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Koa'ki Meiru

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{{Infobox/Yu-Gi-Oh!/Archetype/Startarchseries| image name cut_from_names = Core_Chimail_Symbol.jpgtrue | image size = 200×179}}{{Infobox/YuIronCoreofKoakiMeiru-MADU-EN-GiVG-Oh!/Archetype/ExtendedNameartwork.png | kanji ja_name = コアキメイル | japanese caption = "[[Iron Core of Koa'ki Meiru]]" | furigana romaji = Koakimeiru | romaji trans = KoakimeiruCore Chimail | japanese translated fr_name = Koaki Koa'ki Meiru | portuguese de_name = Koa'ki Meiru | english it_name = Koa'ki Meiru}}| ko_name = 코아키메일{{Infobox/Yu-Gi-Oh!/Archetype/List| ko_romanized = Koakimeil| ko_trans = Koa Chimail| pt_name = Koa'ki Meiru| es_name = Koa'ki Meiru | sets =
* [[Raging Battle]]
* [[Ancient Prophecy]]
* [[Absolute Powerforce]]
* [[The Shining Darkness]]
* [[V-Jump Magazine Promotional CardsStarstrike Blast]]* [[Primal Origin]]* [[Secrets of Eternity]]* [[Rise of the Duelist]] | anime tcg = * [[Duelist Pack Collection Tin 2009]]* [[Stardust Overdrive Sneak Peek Participation Card]]* [[Turbo Pack: Booster Two]]* [[Turbo Pack: Booster Three]]* [[Battle Pack 3: Monster League]]* [[Secret Slayers]]* [[Battles of Legend: Armageddon]]* [[Battles of Legend: Crystal Revenge]]| manga ocg = * [[V Jump June 2009 promotional card]]* [[Extra Pack Volume 3]]* [[Extra Pack Volume 4]]* [[Duelist Edition Volume 3]]* [[Duelist Edition Volume 4]]* [[Tournament Pack 2020 Vol.2]]| list korea = List of "Koa'ki Meiru" monsters * [[Premium Pack Vol.5]]* [[Advanced Event Pack 2019 Vol.1]]| support list manga = List of "Koa[[Yu-Gi-Oh! 5D'ki Meiru" Support Cards s (manga)| antiYu-support list = List of AntiGi-KoaOh! 5D'ki Meiru Monster Support Cardss]]
}}
{{Infobox/Yu-Gi-Oh!/Archetype/End}} "'''Koa'ki Meiru'''", sometimes romanized as Japanese for "'''Core Chimail''' " (a combination of the words "Core"コアキメイル ''Koakimeiru''), "Chimera", and "Mail", a synonym for armor) is a theme from an [[Raging Battlearchetype]], debuted in ''[[Ancient ProphecyRaging Battle]], ''.==Lore=={{Main|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}According to "[[Stardust OverdriveIron Core Specimen Lab]]", "[[Absolute PowerforceKozaky]], " and "[[The Shining DarknessMagical Scientist]]. However " experimented and created the support card "[[Koa'ki Ring]]Meiru" and other anti-meta cards appear in [[Starstrike Blast]]MonstersThe majority of their effects center around manipulating the [[Iron Core of ==Etymology=="Koa'ki Meiru]] or revealing one in hand to activate an effect. The strongest " is a combination of the words "Core", "Chimera" and "Mail", sometimes romanized as "Core Chimair" (a combination of the monsters require a maintenance cost in the form of sending an Iron words "Core to the grave or revealing a monster of the same type" and "Chimera"). There are exceptions such as that of [[==Design==The "Koa'ki Meiru Powerhand]]" archetype consists of a plethora of different creatures, featuring elementals, dragons, where you must reveal a [[Normal Trap Cards|Normal Trap Card]]statues, warriors and many more and can overall be described as a mishmash of art stylesKoaThey don'ki Meirus are all [[EARTH]], [[WIND]], [[WATER]] t really have any connection in design or color, except for the fact that all of the "Koa'ki Meirus" have the same mark (3 dragons) on some part of their body or on a weapon they use.==Playing style=="Koa'ki Meiru" is a [[FIRE]] attributes, rendering them immune to their own control based effects which often affect [[LIGHTstun]] and /[[DARKcontrol]] monsters. All of the "KoaDeck revolving around fulfilling its monsters'ki Meiru" have [[maintenance cost]]s in order to keep them on the same mark (3 dragons) on some part of their body or on a weapon they havefield and apply their field-controlling effects. AlsoSecondarily, many Koa'ki Meiru and related cards' artwork uses yellow, orange, and red, except the archetype revolves around interactions with the Normal Spell "[[Iron Core of Koa'ki Meiru Ghoulungulate]]"==Playing Style==The theme was initially designed to bring down the dominating decks Almost every "Koa'ki Meiru" monster has a maintenance cost that must be performed during each of over 2 banlists therefore centering around heavy control elements. Seeing as the meta was player''completely'' dominated by s [[LIGHTEnd Phase]] and DARK deckss, effects specifically targeted both Attributes therefore bringing about a specific Meta, Anti Meta themeotherwise they will destroy themselves. Because of their high [[ATK]], 11 Level 4 monsters from 1900 ATK, topping out at 3000 ([["Koa'ki Meiru Valafar]]), and the nature " monsters typically have a choice of two actions for their maintenance costs; the new support, options are typically sending an "Iron Core" from the theme has taken a more aggressive approach with powerful beatdown elementsplayer's hand to the Graveyard, namely [[Koaor revealing a card in the player'ki Meiru Rooklord]] and [[s hand (typically a monster of their same type).{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center" |+ {{nowrap|Koa'ki Meiru Urnight]].Monsters & Maintenance Costs}} Generally speaking, there are two ways to use ! rowspan = 2 | Koa'ki Meiru cards. The most obvious is to simply use a dedicated deck; the other being to use individual Koa'ki Meiru monsters as a supplement to ! rowspan = 2 | Level! rowspan = 2 | Attribute! rowspan = 2 | Type specific decks of their type, giving an ! colspan = 2 | Maintenance Cost|-! Option 1! Option 2|-| [[Anti-MetaKoa'ki Meiru Maximus|Maximus]], controlling aspect to it as well asbeing able to maintain it through the alternative maintenance cost; for example, using [|| 8 || WIND || Dragon| rowspan = 20 | Send 1 "Iron Core"| Send 1 "Koa'ki Meiru" monster|-| [[Koa'ki Meiru DragoValafar|Valafar]] in a Dragon type deck as seen in Disaster Dragon builds.|| 8 || FIRE || Fiend| —|-In order to run a | [[Koa'ki Meiru deck, no matter the style, you'll need multiple ways to retrieve the Rooklord|Rooklord]] || 7 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Iron Core of Koa'ki MeiruGhoulungulate|Ghoulungulate]] from your deck and graveyard such as || 5 || EARTH || Zombie| Reveal 1 Zombie monster|-| [[Koa'ki Meiru BoulderPowerhand|Powerhand]], [[|| 4 || EARTH || Machine| Reveal 1 Normal Trap|-| [[Koa'ki Meiru CrusaderUrnight|Urnight]], and [[Core Transport Unit]]. || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[Iron Core Immediate DisposalKoa'ki Meiru Bergzak|Bergzak]] is also nice mid game, after building up resources in hand. You must also be wary of keeping more on field than you can maintain. Your field should max out at 2 || 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'Ki ki Meiru's requiring maintenance with multiple Cores in play as well as an alternative cost ready in hand.Drago|Drago]] || 4 || WIND || Dragon| Reveal 1 Dragon monster|-Beatdown uses a different lineup, using a minimum of control but only the best in the form of [[| [[Koa'ki Meiru RooklordBeetle|RooklordBeetle]] and || 4 || EARTH || Insect| Reveal 1 Insect monster|-| [[Koa'ki Meiru DragoCrusader|DragoCrusader]]. The main attackers being || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[Koa'ki Meiru BergzakGravirose|Gravirose]],|| 4 || FIRE || Plant| Reveal 1 Plant monster|-| [[Koa'ki Meiru PowerhandOverload|Overload]] and [[Koa'ki Meiru Rooklord]]. With the addition of || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru UrnightGuardian|Guardian]] from [[Absolute Powerforce]], you gain a swarm/toolbox element. || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru GhoulungulateSandman|Sandman]] is nice protection but your tribute fodder is best used on Rooklord. S/t protection is a better option. || 4 || EARTH || Rock| Reveal 1 Rock monsterYou can also play a RFG |-| [[Koa'ki Meiru deck. Ghoulungulate can protect your monsters while setting you up for [[Return from the Different DimensionWall|Wall]]. Milling elements are recommended to load your grave. The set up takes time so you can use Royal Oppression as you aren't in any rush. Cyber Valley is also a great asset to the deck.|| 4 || EARTH || Rock| Reveal 1 Rock monster==Weaknesses==|-Because | [[Iron Core of Koa'ki MeiruIce|Ice]] may often be in the graveyard, it is vulnerable to cards that can remove it from play, such as [|| 4 || WATER || Aqua| Reveal 1 Continuous Spell|-| [Gladiator Beast Retiari]], and [[Macro Cosmos]]. Also, having multiple Koa'ki Meiru monsters on the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phase; leaving hand and field advantage very hard to maintain, unless multiple copies are used (for example, 3 KoaSea Panther|Sea Panther]] || 4 || WATER || Sea Serpent| Reveal 1 WATER monster|-| [[Koa'ki Meiru Powerhands only require War Arms|War Arms]] || 4 || EARTH || Warrior| Reveal 1 Normal Trap Card revealed). Warrior monster|-| [[Koa'ki Meirus are very reliant on the hand and so cards like [[Card DestructionMeiru Doom|Doom]], [|| 3 || WIND || Fiend| Reveal 1 Fiend monster|-| [Mind Crush]] or [[D.D. DesignatorKoa'ki Meiru Speeder|Speeder]] can completely disrupt the player's strategy, and cards like [[Trap Dustshoot]] or even [[Des Koala]] deal serious damage.|| 3 || WIND || Machine| Reveal 1 Machine monsterAmazingly, one way to beat the |}A small number of "Koa'ki Meiru format is to " monsters do not have the opponent permanently reveal their hand to you on their turns in order to make them either discard an Iron Core of maintenance costs.{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center" |+ {{nowrap|Koa'ki Meiru or destroy the card, since they cannot "reveal" the card to you. Such cards include [[Respect Play]] and Monsters w/o Maintenance Costs}}! Koa'ki Meiru! Level! Attribute! Type|-| [[Ceremonial Bell]]. [[Remove from play]] Decks can remove "[[Iron Core of Koa'ki MeiruPrototype|Prototype]]" and so you have to rely on your revealing effect. It is best a good idea to have || 4 || EARTH || Rock|-| [[Necrovalley]] and a [[Burial from a Different DimensionKoa'ki Meiru Tornado|Tornado]] in your || 4 || WIND || Winged Beast|-| [[Side Deck]Koa'ki Meiru Supplier|Supplier]]. || 4 || EARTH || Rock|-Hand Control decks present the biggest threat by being able to specifically remove assets essential to the deck.| [[Koa'ki Meiru Boulder|Boulder]] || 4 || EARTH || Rock|-==Playing Tips== This deck revolves around | [[Anti-Meta]]. Obviously, the most important card needed in the deck is "[[Iron Core of KoaKoa'ki MeiruHydro Barrier|Hydro Barrier]]", so having three in your deck is || 3 || WATER || Aqua|}In gameplay, "Koa'ki Meiru" monsters have a mustvariety of effects, ranging from consistency support, battle, destruction, or negation focused effects. Most A number of the "Koa'ki Meiru" monsters are used against (e.g. "[[Effect Monsters]], mostly [[DARKKoa'ki Meiru Drago|Drago]] " and "[[LIGHTKoa'ki Meiru Doom|Doom]] monsters, since they are the commonly used decks (") have effects focused on countering [[InfernitiesLIGHT]], and [[LightswornsDARK]], [[Blackwings]] etc.monsters (which were likely intended as "anti-meta" options against their contemporary LIGHT and DARK-based meta Decks). Most Four Level 4 EARTH Rock "Koa'ki Meiru decks should focus on " monsters ("[[RockKoa'ki Meiru Overload|Overload]]-", "[[TypeKoa'ki Meiru Guardian|Guardian]] and ", "[[Beast-WarriorKoa'ki Meiru Sandman|Sandman]]", "[[Koa'ki Meiru Wall|Wall]]") also form a thematic sub-series with a single effect pattern: each of them can [[Typenegate]] monsters, using other Types according to the deckan opponent's main strategyaction (summoning a monster or activating a card/effect of a card type) by tributing themselvesOften overlooked is the fact that you can use "[[Iron Core Armor]]" to substitute for the maintenance cost of KoaKoa'ki Meiru monsters. The main advantage of including "[[Iron Core Armor]]" cards can be played as staples in your deck is that there exists plenty of support for [[Equip Spell Cards]]other Typing-focused Decks, or played as a single dedicated Deck. For example, using As a dedicated "[[Hidden Armory]]Koa'ki Meiru" to search for "[[Iron Core Armor]]Deck, the Deck primarily focuses on the Level 4 EARTH Rock " from your deck or graveyard may cause you to have one Koa'ki Meiru monster sent " monsters due to your graveyardtheir accessibility, power, which could be used to fuel and synergy with [[Rock]] support; they form a part of the effect of popular "[[Koa'ki Meiru GhoulungulateRock Stun]]"DeckThe Deck's main searchers are "[[Trade-InDiamond Core of Koa'ki Meiru]] can work well if using [[Beast King Barbaros]] to reveal for ", "[[Koa'ki Meiru Urnight]] ", and "[[Koa'ki Meiru CrusaderSupplier]]". Other level 8 monsters to work with [[Trade-In]] are [[Aside from the "Rock Stun" "Koa'ki Meiru Valafar]]" monsters, other relevant high-power (and [[low-cost) "Koa'ki Meiru Maximus]]. Maximus can also reveal for " monsters include the LIGHT and DARK hard counters "[[Koa'ki Meiru Drago]] " and Valafar is a strong beatstick that is immune to "[[Torrential TributeKoa'ki Meiru Doom]]", the card-destroying "[[Bottomless Trap HoleKoa'ki Meiru Ice]], " and "[[Mirror Force]], [[Call of the HauntedKoa'ki Meiru Tornado]]", and the mass effect negation of "[[Core ReinforcementKoa'ki Meiru Hydro Barrier]]"It would be wise to include cards that return monsters While "Iron Core of Koa'ki Meiru" is central to the archetype's playstyle, and other cards to yours or your opponents handsthere are multiple dedicated searchers for it (e.g. Copies of "[[Compulsory Evacuation Device]] or [[Penguin SoldierCore Transport Unit]]"), for example, can both remove threats from the field or keep a Koafact that the card doesn'ki Meiru alive for a turnt have any effects itself and is purely an enabler for certain specific cards means that more modern "Koa'ki Meiru" will typically try to downplay its importance, or even using him for the in favor of other external enablers (and maintenance.  Usual Anti-Meta tricks cost providers) like "[[Grave of the Super Ancient OrganismAdamancipator]] or [[Royal Oppression]] works fairly well, since Koa'ki Meirus can mantain a solid game even without Special Summoning" monsters. ===Recommended cards===Although most Koa'ki Meiru monsters have difficulty staying on the field, a few of them work incredibly well together, sharing types, or common reveals that help ensure their survival on the field.  * [[Koa'ki Meiru Urnight]] and [[Koa'ki Meiru Crusader]] share the [[Beast-Warrior]] type, and reveal requirement, while allowing for a good presence on the field and card advantage.  * [[Koa'ki Meiru Sandman]], [[Koa'ki Meiru Guardian]], [[Koa'ki Meiru Boulder]], [[Koa'ki Meiru Prototype]] and [[Gigantes]] can be extremely aggressive when combined, as well as controlling the field and hand.  * [[Koa'ki Meiru Maximus]] can be used as the reveal cost for [[Koa'ki Meiru Drago]]. Drago's effect serves as disruption, while you gather [[Iron Core of Koa'ki Meiru]] for Maximus's final push for game.  * [[Koa'ki Meiru Doom]] and [[Koa'ki Meiru Valafar]] also work together, usually on its own deck revolving around [[Evil Hero Dark Gaia]] and [[Dark Fusion]]. * [[Koa'ki Meiru Speeder]] can null the costs for [[Koa'ki Meiru Tornado]] and [[Koa'ki Meiru Hydro Barrier]], as well as working with [[Koa'ki Meiru Powerhand]] due to their high ATK and DEF and low Levels. * [[Koa'ki Meiru Ghoulungulate]] has a protection effect, which can be achieved easily by building up a good graveyard size with [[Iron Core Specimen Lab]] and [[Koa'ki Meiru Urnight]]. [[Koa'ki Meiru Ghoulungulate]] can easily be brought out with [[Pyramid Turtle]]'s effect, and keeps a good Tribute fodder for [[Koa'ki Meiru Rooklord]]. Since both [[Remove from Play]], [[Burial from a Different Dimension]], and [[Return from the Different Dimension]] can be very powerful. Finally, a few cards have a usually heavy cost of discarding a [[Spell Card]] from your hand (like [[Summoner Monk]], [[Cursed Seal of the Forbidden Spell]] and [[Chiron the Mage]]), but Koa'ki Meiru decks can recycle the [[Iron Core of Koa'ki Meiru]] as long as they want to, making these much more consistent than any other deck. ===Recommended Cards=== ====[[Monster Cards]]====[[Rock]](For [[Koa'ki Meiru Guardian]]/[[Koa'ki Meiru Sandman]])* [[Gigantes]]* [[Neo-Spacian Grand Mole]]* [[Legendary Jujitsu Master]] [[Beast-Warrior]] (For [[Koa'ki Meiru Crusader]]/[[Koa'ki Meiru Urnight]])* [[Beast King Barbaros]]* [[Chiron the Mage]]* [[Pitch-Black Warwolf]] [[Warrior]] (For [[Koa'ki Meiru Bergzak]]/[[Koa'ki Meiru Rooklord]])* [[D.D. Warrior Lady]]* [[Blizzard Warrior]]* [[Cliff the Trap Remover]]* [[Dark Scorpion - Chick the Yellow]]* [[D.D. Destroyer]] ===[[Spell Cards]]===<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Hand Destruction]]* [[Burden of the Mighty]]* [[Swords of Revealing Light]] ====[[Trap Cards]]===={{Decklist|Deck
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Grave of the Super Ancient Organism]]* [[Fiendish Chain]]* [[Return from the Different Dimension]]* [[Soul Rope]] ===[[Side Deck]]===* [[Royal Oppression]]* [[Burial from a Different Dimension]]* [[Imperial Iron Wall]]* [[Shadow-Imprisoning Mirror]]* [[Light-Imprisoning Mirror]]  ===Simple Build===The engine of this build involves [[Core Transport Unit]], [[Iron Core Specimen Lab]], and [[Koa'ki Meiru Urknight]]. ====[[Monster Cards]]===|effect monsters =* [[Koa'ki Meiru Urnight]] * [[Koa'ki Meiru Crusader]]* [[Koa'ki Meiru Drago]]* [[Koa'ki Meiru MaximusBergzak]]
* [[Koa'ki Meiru Guardian]]
* [[Koa'ki Meiru BoulderOverload]]
* [[Koa'ki Meiru Sandman]]
* [[Koa'ki Meiru Supplier]]* [[Koa'ki Meiru Urnight]]* [[Koa'ki Meiru Wall]]* [[Gigantes]]|xyz monsters =* [[Brotherhood of the Fire Fist - Tiger King]]|link monsters ===* [[Fire Fighting Daruma Doll]]* [[Isolde, Two Tales of the Noble Knights]]* [[Spell CardsMissus Radiant]]|normal spells ====<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Iron Core of Koa'ki Meiru]]
* [[Diamond Core Transport Unitof Koa'ki Meiru]]* [[Iron Core Specimen LabCompression]]* [[Smashing GroundReinforcement of the Army]]|continuous spells = * [[Book of MoonFire Formation - Tenki]]* [[Fire Formation - Tensu]]|normal traps ====* [[Trap CardsReckoned Power]]|counter traps ====<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Iron Core Luster]]
|continuous traps =* [[Reckoned PowerAnti-Spell Fragrance]]}}
===From [http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deck recipes sample]==={{Decklist|Gogogo Koa'ki Meiru (2013)<br />ゴゴゴコアキメイル<!-- This is a Decklist made by Yugioh-card(jp). Do not remove any multiples or staples.-->| effect monsters =* [[Gogogo Golem - Golden Form]]* [[Gogogo Golem]] x2* [[Gogogo Giant]] x3* [[Koa'ki Meiru Wall]] x3* [[Koa'ki Meiru Guardian]]* [[Koa'ki Meiru Sandman]] x3* [[Fossil Dyna Pachycephalo]] x2* [[Block Golem]] x3* [[Neo-Spacian Grand Mole]] x2* [[Card Trooper]] x2|xyz monsters =* [[Gagaga Cowboy]] x2* [[Kachi Kochi Dragon]]* [[Diamond Dire Wolf]] x2* [[Gem-Knight Pearl]] x2* [[Number 106: Giant Hand]] x2* [[Fairy King Albverdich]]* [[Tin Archduke]]* [[Soul of Silvermountain]]| spells =* [[Monster Reborn]]* [[Dark Hole]]* [[Heavy Storm]]* [[Mystical Space Typhoon]]* [[Foolish Burial]]* [[Pot of Duality]] x2* [[Forbidden Lance]] x2| traps =* [[Compulsory Evacuation Device]] x2* [[Torrential Tribute]] x2* [[Gozen Match]] x2* [[Call of the Haunted]] x2* [[Solemn Warning]]}}===Weaknesses===* The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.* A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.** Additionally, cards such as "[[Respect Play]]" or "[[Ceremonial Bell]]" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.* "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "[[Card Destruction]]", "[[Mind Crush]]", "[[D.D. Designator]]" and "[[Trap Dustshoot]]" can completely disrupt the player's strategy.* Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "[[Solemn Warning]]", "[[Solemn Judgment]]", "[[Archlord Kristya]]", "[[Vanity's Fiend]]" or "[[Vanity's Emptiness]]" are all effective against the deck.{{Archseries navbox}}{{ArchetypeNavboxArchseries navbox (Duel Links)}}[[Category:ArchetypeTCG and OCG archetypes]]
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