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Koa'ki Meiru

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{{Infobox archetypearchseries| cut_from_names = true| image = IronCoreofKoakiMeiruVGIronCoreofKoakiMeiru-TF04MADU-JPEN-VG-artwork.png| ja_name = コアキメイル| caption = "[[Iron Core of Koa'ki Meiru]]"| romaji = Koakimeiru| trans = Core Chimail| fr_name = Koa'ki Meiru| de_name = Koa'ki Meiru| it_name = Koa'ki Meiru| ko_name = 코아키메일| ko_romanized = Koakimeil| ko_trans = Koa Chimail| pt_name = Koa'ki Meiru| es_name = Koa'ki Meiru| sets =
* [[Raging Battle]]
* [[Ancient Prophecy]]
* [[The Shining Darkness]]
* [[Starstrike Blast]]
* [[Primal Origin]]* [[Secrets of Eternity]]* [[Rise of the Duelist]]| tcg =* [[Duelist Pack Collection Tin 2009]]* [[Stardust Overdrive Sneak Peek Participation Card]]* [[Turbo Pack: Booster Two]]* [[Turbo Pack: Booster Three]]* [[Battle Pack 3: Monster League]]* [[Secret Slayers]]* [[Battles of Legend: Armageddon]]* [[Battles of Legend: Crystal Revenge]]| ocg =* [[V Jump Magazine Promotional CardsJune 2009 promotional card]]* [[Extra Pack Volume 3]]* [[Extra Pack Volume 4]]* [[Duelist Edition Volume 3]]* [[Duelist Edition Volume 4]]* [[Tournament Pack 2020 Vol.2]]| korea =* [[Premium Pack Vol.5]]* [[Advanced Event Pack 2019 Vol.1]]| manga = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
}}
 "'''Koa'ki Meiru'''", known in the OCG as Japanese for "'''Core Chimail''' " (a combination of the words "Core", "Chimera" and "Mail"), sometimes romanized as コアキメイル ''Koakimeiru'Core Chimair''' (a combination of the words "Core" and "Chimera),") is a theme from an [[archetype]] debuted in ''[[Raging Battle]]'', '.==Lore=={{Main|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}According to "[[Ancient ProphecyIron Core Specimen Lab]]''", ''"[[Stardust OverdriveKozaky]]'', ''" and "[[Absolute PowerforceMagical Scientist]]'', " experimented and ''[[The Shining Darkness]]''. The support card created the "[[Koa'ki Ring]]Meiru" and other anti-meta cards appear in ''[[Starstrike Blast]]''Monsters.==Etymology==The majority of their effects center around manipulating the "[[Iron Core of Koa'ki Meiru]]" or [[reveal]]ing one in your hand to activate an effect. Almost all is a combination of the monsters require a maintenance cost in the form of sending an Iron words "Core", "Chimera" and "Mail", sometimes romanized as "Core to the grave or revealing Chimair" (a monster combination of the same typewords "Core" and "Chimera"). There are exceptions, such as that of ==Design==The "[[Koa'ki Meiru Powerhand]]", where you must reveal archetype consists of a [[Normal Trap Card]]plethora of different creatures, featuring elementals, dragons, statues, warriors and many more and can overall be described as a mishmash of art styles. They don't really have any connection in design or "[[color, except for the fact that all of the "Koa'ki Meiru Valafar]]Meirus" where you have to send an "Iron Core the same mark (3 dragons) on some part of Koa'Ki Meiru" and cannot reveal any card in your hand insteadtheir body or on a weapon they use.==Playing style=="Koa'ki Meiru are all " is a [[EARTHstun]], /[[WINDcontrol]], Deck revolving around fulfilling its monsters' [[WATERmaintenance cost]] or [[FIRE]] Attribute monsters, rendering s in order to keep them immune to their own control based on the field and apply their field-controlling effects which often affect . Secondarily, the archetype revolves around interactions with the Normal Spell "[[LIGHTIron Core of Koa'ki Meiru]] and [[DARK]] monsters". All of the Almost every "Koa'ki Meiru" have monster has a maintenance cost that must be performed during each of the same mark (3 dragons) on some part of their body or on a weapon player's [[End Phase]]s, otherwise they havewill destroy themselves. Also, many "Koa'ki Meiru and related cards' artwork uses yellow, orange, and red, except " monsters typically have a choice of two actions for their maintenance costs; the options are typically sending an "Iron Core"[[Koafrom the player'ki Meiru Ghoulungulate]]"s hand to the Graveyard, or revealing a card in the player's hand (typically a monster of their same type)According to {| class="[[Iron Core Specimen Lab]]wikitable mw-collapsible autocollapse", style="[[Kozaky]]margin-left: auto; margin-right: auto; border: none; text-align: center" and "[[Magical Scientist]]" experimented and created the Koa|+ {{nowrap|Koa'ki Meiru Monsters.& Maintenance Costs}}! rowspan =2 | Koa'ki Meiru! rowspan =Playing Style2 | Level! rowspan =2 | Attribute! rowspan =2 | TypeThe theme was initially designed to bring down the dominating Decks of over ! colspan = 2 | Maintenance Cost|-! Option 1! Option 2 banlists and therefore centered around heavy control elements. Seeing as the meta was ''completely'' dominated by |-| [[LIGHT]Koa'ki Meiru Maximus|Maximus]] and || 8 || WIND || Dragon| rowspan = 20 | Send 1 "Iron Core"| Send 1 "Koa'ki Meiru" monster|-| [[DARKKoa'ki Meiru Valafar|Valafar]] Decks, effects specifically targeted both Attributes therefore bringing about a specific Meta, Anti Meta theme. Because of their high || 8 || FIRE || Fiend| —|-| [[ATKKoa'ki Meiru Rooklord|Rooklord]], 11 Level 4 monsters from 1900 ATK, topping out at 3000 ("|| 7 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meiru ValafarGhoulungulate|Ghoulungulate]] and || 5 || EARTH || Zombie| Reveal 1 Zombie monster|-| [[Koa'ki Meiru MaximusPowerhand|Powerhand]]"), and the nature of the new support, the theme has taken a more aggressive approach with powerful beatdown elements, namely "|| 4 || EARTH || Machine| Reveal 1 Normal Trap|-| [[Koa'ki Meiru RooklordUrnight|Urnight]]" and "|| 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[Koa'ki Meiru UrnightBergzak|Bergzak]]".|| 4 || EARTH || Warrior| Reveal 1 Warrior monster|-Generally speaking, there are two ways to use | [[Koa'ki Meiru cards. The most obvious is simply to use a dedicated Deck; the other way is to use individual the Drago|Drago]] || 4 || WIND || Dragon| Reveal 1 Dragon monster|-| [[Koa'ki Meiru monsters as a supplement to Type specific Decks of their type, giving an [[Anti-MetaBeetle|Beetle]] controlling aspect to it as well as being able to maintain it through the alternative maintenance cost; for example, using "|| 4 || EARTH || Insect| Reveal 1 Insect monster|-| [[Koa'ki Meiru DragoCrusader|Crusader]]" in a [[Dragon]] type Deck as seen in || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[Disaster DragonKoa'ki Meiru Gravirose|Gravirose]] builds.|| 4 || FIRE || Plant| Reveal 1 Plant monsterIn order to run a Koa'ki Meiru Deck, no matter the style, you'll need multiple ways to retrieve the |-| [[Iron Core of Koa'ki MeiruOverload|Overload]] from your Deck and Graveyard. Good cards for this include "|| 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru BoulderGuardian|Guardian]]", "|| 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru CrusaderSandman|Sandman]]", and "|| 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Core Transport UnitKoa'ki Meiru Wall|Wall]]". "|| 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Iron Core Immediate Disposal]]" is also nice mid game after building up resources in your hand. You must also be wary of keeping more on field than you can maintain. Your field should max out at 2 Koa'ki Meiru's requiring maintenance with multiple Cores in play as well as an alternative cost ready in hand.Ice|Ice]] || 4 || WATER || Aqua| Reveal 1 Continuous Spell|-Beatdown uses a different lineup, using a minimum of control but only the best in the form of "| [[Koa'ki Meiru RooklordSea Panther|Sea Panther]]" and "|| 4 || WATER || Sea Serpent| Reveal 1 WATER monster|-| [[Koa'ki Meiru DragoWar Arms|War Arms]]". The main attackers are "|| 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meiru BergzakDoom|Doom]]", "|| 3 || WIND || Fiend| Reveal 1 Fiend monster|-| [[Koa'ki Meiru PowerhandSpeeder|Speeder]]|| 3 || WIND || Machine| Reveal 1 Machine monster|}A small number of " and "[[Koa'ki Meiru Rooklord]]". With the addition of monsters do not have maintenance costs.{| class="wikitable mw-collapsible autocollapse"[[Koa'ki Meiru Urnight]]style=" from [[Absolute Powerforce]], you gain a swarm/toolbox element. margin-left: auto; margin-right: auto; border: none; text-align: center"[[|+ {{nowrap|Koa'ki Meiru Ghoulungulate]]" is nice protection but your tribute fodder is best used on Rooklord. SpellMonsters w/Trap protection is a better option.o Maintenance Costs}}You can also play an RFG ! Koa'ki Meiru Deck. "Ghoulungulate" can protect your monsters while setting you up for "! Level! Attribute! Type|-| [[Return from the Different DimensionKoa'ki Meiru Prototype|Prototype]]". Self|| 4 || EARTH || Rock|-Milling elements are recommended to load your grave. The set up takes time so you can use "| [[Royal OppressionKoa'ki Meiru Tornado|Tornado]]" as you aren't in a rush. "[[Cyber Valley]]" is also a great asset to the Deck.|| 4 || WIND || Winged Beast|-==Weaknesses==Because "| [[Iron Core of Koa'ki MeiruSupplier|Supplier]]" may often be in the Graveyard it is vulnerable to cards that can remove it from play such as "|| 4 || EARTH || Rock|-| [[Gladiator Beast RetiariKoa'ki Meiru Boulder|Boulder]]" and "|| 4 || EARTH || Rock|-| [[Macro CosmosKoa'ki Meiru Hydro Barrier|Hydro Barrier]]|| 3 || WATER || Aqua|}In gameplay, ". Also, having multiple Koa'ki Meiru " monsters on the field at once can be extremely dangerous as each one would require you to reveal a card or discard a card have a variety of effects, ranging from your hand at the End Phaseconsistency support, battle, leaving your hand and field advantage very hard to maintain unless multiple copies are used (for exampledestruction, 3 "Koa'ki Meiru Powerhands" only require 1 Normal Trap Card revealed)or negation focused effects. A good way to avoid problems with this is to keep a duplicate number of the specific monsters in your hand-usually, "Koa'Ki ki Meiru Monsters require you to reveal a monster of the same type so you can reveal a duplicate or another " monsters (e.g. "[[Koa'ki Meiru of the same type. Drago|Drago]]" and "[[Koa'ki Meiru monsters are very reliant on the hand and so cards like "[[Card DestructionDoom|Doom]]", ") have effects focused on countering [[Mind CrushLIGHT]]", or "and [[D.D. DesignatorDARK]]monsters (which were likely intended as " can completely disrupt the player's strategy anti-meta" options against their contemporary LIGHT and cards like DARK-based meta Decks).Four Level 4 EARTH Rock "[[Trap DustshootKoa'ki Meiru" monsters ("[[Koa'ki Meiru Overload|Overload]]" or even , "[[Des KoalaKoa'ki Meiru Guardian|Guardian]]" can deal serious damage. One way to beat the , "[[Koa'ki Meiru format is to have the opponent permanently reveal their hand to you on their turns in order to make them either discard an Sandman|Sandman]]", "Iron Core of [[Koa'ki MeiruWall|Wall]]" or destroy the card since they cannot "reveal" the card to you. Such cards include ") also form a thematic sub-series with a single effect pattern: each of them can [[Respect Playnegate]]an opponent's action (summoning a monster or activating a card/effect of a card type) by tributing themselves." and "[[Ceremonial Bell]]Koa'ki Meiru". [[Remove from play]] cards can be played as staples in other Typing-focused Decks can remove , or played as a single dedicated Deck. As a dedicated "[[Iron Core of Koa'ki Meiru]]" and so you have to rely Deck, the Deck primarily focuses on your revealing effect. To protect yourself from this, it is a good idea to have the Level 4 EARTH Rock "[[Necrovalley]]Koa'ki Meiru" monsters due to their accessibility, power, and a "synergy with [[Burial from a Different DimensionRock]]support; they form a part of the popular " in your [[Side DeckRock Stun]]" Deck.  Hand Control Decks present the biggest threat by being able to specifically remove assets essential to the Deck. ==Playing Tips==This Deck revolves around The Deck's main searchers are "[[Anti-MetaDiamond Core of Koa'ki Meiru]]. Obviously", the most important card in the Deck is "[[Iron Core of Koa'ki MeiruUrnight]]", so having three in your Deck is a must. Most of the monsters are used against and "[[Effect MonstersKoa'ki Meiru Supplier]]". Aside from the "Rock Stun" "Koa'ki Meiru" monsters, mostly [[DARK]] other relevant high-power (and [[LIGHT]] monsters, since they are low-cost) "Koa'ki Meiru" monsters include the commonly used Decks (LIGHT and DARK hard counters "[[InfernitiesKoa'ki Meiru Drago]], " and "[[LightswornsKoa'ki Meiru Doom]]", the card-destroying "[[Blackwings]] etc.). Most Koa'ki Meiru Decks should focus on [[RockIce]]-" and "[[TypeKoa'ki Meiru Tornado]] ", and the mass effect negation of "[[Beast-Warrior]]-[[Type]] monsters, using other Types according to the Deck's main strategy. Koa'ki Meirus can also work well with support for [[Equip Spell CardMeiru Hydro Barrier]]s". Using cards like "[[Hidden Armory]]While ", "[[Iron Core Armor]]of Koa'ki Meiru" can be recycled just as much as is central to the "Iron Core" itselfarchetype's playstyle, and there are multiple dedicated searchers for it (e.g. "[[Core BlasterTransport Unit]]" is also extremely powerful), the fact that the card doesn't have any effects itself and even a single copy could destroy decks is purely an enabler for certain specific cards means that focus heavily on [[LIGHT]] and [[DARK]] monsters. more modern "[[Koa'ki Meiru Bergzak]]" works very well with any [[ATK]]-boosting effectwill typically try to downplay its importance, in favor of other external enablers (and maintenance cost providers) like "[[Iron Blacksmith KotetsuAdamancipator]]" fits on the deck since it's a [[Beast-Warrior]]. "[[Trade-In]]" can work well if you are using "[[Beast King Barbaros]]" to reveal for "[[Koa'ki Meiru Urnight]]" and "[[Koa'ki Meiru Crusader]]". Other Level 8 monsters to work with "[[Trade-In]]" are "[[Koa'ki Meiru Valafar]]" and "[[Koa'ki Meiru Maximus]]". It would be wise to include cards that return monsters and other cards to your or your opponent's hand. For example, "[[Compulsory Evacuation Device]]" or "[[Penguin Soldier]]" can both remove threats from the field or keep a Koa'ki Meiru alive for a turn or even using it for the maintenance.  Usual Anti-Meta tricks like "[[Grave of the Super Ancient Organism]]" or "[[Royal Oppression]]" work fairly well, since Koa'ki Meirus can maintain a solid game even without Special Summoning.  Although most Koa'ki Meiru monsters have difficulty staying on the field, a few of them work incredibly well together, sharing types or common reveals that help ensure their survival on the field. * "[[Koa'ki Meiru Urnight]]" and "[[Koa'ki Meiru Crusader]]" are [[Beast-Warrior]]-type monsters and have the same reveal requirement, while allowing for a good presence on the field and card advantage. * "[[Koa'ki Meiru Wall]]", "[[Koa'ki Meiru Sandman]]", "[[Koa'ki Meiru Guardian]]", "[[Koa'ki Meiru Boulder]]", "[[Koa'ki Meiru Prototype]]" and "[[Gigantes]]" can be extremely aggressive when combined, as well as controlling the field and hand. Wall, Sandman, and Guardian all have effect negation abilities: they are used for a Rock Stun deck. Boulder and Prototype are both extremely useful for Koa'ki Meiru monsters because they do not require the normal sacrifice-Boulder is used to search for other Koa'Ki Meiru monsters or Iron Cores, while Prototype can sacrifice itself to prevent a Koa'ki Meiru monster from being destroyed during the end phase of the turn. * "[[Koa'ki Meiru Maximus]]" can be used as the reveal cost for "[[Koa'ki Meiru Drago]]". Drago's effect serves as disruption, while you gather "[[Iron Core of Koa'ki Meiru]]" for Maximus's final push for game. * "[[Koa'ki Meiru Doom]]" and "[[Koa'ki Meiru Valafar]]" also work together, usually in a different Deck revolving around "[[Evil Hero Dark Gaia]]" and "[[Dark Fusion]]". * "[[Koa'ki Meiru Speeder]]" can null the costs for "[[Koa'ki Meiru Tornado]]" and "[[Koa'ki Meiru Hydro Barrier]]", as well as working with "[[Koa'ki Meiru Powerhand]]" due to their high ATK and DEF and low Levels. * "[[Koa'ki Meiru Ghoulungulate]]" has a protection effect which can be easily achieved by building up a good Graveyard size with "[[Iron Core Specimen Lab]]" and "[[Koa'ki Meiru Urnight]]". "[[Koa'ki Meiru Ghoulungulate]]" can easily be brought out with [[Pyramid Turtle]]'s" effect, and keeps a good Tribute fodder for "[[Koa'ki Meiru Rooklord]]". Since both [[Remove from Play]], "[[Burial from a Different Dimension]]", and "[[Return from the Different Dimension]]" can be very powerful. Finally, a few cards have the heavy cost of discarding a [[Spell Card]] from your hand (like "[[Summoner Monk]]", "[[Cursed Seal of the Forbidden Spell]]" and "[[Chiron the Mage]]"), but Koa'ki Meiru Decks can recycle the "[[Iron Core of Koa'ki Meiru]]" as long as they want to, making these much more consistent than any other Deck. ===Recommended Cards=======Monster Cards====[[Rock]] (For [[Koa'ki Meiru Guardian]]/[[Koa'ki Meiru Sandman]]/[[Koa'ki Meiru Wall]])* [[Gigantes]]* [[Neo-Spacian Grand Mole]]* [[Legendary Jujitsu Master]]* [[Koa'ki Meiru Prototype]]* [[Fossil Dyna Pachycephalo]] [[Beast-Warrior]] (For [[Koa'ki Meiru Crusader]]/[[Koa'ki Meiru Urnight]])* [[Beast King Barbaros]]* [[Chiron the Mage]]* [[Pitch-Black Warwolf]]* [[Reborn Tengu]]* [[T.G. Warwolf]] [[Warrior]] (For [[Koa'ki Meiru Bergzak]]/[[Koa'ki Meiru Rooklord]]/[[Koa'ki Meiru War Arms]])* [[D.D. Warrior Lady]]* [[Blizzard Warrior]]* [[Cliff the Trap Remover]]* [[Dark Scorpion - Chick the Yellow]]* [[T.G. Striker]] [[Zombie]] (for [[Koa'ki Meiru Ghoulungulate]])* [[Pyramid Turtle]]* [[Necroface]]monsters.====Spell Cards=Recommended cards==={{Decklist|Deck
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Burden of the Mighty]]* [[Iron Core of Koa'ki Meiru]]* [[Iron Core Specimen Lab]]* [[Core Transport Unit]]* [[Core Overclock]] |effect monsters ====Trap Cards====<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Grave of the Super Ancient Organism]]* [[Fiendish Chain]]* [[Core Reinforcement]]* [[Core Blast]]* [[Safe Zone]] ===Koa'ki Meiru Beatdown=======Monster Cards====* [[Koa'ki Meiru Urnight]]* [[Koa'ki Meiru Crusader]]* [[Koa'ki Meiru Prototype]]
* [[Koa'ki Meiru Bergzak]]
* [[Koa'ki Meiru Guardian]]
* [[Koa'ki Meiru WallOverload]]
* [[Koa'ki Meiru Sandman]]
* [[Koa'ki Meiru BoulderSupplier]]* [[Koa'ki Meiru Rooklord]]* [[Koa'ki Meiru Maximus]]* [[Koa'ki Meiru Ice]] ====Spell Cards====<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Iron Core of Koa'ki Meiru]]* [[Core Transport Unit]]* [[Core Overclock]]* [[Koa'ki Meiru Initialize!]] ====Trap Cards====<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Iron Core Luster]]* [[Reckoned Power]] ===Koa'ki Meiru "Anti-Meta" Beatdown=======Monster Cards====
* [[Koa'ki Meiru Urnight]]
* [[Koa'ki Meiru Crusader]]
* [[Koa'ki Meiru Drago]]
* [[Koa'ki Meiru Powerhand]]
* [[Koa'ki Meiru Doom]]
* [[Koa'ki Meiru Maximus]]
* [[Koa'ki Meiru Guardian]]
* [[Koa'ki Meiru Wall]]
* [[Koa'ki Meiru SandmanGigantes]]* [[Koa'ki Meiru Beetle]] (Optional)|xyz monsters =* [[Koa'ki Meiru BoulderBrotherhood of the Fire Fist - Tiger King]]* [[Koa'ki Meiru Tornado]]|link monsters =* [[Koa'ki Meiru Hydro BarrierFire Fighting Daruma Doll]]* [[Morphing JarIsolde, Two Tales of the Noble Knights]]* [[Summoner MonkMissus Radiant]] ==|normal spells ==Spell Cards====<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Iron Core of Koa'ki Meiru]]
* [[Diamond Core Transport Unitof Koa'ki Meiru]]* [[Core OverclockCompression]]* [[Pot Reinforcement of Avaricethe Army]]|continuous spells = * [[Koa'ki Meiru Initialize!Fire Formation - Tenki]] ====Trap Cards====<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Core BlastFire Formation - Tensu]]|normal traps =* [[Trap DustshootReckoned Power]]|counter traps =
* [[Iron Core Luster]]
|continuous traps =* [[Reckoned PowerAnti-Spell Fragrance]]}}
===From [http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deck recipes sample]==={{Decklist|Gogogo Koa'ki Meiru Extreme Beatdown==(2013)<br />ゴゴゴコアキメイル<!-- This is a Decklist made by Yugioh-card(jp). Do not remove any multiples or staples.-->| effect monsters =====Monster Cards====* [[Gogogo Golem - Golden Form]]* [[Gogogo Golem]] x2* [[Koa'ki Meiru UrnightGogogo Giant]]x3* [[Koa'ki Meiru CrusaderWall]]x3
* [[Koa'ki Meiru Guardian]]
* [[Koa'ki Meiru Sandman]]x3* [[Koa'ki Meiru WallFossil Dyna Pachycephalo]]x2* [[Koa'ki Meiru MaximusBlock Golem]]x3* [[Thunder King RaiNeo-OhSpacian Grand Mole]]x2* [[NeoCard Trooper]] x2|xyz monsters =* [[Gagaga Cowboy]] x2* [[Kachi Kochi Dragon]]* [[Diamond Dire Wolf]] x2* [[Gem-Spacian Grand MoleKnight Pearl]] x2* [[Number 106: Giant Hand]] x2* [[Fairy King Albverdich]]* [[Morphing JarTin Archduke]]* [[Soul of Silvermountain]]| spells ====Spell Cards====* [[Iron Core of Koa'ki MeiruMonster Reborn]]* [[Dark Hole]]* [[Heavy Storm]]* [[Mystical Space Typhoon]]* [[Core OverclockFoolish Burial]]* [[Pot of AvariceDuality]]x2* [[Forbidden Lance]] x2| traps ====Trap Cards====* [[Bottomless Trap HoleCompulsory Evacuation Device]] x2* [[Torrential Tribute]] x2* [[Gozen Match]] x2* [[Call of the Haunted]]x2* [[Starlight RoadSolemn Warning]]}}====Extra Deck=Weaknesses===* The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.* A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.** Additionally, cards such as "[[Respect Play]]" or "[Stardust Dragon[Ceremonial Bell]]" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.* "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "[[Card Destruction]]", "[Number 10: Illumiknight[Mind Crush]]", "[[D.D. Designator]]" and "[[Trap Dustshoot]]" can completely disrupt the player's strategy.* Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "[[Number 39: UtopiaSolemn Warning]]", "[[Solemn Judgment]]", "[[Archlord Kristya]]* ", "[[Steelswarm RoachVanity's Fiend]]* " or "[[Wind-Up ZenmaisterVanity's Emptiness]]" are all effective against the deck.{{Archseries navbox}}{{Archetype Archseries navbox(Duel Links)}}[[Category:TCG and OCG archetypes]]
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