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Koa'ki Meiru

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{{Infobox/Yu-Gi-Oh!/Archetype/Startarchseries| image name cut_from_names = Core_Chimail_Symbol.jpgtrue | image size = 200×179}}{{Infobox/YuIronCoreofKoakiMeiru-MADU-EN-GiVG-Oh!/Archetype/ExtendedNameartwork.png | kanji ja_name = コアキメイル | japanese caption = "[[Iron Core of Koa'ki Meiru]]" | furigana romaji = Koakimeiru | romaji trans = KoakimeiruCore Chimail | japanese translated fr_name = Koaki Koa'ki Meiru | portuguese de_name = Koa'ki Meiru | english it_name = Koa'ki Meiru}}| ko_name = 코아키메일{{Infobox/Yu-Gi-Oh!/Archetype/List| ko_romanized = Koakimeil| ko_trans = Koa Chimail| pt_name = Koa'ki Meiru| es_name = Koa'ki Meiru | sets =
* [[Raging Battle]]
* [[Ancient Prophecy]]
* [[The Shining Darkness]]
* [[Starstrike Blast]]
* [[V-Jump Magazine Promotional CardsPrimal Origin]]* [[Secrets of Eternity]]* [[Rise of the Duelist]] | anime tcg = * [[Duelist Pack Collection Tin 2009]]* [[Stardust Overdrive Sneak Peek Participation Card]]* [[Turbo Pack: Booster Two]]* [[Turbo Pack: Booster Three]]* [[Battle Pack 3: Monster League]]* [[Secret Slayers]]* [[Battles of Legend: Armageddon]]* [[Battles of Legend: Crystal Revenge]]| manga ocg = * [[V Jump June 2009 promotional card]]* [[Extra Pack Volume 3]]* [[Extra Pack Volume 4]]* [[Duelist Edition Volume 3]]* [[Duelist Edition Volume 4]]* [[Tournament Pack 2020 Vol.2]]| list korea = List of "Koa'ki Meiru" monsters * [[Premium Pack Vol.5]]* [[Advanced Event Pack 2019 Vol.1]]| support list manga = List of "Koa[[Yu-Gi-Oh! 5D'ki Meiru" Support Cards s (manga)| antiYu-support list = List of AntiGi-KoaOh! 5D'ki Meiru Monster Support Cardss]]
}}
{{Infobox/Yu-Gi-Oh!/Archetype/End}} "'''Koa'ki Meiru'''", sometimes romanized as Japanese for "'''Core ChimairChimail'''" (a combination of the words "Core" and "Chimeraコアキメイル ''Koakimeiru'')," is a theme from an [[Raging Battlearchetype]], debuted in ''[[Ancient ProphecyRaging Battle]], [''.==Lore=={{Main|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}According to "[[Stardust OverdriveIron Core Specimen Lab]]", "[[Absolute PowerforceKozaky]], " and "[[The Shining DarknessMagical Scientist]]. However " experimented and created the support card "[[Koa'ki Ring]]Meiru" and other anti-meta cards appear in [[Starstrike Blast]]Monsters.==Etymology==The majority of their effects center around manipulating the [[Iron Core of "Koa'ki Meiru]] or revealing one in hand to activate an effect. The strongest " is a combination of the monsters require a maintenance cost in the form words "Core", "Chimera" and "Mail", sometimes romanized as "Core Chimair" (a combination of sending an Iron Core to the grave or revealing words "Core" and "Chimera").==Design==The "Koa'ki Meiru" archetype consists of a monster plethora of the same type. There are exceptions such different creatures, featuring elementals, dragons, statues, warriors and many more and can overall be described as that a mishmash of [[Koaart styles. They don'ki Meiru Powerhand]]t really have any connection in design or color, where you must reveal a [[Normal Trap Cards|Normal Trap Card]]. except for the fact that all of the "Koa'ki Meirus are all [[EARTH]], [[WIND]], [[WATER]] " have the same mark (3 dragons) on some part of their body or on a weapon they use.==Playing style=="Koa'ki Meiru" is a [[[FIREstun]] attributes, rendering them immune to their own /[[control based effects which often affect [[LIGHT]] and Deck revolving around fulfilling its monsters' [[DARKmaintenance cost]] monsters. All of s in order to keep them on the "Koafield and apply their field-controlling effects. Secondarily, the archetype revolves around interactions with the Normal Spell "[[Iron Core of Koa'ki Meiru]]".Almost every " have the same mark (3 dragons) on some part of their body or on a weapon they have. Also, many Koa'ki Meiru and related cards' artwork uses yellow, orange, and red, except " monster has a maintenance cost that must be performed during each of the player's [[End Phase]]s, otherwise they will destroy themselves. "Koa'ki Meiru Ghoulungulate]]. ==Playing Style==The theme was initially designed to bring down the dominating decks " monsters typically have a choice of over 2 banlists therefore centering around heavy control elements. Seeing as two actions for their maintenance costs; the meta was ''completelyoptions are typically sending an "Iron Core" from the player'' dominated by [[LIGHT]] and DARK deckss hand to the Graveyard, effects specifically targeted both Attributes therefore bringing about or revealing a specific Meta, Anti Meta theme. Because of card in the player's hand (typically a monster of their high [[ATK]], 11 Level 4 monsters from 1900 ATK, topping out at 3000 ([[Koa'ki Meiru Valafar]]same type), and the nature of the new support, the theme has taken a more aggressive approach with powerful beatdown elements, namely [[.{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center" |+ {{nowrap|Koa'ki Meiru Rooklord]] and [[Monsters & Maintenance Costs}}! rowspan = 2 | Koa'ki Meiru Urnight]]. Generally speaking, there are two ways to use Koa'ki Meiru cards. The most obvious is to simply use a dedicated deck; the other being to use individual ! rowspan = 2 | Level! rowspan = 2 | Attribute! rowspan = 2 | Type! colspan = 2 | Maintenance Cost|-! Option 1! Option 2|-| [[Koa'ki Meiru monsters as a supplement to Type specific decks of their type, giving an [[Anti-MetaMaximus|Maximus]], controlling aspect to it as well asbeing able to maintain it through the alternative maintenance cost; for example, using [[|| 8 || WIND || Dragon| rowspan = 20 | Send 1 "Iron Core"| Send 1 "Koa'ki Meiru Drago]] in a Dragon type deck as seen in Disaster Dragon builds." monster|- In order to run a Koa'ki Meiru deck, no matter the style, you'll need multiple ways to retrieve the | [[Iron Core of Koa'ki MeiruValafar|Valafar]] from your deck and graveyard such as || 8 || FIRE || Fiend| —|-| [[Koa'ki Meiru BoulderRooklord|Rooklord]], [[|| 7 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meiru CrusaderGhoulungulate|Ghoulungulate]], and [[Core Transport Unit]]. || 5 || EARTH || Zombie| Reveal 1 Zombie monster|-| [[Iron Core Immediate DisposalKoa'ki Meiru Powerhand|Powerhand]] is also nice mid game, after building up resources in hand. You must also be wary of keeping more on field than you can maintain. Your field should max out at 2 || 4 || EARTH || Machine| Reveal 1 Normal Trap|-| [[Koa'Ki ki Meiru's requiring maintenance with multiple Cores in play as well as an alternative cost ready in hand.Urnight|Urnight]] || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-Beatdown uses a different lineup, using a minimum of control but only the best in the form of | [[Koa'ki Meiru RooklordBergzak|RooklordBergzak]] and || 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meiru Drago|Drago]]. The main attackers being [[Koa'ki Meiru Bergzak]],|| 4 || WIND || Dragon| Reveal 1 Dragon monster|-| [[Koa'ki Meiru PowerhandBeetle|Beetle]] and [[Koa'ki Meiru Rooklord]]. With the addition of || 4 || EARTH || Insect| Reveal 1 Insect monster|-| [[Koa'ki Meiru UrnightCrusader|Crusader]] from || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[Absolute PowerforceKoa'ki Meiru Gravirose|Gravirose]], you gain a swarm/toolbox element. || 4 || FIRE || Plant| Reveal 1 Plant monster|-| [[Koa'ki Meiru GhoulungulateOverload|Overload]] is nice protection but your tribute fodder is best used on Rooklord. S/t protection is a better option. || 4 || EARTH || Rock| Reveal 1 Rock monster|-You can also play a RFG | [[Koa'ki Meiru deck. Ghoulungulate can protect your monsters while setting you up for Guardian|Guardian]] || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Return from the Different Dimension]]. Milling elements are recommended to load your grave. The set up takes time so you can use Royal Oppression as you aren't in any rush. Cyber Valley is also a great asset to the deck.Koa'ki Meiru Sandman|Sandman]] || 4 || EARTH || Rock| Reveal 1 Rock monster|-==Weaknesses==Because | [[Iron Core of Koa'ki MeiruWall|Wall]] may often be in the graveyard, it is vulnerable to cards that can remove it from play, such as || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Gladiator Beast Retiari]Koa'ki Meiru Ice|Ice]], and || 4 || WATER || Aqua| Reveal 1 Continuous Spell|-| [[Macro Cosmos]]. Also, having multiple Koa'ki Meiru monsters on the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phase; leaving hand and field advantage very hard to maintain, unless multiple copies are used (for example, 3 Sea Panther|Sea Panther]] || 4 || WATER || Sea Serpent| Reveal 1 WATER monster|-| [[Koa'ki Meiru Powerhands only require 1 Normal Trap Card revealed). War Arms|War Arms]] || 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meirus are very reliant on the hand and so cards like [[Card DestructionMeiru Doom|Doom]], || 3 || WIND || Fiend| Reveal 1 Fiend monster|-| [[Mind Crush]] or [[D.D. DesignatorKoa'ki Meiru Speeder|Speeder]] can completely disrupt the player's strategy, and cards like [[Trap Dustshoot]] or even [[Des Koala]] deal serious damage.|| 3 || WIND || Machine| Reveal 1 Machine monster|}Amazingly, one way to beat the A small number of "Koa'ki Meiru format is to " monsters do not have the opponent permanently reveal their hand to you on their turns in order to make them either discard an Iron Core of Koa'ki Meiru or destroy the card, since they cannot maintenance costs.{| class="revealwikitable mw-collapsible autocollapse" the card to you. Such cards include [[Respect Play]] and [[Ceremonial Bell]]. [[Remove from play]] Decks can remove style="[[Iron Core of margin-left: auto; margin-right: auto; border: none; text-align: center" |+ {{nowrap|Koa'ki Meiru]]" and so you have to rely on your revealing effect. It is best a good idea to have Monsters w/o Maintenance Costs}}! Koa'ki Meiru! Level! Attribute! Type|-| [[NecrovalleyKoa'ki Meiru Prototype|Prototype]] and a || 4 || EARTH || Rock|-| [[Burial from a Different DimensionKoa'ki Meiru Tornado|Tornado]] in your [[Side Deck]]. || 4 || WIND || Winged Beast|-Hand Control decks present the biggest threat by being able to specifically remove assets essential to the deck. ==Playing Tips== This deck revolves around | [[Anti-MetaKoa'ki Meiru Supplier|Supplier]]. Obviously, the most important card needed in the deck is "|| 4 || EARTH || Rock|-| [[Iron Core of Koa'ki MeiruBoulder|Boulder]]]", so having three in your deck is a must. Most of the monsters are used against || 4 || EARTH || Rock|-| [[Effect MonstersKoa'ki Meiru Hydro Barrier|Hydro Barrier]]|| 3 || WATER || Aqua|}In gameplay, mostly [[DARK]] and [[LIGHT]] "Koa'ki Meiru" monstershave a variety of effects, ranging from consistency support, since they are the commonly used decks ([[Infernities]]battle, [[Lightsworns]]destruction, [[Blackwings]] etcor negation focused effects.). Most A number of "Koa'ki Meiru decks should focus on " monsters (e.g. "[[RockKoa'ki Meiru Drago|Drago]]-" and "[[TypeKoa'ki Meiru Doom|Doom]] and ") have effects focused on countering [[Beast-WarriorLIGHT]]-and [[TypeDARK]] monsters, using other Types according to the deck's main strategy(which were likely intended as "anti-meta" options against their contemporary LIGHT and DARK-based meta Decks)Often overlooked is the fact that you can use Four Level 4 EARTH Rock "[[Iron Core Armor]]" to substitute for the maintenance cost of Koa'Koa'ki Meiru " monsters. The main advantage of including ("[[Iron Core ArmorKoa'ki Meiru Overload|Overload]]" in your deck is that there exists plenty of support for , "[[Equip Spell CardsKoa'ki Meiru Guardian|Guardian]]. For example", using "[[Hidden ArmoryKoa'ki Meiru Sandman|Sandman]]" to search for , "[[Iron Core ArmorKoa'ki Meiru Wall|Wall]]" from your deck or graveyard may cause you to have one Koa'ki Meiru monster sent to your graveyard, which could be used to fuel the ) also form a thematic sub-series with a single effect pattern: each of "them can [[negate]] an opponent's action (summoning a monster or activating a card/effect of a card type) by tributing themselves."Koa'ki Meiru Ghoulungulate]]". [[Tradecards can be played as staples in other Typing-In]] can work well if using [[Beast King Barbaros]] to reveal for [[focused Decks, or played as a single dedicated Deck. As a dedicated "Koa'ki Meiru Urnight]] and [[" Deck, the Deck primarily focuses on the Level 4 EARTH Rock "Koa'ki Meiru Crusader]]. Other level 8 " monsters due to work with their accessibility, power, and synergy with [[Trade-InRock]] are support; they form a part of the popular "[[Koa'ki Meiru ValafarRock Stun]], and [[" Deck.The Deck's main searchers are "[[Diamond Core of Koa'ki Meiru Maximus]]. Maximus can also reveal for ", "[[Koa'ki Meiru DragoUrnight]] ", and Valafar is a strong beatstick that is immune to [[Torrential Tribute]], [[Bottomless Trap Hole"[[Koa'ki Meiru Supplier]]". Aside from the "Rock Stun" "Koa'ki Meiru" monsters, other relevant high-power (and low-cost) "Koa'ki Meiru" monsters include the LIGHT and DARK hard counters "[[Mirror ForceKoa'ki Meiru Drago]], " and "[[Call of Koa'ki Meiru Doom]]", the Hauntedcard-destroying "[[Koa'ki Meiru Ice]], " and "[[Core ReinforcementKoa'ki Meiru Tornado]]. It would be wise to include cards that return monsters ", and other cards to yours or your opponents hands. Copies the mass effect negation of "[[Compulsory Evacuation DeviceKoa'ki Meiru Hydro Barrier]] or [[Penguin Soldier]], for example, can both remove threats from the field or keep a ". While "Iron Core of Koa'ki Meiru alive for a turn" is central to the archetype's playstyle, or even using him for the maintenanceand there are multiple dedicated searchers for it (e.g.  Usual Anti-Meta tricks like "[[Grave of the Super Ancient OrganismCore Transport Unit]] or [[Royal Oppression]] works fairly well"), since Koa'ki Meirus can mantain a solid game even without Special Summoning.  Although most the fact that the card doesn't have any effects itself and is purely an enabler for certain specific cards means that more modern "Koa'ki Meiru monsters have difficulty staying on the field, a few " will typically try to downplay its importance, in favor of them work incredibly well together, sharing types, or common reveals that help ensure their survival on the field.  With the release of the other external enablers (and maintenance cost providers) like "[[Machine Emperors]] in the [[OCG]] the Koa'ki Meiru can evolve and expand their [[Anti-Meta]] to an anti-synchro level, the advantage of running the machine emperors lies in the self-destruction effects that is common among the koa'ki meiru and also that all of them except [[Machine Emperor Wisel Infinity]] are not [[DARK]] or [[LIGHT]] attribute rending them immune to the [[Anti-Meta]] effects shared among the archetype. while also combining with the effect of [[Iron Core Specimen Lab]] to search for key monsters such as [[Koa'ki Meiru Urnight]]. * [[Koa'ki Meiru Urnight]] and [[Koa'ki Meiru Crusader]] share the [[Beast-Warrior]] type, and reveal requirement, while allowing for a good presence on the field and card advantage.  * [[Koa'ki Meiru Wall]], [[Koa'ki Meiru Sandman]], [[Koa'ki Meiru Guardian]], [[Koa'ki Meiru Boulder]], [[Koa'ki Meiru Prototype]] and [[Gigantes]] can be extremely aggressive when combined, as well as controlling the field and hand.  * [[Koa'ki Meiru Maximus]] can be used as the reveal cost for [[Koa'ki Meiru Drago]]. Drago's effect serves as disruption, while you gather [[Iron Core of Koa'ki Meiru]] for Maximus's final push for game.  * [[Koa'ki Meiru Doom]] and [[Koa'ki Meiru Valafar]] also work together, usually on its own deck revolving around [[Evil Hero Dark Gaia]] and [[Dark Fusion]]. * [[Koa'ki Meiru Speeder]] can null the costs for [[Koa'ki Meiru Tornado]] and [[Koa'ki Meiru Hydro Barrier]], as well as working with [[Koa'ki Meiru Powerhand]] due to their high ATK and DEF and low Levels. * [[Koa'ki Meiru Ghoulungulate]] has a protection effect, which can be achieved easily by building up a good graveyard size with [[Iron Core Specimen Lab]] and [[Koa'ki Meiru Urnight]]. [[Koa'ki Meiru Ghoulungulate]] can easily be brought out with [[Pyramid Turtle]]'s effect, and keeps a good Tribute fodder for [[Koa'ki Meiru Rooklord]]. Since both [[Remove from Play]], [[Burial from a Different Dimension]], and [[Return from the Different Dimension]] can be very powerful. Finally, a few cards have a usually heavy cost of discarding a [[Spell Card]] from your hand (like [[Summoner Monk]], [[Cursed Seal of the Forbidden Spell]] and [[Chiron the Mage]]), but Koa'ki Meiru decks can recycle the [[Iron Core of Koa'ki Meiru]] as long as they want to, making these much more consistent than any other deck. ===Recommended Cards=== ====[[Monster Cards]]====[[Rock]](For [[Koa'ki Meiru Guardian]]/[[Koa'ki Meiru Sandman]]/[[Koa'ki Meiru Wall]])* [[Gigantes]]* [[Neo-Spacian Grand Mole]]* [[Legendary Jujitsu Master]] [[Beast-Warrior]] (For [[Koa'ki Meiru Crusader]]/[[Koa'ki Meiru Urnight]])* [[Beast King Barbaros]]* [[Chiron the Mage]]* [[Pitch-Black Warwolf]] [[Warrior]] (For [[Koa'ki Meiru Bergzak]]/[[Koa'ki Meiru Rooklord]]/[[Koa'ki Meiru War Arms]])* [[D.D. Warrior Lady]]* [[Blizzard Warrior]]* [[Cliff the Trap Remover]]* [[Dark Scorpion - Chick the Yellow]]* [[D.D. Destroyer]][[Zombie]] (for [[Koa'ki Meiru Ghoulungulate]])* [[Pyramid Turtle]]* [[Necroface]] ====[[Spell CardsAdamancipator]]" monsters.====<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Hand Destruction]]* [[Burden of the Mighty]]* [[Swords of Revealing Light]] ====[[Trap Cards]]=Recommended cards==={{Decklist|Deck
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Grave of the Super Ancient Organism]]* [[Fiendish Chain]]* [[Return from the Different Dimension]]* [[Soul Rope]] |effect monsters ===Koa'ki Meiru Beatdown=== ====[[Monster Cards]]====* [[Koa'ki Meiru Urnight]] * [[Koa'ki Meiru Crusader]]* [[Koa'ki Meiru Prototype]]
* [[Koa'ki Meiru Bergzak]]
* [[Koa'ki Meiru Guardian]]
* [[Koa'ki Meiru Overload]]
* [[Koa'ki Meiru Sandman]]
* [[Koa'ki Meiru Supplier]]
* [[Koa'ki Meiru Urnight]]
* [[Koa'ki Meiru Wall]]
* [[Gigantes]]|xyz monsters =* [[Brotherhood of the Fire Fist - Tiger King]]|link monsters =* [[Fire Fighting Daruma Doll]]* [[Isolde, Two Tales of the Noble Knights]]* [[Missus Radiant]]|normal spells =* [[Iron Core of Koa'ki Meiru Sandman]]* [[Diamond Core of Koa'ki Meiru Boulder]]* [[Koa'ki Meiru RooklordCore Compression]]* [[Reinforcement of the Army]]|continuous spells = * [[Fire Formation - Tenki]]* [[Fire Formation - Tensu]]|normal traps =* [[Reckoned Power]]|counter traps =* [[Iron Core Luster]]|continuous traps =* [[Summoner MonkAnti-Spell Fragrance]]}}
====From [[Spell Cards]http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deck recipes sample]===={{Decklist|Gogogo Koa'ki Meiru (2013)<br />ゴゴゴコアキメイル<!-- This is not an exact a Decklistmade by Yugioh-card(jp). Do not add remove any multiples or staples.-->| effect monsters =* [[Iron Core of Koa'ki MeiruGogogo Golem - Golden Form]]* [[Core Transport UnitGogogo Golem]]x2* [[Core OverclockGogogo Giant]]x3* [[Koa'ki RingMeiru Wall]]x3* [[Cold WaveKoa'ki Meiru Guardian]]* [[Koa'ki Meiru Initialize!Sandman]] x3* [[Fossil Dyna Pachycephalo]] x2* [[Block Golem]] x3* [[Neo-Spacian Grand Mole]] x2* [[Card Trooper]] x2|xyz monsters =* [[Gagaga Cowboy]] x2* [[Kachi Kochi Dragon]]* [[Diamond Dire Wolf]] x2* [[Gem-Knight Pearl]] x2* [[Number 106: Giant Hand]] x2* [[Fairy King Albverdich]]* [[Tin Archduke]]* [[Soul of Silvermountain]]| spells =* [[Monster Reborn]]* [[Dark Hole]]* [[Heavy Storm]]
* [[Mystical Space Typhoon]]
* [[Monster RebornFoolish Burial]]* [[Pot of Duality]] x2* [[Forbidden Lance]] x2| traps ====* [[Compulsory Evacuation Device]] x2* [[Torrential Tribute]] x2* [[Gozen Match]] x2* [[Call of the Haunted]] x2* [[Trap CardsSolemn Warning]]}}===Weaknesses===* The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.<!-- This * A major weakness is the archetypes own maintenance effect. If the player is not an exact Decklist. Do careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not add multiples or staplesable to pay all the costs.-->* * Additionally, cards such as "[[Respect Play]]" or "[[Core BlastCeremonial Bell]]" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.* "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "[[Card Destruction]]", "[[Mind Crush]]", "[[Dark BribeD.D. Designator]]" and "[[Trap Dustshoot]]" can completely disrupt the player's strategy.* Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "[[Solemn Warning]]", "[[Skill DrainSolemn Judgment]]* ", "[[Archlord Kristya]]", "[[Mirror ForceVanity's Fiend]]* " or "[[Trap DustshootVanity's Emptiness]]" are all effective against the deck.{{Archseries navbox}}{{ArchetypeNavboxArchseries navbox (Duel Links)}}[[Category:ArchetypeTCG and OCG archetypes]]
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