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{{Double image||Tragoedia-JUMP-EN-UR-LE.png|150|Tragoedia-BP01-EN-SFR-1E.png|150|"[[Tragoedia]]" is an example of a card already [[reprint]]ed with Problem-Solving Card Text. Left is the pre-PSCT ''[[Shonen Jump Vol. 7, Issue 9 promotional cardscard|''Shonen JumpVol. 7, Issue 9]]'' promotional card]] print. Right is the PSCT ''[[Battle Pack: Epic Dawn]]'' reprint.}}'''Problem-Solving Card Text''' (often abbreviated '''PSCT''') was an update to is a method of writing [[card text]]used for prints released from July 8, introduced to [[Booster Pack]]s with the release 2011 onward. The purpose of ''[[Generation Force]]'',<ref name="GENF">{{cite web|url=http://www.yugioh-card.com/en/products/bp-genf.html|title=Product Info - Generation Force|publisher=YugiohProblem-Solving Card.com|accessdate=July 28, 2011}}</ref> and [[Starter Deck]]s with the release of ''[[Starter Deck: Dawn of the Xyz]]'', with the intent Text is to simplify specify card effects to the point that most situations could can be resolved simply by applying logiclogically interpreting the card text.<ref name="part1">{{cite web|url=https://yugiohblog.konami.com/articles/?p=2906|title=Problem-Solving Card Text, Part 1: Reading the Cards Card's of Tomorrow|last=Tewart|first=Kevin|authorlink=Kevin Tewart|publisher=[[Konami]]|date=May 20, 2011|accessdate=July 28, 2011}}</ref> It was announced by [[Kevin Tewart]] through a series of blog posts to [[Konami]]'s ''[[Yu-Gi-Oh! 5D's]] [[TCG]]'' Strategy Site.<ref name="part1" /><ref name="how-to-read-your-cards">{{cite web|url=https://yugiohblog.konami.com/articles/?tag=how-to-read-your-cards|title=Tag - How to read your cards|publisher=[[Konami]]|accessdate=July 28, 2011}}</ref>
It was announced by [[Kevin Tewart]] through a series of blog posts to [[Konami]]'s ''[[Legendary Collection 2 MegaYu-PackGi-Oh! 5D's]] [[TCG]]'' Strategy Site.<ref name="part1" /><ref name="how-to-read-your-cards">{{cite web|url=https://yugiohblog.konami.com/articles/?tag=how-to-read-your-cards|title=Tag - How to read your cards|publisher=[[Konami]]|accessdate=July 28, 2011}}</ref> It was in part created introduced to reprint many old cards [[Booster Pack]]s with the new text style (including the "release of ''[[HEROGeneration Force]]''<ref name="GENF" monsters).>{{citation neededcite web|url=http://www.yugioh-card.com/en/products/bp-genf.html|title=Product Info - Generation Force|publisher=Yugioh-Card.com|accessdate=July 28, 2011}}</ref> and [[Starter Deck]]s with the release of ''[[Starter Deck: Dawn of the Xyz]]''. Reissues of older products, such as ''[[Duelist Pack: Kaiba]]'' from the [[Silver Dragon Value Box]], often use Problem-Solving Card Text.
''[[Legendary Collection 2: The Duel Academy Years Mega Pack]]'' was in part created to reprint many old cards with the new text style (including the "[[HERO]]" monsters).<ref name="part2">{{cite web|url=https://yugiohblog.konami.com/articles/?p=2915|title=Problem-Solving Card Text, Part 2: New Words & Phrases|last=Tewart|first=Kevin|authorlink=Kevin Tewart|publisher=[[Konami]]|date=May 23, 2011|accessdate=July 28, 2011}}</ref> ==ChangesInterpretation==Problem-Solving Card Text uses specific words with very particular meanings in the context of gameplay. How to interpret the text is important to understanding how to apply card text to the game. This interpretation can only be applied for cards that use Problem-Solving Card Text. Cards that were printed with earlier text may use some of the same terms or structures, but this does not necessarily mean that they work as if they were Problem-Solving Card Text. ===WordingText structure===* All card effects that make a [[Chain Link]] include a colon " ''':''' " or a semicolon " '''; Additions''' " somewhere in their text (possibly both). If a card effect does not use either, it does not make a Chain Link.<ref name="part3">{{cite web|url=https://yugiohblog.konami.com/articles/?p=2947|title=Problem-Solving Card Text, Part 3: Conditions, Activations, and Effects|last=Tewart|first=Kevin|authorlink=Kevin Tewart|publisher=[[Konami]]|date=June 1, 2011|accessdate=July 28, 2011}}</ref>* "* The activation of a [[Spell Card|Spell]] or [[Trap Card]] always makes a Chain Link, but its effect that [[resolve]]s with the card itself (except during the Damage Stepif any)does not necessarily use a colon or semicolon.<ref name="part3" (introduced /> This effect is usually the first effect listed in the card's text. * Text before the '''colon''' " ''':''' " describes [[Order of ChaosActivation requirement|activation conditions]](limits on ''when'' or ''how often'' a card or effect can be activated).<ref name="part3" /><ref name="Rulebook 9.1 p48-49">{{cite book |last=Konami |title=Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 10 |url=https://yugipedia.com/wiki/File:Rulebook_v10.pdf?page=56 |pages=52–53}}</ref> These conditions only need to be met when the card is activated.<ref name="part4">{{cite web|url=https://yugiohblog.konami.com/articles/?p=2962|title=Problem-Solving Card Text, Part 4: The Clues on Your Cards|last=Tewart|first=Kevin|authorlink=Kevin Tewart|publisher=[[Konami]]|date=June 1, 2011|accessdate=September 13, 2011}}</ref>** Conditions other than target requirements that have to be met during both activation and resolution are specifically noted in a separate sentence after the effect sentence (e.g. "[[Zombie Master]]", "[[Treeborn Frog]]").<ref name="part4"/> * Text before the '''semicolon''' "and ''';''' " (but after the colon, if you do" any) describes anything that happens when that card or effect is activated (introduced in such as ''[[cost]]s'' and ''[[Galactic Overlordtarget]]ing'').<ref name="part3" /><ref name="Rulebook 9.1 p48-49"/> * "Built-In [[Special Summon]]s (other than [[Synchro Summon|Synchro]], [[Xyz Summon|Xyz]], [[Pendulum Summon|Pendulum]], or [[possessLink Summon|Link]]ion) are denoted by '''parentheses''' " '''(introduced in )'''" stating the location from which the monster can be Special Summoned.<ref name="part5">{{cite web|url=https://yugiohblog.konami.com/articles/?p=3111|title=Problem-Solving Card Text, Part 5: Special Summons|last=Tewart|first=Kevin|authorlink=Kevin Tewart|publisher=[[Return of Konami]]|date=July 27, 2011|accessdate=July 28, 2011}}</ref> * Cards with bulleted effects (●) that resolve in the Duelistsame [[Chain Link]]''specify whether they resolve simultaneously or sequentially (if sequentially, effects are applied in the order they are listed). In these cases, each effect activated resolves independent of the success of the other(s).* * The text "in sequence"indicates that the bulleted effects are applied sequentially (mine.g. _"[[Gravekeeper's Oracle]]", "[[Advance Zone]]")".* * The text "(this is a simultaneously)" indicates that the bulleted effects are applied simultaneously (e.g. "[[Quick EffectRyko, Lightsworn Hunter]])"* , "Cannot be _ Summoned unless[[Kunai with Chain]]").* "* If neither is specified, the effects each make separate Chain Links (This card is always treated as a/an _ carde.g.)" (introduced in ''[[Battle Pack 2: War of the GiantsMetaphys Horus]]''").
===Action structure =Conjunctives==* [[Activation]] conditions (anything that limits ''when'' or ''how often'' you can activate a card/effect) are now denoted with a '''colon''' " ''':''' ".<ref name="part3">{{cite web|url=https://yugiohblog.konami.com/articles/?p=2947|title=Problem-Solving Card Text, Part 3: Conditions, Activations, and Effects|last=Tewart|first=Kevin|authorlink=Kevin Tewart|publisher=[[Konami]]|date=June 1, 2011|accessdate=July 28, 2011}}</ref>* Activation functions (anything that happens when you activate a card/effect, includes things like ''[[cost]]s'' and ''[[target]]ing'') are now denoted with a '''semicolon''' " ''';''' ".<ref name="part3" />::Effects that starts a [[Chain]] always have a colon or semicolon. The activation of a [[Spell Card|Spell]] and [[Trap Card]] always starts a Chain.<ref name="part3" />* Built-In [[Special Summon]]s (other than [[Synchro Summon|Synchro]] or [[Xyz Summon|Xyz]]) are now denoted by '''parentheses''' " '''()''' " stating the location from which the monster can be Special Summoned.<ref name="part6">{{cite web|url=https://yugiohblog.konami.com/articles/?p=3111|title=Problem-Solving Card Text, Part 5: Special Summons|last=Tewart|first=Kevin|authorlink=Kevin Tewart|publisher=[[Konami]]|date=July 27, 2011|accessdate=July 28, 2011}}</ref>{| class="wikitable" style="float: right; margin: 1em 0 1em 1em;"|-! scoperowspan="col2" rowspanscope="2col" | Resolved...! scopecolspan="col3" colspanscope="3col" | A or B required?
|-
! scope="col" | Neither
| and if you do
| and
|}
* Cards that can be activated in response to the activation of either a card or a card effect include "when a card or effect is activated" in their timing (e.g. "[[Stardust Dragon]]").
* Effects that prevent Summoning but still allow [[Set]]ting note this (e.g. "[[Stray Lambs]]").
* [[Flip monster]]s which have effects other than a [[Flip Effecteffect]] have a line break between the end of the Flip Effect and the start of the other effect(s) (e.g. "[[Night Assailant]]").* There is now usually a line break before bullet points (e.g. "[[Wind-Up Shark]]").* Cards and effects that inherently [[Summon]] a monster now ==Notes==<references group="note that the monster is Summoned immediately after the card or effect [[resolve]]s to make it clear that these Summons can be [[negate]]d if performed as [[Chain Link]] 1 (e.g. "[[Ultimate Offering]]", "[[Advanced Heraldry Art]]")./>
==References==
* [https://yugiohblog.konami.com/articles/?p=4514 Problem-Solving Card Text, Part 7: 2012 Update – Conjunction Functions]
{{GameplayCard layout}} [[Category:Gameplay]][[Category:TerminologyCard layout]]