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Koa'ki Meiru

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{{Infobox/Yu-Gi-Oh!/Archetype/Startarchseries| cut_from_names = true | image name = IronCoreofKoa'kiMeiruVGIronCoreofKoakiMeiru-MADU-EN-TF04VG-JPartwork.png | image size ja_name = コアキメイル| caption = "[[Iron Core of Koa'ki Meiru]]"| romaji = Koakimeiru}}| trans = Core Chimail{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName| fr_name = Koa'ki Meiru | kanji de_name = コアキメイルKoa'ki Meiru | japanese it_name = Koa'ki Meiru | furigana ko_name = 코아키메일 | romaji ko_romanized = KoakimeiruKoakimeil | japanese translated ko_trans = Koaki MeiruKoa Chimail | portuguese pt_name = Koa'ki Meiru | english es_name = Koa'ki Meiru}}{{Infobox/Yu-Gi-Oh!/Archetype/List | sets =
* [[Raging Battle]]
* [[Ancient Prophecy]]
* [[The Shining Darkness]]
* [[Starstrike Blast]]
* [[V-Jump Magazine Promotional CardsPrimal Origin]]* [[Secrets of Eternity]]* [[Rise of the Duelist]] | anime tcg = * [[Duelist Pack Collection Tin 2009]]* [[Stardust Overdrive Sneak Peek Participation Card]]* [[Turbo Pack: Booster Two]]* [[Turbo Pack: Booster Three]]* [[Battle Pack 3: Monster League]]* [[Secret Slayers]]* [[Battles of Legend: Armageddon]]* [[Battles of Legend: Crystal Revenge]]| manga ocg = * [[V Jump June 2009 promotional card]]* [[Extra Pack Volume 3]]* [[Extra Pack Volume 4]]* [[Duelist Edition Volume 3]]* [[Duelist Edition Volume 4]]* [[Tournament Pack 2020 Vol.2]]| list korea = List of "Koa'ki Meiru" monsters * [[Premium Pack Vol.5]]* [[Advanced Event Pack 2019 Vol.1]]| support list manga = List of "Koa[[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D'ki Meiru" Support Cardss]]
}}
{{Infobox/Yu-Gi-Oh!/Archetype/End}} "'''Koa'ki Meiru''' is a theme from [[Raging Battle]]", [[Ancient Prophecy]]Japanese for "'''Core Chimail'''" (コアキメイル ''Koakimeiru''), is an [[Stardust Overdrivearchetype]], debuted in ''[[Absolute PowerforceRaging Battle]], [[The Shining Darkness''.==Lore=={{Main|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}According to "[[Iron Core Specimen Lab]]", and "[[Starstrike BlastKozaky]]. The majority of their effects center around manipulating the " and "[[Iron Core of Magical Scientist]]" experimented and created the "Koa'ki Meiru]]" or [[reveal]]ing one in your hand to activate an effect. Almost all Monsters.==Etymology=="Koa'ki Meiru" is a combination of the monsters require a maintenance cost in the form of sending an Iron words "Core", "Chimera" and "Mail", sometimes romanized as "Core to the grave or revealing Chimair" (a monster combination of the same type. There are exceptions, such as that of words "Core" and "Chimera").==Design==The "[[Koa'ki Meiru Powerhand]]"archetype consists of a plethora of different creatures, featuring elementals, where you must reveal a [[Normal Trap Card]]dragons, statues, or "[[Koawarriors and many more and can overall be described as a mishmash of art styles. They don'ki Meiru Valafar]]" where you t really have to send an "Iron Core any connection in design or color, except for the fact that all of Koa'Ki Meiruthe " and cannot reveal any card in your hand instead. Koa'ki Meiru are all [[EARTH]], [[WIND]], [[WATERMeirus" have the same mark (3 dragons) on some part of their body or on a weapon they use.==Playing style=="Koa'ki Meiru" is a [[stun]] or /[[FIREcontrol]] attribute monsters, rendering them immune to their own control based effects which often affect Deck revolving around fulfilling its monsters' [[LIGHTmaintenance cost]] s in order to keep them on the field and [[DARKapply their field-controlling effects. Secondarily, the archetype revolves around interactions with the Normal Spell "[[Iron Core of Koa'ki Meiru]] monsters". All of the Almost every "Koa'ki Meiru" have monster has a maintenance cost that must be performed during each of the same mark (3 dragons) on some part of their body or on a weapon player's [[End Phase]]s, otherwise they havewill destroy themselves. Also, many Koa'ki Meiru and related cards' artwork uses yellow, orange, and red, except for "[[Koa'ki Meiru Ghoulungulate]]". ==Playing Style==The theme was initially designed to bring down the dominating Decks monsters typically have a choice of over 2 banlists and therefore centered around heavy control elements. Seeing as two actions for their maintenance costs; the meta was options are typically sending an "Iron Core" from the player's hand to the Graveyard, or revealing a card in the player'completely'' dominated by [[LIGHT]] and [[DARK]] Decks, effects specifically targeted both Attributes therefore bringing about a specific Meta, Anti Meta theme. Because s hand (typically a monster of their high [[ATK]], 11 Level 4 monsters from 1900 ATK, topping out at 3000 (same type).{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center"[[|+ {{nowrap|Koa'ki Meiru Valafar]]"), and the nature of the new support, the theme has taken a more aggressive approach with powerful beatdown elements, namely "[[Monsters & Maintenance Costs}}! rowspan = 2 | Koa'ki Meiru Rooklord]]" and "[[Koa'ki Meiru Urnight]]".! rowspan = 2 | Level! rowspan = 2 | AttributeGenerally speaking, there are two ways to use ! rowspan = 2 | Type! colspan = 2 | Maintenance Cost|-! Option 1! Option 2|-| [[Koa'ki Meiru cards. The most obvious is simply to use a dedicated Deck; the other way is to use individual the Maximus|Maximus]] || 8 || WIND || Dragon| rowspan = 20 | Send 1 "Iron Core"| Send 1 "Koa'ki Meiru monsters as a supplement to Type specific Decks of their type, giving an [[Anti-Meta]] controlling aspect to it as well as being able to maintain it through the alternative maintenance cost; for example, using "" monster|-| [[Koa'ki Meiru DragoValafar|Valafar]]" in a [[Dragon]] type Deck as seen in || 8 || FIRE || Fiend| —|-| [[Disaster Dragon]] builds. In order to run a Koa'ki Meiru Deck, no matter the style, you'll need multiple ways to retrieve the Rooklord|Rooklord]] || 7 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Iron Core of Koa'ki MeiruGhoulungulate|Ghoulungulate]] from your Deck and Graveyard. Good cards for this include "|| 5 || EARTH || Zombie| Reveal 1 Zombie monster|-| [[Koa'ki Meiru BoulderPowerhand|Powerhand]]", "|| 4 || EARTH || Machine| Reveal 1 Normal Trap|-| [[Koa'ki Meiru CrusaderUrnight|Urnight]]", and "|| 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[Core Transport UnitKoa'ki Meiru Bergzak|Bergzak]]". "|| 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Iron Core Immediate DisposalKoa'ki Meiru Drago|Drago]]" is also nice mid game after building up resources in your hand. You must also be wary of keeping more on field than you can maintain. Your field should max out at 2 || 4 || WIND || Dragon| Reveal 1 Dragon monster|-| [[Koa'ki Meiru's requiring maintenance with multiple Cores in play as well as an alternative cost ready in hand. To maintain hand advantage, you could make use of "Beetle|Beetle]] || 4 || EARTH || Insect| Reveal 1 Insect monster|-| [[Forced RequisitionKoa'ki Meiru Crusader|Crusader]]": every time you discard a card from your hand for a card effect, your opponent must discard as well|| 4 || EARTH || Beast-Warrior| Reveal 1 Beast-this helps keep your opponent's hand advantage to a minimum.Warrior monster|-Beatdown uses a different lineup, using a minimum of control but only the best in the form of "| [[Koa'ki Meiru RooklordGravirose|Gravirose]]" and "|| 4 || FIRE || Plant| Reveal 1 Plant monster|-| [[Koa'ki Meiru DragoOverload|Overload]]". The main attackers are "|| 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru BergzakGuardian|Guardian]]", "|| 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru PowerhandSandman|Sandman]]" and "|| 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru RooklordWall|Wall]]". With the addition of "|| 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru UrnightIce|Ice]]" from || 4 || WATER || Aqua| Reveal 1 Continuous Spell|-| [[Absolute PowerforceKoa'ki Meiru Sea Panther|Sea Panther]], you gain a swarm/toolbox element. "|| 4 || WATER || Sea Serpent| Reveal 1 WATER monster|-| [[Koa'ki Meiru GhoulungulateWar Arms|War Arms]]" is nice protection but your tribute fodder is best used on Rooklord. Spell/Trap protection is a better option.|| 4 || EARTH || Warrior| Reveal 1 Warrior monster|-You can also play an RFG | [[Koa'ki Meiru Deck. "Ghoulungulate" can protect your monsters while setting you up for "[[Return from the Different DimensionDoom|Doom]]". Self|| 3 || WIND || Fiend| Reveal 1 Fiend monster|-Milling elements are recommended to load your grave. The set up takes time so you can use "| [[Royal OppressionKoa'ki Meiru Speeder|Speeder]]|| 3 || WIND || Machine| Reveal 1 Machine monster|}A small number of " as you arenKoa't in a rush. ki Meiru"[[Cyber Valley]]" is also a great asset to the Deckmonsters do not have maintenance costs==Weaknesses{| class="wikitable mw-collapsible autocollapse" style=Because "[[Iron Core of margin-left: auto; margin-right: auto; border: none; text-align: center" |+ {{nowrap|Koa'ki Meiru Monsters w/o Maintenance Costs}}! Koa'ki Meiru]]" may often be in the Graveyard, it is vulnerable to cards that can remove it from play, such as "! Level! Attribute! Type|-| [[Gladiator Beast RetiariKoa'ki Meiru Prototype|Prototype]]" and "|| 4 || EARTH || Rock|-| [[Macro CosmosKoa'ki Meiru Tornado|Tornado]]". Also, having multiple || 4 || WIND || Winged Beast|-| [[Koa'ki Meiru monsters on the field at once can be extremely dangerous, as each one would require you to reveal a card or discard a card from your hand at the End Phase; leaving your hand and field advantage very hard to maintain, unless multiple copies are used (for example, 3 Supplier|Supplier]] || 4 || EARTH || Rock|-| [[Koa'ki Meiru Boulder|Boulder]] || 4 || EARTH || Rock|-| [[Koa'ki Meiru Powerhands only require 1 Normal Trap Card revealed). A good way to avoid problems with this is to keep a duplicate of the specific monsters in your hand-usuallyHydro Barrier|Hydro Barrier]] || 3 || WATER || Aqua|}In gameplay, "Koa'Ki ki Meiru Monsters require you to reveal " monsters have a monster variety of the same typeeffects, ranging from consistency support, battle, destruction, so you can reveal a duplicate or another negation focused effects. A number of "Koa'ki Meiru of the same type" monsters (e.g. Koa"[[Koa'ki Meirus are very reliant on the hand Meiru Drago|Drago]]" and so cards like "[[Card DestructionKoa'ki Meiru Doom|Doom]]", ") have effects focused on countering [[Mind CrushLIGHT]]", or "[[D.D. Designator]]" can completely disrupt the player's strategy, and cards like "[[Trap DustshootDARK]]monsters (which were likely intended as " or even anti-meta"[[Des Koala]]" can deal serious damageoptions against their contemporary LIGHT and DARK-based meta Decks)Amazingly, one way to beat the Four Level 4 EARTH Rock "Koa'ki Meiru format is to have the opponent permanently reveal their hand to you on their turns in order to make them either discard an "Iron Core of monsters ("[[Koa'ki MeiruOverload|Overload]]" or destroy the card, since they cannot "reveal" the card to you. Such cards include [[Koa'ki Meiru Guardian|Guardian]]", "[[Respect PlayKoa'ki Meiru Sandman|Sandman]]" and , "[[Ceremonial BellKoa'ki Meiru Wall|Wall]]". ) also form a thematic sub-series with a single effect pattern: each of them can [[Remove from playnegate]] Decks can remove "[[Iron Core of Koaan opponent'ki Meiru]]" and so you have to rely on your revealing s action (summoning a monster or activating a card/effectof a card type) by tributing themselves. To protect yourself from this, it is a good idea to have "[[Necrovalley]]Koa'ki Meiru" and cards can be played as staples in other Typing-focused Decks, or played as a "[[Burial from single dedicated Deck. As a Different Dimension]]dedicated " in your Koa'ki Meiru" Deck, the Deck primarily focuses on the Level 4 EARTH Rock "Koa'ki Meiru" monsters due to their accessibility, power, and synergy with [[Side DeckRock]].  Hand Control Decks present the biggest threat by being able to specifically remove assets essential to support; they form a part of the popular "[[Rock Stun]]" Deck. ==Playing Tips==This The Deck revolves around 's main searchers are "[[Anti-MetaDiamond Core of Koa'ki Meiru]]. Obviously", the most important card in the Deck is "[[Iron Core of Koa'ki MeiruUrnight]]", so having three in your Deck is a must. Most of the monsters are used against and "[[Effect MonstersKoa'ki Meiru Supplier]]". Aside from the "Rock Stun" "Koa'ki Meiru" monsters, mostly other relevant high-power (and low-cost) "Koa'ki Meiru" monsters include the LIGHT and DARK hard counters "[[DARKKoa'ki Meiru Drago]] " and "[[LIGHTKoa'ki Meiru Doom]] monsters", since they are the commonly used Decks (card-destroying "[[InfernitiesKoa'ki Meiru Ice]], " and "[[LightswornsKoa'ki Meiru Tornado]]", and the mass effect negation of "[[BlackwingsKoa'ki Meiru Hydro Barrier]] etc".). Most While "Iron Core of Koa'ki Meiru Decks should focus on [[Rock]]-[[Type]] " is central to the archetype's playstyle, and there are multiple dedicated searchers for it (e.g. "[[Beast-WarriorCore Transport Unit]]-[[Type]] monsters"), using other Types according to the Deck's main strategy. Often overlooked is the fact that you can use "[[Iron Core Armor]]" to substitute for the maintenance cost of card doesn't have any effects itself and is purely an enabler for certain specific cards means that more modern "Koa'ki Meiru monsters. The main advantage " will typically try to downplay its importance, in favor of including "[[Iron Core Armor]]other external enablers (and maintenance cost providers) like " in your Deck is that there exists plenty of support for [[Equip Spell CardAdamancipator]]s" monsters. For example, using "[[Hidden Armory]]" to search for "[[Iron Core Armor]]" from your Deck or Graveyard may cause you to have one Koa'ki Meiru monster sent to your Graveyard, which could be used to fuel the effect of "[[Koa'ki Meiru Ghoulungulate]]". "[[Trade-In]]" can work well if you are using "[[Beast King Barbaros]]" to reveal for "[[Koa'ki Meiru Urnight]]" and "[[Koa'ki Meiru Crusader]]". Other level 8 monsters to work with "[[Trade-In]]" are "[[Koa'ki Meiru Valafar]]" and "[[Koa'ki Meiru Maximus]]". Maximus can also be revealed for "[[Koa'ki Meiru Drago]]" and Valafar is a strong beatstick that is immune to "[[Torrential Tribute]]", "[[Bottomless Trap Hole]]", "[[Mirror Force]]", "[[Call of the Haunted]]", and "[[Core Reinforcement]]". It would be wise to include cards that return monsters and other cards to your or your opponent's hand. For example, "[[Compulsory Evacuation Device]]" or "[[Penguin Soldier]]" can both remove threats from the field or keep a Koa'ki Meiru alive for a turn or even using it for the maintenance.  Usual Anti-Meta tricks like "[[Grave of the Super Ancient Organism]]" or "[[Royal Oppression]]" work fairly well, since Koa'ki Meirus can mantian a solid game even without Special Summoning.  Although most Koa'ki Meiru monsters have difficulty staying on the field, a few of them work incredibly well together, sharing types or common reveals that help ensure their survival on the field. With the release of the [[Machine Emperors]] in the [[OCG]] the Koa'ki Meiru can evolve and expand their [[Anti-Meta]] to an anti-Synchro level, the advantage of running the Machine Emperors lies in the self-destruction effects that is common among the Koa'ki Meiru and also that all of them except ["[Meklord Emperor Wisel ∞]]" are not [[DARK]] or [[LIGHT]] attribute, rendering them immune to the [[Anti-Meta]] effects shared among the archetype, while also combining with the effect of "[[Iron Core Specimen Lab]]" to search for key monsters such as "[[Koa'ki Meiru Urnight]]". * "[[Koa'ki Meiru Urnight]]" and "[[Koa'ki Meiru Crusader]]" are [[Beast-Warrior]]-type monsters and have the same reveal requirement, while allowing for a good presence on the field and card advantage. * "[[Koa'ki Meiru Wall]]", "[[Koa'ki Meiru Sandman]]", "[[Koa'ki Meiru Guardian]]", "[[Koa'ki Meiru Boulder]]", "[[Koa'ki Meiru Prototype]]" and "[[Gigantes]]" can be extremely aggressive when combined, as well as controlling the field and hand. Wall, Sandman, and Guardian all have effect negation abilities: they are used for a Rock Stun deck. Boulder and Prototype are both extremely useful for Koa'ki Meiru monsters because they do not require the normal sacrifice-Boulder is used to search for other Koa'Ki Meiru monsters or Iron Cores, while Prototype can sacrifice itself to prevent a Koa'ki Meiru monster from being destroyed during the end phase of the turn. * "[[Koa'ki Meiru Maximus]]" can be used as the reveal cost for "[[Koa'ki Meiru Drago]]". Drago's effect serves as disruption, while you gather "[[Iron Core of Koa'ki Meiru]]" for Maximus's final push for game. * "[[Koa'ki Meiru Doom]]" and "[[Koa'ki Meiru Valafar]]" also work together, usually in a different Deck revolving around "[[Evil Hero Dark Gaia]]" and "[[Dark Fusion]]". * "[[Koa'ki Meiru Speeder]]" can null the costs for "[[Koa'ki Meiru Tornado]]" and "[[Koa'ki Meiru Hydro Barrier]]", as well as working with "[[Koa'ki Meiru Powerhand]]" due to their high ATK and DEF and low Levels. * "[[Koa'ki Meiru Ghoulungulate]]" has a protection effect which can be easily achieved by building up a good Graveyard size with "[[Iron Core Specimen Lab]]" and "[[Koa'ki Meiru Urnight]]". "[[Koa'ki Meiru Ghoulungulate]]" can easily be brought out with [[Pyramid Turtle]]'s" effect, and keeps a good Tribute fodder for "[[Koa'ki Meiru Rooklord]]". Since both [[Remove from Play]], "[[Burial from a Different Dimension]]", and "[[Return from the Different Dimension]]" can be very powerful. Finally, a few cards have the heavy cost of discarding a [[Spell Card]] from your hand (like "[[Summoner Monk]]", "[[Cursed Seal of the Forbidden Spell]]" and "[[Chiron the Mage]]"), but Koa'ki Meiru Decks can recycle the "[[Iron Core of Koa'ki Meiru]]" as long as they want to, making these much more consistent than any other Deck. ===Recommended Cards=======Monster Cards====[[Rock]](For [[Koa'ki Meiru Guardian]]/[[Koa'ki Meiru Sandman]]/[[Koa'ki Meiru Wall]])* [[Gigantes]]* [[Neo-Spacian Grand Mole]]* [[Legendary Jujitsu Master]] [[Beast-Warrior]] (For [[Koa'ki Meiru Crusader]]/[[Koa'ki Meiru Urnight]])* [[Beast King Barbaros]]* [[Chiron the Mage]]* [[Pitch-Black Warwolf]] [[Warrior]] (For [[Koa'ki Meiru Bergzak]]/[[Koa'ki Meiru Rooklord]]/[[Koa'ki Meiru War Arms]])* [[D.D. Warrior Lady]]* [[Blizzard Warrior]]* [[Cliff the Trap Remover]]* [[Dark Scorpion - Chick the Yellow]]* [[D.D. Destroyer]][[Zombie]] (for [[Koa'ki Meiru Ghoulungulate]])* [[Pyramid Turtle]]* [[Necroface]] ====Spell Cards====<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Hand Destruction]]* [[Burden of the Mighty]]* [[Swords of Revealing Light]] ====Trap Cards====Recommended cards==={{Decklist|Deck
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Grave of the Super Ancient Organism]]* [[Fiendish Chain]]* [[Return from the Different Dimension]]* [[Soul Rope]] |effect monsters ===Koa'ki Meiru Beatdown=======Monster Cards====* [[Koa'ki Meiru Urnight]]* [[Koa'ki Meiru Crusader]]* [[Koa'ki Meiru Prototype]]
* [[Koa'ki Meiru Bergzak]]
* [[Koa'ki Meiru Guardian]]
* [[Koa'ki Meiru WallOverload]]
* [[Koa'ki Meiru Sandman]]
* [[Koa'ki Meiru BoulderSupplier]]* [[Koa'ki Meiru Rooklord]]* [[Koa'ki Meiru Maximus]] ====Spell Cards====<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Iron Core of Koa'ki Meiru]]* [[Core Transport Unit]]* [[Core Overclock]]* [[Pot of Avarice]]* [[Giant Trunade]]* [[Koa'ki Meiru Initialize!]] ====Trap Cards====<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Iron Core Luster]]* [[Reckoned Power]]* [[Dark Bribe]] ===Koa'ki Meiru "Anti-Meta" Beatdown=======Monster Cards====
* [[Koa'ki Meiru Urnight]]
* [[Koa'ki Meiru Crusader]]
* [[Koa'ki Meiru Drago]]
* [[Koa'ki Meiru Powerhand]]
* [[Koa'ki Meiru Doom]]
* [[Koa'ki Meiru Maximus]]
* [[Koa'ki Meiru Guardian]]
* [[Koa'ki Meiru Wall]]
* [[Koa'ki Meiru SandmanGigantes]]|xyz monsters =* [[Koa'ki Meiru BeetleBrotherhood of the Fire Fist - Tiger King]] (Optional)* [[Koa'ki Meiru Boulder]]|link monsters =* [[Koa'ki Meiru TornadoFire Fighting Daruma Doll]]* [[Morphing JarIsolde, Two Tales of the Noble Knights]]* [[Summoner MonkMissus Radiant]] ====Spell Cards=|normal spells ===<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Iron Core of Koa'ki Meiru]]
* [[Diamond Core Transport Unit]]* [[Core Overclockof Koa'ki Meiru]]
* [[Core Compression]]
* [[Koa'ki RingReinforcement of the Army]]* [[Koa'ki Meiru Initialize!]] ====Trap Cards===|continuous spells =<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Core BlastFire Formation - Tenki]]* [[Dark BribeFire Formation - Tensu]]|normal traps =* [[Skill DrainReckoned Power]]* [[Trap Dustshoot]]|counter traps =
* [[Iron Core Luster]]
|continuous traps =* [[Reckoned PowerAnti-Spell Fragrance]]}}
===From [http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deck recipes sample]==={{Decklist|Gogogo Koa'ki Meiru Extreme Beatdown==(2013)<br />ゴゴゴコアキメイル<!-- This is a Decklist made by Yugioh-card(jp). Do not remove any multiples or staples.-->| effect monsters =====Monster Cards====* [[Gogogo Golem - Golden Form]]* [[Gogogo Golem]] x2* [[Koa'ki Meiru UrnightGogogo Giant]]x3* [[Koa'ki Meiru CrusaderWall]]x3
* [[Koa'ki Meiru Guardian]]
* [[Koa'ki Meiru Sandman]]x3* [[Koa'ki Meiru WallFossil Dyna Pachycephalo]]x2* [[Thunder King Rai-OhBlock Golem]]x3* [[Neo-Spacian Grand Mole]] x2* [[Card Trooper]] x2|xyz monsters =* [[Gagaga Cowboy]] x2* [[Kachi Kochi Dragon]]* [[Morphing JarDiamond Dire Wolf]]x2* [[Gem-Knight Pearl]] x2====Spell Cards===* [[Number 106: Giant Hand]] x2* [[Fairy King Albverdich]]* [[Tin Archduke]]* [[Soul of Silvermountain]]| spells =* [[Pot of DualityMonster Reborn]]* [[Smashing GroundDark Hole]]* [[Book of MoonHeavy Storm]]
* [[Mystical Space Typhoon]]
* [[Iron Core Foolish Burial]]* [[Pot of Koa'ki MeiruDuality]] x2* [[Forbidden Lance]]x2| traps =* [[Gold SarcophagusCompulsory Evacuation Device]]x2* [[Pot of AvariceTorrential Tribute]]x2* [[Giant TrunadeGozen Match]]x2* [[Dark HoleCall of the Haunted]]x2* [[Monster RebornSolemn Warning]]}}====Trap Cards=Weaknesses===* The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.* A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.** Additionally, cards such as "[[Reckless GreedRespect Play]]" or "[[Ceremonial Bell]]" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.* "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "[[Card Destruction]]", "[[Mind Crush]]", "[[Dimensional PrisonD.D. Designator]]* " and "[[Bottomless Trap HoleDustshoot]]" can completely disrupt the player's strategy.* Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "[[Starlight RoadSolemn Warning]]* ", "[[Solemn Judgment]]", "[[Royal OppressionArchlord Kristya]]* ", "[[Mirror ForceVanity's Fiend]] ====Extra Deck====* " or "[[Stardust DragonVanity's Emptiness]]" are all effective against the deck.{{Archseries navbox}}{{ArchetypeNavboxArchseries navbox (Duel Links)}}[[Category:ArchetypesTCG and OCG archetypes]]
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