Changes

Jump to: navigation, search

Koa'ki Meiru

4,716 bytes removed, 5 months ago
no edit summary
{{Infobox archetypearchseries| cut_from_names = true| image = IronCoreofKoakiMeiru-TF04MADU-JPEN-VG-artwork.png| ja_name = コアキメイル| caption = "[[Iron Core of Koa'ki Meiru]]"| romaji = Koakimeiru| trans = Core Chimail| fr_name = Koa'ki Meiru| de_name = Koa'ki Meiru| it_name = Koa'ki Meiru| ko_name = 코아키메일| ko_romanized = Koakimeil| ko_trans = Koa Chimail| pt_name = Koa'ki Meiru| es_name = Koa'ki Meiru| sets =
* [[Raging Battle]]
* [[Ancient Prophecy]]
* [[The Shining Darkness]]
* [[Starstrike Blast]]
* [[Primal Origin]]* [[Secrets of Eternity]]* [[Rise of the Duelist]]| tcg =* [[Duelist Pack Collection Tin 2009]]* [[Stardust Overdrive Sneak Peek Participation Card]]* [[Turbo Pack: Booster Two]]* [[Turbo Pack: Booster Three]]* [[Battle Pack 3: Monster League]]* [[Secret Slayers]]* [[Battles of Legend: Armageddon]]* [[Battles of Legend: Crystal Revenge]]| ocg =* [[V Jump Magazine Promotional CardsJune 2009 promotional card]]* [[Extra Pack Volume 3]]* [[Extra Pack Volume 4]]* [[Duelist Edition Volume 3]]* [[Duelist Edition Volume 4]]* [[Tournament Pack 2020 Vol.2]]| korea =* [[Premium Pack Vol.5]]* [[Advanced Event Pack 2019 Vol.1]]| manga = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
}}
 "'''Koa'ki Meiru'''", known in the OCG as Japanese for "'''Core Chimail''' " (a combination of the words "Core", "Chimera" and "Mail"), sometimes romanized as コアキメイル ''Koakimeiru''Core Chimair''' (a combination of the words "Core" and "Chimera),") is a theme from an [[archetype]] debuted in ''[[Raging Battle]]'', '.==Lore=={{Main|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}According to "[[Ancient ProphecyIron Core Specimen Lab]]''", ''"[[Stardust OverdriveKozaky]]'', ''" and "[[Absolute PowerforceMagical Scientist]]'', " experimented and ''[[The Shining Darkness]]''. The support card created the "[[Koa'ki Ring]]Meiru" and other anti-meta cards appear in ''[[Starstrike Blast]]''Monsters.==Etymology==The majority of their effects center around manipulating the "[[Iron Core of Koa'Koa'ki Meiru]]" or [[reveal]]ing one in your hand to activate an effect. Almost all is a combination of the monsters require a maintenance cost in the form of sending an Iron words "Core", "Chimera" and "Mail", sometimes romanized as "Core to the grave or revealing Chimair" (a monster combination of the same typewords "Core" and "Chimera"). There are exceptions, such as that of ==Design==The "[[Koa'ki Meiru Powerhand]]", where you must reveal archetype consists of a [[Normal Trap Card]]plethora of different creatures, featuring elementals, dragons, statues, warriors and many more and can overall be described as a mishmash of art styles. They don't really have any connection in design or "[[Koa'ki Meiru Valafar]]" where you have to send an "Iron Core color, except for the fact that all of Koa'Ki Meiruthe " and cannot reveal any card in your hand instead. Koa'ki Meiru are all [[EARTH]], [[WIND]], Meirus" have the same mark (3 dragons) on some part of their body or on a weapon they use.==Playing style=="Koa'ki Meiru" is a [[WATERstun]] or /[[FIREcontrol]] Attribute Deck revolving around fulfilling its monsters, rendering them immune to their own control based effects which often affect ' [[LIGHTmaintenance cost]] s in order to keep them on the field and [[DARK]] monstersapply their field-controlling effects. All of Secondarily, the archetype revolves around interactions with the Normal Spell "[[Iron Core of Koa'ki Meiru]]" have the same mark (3 dragons) on some part .Almost every "Koa'ki Meiru" monster has a maintenance cost that must be performed during each of their body or on a weapon they have. Also, many Koathe player'ki Meiru and related cards' artwork uses yellows [[End Phase]]s, orange, and red, except for otherwise they will destroy themselves. "[[Koa'ki Meiru Ghoulungulate]]". According to monsters typically have a choice of two actions for their maintenance costs; the options are typically sending an "[[Iron Core Specimen Lab]]"from the player's hand to the Graveyard, "[[Kozaky]]" and "[[Magical Scientist]]" experimented and created or revealing a card in the Koaplayer'ki Meiru Monsterss hand (typically a monster of their same type).{| class="wikitable mw-collapsible autocollapse" style=Playing Style=="margin-left: auto; margin-right: auto; border: none; text-align: center" The theme was initially designed to bring down the dominating Decks of over |+ {{nowrap|Koa'ki Meiru Monsters & Maintenance Costs}}! rowspan = 2 banlists and therefore centered around heavy control elements. Seeing as the meta was | Koa''completely'' dominated by [[LIGHT]] and ki Meiru! rowspan = 2 | Level! rowspan = 2 | Attribute! rowspan = 2 | Type! colspan = 2 | Maintenance Cost|-! Option 1! Option 2|-| [[DARKKoa'ki Meiru Maximus|Maximus]] Decks, effects specifically targeted both Attributes therefore bringing about a specific Meta, Anti Meta theme. Because of their high [[ATK]], 11 Level 4 monsters from 1900 ATK, topping out at 3000 (|| 8 || WIND || Dragon| rowspan = 20 | Send 1 "Iron Core"| Send 1 "[[Koa'ki Meiru Valafar" monster|-| [[Koa'ki Meiru Valafar|Valafar]] and || 8 || FIRE || Fiend| —|-| [[Koa'ki Meiru MaximusRooklord|Rooklord]]"), and the nature of the new support, the theme has taken a more aggressive approach with powerful beatdown elements, namely "|| 7 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meiru RooklordGhoulungulate|Ghoulungulate]]" and "|| 5 || EARTH || Zombie| Reveal 1 Zombie monster|-| [[Koa'ki Meiru UrnightPowerhand|Powerhand]]".|| 4 || EARTH || Machine| Reveal 1 Normal Trap|-Generally speaking, there are two ways to use | [[Koa'ki Meiru cards. The most obvious is simply to use a dedicated Deck; the other way is to use individual the Urnight|Urnight]] || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[Koa'ki Meiru monsters as a supplement to Type specific Decks of their type, giving an Bergzak|Bergzak]] || 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Anti-MetaKoa'ki Meiru Drago|Drago]] controlling aspect to it as well as being able to maintain it through the alternative maintenance cost; for example, using "|| 4 || WIND || Dragon| Reveal 1 Dragon monster|-| [[Koa'ki Meiru DragoBeetle|Beetle]]" in a [[Dragon]] type Deck as seen in || 4 || EARTH || Insect| Reveal 1 Insect monster|-| [[Disaster Dragon]] builds. In order to run a Koa'ki Meiru Deck, no matter the style, you'll need multiple ways to retrieve the Crusader|Crusader]] || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[Iron Core of Koa'ki MeiruGravirose|Gravirose]] from your Deck and Graveyard. Good cards for this include "|| 4 || FIRE || Plant| Reveal 1 Plant monster|-| [[Koa'ki Meiru BoulderOverload|Overload]]", "|| 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru CrusaderGuardian|Guardian]]", and "|| 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Core Transport UnitKoa'ki Meiru Sandman|Sandman]]". "|| 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Iron Core Immediate DisposalKoa'ki Meiru Wall|Wall]]" is also nice mid game after building up resources in your hand. Cards that help thin the deck or dump the "Core" into the Graveyard help make the deck faster and more consistent. You must also be wary of keeping more on field than you can maintain. Your field should max out at 2 Koa'|| 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru's requiring maintenance with multiple Cores in play as well as an alternative cost ready in hand. With this in mind it would be wise to play multiple cards of the same Type, making your field easier to maintain. However, with the release of Ice|Ice]] || 4 || WATER || Aqua| Reveal 1 Continuous Spell|-| [[XyzKoa'ki Meiru Sea Panther|Sea Panther]] monsters, you can simply overlay any || 4 || WATER || Sea Serpent| Reveal 1 WATER monster|-| [[Koa'ki Meiru Monsters that you may not have a maintenance for. Beatdown uses a different lineup, using a minimum of control but only the best in the form of "War Arms|War Arms]] || 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meiru RooklordDoom|Doom]]" and "|| 3 || WIND || Fiend| Reveal 1 Fiend monster|-| [[Koa'ki Meiru DragoSpeeder|Speeder]]|| 3 || WIND || Machine| Reveal 1 Machine monster|}A small number of ". The main attackers are "[[Koa'ki Meiru Bergzak]]", monsters do not have maintenance costs.{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center"[[|+ {{nowrap|Koa'ki Meiru Powerhand]]" and "[[Monsters w/o Maintenance Costs}}! Koa'ki Meiru Rooklord]]". With the addition of "! Level! Attribute! Type|-| [[Koa'ki Meiru UrnightPrototype|Prototype]]" from || 4 || EARTH || Rock|-| [[Absolute PowerforceKoa'ki Meiru Tornado|Tornado]], you gain a swarm/toolbox element. "|| 4 || WIND || Winged Beast|-| [[Koa'ki Meiru GhoulungulateSupplier|Supplier]]" is nice protection but your tribute fodder is best used on Rooklord. Spell/Trap protection is a better option.|| 4 || EARTH || Rock|-You can also play an RFG | [[Koa'ki Meiru Deck. "Ghoulungulate" can protect your monsters while setting you up for "[[Return from the Different DimensionBoulder|Boulder]]". Self|| 4 || EARTH || Rock|-Milling elements are recommended to load your grave. The set up takes time so you can use "| [[Royal OppressionKoa'ki Meiru Hydro Barrier|Hydro Barrier]]|| 3 || WATER || Aqua|}In gameplay, " as you arenKoa't in ki Meiru" monsters have a rushvariety of effects, ranging from consistency support, battle, destruction, or negation focused effects. A number of "Koa'ki Meiru" monsters (e.g. "[[Cyber Valley]Koa'ki Meiru Drago|Drago]]" is also a great asset to the Deck. ==Weaknesses==Because and "[[Iron Core of Koa'ki MeiruDoom|Doom]]" may often be in the Graveyard it is vulnerable to cards that can remove it from play such as ") have effects focused on countering [[Gladiator Beast RetiariLIGHT]]" and "[[Macro CosmosDARK]]monsters (which were likely intended as "anti-meta" options against their contemporary LIGHT and DARK-based meta Decks).Four Level 4 EARTH Rock "Koa'ki Meiru". Also, having multiple Koa'ki Meiru monsters on the field at once can be extremely dangerous as each one would require you to reveal a card or discard a card from your hand at the End Phase, leaving your hand and field advantage very hard to maintain unless multiple copies are used (for example, 3 "[[Koa'ki Meiru PowerhandsOverload|Overload]]", "[[Koa'ki Meiru Guardian|Guardian]]" only require 1 Normal Trap Card revealed). A good way to avoid problems with this is to keep a duplicate of the specific monsters in your hand-usually, "[[Koa'Ki ki Meiru Monsters require you to reveal a monster of the same type so you can reveal a duplicate or another Sandman|Sandman]]", "[[Koa'ki Meiru of the same type. Koa'ki Meiru monsters are very reliant on the hand and so cards like "Wall|Wall]]") also form a thematic sub-series with a single effect pattern: each of them can [[Card Destructionnegate]]", "[[Mind Crush]]", an opponent's action (summoning a monster or "[[Dactivating a card/effect of a card type) by tributing themselves.D. Designator]]" can completely disrupt the playerKoa's strategy and ki Meiru" cards like "[[Trap Dustshoot]]" can be played as staples in other Typing-focused Decks, or even played as a single dedicated Deck. As a dedicated "[[Des Koala]]Koa'ki Meiru" can deal serious damage. One way to beat Deck, the Deck primarily focuses on the Level 4 EARTH Rock "Koa'ki Meiru format is " monsters due to have the opponent permanently reveal their hand to you on their turns in order to make them either discard an "Iron Core accessibility, power, and synergy with [[Rock]] support; they form a part of Koa'ki Meiruthe popular " or destroy the card since they cannot [[Rock Stun]]"reveal" the card to youDeck. Such cards include The Deck's main searchers are "[[Respect PlayDiamond Core of Koa'ki Meiru]]" and , "[[Ceremonial BellKoa'ki Meiru Urnight]]". [[Remove from play]] Decks can remove , and "[[Iron Core of Koa'ki MeiruSupplier]]" and so you have to rely on your revealing effect. To protect yourself Aside from this, it is a good idea to have the "[[Necrovalley]]Rock Stun" and a "[[Burial from a Different Dimension]]Koa'ki Meiru" in your [[Side Deckmonsters, other relevant high-power (and low-cost) "Koa'ki Meiru" monsters include the LIGHT and DARK hard counters "[[Koa'ki Meiru Drago]].  Hand Control Decks present the biggest threat by being able to specifically remove assets essential to the Deck.  ==Playing Tips==This Deck revolves around " and "[[[Anti-MetaKoa'ki Meiru Doom]]. Obviously", the most important card in the Deck is "-destroying "[[Iron Core of Koa'ki MeiruIce]]", so having three in your Deck is a must. Most of the monsters are used against and "[[Effect MonstersKoa'ki Meiru Tornado]]", mostly [[DARK]] and [[LIGHT]] monsters, since they are and the commonly used Decks (mass effect negation of "[[InfernitiesKoa'ki Meiru Hydro Barrier]], [[Lightsworns]], [[Blackwings]] etc.). Most ". While "Iron Core of Koa'ki Meiru Decks should focus on " is central to the negation effects of "[[Koaarchetype'ki Meiru Wall]]"s playstyle, and there are multiple dedicated searchers for it (e.g. "[[Koa'ki Meiru SandmanCore Transport Unit]]"), and "[[Koathe fact that the card doesn'ki Meiru Guardian]]" t have any effects itself and the card advantage and swarming effects of is purely an enabler for certain specific cards means that more modern "[[Koa'ki Meiru Crusader]]" and will typically try to downplay its importance, in favor of other external enablers (and maintenance cost providers) like "[[Koa'ki Meiru UrnightAdamancipator]]" using the other Koa'ki Meiru Monsters according to the Deck's main strategymonsters. In addition, "[[Koa'ki Meiru Ice]]" and "[[Koa'ki Meiru Tornado]]" are wonderful in punishing your opponent's powerful Special Summoned Monsters. Koa'ki Meirus can also work well with support for [[Equip Spell Card]]s. Using cards like "[[Hidden Armory]]", "[[Iron Core Armor]]" can be recycled just as much as the "Iron Core" itself. "[[Core Blaster]]" is also extremely powerful, and even a single copy could destroy decks that focus heavily on [[LIGHT]] and [[DARK]] monsters. "[[Koa'ki Meiru Bergzak]]" works very well with any [[ATK]]-boosting effect, and "[[Iron Blacksmith Kotetsu]]" fits on the deck since it's a [[Beast-Warrior]]. "[[Trade-In]]" can work well if you are using "[[Beast King Barbaros]]" or "[[Grandsoil the Elemental Lord]]" to reveal for "[[Koa'ki Meiru Urnight]]" and "[[Koa'ki Meiru Crusader]]". Other Level 8 monsters to work with "[[Trade-In]]" are "[[Koa'ki Meiru Valafar]]" and "[[Koa'ki Meiru Maximus]]". It would be wise to include cards that return monsters and other cards to your or your opponent's hand. For example, "[[Compulsory Evacuation Device]]" or "[[Penguin Soldier]]" can both remove threats from the field or keep a Koa'ki Meiru alive for a turn or even using it for the maintenance.  Usual Anti-Meta tricks like "[[Grave of the Super Ancient Organism]]" or "[[Royal Oppression]]" work fairly well, since Koa'ki Meirus can maintain a solid game even without Special Summoning.  Although most Koa'ki Meiru monsters have difficulty staying on the field, a few of them work incredibly well together, sharing types or common reveals that help ensure their survival on the field. However, because most are level 4, they can be used for an [[Xyz]] Summon before they are destroyed during the End Phase. * "[[Koa'ki Meiru Urnight]]" and "[[Koa'ki Meiru Crusader]]" are [[Beast-Warrior]]-type monsters and have the same reveal requirement, while allowing for a good presence on the field and card advantage. "Urnight" can Special Summon another level 4 "Koa'ki" from the Deck for a quick [[Xyz]] Summon and "Crusader" can recover "Urnight" after it has been detached.  * "[[Koa'ki Meiru Wall]]", "[[Koa'ki Meiru Sandman]]", "[[Koa'ki Meiru Guardian]]", "[[Koa'ki Meiru Boulder]]", "[[Koa'ki Meiru Prototype]]" and "[[Gigantes]]" can be extremely aggressive when combined, as well as controlling the field and hand. Wall, Sandman, and Guardian all have effect negation abilities: they are used for a Rock Stun deck. "Boulder" and "Prototype" are both extremely useful for Koa'ki Meiru monsters because they do not require the normal sacrifice-Boulder is used to search for other Koa'Ki Meiru monsters or Iron Cores, while Prototype can sacrifice itself to prevent a Koa'ki Meiru monster from being destroyed during the end phase of the turn. * "[[Koa'ki Meiru Maximus]]" can be used as the reveal cost for "[[Koa'ki Meiru Drago]]". Drago's effect serves as disruption, while you gather "[[Iron Core of Koa'ki Meiru]]" for Maximus's final push for game. Maximus is often a dead draw early on, however; and it is difficult to maintain once it hits the field, making it a very powerful but also very temperamental boss monster. Use with caution. * "[[Koa'ki Meiru Doom]]" and "[[Koa'ki Meiru Valafar]]" also work together, usually in a different Deck revolving around "[[Evil Hero Dark Gaia]]" and "[[Dark Fusion]]". * "[[Koa'ki Meiru Speeder]]" can null the costs for "[[Koa'ki Meiru Tornado]]" and "[[Koa'ki Meiru Hydro Barrier]]", as well as working with "[[Koa'ki Meiru Powerhand]]" due to their high ATK and DEF and low Levels. * "[[Koa'ki Meiru Ghoulungulate]]" has a protection effect which can be easily achieved by building up a good Graveyard size with "[[Iron Core Specimen Lab]]" and "[[Koa'ki Meiru Urnight]]". "[[Koa'ki Meiru Ghoulungulate]]" can easily be brought out with [[Pyramid Turtle]]'s" effect, and keeps a good Tribute fodder for "[[Koa'ki Meiru Rooklord]]". Since both [[Remove from Play]], "[[Burial from a Different Dimension]]", and "[[Return from the Different Dimension]]" can be very powerful. Finally, a few cards have the heavy cost of discarding a [[Spell Card]] from your hand (like "[[Summoner Monk]]", "[[Cursed Seal of the Forbidden Spell]]" and "[[Chiron the Mage]]"), but Koa'ki Meiru Decks can recycle the "[[Iron Core of Koa'ki Meiru]]" as long as they want to, making these much more consistent than any other Deck.  ==Recommended Cards=====Monsters other than Koa'ki Meiru monsters=======[[Rock]]====(For [[Koa'ki Meiru Guardian]]/[[Koa'ki Meiru Sandman]]/[[Koa'ki Meiru Wall]])* [[Gigantes]]* [[Neo-Spacian Grand Mole]]* [[Legendary Jujitsu Master]]* [[Fossil Dyna Pachycephalo]] ====[[Beast-Warrior]]====(For [[Koa'ki Meiru Crusader]]/[[Koa'ki Meiru Urnight]])* [[Beast King Barbaros]]* [[Chiron the Mage]]* [[Pitch-Black Warwolf]]* [[Reborn Tengu]]* [[T.G. Warwolf]] ====[[Warrior]]====(For [[Koa'ki Meiru Bergzak]]/[[Koa'ki Meiru Rooklord]]/[[Koa'ki Meiru War Arms]])* [[D.D. Warrior Lady]]* [[Blizzard Warrior]]* [[Cliff the Trap Remover]]* [[Dark Scorpion - Chick the Yellow]]* [[T.G. Striker]] ====[[Zombie]]====(for [[Koa'ki Meiru Ghoulungulate]])* [[Pyramid Turtle]]* [[Necroface]]  ====Koa'ki Meiru BeatdownRecommended cards==={{Decklist|Deck
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
{{Decklist|Koa'ki Meiru Beatdown|effect monsters = <u>Effect Monsters</u>* [[Koa'ki Meiru Urnight]]* [[Koa'ki Meiru Crusader]]* [[Koa'ki Meiru Prototype]]
* [[Koa'ki Meiru Bergzak]]
* [[Koa'ki Meiru Guardian]]
* [[Koa'ki Meiru Overload]]
* [[Koa'ki Meiru Sandman]]
* [[Koa'ki Meiru Supplier]]
* [[Koa'ki Meiru Urnight]]
* [[Koa'ki Meiru Wall]]
* [[Koa'ki Meiru SandmanGigantes]]|xyz monsters =* [[Koa'ki Meiru BoulderBrotherhood of the Fire Fist - Tiger King]]|link monsters =* [[Koa'ki Meiru RooklordFire Fighting Daruma Doll]]* [[Koa'ki Meiru MaximusIsolde, Two Tales of the Noble Knights]]* [[Koa'ki Meiru IceMissus Radiant]]|normal spells=
* [[Iron Core of Koa'ki Meiru]]
* [[Diamond Core Transport Unit]]* [[Core Overclock]]* [[of Koa'ki Meiru Initialize!]]
* [[Core Compression]]
* [[Forbidden ChaliceReinforcement of the Army]]|traps continuous spells =* [[Iron Core LusterFire Formation - Tenki]]* [[Fire Formation - Tensu]]|normal traps =
* [[Reckoned Power]]
}} ===Koa'ki Meiru "Anti-Meta" Beatdown===<!-- This is not an exact Decklist. Do not add multiples or staples.-->{{Decklist|Koa'ki Meiru "Anti-Meta" Beatdown|monsters = <u>Effect Monsters</u>* [[Koa'ki Meiru Urnight]]* [[Koa'ki Meiru Crusader]]* [[Koa'ki Meiru Drago]]* [[Koa'ki Meiru Powerhand]]* [[Koa'ki Meiru Doom]]* [[Koa'ki Meiru Maximus]]* [[Koa'ki Meiru Guardian]]* [[Koa'ki Meiru Wall]]* [[Koa'ki Meiru Sandman]]* [[Koa'ki Meiru Beetle]] (Optional)* [[Koa'ki Meiru Boulder]]* [[Koa'ki Meiru Tornado]]* [[Koa'ki Meiru Hydro Barrier]]* [[Morphing Jar]]* [[Summoner Monk]]|spells=* [[Iron Core of Koa'ki Meiru]]* [[Core Transport Unit]]* [[Core Overclock]]* [[Pot of Avarice]]* [[Koa'ki Meiru Initialize!]]|counter traps =* [[Core Blast]]
* [[Iron Core Luster]]
|continuous traps =* [[Reckoned PowerAnti-Spell Fragrance]]
}}
===Koa'ki Meiru Extreme BeatdownFrom [http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deck recipes sample]==={{Decklist|Gogogo Koa'ki Meiru Extreme Beatdown(2013)<br />ゴゴゴコアキメイル<!-- This is a Decklist made by Yugioh-card(jp). Do not remove any multiples or staples.-->|effect monsters = <u>Effect Monsters</u>* [[Gogogo Golem - Golden Form]]* [[Gogogo Golem]] x2* [[Koa'ki Meiru UrnightGogogo Giant]]x3* [[Koa'ki Meiru CrusaderWall]]x3
* [[Koa'ki Meiru Guardian]]
* [[Koa'ki Meiru Sandman]]x3* [[Koa'ki Meiru WallFossil Dyna Pachycephalo]]x2* [[Koa'ki Meiru MaximusBlock Golem]]x3* [[Thunder King RaiNeo-OhSpacian Grand Mole]] x2* [[Card Trooper]]x2|xyz monsters =* [[Neo-Spacian Grand MoleGagaga Cowboy]]x2* [[Morphing JarKachi Kochi Dragon]]<u>Extra Deck</u>* [[Diamond Dire Wolf]] x2* [[Stardust DragonGem-Knight Pearl]]x2* [[Number 10106: IllumiknightGiant Hand]]x2* [[Number 39: UtopiaFairy King Albverdich]]* [[Steelswarm RoachTin Archduke]]* [[Wind-Up ZenmaisterSoul of Silvermountain]]|spells=* [[Iron Core of Koa'ki MeiruMonster Reborn]]* [[Dark Hole]]* [[Heavy Storm]]* [[Mystical Space Typhoon]]* [[Core OverclockFoolish Burial]]* [[Pot of AvariceDuality]]x2* [[Iron Core ArmorForbidden Lance]]x2|traps =* [[Starlight RoadCompulsory Evacuation Device]] x2* [[Torrential Tribute]] x2* [[Gozen Match]] x2* [[Call of the Haunted]]x2* [[Ultimate OfferingSolemn Warning]]
}}
 ===Koa'ki Meiru Xyz Tour Guide RushWeaknesses==={{Decklist|Koa'ki Meiru Xyz Tour Guide Rush|monsters = <u>Effect Monsters</u>* [[KoaThe Deck'ki Meiru Urnight]]* [[s reliance on "Iron Core of Koa'ki Meiru Crusader]]* [[", which has no notable effects itself, means that a "Koa'ki Meiru Guardian]]" Deck that focuses on "Iron Core" can run into issues with dead draws.* [[A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru Wall]]* [[Koa'ki Meiru Sandman]]* [[Koa'ki Meiru Doom]]* [[Tour Guide from " monsters to the Underworld]]* [[Tour Bus from field without thought, it can easily blow up if one is not able to pay all the Underworld]]costs.* [[Summoner Monk]]<u>Extra Deck</u>* Additionally, cards such as "[[M-X-Saber InvokerRespect Play]]* " or "[[Lavalval ChainCeremonial Bell]]* [[Maestroke " can eliminate the majority of the Symphony Djinn]]* [[Photon Papilloperative]]* [[Number 39: Utopia]]* [[Wind-Up Zenmaister]]|spells=* [[alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core of Koa'ki Meiru]]" to satisfy maintenance costs.* [[Core Transport Unit]]* [[Core Overclock]]* [[Pot of Avarice]]|traps =* [[Call of the Haunted]]}} ==="Koa'ki Meiru Xyz Decree==={{Decklist|Koa'ki Meiru Xyz Decree|" monsters=<u>Effect Monsters</u>* are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "[[Koa'ki Meiru BoulderCard Destruction]]* ", "[[Koa'ki Meiru GuardianMind Crush]]* ", "[[Koa'ki Meiru WallD.D. Designator]]* " and "[[Koa'ki Meiru SandmanTrap Dustshoot]]* [[Koa'ki Meiru Crusader]]* [[Koa" can completely disrupt the player'ki Meiru Urnight]]s strategy.* [[Like many other decks, "Koa'ki Meiru Tornado]]* " does not appreciate its Summons to be negated or blocked. "[[Koa'ki Meiru IceSolemn Warning]]* ", "[[Grandsoil the Elemental LordSolemn Judgment]]<u>Extra Deck</u>* Any level 4 ", "[[XyzArchlord Kristya]] Monster|spells=* ", "[[Iron Core of KoaVanity'ki Meirus Fiend]]* " or "[[Upstart Goblin]]* [[Forbidden Lance]]* [[Swords of Revealing Light]]* [[Smashing Ground]]|traps=* [[Royal DecreeVanity's Emptiness]]" are all effective against the deck.{{Archseries navbox}}  {{Archetype Archseries navbox(Duel Links)}}[[Category:TCG and OCG archetypes]]
Anonymous user

Navigation menu