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Koa'ki Meiru

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{{Infobox/Yu-Gi-Oh!/Archetype/Startarchseries| cut_from_names = true | image name = IronCoreofKoa'kiMeiruVGIronCoreofKoakiMeiru-MADU-EN-TF04VG-JPartwork.png | image size ja_name = コアキメイル| caption = "[[Iron Core of Koa'ki Meiru]]"| romaji = Koakimeiru}}| trans = Core Chimail{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName| fr_name = Koa'ki Meiru | kanji de_name = コアキメイルKoa'ki Meiru | japanese it_name = Koa'ki Meiru | furigana ko_name = 코아키메일 | romaji ko_romanized = KoakimeiruKoakimeil | japanese translated ko_trans = Koaki MeiruKoa Chimail | portuguese pt_name = Koa'ki Meiru | english es_name = Koa'ki Meiru}}{{Infobox/Yu-Gi-Oh!/Archetype/List | sets =
* [[Raging Battle]]
* [[Ancient Prophecy]]
* [[The Shining Darkness]]
* [[Starstrike Blast]]
* [[V-Jump Magazine Promotional CardsPrimal Origin]]* [[Secrets of Eternity]]* [[Rise of the Duelist]] | anime tcg = * [[Duelist Pack Collection Tin 2009]]* [[Stardust Overdrive Sneak Peek Participation Card]]* [[Turbo Pack: Booster Two]]* [[Turbo Pack: Booster Three]]* [[Battle Pack 3: Monster League]]* [[Secret Slayers]]* [[Battles of Legend: Armageddon]]* [[Battles of Legend: Crystal Revenge]]| manga ocg = * [[V Jump June 2009 promotional card]]* [[Extra Pack Volume 3]]* [[Extra Pack Volume 4]]* [[Duelist Edition Volume 3]]* [[Duelist Edition Volume 4]]* [[Tournament Pack 2020 Vol.2]]| list korea = List of "Koa'ki Meiru" monsters * [[Premium Pack Vol.5]]* [[Advanced Event Pack 2019 Vol.1]]| support list manga = List of "Koa[[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D'ki Meiru" Support Cardss]]
}}
{{Infobox/Yu-Gi-Oh!/Archetype/End}} "'''Koa'ki Meiru'''", sometimes romanized as Japanese for "'''Core ChimairChimail''' " (a combination of the words "Core" and "Chimeraコアキメイル ''Koakimeiru''),") is a theme from an [[Raging Battlearchetype]], debuted in ''[[Ancient ProphecyRaging Battle]], [[Stardust Overdrive]], ''.==Lore=={{Main|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}According to "[[Absolute PowerforceIron Core Specimen Lab]]", and "[[The Shining DarknessKozaky]]. However, the support card " and "[[Magical Scientist]]" experimented and created the "Koa'ki Ring]]Meiru" and other anti-meta cards appear in [[Starstrike Blast]]Monsters.==Etymology==The majority of their effects center around manipulating the "[[Iron Core of Koa'ki Meiru]]" or [[reveal]]ing one in your hand to activate an effect. Almost all of the monsters require a maintenance cost in the form of sending an Iron is a combination of the words "Core to the grave or revealing ", "Chimera" and "Mail", sometimes romanized as "Core Chimair" (a monster combination of the same type. There are exceptions, such as that of words "Core" and "Chimera").==Design==The "[[Koa'ki Meiru Powerhand]]"archetype consists of a plethora of different creatures, where you must reveal a [[Normal Trap Card]]featuring elementals, or dragons, statues, warriors and many more and can overall be described as a mishmash of art styles. They don't really have any connection in design or color, except for the fact that all of the "[[Koa'ki Meiru Valafar]]Meirus" where you have to send an "Iron Core the same mark (3 dragons) on some part of Koa'Ki Meiru" and cannot reveal any card in your hand insteadtheir body or on a weapon they use.==Playing style=="Koa'ki Meiru are all " is a [[EARTHstun]], /[[WINDcontrol]], Deck revolving around fulfilling its monsters' [[WATERmaintenance cost]] or [[FIRE]] attribute monsters, rendering s in order to keep them immune to on the field and apply their own control based field-controlling effects which often affect [. Secondarily, the archetype revolves around interactions with the Normal Spell "[LIGHT]] and [[DARKIron Core of Koa'ki Meiru]] monsters". All of the Almost every "Koa'ki Meiru" have monster has a maintenance cost that must be performed during each of the same mark (3 dragons) on some part of their body or on a weapon player's [[End Phase]]s, otherwise they havewill destroy themselves. Also, many Koa'ki Meiru and related cards' artwork uses yellow, orange, and red, except for "[[Koa'ki Meiru Ghoulungulate]]". According to monsters typically have a choice of two actions for their maintenance costs; the options are typically sending an "[[Iron Core Specimen Lab]]", "[[Kozaky]]" and "[[Magical Scientist]]" experimented and created from the player's hand to the Koa'ki Meiru Monsters.Graveyard, or revealing a card in the player's hand (typically a monster of their same type).{| class="wikitable mw-collapsible autocollapse" style=Playing Style==The theme was initially designed to bring down the dominating Decks of over 2 banlists and therefore centered around heavy control elements. Seeing as the meta was "margin-left: auto; margin-right: auto; border: none; text-align: center" |+ {{nowrap|Koa'ki Meiru Monsters & Maintenance Costs}}! rowspan = 2 | Koa'completely'' dominated by [[LIGHT]] and [[DARKki Meiru! rowspan = 2 | Level! rowspan = 2 | Attribute! rowspan = 2 | Type! colspan = 2 | Maintenance Cost|-! Option 1! Option 2|-| [[Koa'ki Meiru Maximus|Maximus]] Decks, effects specifically targeted both Attributes therefore bringing about a specific Meta, Anti Meta theme. Because of their high || 8 || WIND || Dragon| rowspan = 20 | Send 1 "Iron Core"| Send 1 "Koa'ki Meiru" monster|-| [[ATKKoa'ki Meiru Valafar|Valafar]], 11 Level 4 monsters from 1900 ATK, topping out at 3000 ("|| 8 || FIRE || Fiend| —|-| [[Koa'ki Meiru ValafarRooklord|Rooklord]]"), and the nature of the new support, the theme has taken a more aggressive approach with powerful beatdown elements, namely "|| 7 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meiru RooklordGhoulungulate|Ghoulungulate]]" and "[|| 5 || EARTH || Zombie| Reveal 1 Zombie monster|-| [[Koa'ki Meiru UrnightPowerhand|Powerhand]]".|| 4 || EARTH || Machine| Reveal 1 Normal Trap|-Generally speaking, there are two ways to use | [[Koa'ki Meiru cards. The most obvious is simply to use a dedicated Deck; the other way is to use individual the KoaUrnight|Urnight]] || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[Koa'ki Meiru monsters as a supplement to Type specific Decks of their type, giving an [[Anti-MetaBergzak|Bergzak]] controlling aspect to it as well as being able to maintain it through the alternative maintenance cost; for example, using "|| 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meiru Drago|Drago]]" in a || 4 || WIND || Dragon| Reveal 1 Dragon monster|-| [[DragonKoa'ki Meiru Beetle|Beetle]] type Deck as seen in || 4 || EARTH || Insect| Reveal 1 Insect monster|-| [[Disaster Dragon]] builds. In order to run a Koa'ki Meiru Deck, no matter the style, you'll need multiple ways to retrieve the Crusader|Crusader]] || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[Iron Core of Koa'ki MeiruGravirose|Gravirose]] from your Deck and Graveyard. Good cards for this include "|| 4 || FIRE || Plant| Reveal 1 Plant monster|-| [[Koa'ki Meiru BoulderOverload|Overload]]", "|| 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru CrusaderGuardian|Guardian]]", and "|| 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Core Transport UnitKoa'ki Meiru Sandman|Sandman]]". "[|| 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Iron Core Immediate Disposal]]" is also nice mid game after building up resources in your hand. You must also be wary of keeping more on field than you can maintain. Your field should max out at 2 Koa'ki Meiru's requiring maintenance with multiple Cores in play as well as an alternative cost ready in hand. To maintain hand advantage, you could make use of "[[Forced RequisitionWall|Wall]]": every time you discard a card from your hand for a card effect, your opponent must discard as well|| 4 || EARTH || Rock| Reveal 1 Rock monster|-this helps keep your opponent| [[Koa's hand advantage to a minimum.ki Meiru Ice|Ice]] || 4 || WATER || Aqua| Reveal 1 Continuous Spell|-Beatdown uses a different lineup, using a minimum of control but only the best in the form of "| [[Koa'ki Meiru RooklordSea Panther|Sea Panther]]" and "|| 4 || WATER || Sea Serpent| Reveal 1 WATER monster|-| [[Koa'ki Meiru DragoWar Arms|War Arms]]". The main attackers are "|| 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meiru BergzakDoom|Doom]]", "|| 3 || WIND || Fiend| Reveal 1 Fiend monster|-| [[Koa'ki Meiru PowerhandSpeeder|Speeder]]|| 3 || WIND || Machine| Reveal 1 Machine monster|}A small number of " and "[[Koa'ki Meiru Rooklord]]"monsters do not have maintenance costs. With the addition of {| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center"[[|+ {{nowrap|Koa'ki Meiru Urnight]]" from [[Absolute Powerforce]], you gain a swarm/toolbox element. "[[Monsters w/o Maintenance Costs}}! Koa'ki Meiru Ghoulungulate]]" is nice protection but your tribute fodder is best used on Rooklord. Spell/Trap protection is a better option.! Level! Attribute! Type|-You can also play an RFG | [[Koa'ki Meiru Deck. "Ghoulungulate" can protect your monsters while setting you up for "Prototype|Prototype]] || 4 || EARTH || Rock|-| [[Return from the Different DimensionKoa'ki Meiru Tornado|Tornado]]". Self|| 4 || WIND || Winged Beast|-Milling elements are recommended to load your grave. The set up takes time so you can use "| [[Royal OppressionKoa'ki Meiru Supplier|Supplier]]" as you aren't in a rush. "|| 4 || EARTH || Rock|-| [[Cyber ValleyKoa'ki Meiru Boulder|Boulder]]" is also a great asset to the Deck.|| 4 || EARTH || Rock|-==Weaknesses==Because "| [[Iron Core of Koa'ki MeiruHydro Barrier|Hydro Barrier]]|| 3 || WATER || Aqua|}In gameplay, " may often be in the Graveyard it is vulnerable to cards that can remove it Koa'ki Meiru" monsters have a variety of effects, ranging from play such as consistency support, battle, destruction, or negation focused effects. A number of "Koa'ki Meiru" monsters (e.g. "[[Gladiator Beast RetiariKoa'ki Meiru Drago|Drago]]" and "[[Macro Cosmos]]". Also, having multiple Koa'ki Meiru monsters on the field at once can be extremely dangerous Doom|Doom]]") have effects focused on countering [[LIGHT]] and [[DARK]] monsters (which were likely intended as each one would require you to reveal a card or discard a card from your hand at the End Phase, leaving your hand "anti-meta" options against their contemporary LIGHT and field advantage very hard to maintain unless multiple copies are used (for example, 3 "DARK-based meta Decks).Four Level 4 EARTH Rock "Koa'ki Meiru Powerhands" only require 1 Normal Trap Card revealed). A good way to avoid problems with this is to keep a duplicate of the specific monsters in your hand-usually, Koa'Ki Meiru Monsters require you to reveal a monster of the same type so you can reveal a duplicate or another ("[[Koa'ki Meiru of the same type. Overload|Overload]]", "[[Koa'ki Meiru monsters are very reliant on the hand and so cards like "[[Card DestructionGuardian|Guardian]]", "[[Mind CrushKoa'ki Meiru Sandman|Sandman]]", or "[[D.D. DesignatorKoa'ki Meiru Wall|Wall]]" can completely disrupt the player's strategy and cards like ") also form a thematic sub-series with a single effect pattern: each of them can [[Trap Dustshootnegate]]" an opponent's action (summoning a monster or even "[[Des Koala]]" can deal serious damageactivating a card/effect of a card type) by tributing themselvesOne way to beat the "Koa'ki Meiru format is to have the opponent permanently reveal their hand to you on their turns in order to make them either discard an "Iron Core of cards can be played as staples in other Typing-focused Decks, or played as a single dedicated Deck. As a dedicated "Koa'ki Meiru" or destroy Deck, the card since they cannot Deck primarily focuses on the Level 4 EARTH Rock "revealKoa'ki Meiru" the card monsters due to you. Such cards include "[[Respect Play]]" their accessibility, power, and "synergy with [[Ceremonial BellRock]]support; they form a part of the popular ". [[Remove from playRock Stun]] Decks can remove " Deck.The Deck's main searchers are "[[Iron Diamond Core of Koa'ki Meiru]]" and so you have to rely on your revealing effect. To protect yourself from this, it is a good idea to have ", "[[[NecrovalleyKoa'ki Meiru Urnight]]" , and a "[[Burial from a Different DimensionKoa'ki Meiru Supplier]]" in your [[Side Deck]].  Hand Control Decks present . Aside from the biggest threat by being able to specifically remove assets essential to the Deck. ==Playing Tips==This Deck revolves around [[Anti"Rock Stun" "Koa'ki Meiru" monsters, other relevant high-power (and low-Meta]]. Obviously, the most important card in the Deck is cost) "Koa'ki Meiru" monsters include the LIGHT and DARK hard counters "[[Iron Core of Koa'ki MeiruDrago]]", so having three in your Deck is a must. Most of the monsters are used against and "[[Effect MonstersKoa'ki Meiru Doom]]", mostly the card-destroying "[[DARKKoa'ki Meiru Ice]] " and "[[LIGHTKoa'ki Meiru Tornado]] monsters", since they are and the commonly used Decks (mass effect negation of "[[InfernitiesKoa'ki Meiru Hydro Barrier]], [[Lightsworns]], [[Blackwings]] etc".). Most While "Iron Core of Koa'ki Meiru Decks should focus on " is central to the archetype's playstyle, and there are multiple dedicated searchers for it (e.g. "[[RockCore Transport Unit]]-[[Type]] and [[Beast-Warrior]]-[[Type]] monsters, using other Types according to "), the fact that the Deckcard doesn's main strategy. Often overlooked t have any effects itself and is the fact purely an enabler for certain specific cards means that you can use "[[Iron Core Armor]]more modern " to substitute for the maintenance cost of Koa'ki Meiru monsters. The main advantage " will typically try to downplay its importance, in favor of including other external enablers (and maintenance cost providers) like "[[Iron Core ArmorAdamancipator]]" in your Deck is that there exists plenty of support for [[Equip Spell Card]]smonsters. For example, using "[[Hidden Armory]]" to search for "[[Iron Core Armor]]" from your Deck or Graveyard may cause you to have one Koa'ki Meiru monster sent to your Graveyard, which could be used to fuel the effect of "[[Koa'ki Meiru Ghoulungulate]]". "[[Trade-In]]" can work well if you are using "[[Beast King Barbaros]]" to reveal for "[[Koa'ki Meiru Urnight]]" and "[[Koa'ki Meiru Crusader]]". Other level 8 monsters to work with "[[Trade-In]]" are "[[Koa'ki Meiru Valafar]]" and "[[Koa'ki Meiru Maximus]]". Maximus can also be revealed for "[[Koa'ki Meiru Drago]]" and Valafar is a strong beatstick that is immune to "[[Torrential Tribute]]", "[[Bottomless Trap Hole]]", "[[Mirror Force]]", "[[Call of the Haunted]]", and "[[Core Reinforcement]]". It would be wise to include cards that return monsters and other cards to your or your opponent's hand. For example, "[[Compulsory Evacuation Device]]" or "[[Penguin Soldier]]" can both remove threats from the field or keep a Koa'ki Meiru alive for a turn or even using it for the maintenance.  Usual Anti-Meta tricks like "[[Grave of the Super Ancient Organism]]" or "[[Royal Oppression]]" work fairly well, since Koa'ki Meirus can mantian a solid game even without Special Summoning.  Although most Koa'ki Meiru monsters have difficulty staying on the field, a few of them work incredibly well together, sharing types or common reveals that help ensure their survival on the field. * "[[Koa'ki Meiru Urnight]]" and "[[Koa'ki Meiru Crusader]]" are [[Beast-Warrior]]-type monsters and have the same reveal requirement, while allowing for a good presence on the field and card advantage. * "[[Koa'ki Meiru Wall]]", "[[Koa'ki Meiru Sandman]]", "[[Koa'ki Meiru Guardian]]", "[[Koa'ki Meiru Boulder]]", "[[Koa'ki Meiru Prototype]]" and "[[Gigantes]]" can be extremely aggressive when combined, as well as controlling the field and hand. Wall, Sandman, and Guardian all have effect negation abilities: they are used for a Rock Stun deck. Boulder and Prototype are both extremely useful for Koa'ki Meiru monsters because they do not require the normal sacrifice-Boulder is used to search for other Koa'Ki Meiru monsters or Iron Cores, while Prototype can sacrifice itself to prevent a Koa'ki Meiru monster from being destroyed during the end phase of the turn. * "[[Koa'ki Meiru Maximus]]" can be used as the reveal cost for "[[Koa'ki Meiru Drago]]". Drago's effect serves as disruption, while you gather "[[Iron Core of Koa'ki Meiru]]" for Maximus's final push for game. * "[[Koa'ki Meiru Doom]]" and "[[Koa'ki Meiru Valafar]]" also work together, usually in a different Deck revolving around "[[Evil Hero Dark Gaia]]" and "[[Dark Fusion]]". * "[[Koa'ki Meiru Speeder]]" can null the costs for "[[Koa'ki Meiru Tornado]]" and "[[Koa'ki Meiru Hydro Barrier]]", as well as working with "[[Koa'ki Meiru Powerhand]]" due to their high ATK and DEF and low Levels. * "[[Koa'ki Meiru Ghoulungulate]]" has a protection effect which can be easily achieved by building up a good Graveyard size with "[[Iron Core Specimen Lab]]" and "[[Koa'ki Meiru Urnight]]". "[[Koa'ki Meiru Ghoulungulate]]" can easily be brought out with [[Pyramid Turtle]]'s" effect, and keeps a good Tribute fodder for "[[Koa'ki Meiru Rooklord]]". Since both [[Remove from Play]], "[[Burial from a Different Dimension]]", and "[[Return from the Different Dimension]]" can be very powerful. Finally, a few cards have the heavy cost of discarding a [[Spell Card]] from your hand (like "[[Summoner Monk]]", "[[Cursed Seal of the Forbidden Spell]]" and "[[Chiron the Mage]]"), but Koa'ki Meiru Decks can recycle the "[[Iron Core of Koa'ki Meiru]]" as long as they want to, making these much more consistent than any other Deck. ===Recommended Cards=======Monster Cards====[[Rock]] (For [[Koa'ki Meiru Guardian]]/[[Koa'ki Meiru Sandman]]/[[Koa'ki Meiru Wall]])* [[Gigantes]]* [[Neo-Spacian Grand Mole]]* [[Legendary Jujitsu Master]] [[Beast-Warrior]] (For [[Koa'ki Meiru Crusader]]/[[Koa'ki Meiru Urnight]])* [[Beast King Barbaros]]* [[Chiron the Mage]]* [[Pitch-Black Warwolf]] [[Warrior]] (For [[Koa'ki Meiru Bergzak]]/[[Koa'ki Meiru Rooklord]]/[[Koa'ki Meiru War Arms]])* [[D.D. Warrior Lady]]* [[Blizzard Warrior]]* [[Cliff the Trap Remover]]* [[Dark Scorpion - Chick the Yellow]]* [[D.D. Destroyer]] [[Zombie]] (for [[Koa'ki Meiru Ghoulungulate]])* [[Pyramid Turtle]]* [[Necroface]] ====Spell Cards====<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Hand Destruction]]* [[Burden of the Mighty]]* [[Swords of Revealing Light]]  =====Trap Cards=Recommended cards==={{Decklist|Deck
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Grave of the Super Ancient Organism]]* [[Fiendish Chain]]* [[Return from the Different Dimension]]* [[Soul Rope]] |effect monsters ===Koa'ki Meiru Beatdown=======Monster Cards====* [[Koa'ki Meiru Urnight]]* [[Koa'ki Meiru Crusader]]* [[Koa'ki Meiru Prototype]]
* [[Koa'ki Meiru Bergzak]]
* [[Koa'ki Meiru Guardian]]
* [[Koa'ki Meiru WallOverload]]
* [[Koa'ki Meiru Sandman]]
* [[Koa'ki Meiru BoulderSupplier]]* [[Koa'ki Meiru Rooklord]]* [[Koa'ki Meiru Maximus]] ====Spell Cards====<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Iron Core of Koa'ki Meiru]]* [[Core Transport Unit]]* [[Core Overclock]]* [[Pot of Avarice]]* [[Giant Trunade]]* [[Koa'ki Meiru Initialize!]] ====Trap Cards====<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Iron Core Luster]]* [[Reckoned Power]]* [[Dark Bribe]] ===Koa'ki Meiru "Anti-Meta" Beatdown=======Monster Cards====
* [[Koa'ki Meiru Urnight]]
* [[Koa'ki Meiru Crusader]]
* [[Koa'ki Meiru Drago]]
* [[Koa'ki Meiru Powerhand]]
* [[Koa'ki Meiru Doom]]
* [[Koa'ki Meiru Maximus]]
* [[Koa'ki Meiru Guardian]]
* [[Koa'ki Meiru Wall]]
* [[Koa'ki Meiru SandmanGigantes]]|xyz monsters =* [[Koa'ki Meiru BeetleBrotherhood of the Fire Fist - Tiger King]] (Optional)* [[Koa'ki Meiru Boulder]]|link monsters =* [[Koa'ki Meiru TornadoFire Fighting Daruma Doll]]* [[Morphing JarIsolde, Two Tales of the Noble Knights]]* [[Summoner MonkMissus Radiant]] ====Spell Cards=|normal spells ===<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Iron Core of Koa'ki Meiru]]
* [[Diamond Core Transport Unit]]* [[Core Overclockof Koa'ki Meiru]]
* [[Core Compression]]
* [[Koa'ki RingReinforcement of the Army]]* [[Koa'ki Meiru Initialize!]] ====Trap Cards===|continuous spells =<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Core BlastFire Formation - Tenki]]* [[Dark BribeFire Formation - Tensu]]|normal traps =* [[Skill DrainReckoned Power]]* [[Trap Dustshoot]]|counter traps =
* [[Iron Core Luster]]
|continuous traps =* [[Reckoned PowerAnti-Spell Fragrance]]}}
===From [http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deck recipes sample]==={{Decklist|Gogogo Koa'ki Meiru Extreme Beatdown==(2013)<br />ゴゴゴコアキメイル<!-- This is a Decklist made by Yugioh-card(jp). Do not remove any multiples or staples.-->| effect monsters =====Monster Cards====* [[Gogogo Golem - Golden Form]]* [[Gogogo Golem]] x2* [[Koa'ki Meiru UrnightGogogo Giant]]x3* [[Koa'ki Meiru CrusaderWall]]x3
* [[Koa'ki Meiru Guardian]]
* [[Koa'ki Meiru Sandman]]x3* [[Koa'ki Meiru WallFossil Dyna Pachycephalo]]x2* [[Thunder King Rai-OhBlock Golem]]x3* [[Neo-Spacian Grand Mole]] x2* [[Card Trooper]] x2|xyz monsters =* [[Gagaga Cowboy]] x2* [[Kachi Kochi Dragon]]* [[Morphing JarDiamond Dire Wolf]]x2* [[Gem-Knight Pearl]] x2====Spell Cards===* [[Number 106: Giant Hand]] x2* [[Fairy King Albverdich]]* [[Tin Archduke]]* [[Soul of Silvermountain]]| spells =* [[Pot of DualityMonster Reborn]]* [[Smashing GroundDark Hole]]* [[Book of MoonHeavy Storm]]
* [[Mystical Space Typhoon]]
* [[Iron Core Foolish Burial]]* [[Pot of Koa'ki MeiruDuality]]x2* [[Gold SarcophagusForbidden Lance]]x2| traps =* [[Pot of AvariceCompulsory Evacuation Device]]x2* [[Giant TrunadeTorrential Tribute]]x2* [[Dark HoleGozen Match]]x2* [[Monster RebornCall of the Haunted]]x2* [[Core OverclockSolemn Warning]]}}====Trap Cards=Weaknesses===* The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.* A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.** Additionally, cards such as "[[Respect Play]]" or "[[Reckless GreedCeremonial Bell]]" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.* "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "[[Dimensional PrisonCard Destruction]]* ", "[[Mind Crush]]", "[[D.D. Designator]]" and "[[Bottomless Trap HoleDustshoot]]" can completely disrupt the player's strategy.* Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "[[Starlight RoadSolemn Warning]]* ", "[[Solemn Judgment]]", "[[Royal OppressionArchlord Kristya]]* ", "[[Mirror ForceVanity's Fiend]] ====Extra Deck====* " or "[[Stardust DragonVanity's Emptiness]]" are all effective against the deck.{{Archseries navbox}}{{ArchetypeNavboxArchseries navbox (Duel Links)}}[[Category:ArchetypesTCG and OCG archetypes]]
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