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Koa'ki Meiru

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{{Infobox/Yu-Gi-Oh!/Archetype/Startarchseries| cut_from_names = true | image name = IronCoreofKoa'kiMeiruVGIronCoreofKoakiMeiru-MADU-EN-TF04VG-JPartwork.png | image size ja_name = コアキメイル| caption = "[[Iron Core of Koa'ki Meiru]]"| romaji = Koakimeiru}}| trans = Core Chimail{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName| fr_name = Koa'ki Meiru | kanji de_name = コアキメイルKoa'ki Meiru | japanese it_name = Koa'ki Meiru | furigana ko_name = 코아키메일 | romaji ko_romanized = KoakimeiruKoakimeil | japanese translated ko_trans = Koaki MeiruKoa Chimail | portuguese pt_name = Koa'ki Meiru | english es_name = Koa'ki Meiru}}{{Infobox/Yu-Gi-Oh!/Archetype/List | sets =
* [[Raging Battle]]
* [[Ancient Prophecy]]
* [[The Shining Darkness]]
* [[Starstrike Blast]]
* [[V-Jump Magazine Promotional CardsPrimal Origin]]* [[Secrets of Eternity]]* [[Rise of the Duelist]] | anime tcg = * [[Duelist Pack Collection Tin 2009]]* [[Stardust Overdrive Sneak Peek Participation Card]]* [[Turbo Pack: Booster Two]]* [[Turbo Pack: Booster Three]]* [[Battle Pack 3: Monster League]]* [[Secret Slayers]]* [[Battles of Legend: Armageddon]]* [[Battles of Legend: Crystal Revenge]]| manga ocg = * [[V Jump June 2009 promotional card]]* [[Extra Pack Volume 3]]* [[Extra Pack Volume 4]]* [[Duelist Edition Volume 3]]* [[Duelist Edition Volume 4]]* [[Tournament Pack 2020 Vol.2]]| list korea = List of "Koa'ki Meiru" monsters * [[Premium Pack Vol.5]]* [[Advanced Event Pack 2019 Vol.1]]| support list manga = List of "Koa[[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D'ki Meiru" Support Cardss]]
}}
{{Infobox/Yu-Gi-Oh!/Archetype/End}} "'''Koa'ki Meiru'''", sometimes romanized as Japanese for "'''Core ChimairChimail''' " (a combination of the words "Core" and "Chimeraコアキメイル ''Koakimeiru'')," is a theme from an [[Raging Battlearchetype]], debuted in ''[[Ancient ProphecyRaging Battle]], [[Stardust Overdrive]], ''.==Lore=={{Main|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}According to "[[Absolute PowerforceIron Core Specimen Lab]]", and "[[The Shining DarknessKozaky]]). However the support card " and "[[Magical Scientist]]" experimented and created the "Koa'ki Ring]]Meiru" and other anti-meta cards appear in [[Starstrike Blast]]MonstersThe majority of their effects center around manipulating the [[Iron Core of ==Etymology=="Koa'ki Meiru]] or revealing one in hand to activate an effect. The strongest " is a combination of the words "Core", "Chimera" and "Mail", sometimes romanized as "Core Chimair" (a combination of the monsters require a maintenance cost in the form words "Core" and "Chimera").==Design==The "Koa'ki Meiru" archetype consists of sending an Iron Core to the grave or revealing a monster plethora of the same type. There are exceptions such different creatures, featuring elementals, dragons, statues, warriors and many more and can overall be described as that a mishmash of [[Koaart styles. They don'ki Meiru Powerhand]]t really have any connection in design or color, where you must reveal a [[Normal Trap Card]]. except for the fact that all of the "Koa'ki Meirus are all [[EARTH]], [[WIND]], [[WATER" have the same mark (3 dragons) on some part of their body or on a weapon they use.==Playing style=="Koa'ki Meiru" is a [[stun]] or /[[FIREcontrol]] attributes, rendering them immune to their own control based effects which often affect Deck revolving around fulfilling its monsters' [[LIGHTmaintenance cost]] s in order to keep them on the field and [[DARKapply their field-controlling effects. Secondarily, the archetype revolves around interactions with the Normal Spell "[[Iron Core of Koa'ki Meiru]] monsters". All of the Almost every "Koa'ki Meiru" have monster has a maintenance cost that must be performed during each of the same mark (3 dragons) on some part of their body or on a weapon player's [[End Phase]]s, otherwise they havewill destroy themselves. Also, many "Koa'ki Meiru and related cards' artwork uses yellow, orange, and red, except [[Koa" monsters typically have a choice of two actions for their maintenance costs; the options are typically sending an "Iron Core" from the player'ki Meiru Ghoulungulate]]. ==Playing Style==The theme was initially designed to bring down s hand to the dominating Decks of over 2 banlists therefore centering around heavy control elements. Seeing as Graveyard, or revealing a card in the meta was player''completely'' dominated by [[LIGHT]] and [[DARK]] Decks, effects specifically targeted both Attributes therefore bringing about a specific Meta, Anti Meta themes hand (typically a monster of their same type). Because of their high [[ATK]], 11 Level 4 monsters from 1900 ATK, topping out at 3000 ([[{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center" |+ {{nowrap|Koa'ki Meiru Valafar]]), and the nature of the new support, the theme has taken a more aggressive approach with powerful beatdown elements, namely [[Monsters & Maintenance Costs}}! rowspan = 2 | Koa'ki Meiru Rooklord]] and [[Koa'ki Meiru Urnight]].! rowspan = 2 | Level! rowspan = 2 | AttributeGenerally speaking, there are two ways to use ! rowspan = 2 | Type! colspan = 2 | Maintenance Cost|-! Option 1! Option 2|-| [[Koa'ki Meiru cards. The most obvious is to simply use a dedicated Deck; the other being to use individual Koa'ki Meiru monsters as a supplement to Type specific Decks of their type, giving an [[Anti-MetaMaximus|Maximus]]], controlling aspect to it as well as being able to maintain it through the alternative maintenance cost; for example, using || 8 || WIND || Dragon| rowspan = 20 | Send 1 "Iron Core"| Send 1 "Koa'ki Meiru" monster|-| [[Koa'ki Meiru DragoValafar|Valafar]] in a [[Dragon]] type Deck as seen in || 8 || FIRE || Fiend| —|-| [[Disaster Dragon]] builds. In order to run a Koa'ki Meiru Deck, no matter the style, you'll need multiple ways to retrieve the [[Iron Core of Koa'ki MeiruRooklord|Rooklord]] from your Deck and Graveyard such as || 7 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meiru BoulderGhoulungulate|Ghoulungulate]], [[Koa'ki Meiru Crusader]], and || 5 || EARTH || Zombie| Reveal 1 Zombie monster|-| [[Core Transport UnitKoa'ki Meiru Powerhand|Powerhand]]. [|| 4 || EARTH || Machine| Reveal 1 Normal Trap|-| [[Iron Core Immediate DisposalKoa'ki Meiru Urnight|Urnight]] is also nice mid game, after building up resources in hand. You must also be wary of keeping more on field than you can maintain. Your field should max out at 2 || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[Koa'Ki ki Meiru's requiring maintenance with multiple Cores in play as well as an alternative cost ready in hand.Bergzak|Bergzak]] || 4 || EARTH || Warrior| Reveal 1 Warrior monster|-Beatdown uses a different lineup, using a minimum of control but only the best in the form of | [[Koa'ki Meiru RooklordDrago|RooklordDrago]] and || 4 || WIND || Dragon| Reveal 1 Dragon monster|-| [[Koa'ki Meiru DragoBeetle|DragoBeetle]]. The main attackers being [[Koa'ki Meiru Bergzak]],|| 4 || EARTH || Insect| Reveal 1 Insect monster|-| [[Koa'ki Meiru PowerhandCrusader|Crusader]] and [|| 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[Koa'ki Meiru RooklordGravirose|Gravirose]]. With the addition of || 4 || FIRE || Plant| Reveal 1 Plant monster|-| [[Koa'ki Meiru UrnightOverload|Overload]] from [[Absolute Powerforce]], you gain a swarm/toolbox element. || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru GhoulungulateGuardian|Guardian]] is nice protection but your tribute fodder is best used on Rooklord. S/t protection is a better option. || 4 || EARTH || Rock| Reveal 1 Rock monster|-You can also play a RFG | [[Koa'ki Meiru Deck. Ghoulungulate can protect your monsters while setting you up for Sandman|Sandman]] || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Return from the Different DimensionKoa'ki Meiru Wall|Wall]]. Milling elements are recommended to load your grave. The set up takes time so you can use Royal Oppression as you aren't in any rush. Cyber Valley is also a great asset to the Deck.|| 4 || EARTH || Rock| Reveal 1 Rock monster==Weaknesses==|-Because | [[Iron Core of Koa'ki MeiruIce|Ice]] may often be in the Graveyard, it is vulnerable to cards that can remove it from play, such as [[Gladiator Beast Retiari]], and || 4 || WATER || Aqua| Reveal 1 Continuous Spell|-| [[Macro Cosmos]]. Also, having multiple Koa'ki Meiru monsters on the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phase; leaving hand and field advantage very hard to maintain, unless multiple copies are used (for example, 3 Sea Panther|Sea Panther]] || 4 || WATER || Sea Serpent| Reveal 1 WATER monster|-| [[Koa'ki Meiru Powerhands only require 1 Normal Trap Card revealed). War Arms|War Arms]] || 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meirus are very reliant on the hand and so cards like [[Card DestructionMeiru Doom|Doom]], || 3 || WIND || Fiend| Reveal 1 Fiend monster|-| [[Mind Crush]] or [[D.D. DesignatorKoa'ki Meiru Speeder|Speeder]] can completely disrupt the player's strategy, and cards like [[Trap Dustshoot]] or even [[Des Koala]] deal serious damage.|| 3 || WIND || Machine| Reveal 1 Machine monster|}Amazingly, one way to beat the A small number of "Koa'ki Meiru format is to " monsters do not have the opponent permanently reveal their hand to you on their turns in order to make them either discard an Iron Core of Koa'ki Meiru or destroy the card, since they cannot maintenance costs.{| class="revealwikitable mw-collapsible autocollapse" the card to you. Such cards include [[Respect Play]] and [[Ceremonial Bell]]. [[Remove from play]] Decks can remove style="[[Iron Core of margin-left: auto; margin-right: auto; border: none; text-align: center" |+ {{nowrap|Koa'ki Meiru Monsters w/o Maintenance Costs}}! Koa'ki Meiru]]" and so you have to rely on your revealing effect. It is best a good idea to have ! Level! Attribute! Type|-| [[NecrovalleyKoa'ki Meiru Prototype|Prototype]] and a || 4 || EARTH || Rock|-| [[Burial from a Different DimensionKoa'ki Meiru Tornado|Tornado]] in your [[Side Deck]]. || 4 || WIND || Winged Beast|-Hand Control Decks present the biggest threat by being able to specifically remove assets essential to the Deck. ==Playing Tips==This Deck revolves around | [[Anti-MetaKoa'ki Meiru Supplier|Supplier]]. Obviously, the most important card needed in the Deck is "|| 4 || EARTH || Rock|-| [[Iron Core of Koa'ki MeiruBoulder|Boulder]]", so having three in your Deck is a must. Most of the monsters are used against || 4 || EARTH || Rock|-| [[Effect MonstersKoa'ki Meiru Hydro Barrier|Hydro Barrier]]|| 3 || WATER || Aqua|}In gameplay, mostly [[DARK]] and [[LIGHT]] "Koa'ki Meiru" monstershave a variety of effects, since they are the commonly used Decks ([[Infernities]]ranging from consistency support, [[Lightsworns]]battle, [[Blackwings]] etcdestruction, or negation focused effects.). Most A number of "Koa'ki Meiru Decks should focus on " monsters (e.g. "[[RockKoa'ki Meiru Drago|Drago]]-" and "[[TypeKoa'ki Meiru Doom|Doom]] and ") have effects focused on countering [[Beast-WarriorLIGHT]]-and [[TypeDARK]] monsters, using other Types according to the Deck's main strategy(which were likely intended as "anti-meta" options against their contemporary LIGHT and DARK-based meta Decks)Often overlooked is the fact that you can use Four Level 4 EARTH Rock "[[Iron Core Armor]]" to substitute for the maintenance cost of Koa'ki Meiru " monsters. The main advantage of including ("[[Iron Core ArmorKoa'ki Meiru Overload|Overload]]" in your Deck is that there exists plenty of support for , "[[Equip Spell CardKoa'ki Meiru Guardian|Guardian]]s. For example", using "[[Hidden ArmoryKoa'ki Meiru Sandman|Sandman]]" to search for , "[[Iron Core ArmorKoa'ki Meiru Wall|Wall]]" from your Deck or Graveyard may cause you to have one Koa'ki Meiru monster sent to your Graveyard, which could be used to fuel the ) also form a thematic sub-series with a single effect pattern: each of them can [[negate]] an opponent's action (summoning a monster or activating a card/effect of a card type) by tributing themselves."[[Koa'ki Meiru Ghoulungulate]]". [[Tradecards can be played as staples in other Typing-In]] can work well if using [[Beast King Barbaros]] to reveal for [[focused Decks, or played as a single dedicated Deck. As a dedicated "Koa'ki Meiru Urnight]] and [[" Deck, the Deck primarily focuses on the Level 4 EARTH Rock "Koa'ki Meiru Crusader]]. Other level 8 monsters " monsters due to work their accessibility, power, and synergy with [[Trade-InRock]] are support; they form a part of the popular "[[Koa'ki Meiru ValafarRock Stun]], and " Deck.The Deck's main searchers are "[[Diamond Core of Koa'ki Meiru Maximus]]. Maximus can also reveal for ", "[[Koa'ki Meiru DragoUrnight]] ", and Valafar is a strong beatstick that is immune to "[[[Torrential Tribute]], [[Bottomless Trap HoleKoa'ki Meiru Supplier]]". Aside from the "Rock Stun" "Koa'ki Meiru" monsters, other relevant high-power (and low-cost) "Koa'ki Meiru" monsters include the LIGHT and DARK hard counters "[[Mirror ForceKoa'ki Meiru Drago]], " and "[[Call of Koa'ki Meiru Doom]]", the Hauntedcard-destroying "[[Koa'ki Meiru Ice]], " and "[[Core ReinforcementKoa'ki Meiru Tornado]]. It would be wise to include cards that return monsters ", and other cards to yours or your opponents hands. Copies the mass effect negation of "[[Compulsory Evacuation DeviceKoa'ki Meiru Hydro Barrier]] or [[Penguin Soldier]], for example, can both remove threats from the field or keep a ". While "Iron Core of Koa'ki Meiru alive for a turn" is central to the archetype's playstyle, or even using him for the maintenanceand there are multiple dedicated searchers for it (e.g.  Usual Anti-Meta tricks like "[[Grave of the Super Ancient OrganismCore Transport Unit]] or [[Royal Oppression]] works fairly well"), since Koa'ki Meirus can mantain a solid game even without Special Summoning.  Although most the fact that the card doesn't have any effects itself and is purely an enabler for certain specific cards means that more modern "Koa'ki Meiru monsters have difficulty staying on the field" will typically try to downplay its importance, a few in favor of them work incredibly well together, sharing types, or common reveals that help ensure their survival on the field.  With the release of the other external enablers (and maintenance cost providers) like "[[Machine EmperorsAdamancipator]] in the [[OCG]] the Koa'ki Meiru can evolve and expand their [[Anti-Meta]] to an anti-synchro level, the advantage of running the machine emperors lies in the self-destruction effects that is common among the koa'ki meiru and also that all of them except [[Meklord Emperor Wisel ∞]] are not [[DARK]] or [[LIGHT]] attribute rending them immune to the [[Anti-Meta]] effects shared among the archetype. while also combining with the effect of [[Iron Core Specimen Lab]] to search for key monsters such as [[Koa'ki Meiru Urnight]]. * [[Koa'ki Meiru Urnight]] and [[Koa'ki Meiru Crusader]] share the [[Beast-Warrior]] type, and reveal requirement, while allowing for a good presence on the field and card advantage. * [[Koa'ki Meiru Wall]], [[Koa'ki Meiru Sandman]], [[Koa'ki Meiru Guardian]], [[Koa'ki Meiru Boulder]], [[Koa'ki Meiru Prototype]] and [[Gigantes]] can be extremely aggressive when combined, as well as controlling the field and hand. * [[Koa'ki Meiru Maximus]] can be used as the reveal cost for [[Koa'ki Meiru Drago]]. Drago's effect serves as disruption, while you gather [[Iron Core of Koa'ki Meiru]] for Maximus's final push for game. * [[Koa'ki Meiru Doom]] and [[Koa'ki Meiru Valafar]] also work together, usually on its own Deck revolving around [[Evil Hero Dark Gaia]] and [[Dark Fusion]]. * [[Koa'ki Meiru Speeder]] can null the costs for [[Koa'ki Meiru Tornado]] and [[Koa'ki Meiru Hydro Barrier]], as well as working with [[Koa'ki Meiru Powerhand]] due to their high ATK and DEF and low Levels. * [[Koa'ki Meiru Ghoulungulate]] has a protection effect, which can be achieved easily by building up a good Graveyard size with [[Iron Core Specimen Lab]] and [[Koa'ki Meiru Urnight]]. [[Koa'ki Meiru Ghoulungulate]] can easily be brought out with [[Pyramid Turtle]]'s effect, and keeps a good Tribute fodder for [[Koa'ki Meiru Rooklord]]. Since both [[Remove from Play]], [[Burial from a Different Dimension]], and [[Return from the Different Dimension]] can be very powerful. Finally, a few cards have a usually heavy cost of discarding a [[Spell Card]] from your hand (like [[Summoner Monk]], [[Cursed Seal of the Forbidden Spell]] and [[Chiron the Mage]]), but Koa'ki Meiru Decks can recycle the [[Iron Core of Koa'ki Meiru]] as long as they want to, making these much more consistent than any other Deck. ===Recommended Cards=======Monster Cards====[[Rock]](For [[Koa'ki Meiru Guardian]]/[[Koa'ki Meiru Sandman]]/[[Koa'ki Meiru Wall]])* [[Gigantes]]* [[Neo-Spacian Grand Mole]]* [[Legendary Jujitsu Master]] [[Beast-Warrior]] (For [[Koa'ki Meiru Crusader]]/[[Koa'ki Meiru Urnight]])* [[Beast King Barbaros]]* [[Chiron the Mage]]* [[Pitch-Black Warwolf]] [[Warrior]] (For [[Koa'ki Meiru Bergzak]]/[[Koa'ki Meiru Rooklord]]/[[Koa'ki Meiru War Arms]])* [[D.D. Warrior Lady]]* [[Blizzard Warrior]]* [[Cliff the Trap Remover]]* [[Dark Scorpion - Chick the Yellow]]* [[D.D. Destroyer]][[Zombie]] (for [[Koa'ki Meiru Ghoulungulate]])* [[Pyramid Turtle]]* [[Necroface]]" monsters.====Spell Cards====<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Hand Destruction]]* [[Burden of the Mighty]]* [[Swords of Revealing Light]] ====Trap Cards=Recommended cards==={{Decklist|Deck
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Grave of the Super Ancient Organism]]* [[Fiendish Chain]]* [[Return from the Different Dimension]]* [[Soul Rope]] |effect monsters ===Koa'ki Meiru Beatdown=======Monster Cards====* [[Koa'ki Meiru Urnight]]* [[Koa'ki Meiru Crusader]]* [[Koa'ki Meiru Prototype]]
* [[Koa'ki Meiru Bergzak]]
* [[Koa'ki Meiru Guardian]]
* [[Koa'ki Meiru WallOverload]]
* [[Koa'ki Meiru Sandman]]
* [[Koa'ki Meiru BoulderSupplier]]* [[Koa'ki Meiru Rooklord]]* [[Koa'ki Meiru Maximus]] ====Spell Cards====<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Iron Core of Koa'ki Meiru]]* [[Core Transport Unit]]* [[Core Overclock]]* [[Pot of Avarice]]* [[Giant Trunade]]* [[Koa'ki Meiru Initialize!]] ====Trap Cards====<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Iron Core Luster]]* [[Reckoned Power]]* [[Dark Bribe]] ===Koa'ki Meiru "Anti-Meta" Beatdown=======Monster Cards====
* [[Koa'ki Meiru Urnight]]
* [[Koa'ki Meiru Crusader]]
* [[Koa'ki Meiru Drago]]
* [[Koa'ki Meiru Powerhand]]
* [[Koa'ki Meiru Doom]]
* [[Koa'ki Meiru Maximus]]
* [[Koa'ki Meiru Guardian]]
* [[Koa'ki Meiru Wall]]
* [[Koa'ki Meiru SandmanGigantes]]|xyz monsters =* [[Koa'ki Meiru BeetleBrotherhood of the Fire Fist - Tiger King]] (Optional)* [[Koa'ki Meiru Boulder]]|link monsters =* [[Koa'ki Meiru TornadoFire Fighting Daruma Doll]]* [[Morphing JarIsolde, Two Tales of the Noble Knights]]* [[Summoner MonkMissus Radiant]] ====Spell Cards=|normal spells ===<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Iron Core of Koa'ki Meiru]]
* [[Diamond Core Transport Unit]]* [[Core Overclockof Koa'ki Meiru]]
* [[Core Compression]]
* [[Koa'ki RingReinforcement of the Army]]* [[Koa'ki Meiru Initialize!]] ====Trap Cards===|continuous spells =<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Core BlastFire Formation - Tenki]]* [[Dark BribeFire Formation - Tensu]]|normal traps =* [[Skill DrainReckoned Power]]* [[Trap Dustshoot]]|counter traps =
* [[Iron Core Luster]]
|continuous traps =* [[Reckoned PowerAnti-Spell Fragrance]]}}
===From [http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deck recipes sample]==={{Decklist|Gogogo Koa'ki Meiru Extreme Beatdown==(2013)<br />ゴゴゴコアキメイル<!-- This is a Decklist made by Yugioh-card(jp). Do not remove any multiples or staples.-->| effect monsters =====Monster Cards====* [[Gogogo Golem - Golden Form]]* [[Gogogo Golem]] x2* [[Koa'ki Meiru UrnightGogogo Giant]]x3* [[Koa'ki Meiru CrusaderWall]]x3
* [[Koa'ki Meiru Guardian]]
* [[Koa'ki Meiru Sandman]]x3* [[Koa'ki Meiru WallFossil Dyna Pachycephalo]]x2* [[Thunder King Rai-OhBlock Golem]]x3* [[Neo-Spacian Grand Mole]]x2* [[Card Trooper]] x2|xyz monsters =* [[Gagaga Cowboy]] x2* [[Summoner MonkKachi Kochi Dragon]]* [[Morphing JarDiamond Dire Wolf]]x2* [[Gem-Knight Pearl]] x2* [[Number 106: Giant Hand]] x2====Spell Cards===* [[Fairy King Albverdich]]* [[Tin Archduke]]* [[Soul of Silvermountain]]| spells =* [[Upstart GoblinMonster Reborn]]* [[Smashing GroundDark Hole]]* [[Book of MoonHeavy Storm]]
* [[Mystical Space Typhoon]]
* [[Iron Core Foolish Burial]]* [[Pot of Koa'ki MeiruDuality]] x2* [[Forbidden Lance]]x2| traps =* [[Gold SarcophagusCompulsory Evacuation Device]]x2* [[Pot of AvariceTorrential Tribute]]x2* [[Giant TrunadeGozen Match]]x2* [[Dark HoleCall of the Haunted]]x2* [[Monster RebornSolemn Warning]]}}====Trap Cards=Weaknesses===* The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.* A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.** Additionally, cards such as "[[Reckless GreedRespect Play]]" or "[[Ceremonial Bell]]" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.* "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "[[Card Destruction]]", "[[Mind Crush]]", "[[Dimensional PrisonD.D. Designator]]* " and "[[Bottomless Trap HoleDustshoot]]" can completely disrupt the player's strategy.* Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "[[Starlight RoadSolemn Warning]]* ", "[[Solemn Judgment]]", "[[Royal OppressionArchlord Kristya]]* ", "[[Mirror ForceVanity's Fiend]] ====Extra Deck====* " or "[[Stardust DragonVanity's Emptiness]]" are all effective against the deck.{{Archseries navbox}}{{ArchetypeNavboxArchseries navbox (Duel Links)}}[[Category:ArchetypesTCG and OCG archetypes]]
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