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Koa'ki Meiru

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{{Infobox archetypearchseries| cut_from_names = true| image = IronCoreofKoakiMeiru-TF04MADU-JPEN-VG-artwork.png| ja_name = コアキメイル| caption = "[[Iron Core of Koa'ki Meiru]]".| romaji = Koakimeiru| trans = Core Chimail| fr_name = Koa'ki Meiru| de_name = Koa'ki Meiru| it_name = Koa'ki Meiru| ko_name = 코아키메일| ko_romanized = Koakimeil| ko_trans = Koa Chimail| pt_name = Koa'ki Meiru| es_name = Koa'ki Meiru| sets =
* [[Raging Battle]]
* [[Ancient Prophecy]]
* [[The Shining Darkness]]
* [[Starstrike Blast]]
* [[Primal Origin]]* [[Secrets of Eternity]]* [[Rise of the Duelist]]| tcg =* [[Duelist Pack Collection Tin 2009]]* [[Stardust Overdrive Sneak Peek Participation Card]]* [[Turbo Pack: Booster Two]]* [[Turbo Pack: Booster Three]]* [[Battle Pack 3: Monster League]]* [[Secret Slayers]]* [[Battles of Legend: Armageddon]]* [[Battles of Legend: Crystal Revenge]]| ocg =* [[V Jump Magazine Promotional CardsJune 2009 promotional card]]* [[Extra Pack Volume 3]]* [[Extra Pack Volume 4]]* [[Duelist Edition Volume 3]]* [[Duelist Edition Volume 4]]* [[Tournament Pack 2020 Vol.2]]| korea =* [[Premium Pack Vol.5]]* [[Advanced Event Pack 2019 Vol.1]]| manga = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
}}
 "'''"Koa'ki Meiru"'''", Japanese for "'''"Core Chimail"''' " (コアキメイル ''Koakimeiru''), a combination of the words "Core", "Chimera" and "Mail"), sometimes romanized as is an [[archetype]] debuted in ''[[Raging Battle]]''.==Lore=={{Main|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}According to "[[Iron Core Chimair"''' (a combination of the words "Core" and Specimen Lab]]"Chimera,") is an [[archetypeKozaky]] of cards from ''" and "[[Raging BattleMagical Scientist]]" experimented and created the "Koa'ki Meiru" Monsters.==Etymology=="Koa'ki Meiru" is a combination of the words "Core", ''[[Ancient Prophecy]]'', ''[[Stardust Overdrive]]'', ''[[Absolute Powerforce]]''"Chimera" and "Mail", sometimes romanized as "Core Chimair" (a combination of the words "Core" and ''[[The Shining Darkness]]''"Chimera"). ==Design==The support card "[[Koa'ki Ring]]Meiru" and other anti-meta cards appear archetype consists of a plethora of different creatures, featuring elementals, dragons, statues, warriors and many more and can overall be described as a mishmash of art styles. They don't really have any connection in ''[[Starstrike Blast]]''. The majority design or color, except for the fact that all of their effects center around manipulating the "[[Iron Core of Koa'ki Meiru]]Meirus" or [[reveal]]ing one in your hand to activate an effect. Almost all have the same mark (3 dragons) on some part of the monsters require their body or on a maintenance cost in the form of sending an Iron Core to the grave or revealing weapon they use.==Playing style=="Koa'ki Meiru" is a monster of the same type. There are exceptions, such as that of "[[Koa'ki Meiru Powerhandstun]]/[[control]]", where you must reveal a Deck revolving around fulfilling its monsters' [[Normal Trap Cardmaintenance cost]], or s in order to keep them on the field and apply their field-controlling effects. Secondarily, the archetype revolves around interactions with the Normal Spell "[[Iron Core of Koa'ki Meiru Valafar]]" where you have to send an .Almost every "Iron Core of Koa'Ki ki Meiru" and cannot reveal any card in your hand instead. Koamonster has a maintenance cost that must be performed during each of the player'ki Meiru are all s [[EARTHEnd Phase]]s, [[WIND]], [[WATER]] or [[FIRE]] Attribute monsters, rendering them immune to otherwise they will destroy themselves. "Koa'ki Meiru" monsters typically have a choice of two actions for their own control based effects which often affect [[LIGHT]] and [[DARK]] monsters. All of maintenance costs; the options are typically sending an "Iron Core" from the "Koaplayer'ki Meiru" have s hand to the same mark (3 dragons) on some part Graveyard, or revealing a card in the player's hand (typically a monster of their body or on a weapon they havesame type). Also, many {| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center" |+ {{nowrap|Koa'ki Meiru and related cardsMonsters & Maintenance Costs}}! rowspan = 2 | Koa' artwork uses yellow, orange, and red, except for "ki Meiru! rowspan = 2 | Level! rowspan = 2 | Attribute! rowspan = 2 | Type! colspan = 2 | Maintenance Cost|-! Option 1! Option 2|-| [[Koa'ki Meiru GhoulungulateMaximus|Maximus]]".|| 8 || WIND || Dragon According to | rowspan = 20 | Send 1 "[[Iron Core Specimen Lab]]", | Send 1 "Koa'ki Meiru"monster|-| [[KozakyKoa'ki Meiru Valafar|Valafar]]" and "|| 8 || FIRE || Fiend| —|-| [[Magical Scientist]]" experimented and created the Koa'ki Meiru Monsters.Rooklord|Rooklord]] || 7 || EARTH || Warrior==Playing Style==| Reveal 1 Warrior monster|-The theme was initially designed to bring down the dominating Decks of over 2 banlists and therefore centered around heavy control elements. Seeing as the meta was ''completely'' dominated by | [[LIGHT]Koa'ki Meiru Ghoulungulate|Ghoulungulate]] and || 5 || EARTH || Zombie| Reveal 1 Zombie monster|-| [[DARKKoa'ki Meiru Powerhand|Powerhand]] Decks, effects specifically targeted both Attributes therefore bringing about a specific Meta, Anti Meta theme. Because of their high [[ATK]], 11 Level 4 monsters from 1900 ATK, topping out at 3000 ("|| 4 || EARTH || Machine| Reveal 1 Normal Trap|-| [[Koa'ki Meiru ValafarUrnight|Urnight]] and [[|| 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[Koa'ki Meiru MaximusBergzak|Bergzak]]"), and the nature of the new support, the theme has taken a more aggressive approach with powerful beatdown elements, namely "|| 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meiru RooklordDrago|Drago]]" and "|| 4 || WIND || Dragon| Reveal 1 Dragon monster|-| [[Koa'ki Meiru UrnightBeetle|Beetle]]".|| 4 || EARTH || Insect| Reveal 1 Insect monster|-Generally speaking, there are two ways to use | [[Koa'ki Meiru cards. The most obvious is simply to use a dedicated Deck; the other way is to use individual the Crusader|Crusader]] || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[Koa'ki Meiru monsters as a supplement to Type specific Decks of their type, giving an [[AntiGravirose|Gravirose]] || 4 || FIRE || Plant| Reveal 1 Plant monster|-Meta]] controlling aspect to it as well as being able to maintain it through the alternative maintenance cost; for example, using "| [[Koa'ki Meiru DragoOverload|Overload]]" in a || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Dragon]] type Deck as seen in [[Disaster Dragon]] builds. In order to run a Koa'ki Meiru Deck, no matter the style, you'll need multiple ways to retrieve the Guardian|Guardian]] || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Iron Core of Koa'ki MeiruSandman|Sandman]] from your Deck and Graveyard. Good cards for this include "|| 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru BoulderWall|Wall]]", "|| 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru CrusaderIce|Ice]]", and "|| 4 || WATER || Aqua| Reveal 1 Continuous Spell|-| [[Core Transport UnitKoa'ki Meiru Sea Panther|Sea Panther]]". "[[Iron Core Immediate Disposal|| 4 || WATER || Sea Serpent| Reveal 1 WATER monster|-| [[Koa'ki Meiru War Arms|War Arms]]" is also nice mid game after building up resources in your hand. Cards that help thin the deck or dump the "Core" into the Graveyard help make the deck faster and more consistent. You must also be wary of keeping more on field than you can maintain. Your field should max out at 2 || 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meiru's requiring maintenance with multiple Cores in play as well as an alternative cost ready in hand. With this in mind it would be wise to play multiple cards of the same Type, making your field easier to maintain. However, with the release of [[XyzDoom|Doom]]] monsters, you can simply overlay any || 3 || WIND || Fiend| Reveal 1 Fiend monster|-| [[Koa'ki Meiru Monsters that you may not have a maintenance for.Speeder|Speeder]] || 3 || WIND || Machine| Reveal 1 Machine monsterBeatdown uses a different lineup, using a minimum of control but only the best in the form |}A small number of "[[Koa'ki Meiru Rooklord]]" and monsters do not have maintenance costs.{| class="wikitable mw-collapsible autocollapse"[[style="margin-left: auto; margin-right: auto; border: none; text-align: center" |+ {{nowrap|Koa'ki Meiru Drago]]". The main attackers are "[[Monsters w/o Maintenance Costs}}! Koa'ki Meiru Bergzak]]", "! Level! Attribute! Type|-| [[Koa'ki Meiru PowerhandPrototype|Prototype]]" and "|| 4 || EARTH || Rock|-| [[Koa'ki Meiru RooklordTornado|Tornado]]". With the addition of "|| 4 || WIND || Winged Beast|-| [[Koa'ki Meiru UrnightSupplier|Supplier]]" from [[Absolute Powerforce]], you gain a swarm/toolbox element. "|| 4 || EARTH || Rock|-| [[Koa'ki Meiru GhoulungulateBoulder|Boulder]]" is nice protection but your tribute fodder is best used on Rooklord. Spell/Trap protection is a better option.|| 4 || EARTH || Rock|-You can also play an RFG | [[Koa'ki Meiru Deck. "Ghoulungulate" can protect your monsters while setting you up for "[[Return from the Different Dimension]Hydro Barrier|Hydro Barrier]]|| 3 || WATER || Aqua|}In gameplay, ". Self-Milling elements are recommended to load your grave. The set up takes time so you can use Koa'ki Meiru"[[Royal Oppression]]monsters have a variety of effects, ranging from consistency support, battle, destruction, or negation focused effects. A number of " as you arenKoa't in a rushki Meiru" monsters (e.g. "[[Cyber Valley]Koa'ki Meiru Drago|Drago]]" is also a great asset to the Deck. ==Weaknesses==Because and "[[Iron Core of Koa'ki MeiruDoom|Doom]]" may often be in the Graveyard it is vulnerable to cards that can remove it from play such as ") have effects focused on countering [[Gladiator Beast RetiariLIGHT]]" and "[[Macro CosmosDARK]]monsters (which were likely intended as "anti-meta" options against their contemporary LIGHT and DARK-based meta Decks).Four Level 4 EARTH Rock "Koa'ki Meiru". Also, having multiple Koa'ki Meiru monsters on the field at once can be extremely dangerous as each one would require you to reveal a card or discard a card from your hand at the End Phase, leaving your hand and field advantage very hard to maintain unless multiple copies are used (for example, 3 "[[Koa'ki Meiru PowerhandsOverload|Overload]]", "[[Koa'ki Meiru Guardian|Guardian]]" only require 1 Normal Trap Card revealed). A good way to avoid problems with this is to keep a duplicate of the specific monsters in your hand-usually, "[[Koa'Ki ki Meiru Monsters require you to reveal a monster of the same type so you can reveal a duplicate or another Sandman|Sandman]]", "[[Koa'ki Meiru of the same type. Koa'ki Meiru monsters are very reliant on the hand and so cards like "Wall|Wall]]") also form a thematic sub-series with a single effect pattern: each of them can [[Card Destructionnegate]]", "[[Mind Crush]]", an opponent's action (summoning a monster or "[[Dactivating a card/effect of a card type) by tributing themselves.D. Designator]]" can completely disrupt the playerKoa's strategy and ki Meiru" cards like "[[Trap Dustshoot]]" can be played as staples in other Typing-focused Decks, or even played as a single dedicated Deck. As a dedicated "[[Des Koala]]Koa'ki Meiru" can deal serious damage. One way to beat Deck, the Deck primarily focuses on the Level 4 EARTH Rock "Koa'ki Meiru format is " monsters due to have the opponent permanently reveal their hand to you on their turns in order to make them either discard an "Iron Core accessibility, power, and synergy with [[Rock]] support; they form a part of Koa'ki Meiruthe popular " or destroy the card since they cannot [[Rock Stun]]"reveal" the card to youDeck. Such cards include The Deck's main searchers are "[[Respect PlayDiamond Core of Koa'ki Meiru]]" and , "[[Ceremonial BellKoa'ki Meiru Urnight]]". [[Remove from play]] Decks can remove , and "[[Iron Core of Koa'ki MeiruSupplier]]" and so you have to rely on your revealing effect. To protect yourself Aside from this, it is a good idea to have the "[[Necrovalley]]Rock Stun" and a "[[Burial from a Different Dimension]]Koa'ki Meiru" in your [[Side Deckmonsters, other relevant high-power (and low-cost) "Koa'ki Meiru" monsters include the LIGHT and DARK hard counters "[[Koa'ki Meiru Drago]].  Hand Control Decks present the biggest threat by being able to specifically remove assets essential to the Deck.  ==Playing Tips==This Deck revolves around " and "[[[Anti-MetaKoa'ki Meiru Doom]]. Obviously", the most important card in the Deck is "-destroying "[[Iron Core of Koa'ki MeiruIce]]", so having three in your Deck is a must. Most of the monsters are used against and "[[Effect MonstersKoa'ki Meiru Tornado]]", mostly [[DARK]] and [[LIGHT]] monsters, since they are and the commonly used Decks (mass effect negation of "[[InfernitiesKoa'ki Meiru Hydro Barrier]], [[Lightsworns]], [[Blackwings]] etc.). Most ". While "Iron Core of Koa'ki Meiru Decks should focus on " is central to the negation effects of "[[Koaarchetype'ki Meiru Wall]]"s playstyle, and there are multiple dedicated searchers for it (e.g. "[[Koa'ki Meiru SandmanCore Transport Unit]]"), and "[[Koathe fact that the card doesn'ki Meiru Guardian]]" t have any effects itself and the card advantage and swarming effects of is purely an enabler for certain specific cards means that more modern "[[Koa'ki Meiru Crusader]]" and will typically try to downplay its importance, in favor of other external enablers (and maintenance cost providers) like "[[Koa'ki Meiru UrnightAdamancipator]]" using the other Koa'ki Meiru Monsters according to the Deck's main strategymonsters. In addition, "[[Koa'ki Meiru Ice]]" and "[[Koa'ki Meiru Tornado]]" are wonderful in punishing your opponent's powerful Special Summoned Monsters. Koa'ki Meirus can also work well with support for [[Equip Spell Card]]s. Using cards like "[[Hidden Armory]]", "[[Iron Core Armor]]" can be recycled just as much as the "Iron Core" itself. "[[Core Blaster]]" is also extremely powerful, and even a single copy could destroy decks that focus heavily on [[LIGHT]] and [[DARK]] monsters. "[[Koa'ki Meiru Bergzak]]" works very well with any [[ATK]]-boosting effect, and "[[Iron Blacksmith Kotetsu]]" fits on the deck since it's a [[Beast-Warrior]]. "[[Trade-In]]" can work well if you are using "[[Beast King Barbaros]]" or "[[Grandsoil the Elemental Lord]]" to reveal for "[[Koa'ki Meiru Urnight]]" and "[[Koa'ki Meiru Crusader]]". Other Level 8 monsters to work with "[[Trade-In]]" are "[[Koa'ki Meiru Valafar]]" and "[[Koa'ki Meiru Maximus]]". It would be wise to include cards that return monsters and other cards to your or your opponent's hand. For example, "[[Compulsory Evacuation Device]]" or "[[Penguin Soldier]]" can both remove threats from the field or keep a Koa'ki Meiru alive for a turn or even using it for the maintenance.  Usual Anti-Meta tricks like "[[Grave of the Super Ancient Organism]]" or "[[Royal Oppression]]" work fairly well, since Koa'ki Meirus can maintain a solid game even without Special Summoning.  Although most Koa'ki Meiru monsters have difficulty staying on the field, a few of them work incredibly well together, sharing types or common reveals that help ensure their survival on the field. However, because most are level 4, they can be used for an [[Xyz]] Summon before they are destroyed during the End Phase. * "[[Koa'ki Meiru Urnight]]" and "[[Koa'ki Meiru Crusader]]" are [[Beast-Warrior]]-type monsters and have the same reveal requirement, while allowing for a good presence on the field and card advantage. "Urnight" can Special Summon another level 4 "Koa'ki" from the Deck for a quick [[Xyz]] Summon and "Crusader" can recover "Urnight" after it has been detached.  * "[[Koa'ki Meiru Wall]]", "[[Koa'ki Meiru Sandman]]", "[[Koa'ki Meiru Guardian]]", "[[Koa'ki Meiru Boulder]]", "[[Koa'ki Meiru Prototype]]" and "[[Gigantes]]" can be extremely aggressive when combined, as well as controlling the field and hand. Wall, Sandman, and Guardian all have effect negation abilities: they are used for a Rock Stun deck. "Boulder" and "Prototype" are both extremely useful for Koa'ki Meiru monsters because they do not require the normal sacrifice-Boulder is used to search for other Koa'Ki Meiru monsters or Iron Cores, while Prototype can sacrifice itself to prevent a Koa'ki Meiru monster from being destroyed during the end phase of the turn. * "[[Koa'ki Meiru Maximus]]" can be used as the reveal cost for "[[Koa'ki Meiru Drago]]". Drago's effect serves as disruption, while you gather "[[Iron Core of Koa'ki Meiru]]" for Maximus's final push for game. Maximus is often a dead draw early on, however; and it is difficult to maintain once it hits the field, making it a very powerful but also very temperamental boss monster. Use with caution. * "[[Koa'ki Meiru Doom]]" and "[[Koa'ki Meiru Valafar]]" also work together, usually in a different Deck revolving around "[[Evil Hero Dark Gaia]]" and "[[Dark Fusion]]". * "[[Koa'ki Meiru Speeder]]" can null the costs for "[[Koa'ki Meiru Tornado]]" and "[[Koa'ki Meiru Hydro Barrier]]", as well as working with "[[Koa'ki Meiru Powerhand]]" due to their high ATK and DEF and low Levels. * "[[Koa'ki Meiru Ghoulungulate]]" has a protection effect which can be easily achieved by building up a good Graveyard size with "[[Iron Core Specimen Lab]]" and "[[Koa'ki Meiru Urnight]]". "[[Koa'ki Meiru Ghoulungulate]]" can easily be brought out with [[Pyramid Turtle]]'s" effect, and keeps a good Tribute fodder for "[[Koa'ki Meiru Rooklord]]". Since both [[Remove from Play]], "[[Burial from a Different Dimension]]", and "[[Return from the Different Dimension]]" can be very powerful. Finally, a few cards have the heavy cost of discarding a [[Spell Card]] from your hand (like "[[Summoner Monk]]", "[[Cursed Seal of the Forbidden Spell]]" and "[[Chiron the Mage]]"), but Koa'ki Meiru Decks can recycle the "[[Iron Core of Koa'ki Meiru]]" as long as they want to, making these much more consistent than any other Deck.  ==Recommended Cards=====Monsters other than Koa'ki Meiru monsters=======[[Rock]]====(For [[Koa'ki Meiru Guardian]]/[[Koa'ki Meiru Sandman]]/[[Koa'ki Meiru Wall]])* [[Gigantes]]* [[Neo-Spacian Grand Mole]]* [[Legendary Jujitsu Master]]* [[Fossil Dyna Pachycephalo]]* [[Block Golem]] ====[[Beast-Warrior]]====(For [[Koa'ki Meiru Crusader]]/[[Koa'ki Meiru Urnight]])* [[Beast King Barbaros]]* [[Chiron the Mage]]* [[Pitch-Black Warwolf]]* [[Reborn Tengu]]* [[T.G. Warwolf]]* [[Winged Rhynos]] ====[[Warrior]]====(For [[Koa'ki Meiru Bergzak]]/[[Koa'ki Meiru Rooklord]]/[[Koa'ki Meiru War Arms]])* [[D.D. Warrior Lady]]* [[Blizzard Warrior]]* [[Cliff the Trap Remover]]* [[Dark Scorpion - Chick the Yellow]]* [[T.G. Striker]] ====[[Zombie]]====(for [[Koa'ki Meiru Ghoulungulate]])* [[Pyramid Turtle]]* [[Necroface]]  ===Koa'ki Meiru BeatdownRecommended cards==={{Decklist|Deck
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
{{Decklist|Koa'ki Meiru Beatdown
|effect monsters =
* [[Koa'ki Meiru Urnight]]
* [[Koa'ki Meiru Crusader]]
* [[Koa'ki Meiru Prototype]]
* [[Koa'ki Meiru Bergzak]]
* [[Koa'ki Meiru Guardian]]
* [[Koa'ki Meiru Wall]]* [[Koa'ki Meiru Sandman]]* [[Koa'ki Meiru Boulder]]* [[Koa'ki Meiru Rooklord]]* [[Koa'ki Meiru Maximus]]* [[Koa'ki Meiru Ice]]|spells=* [[Iron Core of Koa'ki Meiru]]* [[Core Transport Unit]]* [[Core Overclock]]* [[Koa'ki Meiru Initialize!]]* [[Core Compression]]* [[Forbidden Chalice]]|traps =* [[Iron Core Luster]]* [[Reckoned Power]]}} ===Koa'ki Meiru "Anti-Meta" Beatdown===<!-- This is not an exact Decklist. Do not add multiples or staples.-->{{Decklist|Koa'ki Meiru "Anti-Meta" Beatdown|effect monsters = * [[Koa'ki Meiru Urnight]]* [[Koa'ki Meiru Crusader]]* [[Koa'ki Meiru Drago]]* [[Koa'ki Meiru Powerhand]]* [[Koa'ki Meiru Doom]]* [[Koa'ki Meiru Maximus]]* [[Koa'ki Meiru Guardian]]* [[Koa'ki Meiru WallOverload]]
* [[Koa'ki Meiru Sandman]]
* [[Koa'ki Meiru BeetleSupplier]] (Optional)* [[Koa'ki Meiru Boulder]]* [[Koa'ki Meiru Tornado]]* [[Koa'ki Meiru Hydro Barrier]]* [[Morphing Jar]]* [[Summoner Monk]]|spells=* [[Iron Core of Koa'ki Meiru]]* [[Core Transport Unit]]* [[Core Overclock]]* [[Pot of Avarice]]* [[Koa'ki Meiru Initialize!]]|traps =* [[Core Blast]]* [[Iron Core Luster]]* [[Reckoned Power]]}} ===Koa'ki Meiru Extreme Beatdown==={{Decklist|Koa'ki Meiru Extreme Beatdown|effect monsters =
* [[Koa'ki Meiru Urnight]]
* [[Koa'ki Meiru Crusader]]
* [[Koa'ki Meiru Guardian]]
* [[Koa'ki Meiru Sandman]]
* [[Koa'ki Meiru Wall]]
* [[Koa'ki Meiru Maximus]]* [[Thunder King Rai-Oh]]* [[Neo-Spacian Grand Mole]]* [[Morphing Jar]]|synchro monsters = * [[Stardust DragonGigantes]]|xyz monsters = * [[Number 10: Illumiknight]]* [[Number 39: Utopia]]* [[Steelswarm Roach]]* [[Wind-Up Zenmaister]]|spells=* [[Iron Core of Koa'ki Meiru]]* [[Core Overclock]]* [[Pot of Avarice]]* [[Iron Core Armor]]|traps =* [[Starlight Road]]* [[Ultimate Offering]]}} ===Koa'ki Meiru Extreme speed beast==={{Decklist|Koa'ki Meiru |effect monsters = * [[Koa'ki Meiru Urnight]]* [[Koa'ki Meiru Crusader]]* [[Koa'ki Meiru Guardian]]* [[Koa'ki Meiru Sandman]]* [[Koa'ki Meiru Wall]]* [[Koa'ki Meiru Maximus]]* [[Grandsoil the Elemental Lord]]* [[Gaia Plate the Earth Giant]]* [[Maxx "C""]]|synchro monsters = * [[Stardust Dragon]]|xyz monsters = * [[Diamond Dire Wolf]]* [[Number 39: Utopia]]* [[Steelswarm Roach]]
* [[Brotherhood of the Fire Fist - Tiger King]]
|link monsters =* [[Fire Fighting Daruma Doll]]* [[Isolde, Two Tales of the Noble Knights]]* [[Missus Radiant]]|normal spells=
* [[Iron Core of Koa'ki Meiru]]
* [[Diamond Core Transport Unitof Koa'ki Meiru]]* [[Pot Core Compression]]* [[Reinforcement of Avaricethe Army]]|continuous spells =
* [[Fire Formation - Tenki]]
* [[Fire Formation - Tensu]]|normal traps =* [[Reckoned Power]]|counter traps =* [[Starlight RoadIron Core Luster]]|continuous traps =* [[Ultimate OfferingAnti-Spell Fragrance]]
}}
===Koa'ki Meiru Xyz DecreeFrom [http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deck recipes sample]==={{Decklist|Gogogo Koa'ki Meiru Xyz Decree(2013)<br />ゴゴゴコアキメイル<!-- This is a Decklist made by Yugioh-card(jp). Do not remove any multiples or staples.-->|effect monsters =* [[Gogogo Golem - Golden Form]]* [[Gogogo Golem]] x2* [[Gogogo Giant]] x3* [[Koa'ki Meiru BoulderWall]]x3
* [[Koa'ki Meiru Guardian]]
* [[Koa'ki Meiru WallSandman]] x3* [[Fossil Dyna Pachycephalo]] x2* [[Block Golem]] x3* [[Neo-Spacian Grand Mole]] x2* [[Card Trooper]] x2|xyz monsters =* [[Gagaga Cowboy]]x2* [[Koa'ki Meiru SandmanKachi Kochi Dragon]]* [[Diamond Dire Wolf]]x2* [[Koa'ki Meiru CrusaderGem-Knight Pearl]]x2* [[Koa'ki Meiru UrnightNumber 106: Giant Hand]]x2* [[Koa'ki Meiru TornadoFairy King Albverdich]]* [[Koa'ki Meiru IceTin Archduke]]* [[Grandsoil the Elemental LordSoul of Silvermountain]]|xyz monsters spells = * Any Rank 4 [[Xyz MonsterReborn]]|spells=* [[Dark Hole]]* [[Iron Core of Koa'ki MeiruHeavy Storm]]* [[Upstart GoblinMystical Space Typhoon]]* [[Forbidden LanceFoolish Burial]]* [[Swords Pot of Revealing LightDuality]]x2* [[Smashing GroundForbidden Lance]]x2|traps=* [[Royal DecreeCompulsory Evacuation Device]] x2* [[Torrential Tribute]] x2* [[Gozen Match]] x2* [[Call of the Haunted]] x2* [[Solemn Warning]]
}}
===Weaknesses===* The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.* A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.** Additionally, cards such as "[[Respect Play]]" or "[[Ceremonial Bell]]" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.* "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "[[Card Destruction]]", "[[Mind Crush]]", "[[D.D. Designator]]" and "[[Trap Dustshoot]]" can completely disrupt the player's strategy.* Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "[[Solemn Warning]]", "[[Solemn Judgment]]", "[[Archlord Kristya]]", "[[Vanity's Fiend]]" or "[[Vanity's Emptiness]]" are all effective against the deck.{{Archseries navbox}}{{Archetype Archseries navbox(Duel Links)}}[[Category:TCG and OCG archetypes]]
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