As we speak, Lightsworn have fallen to tier 2, Infernity are losing ground because of inexperience, Herald decks are seeing less and less play for God knows why, Gladiator Beasts have taken the place of Frognarchs and X-Sabers reign supreme. |-| [[Koa'ki MeiruGuardian|Guardian]] || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa's have lost their place in the Anti Meta and stand to survive as a Beatdown deck with favorable matchups to the occasional Herald deck and the more common Infernity player.ki Meiru Sandman|Sandman]] || 4 || EARTH || Rock| Reveal 1 Rock monster==Weaknesses==|-Because | [[Iron Core of Koa'ki MeiruWall|Wall]] may often be in the graveyard, it is vulnerable to cards that can remove it from play, such as || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Gladiator Beast RetiariKoa'ki Meiru Ice|Ice]], and || 4 || WATER || Aqua| Reveal 1 Continuous Spell|-| [[Macro Cosmos]]. Also, having multiple Koa'ki Meiru monsters on the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phase; leaving hand and field advantage very hard to maintain, unless multiple copies are used (for example, 3 Sea Panther|Sea Panther]] || 4 || WATER || Sea Serpent| Reveal 1 WATER monster|-| [[Koa'ki Meiru Powerhands only require War Arms|War Arms]] || 4 || EARTH || Warrior| Reveal 1 Normal Trap Card revealed). Warrior monster|-| [[Koa'ki Meirus are very reliant on the hand and so cards like [[Card DestructionMeiru Doom|Doom]], [[Mind Crush]] or || 3 || WIND || Fiend| Reveal 1 Fiend monster|-| [[D.D. DesignatorKoa'ki Meiru Speeder|Speeder]] can completely disrupt the player's strategy, and cards like [[Trap Dustshoot]] or even [[Des Koala]] deal serious damage.|| 3 || WIND || Machine| Reveal 1 Machine monsterAmazingly, one way to beat the Koa'ki Meiru format is to have the opponent permanently reveal their hand to you on their turns in order to make them either discard an Iron Core |}A small number of "Koa'ki Meiru or destroy the card, since they cannot "revealmonsters do not have maintenance costs.{| class="wikitable mw-collapsible autocollapse" style=" the card to you. Such cards include [[Respect Play]] and [[Ceremonial Bell]]. [[Remove from play]] Decks can remove margin-left: auto; margin-right: auto; border: none; text-align: center"[[Iron Core of |+ {{nowrap|Koa'ki Meiru]]" and so you have to rely on your revealing effect. It is best a good idea to have [[Necrovalley]] and a Monsters w/o Maintenance Costs}}! Koa'ki Meiru! Level! Attribute! Type|-| [[Burial from a Different DimensionKoa'ki Meiru Prototype|Prototype]] in your [[Side Deck]]. || 4 || EARTH || Rock|-Hand Control decks present the biggest threat by being able to specifically remove assests essential to the deck. ==Playing Tips== This deck revolves around | [[Anti-Meta]]. Obviously, the most important card needed in the deck is "Koa'ki Meiru Tornado|Tornado]] || 4 || WIND || Winged Beast|-| [[Iron Core of Koa'ki MeiruSupplier|Supplier]]", so having three in your deck is a must. Most of the monsters are used against || 4 || EARTH || Rock|-| [[Effect MonstersKoa'ki Meiru Boulder|Boulder]], mostly || 4 || EARTH || Rock|-| [[DARK]] and [[LIGHTKoa'ki Meiru Hydro Barrier|Hydro Barrier]] || 3 || WATER || Aqua|}In gameplay, "Koa'ki Meiru" monstershave a variety of effects, since they are the commonly used decks ([[Infernities]]ranging from consistency support, battle, [[Lightsworns]]destruction, [[Blackwings]] etcor negation focused effects.A number of "Koa'ki Meiru" monsters (e.g.). It is best to also have three of "[[Koa'ki Meiru BoulderDrago|Drago]]" and "[[Koa'ki Meiru CrusaderDoom|Doom]]" in your Deck. ") have effects focused on countering [[Koa'ki Meiru BoulderLIGHT]]" can search for "and [[[Iron Core of Koa'ki MeiruDARK]]monsters (which were likely intended as " or a needed Koa'ki Meiru monster. anti-meta" options against their contemporary LIGHT and DARK-based meta Decks).Four Level 4 EARTH Rock "[[Koa'ki Meiru Crusader]]" can add monsters ("[[Iron Core of Koa'ki MeiruOverload|Overload]]" from your , "[[GraveyardKoa'ki Meiru Guardian|Guardian]]", so you do not have to add it to your hand during the "[[Draw PhaseKoa'ki Meiru Sandman|Sandman]]. ", "[[Koa'ki Meiru SpeederWall|Wall]]" has ) also form a thematic sub-series with a high Defense and if you draw "single effect pattern: each of them can [[Iron Core of Koa'ki Meirunegate]]" you can draw another an opponent's action (summoning a monster or activating a card/effect of a card type) by tributing themselves. While usually this proves itself quite situational, you can abuse the effects of "[[Koa'ki Meiru Hydro Barrier]]" and "[[cards can be played as staples in other Typing-focused Decks, or played as a single dedicated Deck. As a dedicated "Koa'ki Meiru Tornado]]". Deck, the Deck primarily focuses on the Level 4 EARTH Rock "Koa'ki Meiru" monsters due to their accessibility, power, and synergy with [[Trade-InRock]] can work well if using [[Beast King Barbarossupport; they form a part of the popular "[[Rock Stun]] to reveal for " Deck.The Deck's main searchers are "[[Diamond Core of Koa'ki Meiru Urnight]] and ", "[[Koa'ki Meiru Crusader]]. Other level 8 monsters to work with [[Trade-In]] are [[Koa'ki Meiru ValafarUrnight]]", and "[[Koa'ki Meiru MaximusSupplier]]". Maximus can also reveal for [[Aside from the "Rock Stun" "Koa'ki Meiru Drago]] " monsters, other relevant high-power (and Valafar is a strong beatstick that is immune to low-cost) "Koa'ki Meiru" monsters include the LIGHT and DARK hard counters "[[Torrential TributeKoa'ki Meiru Drago]], " and "[[Bottomless Trap HoleKoa'ki Meiru Doom]]", the card-destroying "[[Mirror ForceKoa'ki Meiru Ice]], " and "[[Call of the HauntedKoa'ki Meiru Tornado]]", and the mass effect negation of "[[Core ReinforcementKoa'ki Meiru Hydro Barrier]]".Though [[Necrovalley]] and the [[Gravekeepers]] may hinder a While "Iron Core of Koa'ki Meiru" is central to the archetype's playing style playstyle, and vice versa they can actually help one another especially if you have there are multiple dedicated searchers for it (e.g. "[[Gravekeeper's ChiefCore Transport Unit]]"), which takes care of the out of play problem.  However it would be wise to include cards fact that return monsters and other the card doesn't have any effects itself and is purely an enabler for certain specific cards means that more modern "Koa'ki Meiru" will typically try to yours or your opponents hands. Such as multiple copies downplay its importance, in favor of other external enablers (and maintenance cost providers) like "[[Compulsory Evacuation Device]] or [[Penguin SoldierAdamancipator]]" monsters. This way if you cant reveal the correct type of card or discard an Iron Core you can return them to your hand instead or in the case of [[Penguin Soldier]] return one monster your opponent has and your own. Another good card to add in case of a remove from play type opponent use the trap card [[Imperial Iron Wall]] allowing you to keep your cards. Another trick you might want to consider is the trap [[Grave of the Super Ancient Organism]], which makes the opponenst LV 6 or higher monsters useless.[[Koa'ki Meiru Ghoulungulate]] works well with the trap and is search-able with [[Pyramid Turtle]]. [[Royal Oppression]] also works well since your opponent can't negate this special summon.  It would be wise for a serious Koa'ki Meiru Duelist who uses the cards [[Koa'ki Meiru Maximus]], [[Koa'ki Meiru Rooklord]] and [[Koa'ki Meiru Ghoulungulate]] to have a copy of [[Necroface]] in their deck, as these monsters remove cards from play, it would be good to get them shuffled back into your deck through [[Necroface]]'s effect. You can also play [[Return from the Different Dimension]], which, if timed appropriately, will generally give you the game on a silver plate. Also a player might want to include [[Evil Hero Dark Gaia]] and [[Dark Fusion]] since there is a fairly powerful amount of [[Fiend]]and [[Rock]] type Koa'ki Meiru monsters such as [[Koa'ki Meiru Valafar]] and [[Koa'ki Meiru Guardian]] which would make for a 4900 ATK monster. Although most Koa'ki Meiru monsters have difficulty staying on the field, a few of them work incredibly well together, sharing types, or common reveals that help ensure their survival on the field. [[Koa'ki Meiru Urknight]] and [[Koa'ki Meiru Crusader]] share the [[Beast-Warrior]] type, and reveal requirement, and allow for a good presence on the field. [[Core Overclock]] can boost these monsters up 1500 attack points, making strong synchro monsters less of a hassle. Another good combo is using [[Koa'ki Meiru Sandman]], [[Koa'ki Meiru Guardian]], [[Koa'ki Meiru Boulder]], [[Koa'ki Meiru Prototype]] and [[Gigantes]]. Combined with [[Koa'ki Meiru Ghoulungulate]] and his removal effect, maintaining the field can be achieved easily by building up a good graveyard size with [[Iron Core Specimen Lab]]. [[Koa'ki Meiru Ghoulungulate]] can easily be brought out with [[Pyramid Turtle]]'s effect, allowing him to quickly and easily set up a wall, protecting all of your Koa'ki Meiru monster's from being destroyed, while you focus on summoning stronger monsters like [[Koa'ki Meiru Rooklord]] or [[Koa'ki Meiru Valafar]] This combined with [[Koa'ki Meiru Urknight]]'s ability to special summon (preferably other Koa'ki Meiru monsters to fill the graveyard up for [[Koa'ki Meiru Ghoulungulate]]) can lead to a quickly controlled field, while adding some powerful beat-sticks and controlling effects to the field. Some cards that support this strategy well are [[Foolish Burial]], [[Burial from a Different Dimension]], and [[Return from the Different Dimension]] to compensate for the loss of graveyard presence and to counter a removal of an [[Iron Core of Koa'ki Meiru]] from play, which would otherwise cripple the deck. You can also [[Summon]] a "[[Summoner Monk]]" if you have more than 1 "[[Iron Core of Koa'ki Meiru]]" in your [[hand]]. With its effect, you can discard 1 "[[Iron Core of Koa'ki Meiru]]" to [[Summon]] a [[Level]] 4 "Koa'ki Meiru" monster. Even though it can't [[attack]] for this turn, you can either send "[[Iron Core of Koa'ki Meiru]]" to the [[Graveyard]] or reveal for the [[Special Summon]]ed "Koaki Meiru" monster to survive, or by activating a "[[Double Summon]]" or an"[[Ultimate Offering]]" (if "[[Summoner Monk]]" was [[Summon]] in this turn), you can [[Tribute]] the [[Special Summon]]ed "Koa'ki Meiru" monster to [[Tribute Summon]] a "[[Koa'ki Meiru Valafar]]" or a "[[Koa'ki Meiru Rooklord]]". Since you are constantly discarding [[Iron Core of Koa'ki Meiru]] another great card to have in this deck is [[Forced Requisition]]. This will help deplete your opponents hand very quickly. This helps maintain hand advantage over your opponent, especially if your opponent is not expecting it. ===Recommended Cards====Recommended cards==={{Decklist|Deck
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
|effect monsters ====* [[Monster CardsKoa'ki Meiru Bergzak]]====* [[RockKoa'ki Meiru Guardian]](For * [[Koa'ki Meiru GuardianOverload]]/* [[Koa'ki Meiru Sandman]])* [[Koa'ki Meiru Supplier]]* [[Koa'ki Meiru Urnight]]* [[Koa'ki Meiru Wall]]
* [[Gigantes]]
|xyz monsters =* [[NeoBrotherhood of the Fire Fist -Spacian Grand MoleTiger King]]|link monsters =* [[Fire Fighting Daruma Doll]]* [[Isolde, Two Tales of the Noble Knights]]* [[Missus Radiant]]|normal spells =* [[Iron Core of Koa'ki Meiru]]* [[Diamond Core of Koa'ki Meiru]]* [[Core Compression]]* [[Reinforcement of the Army]]|continuous spells = * [[Fire Formation - Tenki]]* [[Fire Formation - Tensu]]|normal traps =* [[Reckoned Power]]|counter traps =* [[Iron Core Luster]]|continuous traps =* [[Anti-Spell Fragrance]]}}
===From [http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deck recipes sample]==={{Decklist|Gogogo Koa'ki Meiru (2013)<br />ゴゴゴコアキメイル<!-- This is a Decklist made by Yugioh-card(jp). Do not remove any multiples or staples.-->| effect monsters =* [[BeastGogogo Golem -WarriorGolden Form]]* [[Gogogo Golem]] (For x2* [[Gogogo Giant]] x3* [[Koa'ki Meiru Wall]] x3* [[Koa'ki Meiru CrusaderGuardian]]/* [[Koa'ki Meiru UrnightSandman]])x3* [[Fossil Dyna Pachycephalo]] x2* [[Beast King BarbarosBlock Golem]]x3* [[PitchNeo-Black WarwolfSpacian Grand Mole]]x2* [[Card Trooper]] x2|xyz monsters =* [[Gagaga Cowboy]] x2* [[WarriorKachi Kochi Dragon]] (For * [[Koa'ki Meiru BergzakDiamond Dire Wolf]]/x2* [[Koa'ki Meiru RooklordGem-Knight Pearl]])x2* [[D.D. Warrior LadyNumber 106: Giant Hand]]x2* [[Blizzard WarriorFairy King Albverdich]]* [[Cliff the Trap RemoverTin Archduke]]* [[Dark Scorpion - Chick the YellowSoul of Silvermountain]]| spells =* [[D.D. DestroyerMonster Reborn]]* [[Dark Hole]]===* [[Spell CardsHeavy Storm]]===* [[Hand DestructionMystical Space Typhoon]]* [[Burden of the MightyFoolish Burial]]* [[Swords Pot of Revealing LightDuality]]x2* [[Forbidden Lance]] x2| traps ====* [[Trap CardsCompulsory Evacuation Device]]====x2* [[Grave of the Super Ancient OrganismTorrential Tribute]]x2* [[Fiendish ChainGozen Match]]x2* [[Return from Call of the Different DimensionHaunted]]x2* [[Soul RopeSolemn Warning]]}}===[[Side Deck]]Weaknesses===* The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.* A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.** Additionally, cards such as "[[Respect Play]]" or "[[Royal OppressionCeremonial Bell]]" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.* "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "[[Burial from a Different DimensionCard Destruction]]", "[[Mind Crush]]", "[[D.D. Designator]]" and "[[Trap Dustshoot]]" can completely disrupt the player's strategy.* Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "[[Imperial Iron WallSolemn Warning]]", "[[Solemn Judgment]]", "[[Archlord Kristya]]* ", "[[Shadow-Imprisoning MirrorVanity's Fiend]]* " or "[[Light-Imprisoning MirrorVanity's Emptiness]]" are all effective against the deck.{{Archseries navbox}}{{ArchetypeNavboxArchseries navbox (Duel Links)}}[[Category:ArchetypeTCG and OCG archetypes]]
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