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Infernity

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{{Infobox/Yu-Gi-Oh!/Archetype/Startarchseries| cut_from_names = true | image name = InferArchfiendAvengerLancherInfernityLauncher-MADU-EN-VG-artwork.png|thumb | image caption = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]" in the artwork of "[[Infernity Launcher]]".| ja_name = インフェルニティ| romaji = Inferuniti| en_anime = Infernalty| fr_name = Enfernité| de_name = Ewig infernal| it_name = Demoneterno| it_trans = Demoneternal| ko_name = 인페르니티| ko_romanized = Inpereuniti| sc_name = 无限狱| pt_name = Inférnico/a| es_name = Inférnico/a| sets = * [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator promotional cards]]* [[Ancient Prophecy]]* [[Stardust Overdrive]]* [[The Shining Darkness]]* [[Phantom Rage]]| tcg = * [[Gold Series 3]]* [[Photon Shockwave]]* [[Cosmo Blazer]]* [[Duelist Saga]]* [[Speed Duel: Attack from the Deep]]* [[Code of the Duelist]]* [[2021 Tin of Ancient Battles]]* [[Maze of Memories]]| ocg = * [[V Jump Fall 2015 subscription bonus]]* [[20th Anniversary Pack 2nd Wave]]* [[Tournament Pack 2020 Vol.3]]* [[Premium Pack 2021]]* [[History Archive Collection]]* [[V Jump Spring 2024 subscription bonus]]| anime = [[Yu-Gi-Oh! 5D's]]| manga = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
}}
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName | kanji = "'''Infernity'''" (インフェルニティ | romaji = ''Inferuniti | japanese translated = Infernity | english = Infernity | english anime = Infernalty | german = Ewig Infernal | french = Enfernité | spanish = Inférnicos | portuguese = Infernal | italian = Demoneterno}} {{Infobox/Yu-Gi-Oh!/Archetype/List | sets =*[[Yu-Gi-Oh! 5D's Stardust Accelerator Promotional Cards]] *') is an [[Ancient Prophecyarchetype]]*of [[Stardust OverdriveDARK]]*[[The Shining DarknessMonster Card|monsters]]*used by [[Gold Series 3Kalin Kessler]] | anime = in the [[Yu-Gi-Oh! 5D's]] | manga = [[''Yu-Gi-Oh! 5D's (manga)|'' anime]] and [[Yu-Gi-Oh! 5D's(manga)|manga]] | list = List . They consist of "Infernity" monsters | support list = List of "Infernity" Support Cards | anti-support list = List of Anti-Infernity Monster Support Cards}}{{Infobox/Yu-Gi-Oh!/Archetype/End}} '''Infernity''', a portmanteau of the words "Infernal" and "Infinity", are all [[DARK]] monster cards with whose effects activated activate when a player has no cards in their [[hand]]. This archetype resembles much of the wild west, with cards such as "[[Infernity Archfiend]]", "[[Infernity Necromancer]]", and "[[Infernity Mirage]]" alluding to the native Americans while cards like "[[Infernity Avenger]]", "[[Infernity Randomizer]]", and "[[Infernity Launcher]]" (whose original Japanese name was Infernity Gun) relate to the cowboys. This archetype was used by [[Kalin Kessler]] in [[Yu-Gi-Oh! 5D's]].In episodes 33, 34, and - 35 in the English version dub of [[''Yu-Gi-Oh! 5D's]]'', these Infernity [[Monster]]s, [[Spell]]s and/or [[Trap]]s were known the archetype was referred to as "'''Infernalty'''".== Appearance ==The first "Infernity cards were released " has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as promotional cards in [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|Yu-Gi-Oh! 5D's Stardust Accelerator]]: seen with "[[Infernity ArchfiendAvenger]]", and "[[Infernity DwarfRandomizer]]", for cowboys and the likes of "[[Infernity GuardianArchfiend]]". [[Infernity Destroyer]] was released in the [[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game Guide]] in Japan. The first Infernity card released in a booster set was and "[[Infernity BeastMirage]]" in [[Ancient Prophecy]]for Native Americans. Two additional Infernity cards soon followed with Meanwhile, the manga members much more closely resemble chess pieces akin to the release of early "[[Stardust OverdriveArchfiend]]: " monsters, namely "[[Infernity NecromancerPatriarch]] " and the first Infernity trap card "[[Infernity ForceKnight]]". With the release Fire is also a commonality shared by members of [[The Shining Darkness]], fifteen more cards were added to the Infernity archetype for further supportand as their name implies, are generally demonic in appearance. [[The Shining Darkness]] also includes an == Etymology =="Infernity synchro monster known as [[Infernity Doom Dragon]]" is a portmanteau of the words "Infernal/Inferno" and "Infinity"
==Playing style==
 As the monster Effects imply, this deck is focused The archetype has a play-style focusing on having no hand. Using an empty [[discardhand]]ing effects, such as [[Raigeki Break]] and with in-theme ways of emptying it to make their plays. This can make cards that force discards a bonus for the [[Phoenix Wing Wind BlastDeck]] is the fastest way to empty your hand while setting up your graveyard for cards like even against an archetype that would focus on doing so. They also possess strong [[Infernity Archfiend]] and [[Infernity AvengerSpecial Summon]]capabilities, allowing them to take advantage of multiple mechanicsUsed correctlyA key member of the Deck is "Infernity Archfiend", this deck can become very powerful on its ownable to Special Summon itself when drawn into an empty hand and allowing for a search upon doing so. HoweverAs such, you having it in your starting hand can add a twist by adding in cards from one or two different dampen the usefulness of the card though there are workarounds. "[[ArchetypeInfernity Wildcat]]s. The first is " can help with getting monsters into the "[[Dark WorldGY]]" series. Most of the support tends to involve discarding cards from the hand and allow one to get going as it gets rid of a fellow "Infernity" to Special Summoning from the graveyardSummon itself, and most of the monsters benefit from this. The other as a [[Tuner]] allows for easier [[ArchetypeSynchro Summon]] is the "ing on top of being able to modify its own [[FabledLevel]]" series. Like the by [[Dark Worldbanish]] set, these cards focus primarily on discarding cards in ing a comrade from the player's hand. The key differenceGY, however, is that the while "Avenger" requires a monster to be destroyed. One could use this with "[[FabledInfernity General]] do not actually discard cards to use their own effects", but rather who in turn banishes itself to decrease the number of cards the player is holding, as their revive 2 Level 3 or lower "Infernity" monsters can use their effects only when the player'which could also set up [[Xyz Summon]]s hand is low on cards, or empty altogether. For this reason, they seem to fit in better with the Infernity cards. Notable cards are . "[[Fabled RavenInfernity Beetle]] (a " is another Level 2, 1300 ATK Tuner which [[Tribute]]s itself to [[TunerSummon]] monster which lets additional copies from the Deck while you discard any number of cards have a bare hand, adding to increase its Level by 1, and its ATK by 400, for each card. This effectively lets you empty your hand to have a high Level, high power [[Tuner[swarm]] monster) and ing capabilities. Another helpful member is "[[Fabled SoulkiusInfernity Necromancer]] (a Level 6", 2200 ATK monster which lets you discard two cards to Special Summon it from the who can immediately go into [[GraveyardDefense Position]], fitting perfectly into both the themes of the Infernity cards). On top of that, the "with a decent 2000 [[FabledDEF]]and Special Summons more resources from the GY, which can be combined with " are all [[LIGHT]] monsters, while the Infernity cards are all Mirage" for swarming and recovery though note "Mirage" itself cannot be Special Summoned. "[[DARKInfernity Conjurer]] monsters" revives itself and, so even while your hand is empty, lowers the powerful [[Chaos SorcererATK]] can be splashed into this deck, and in of opposing monsters by 800. "[[Traditional FormatInfernity Dwarf]], the great and mighty duo " simply grants your monsters piercing battle damage which may be of some use, whilst "[[Chaos Emperor Dragon - Envoy of the EndInfernity Beast]] and " shuts down [[Black Luster Soldier - Envoy of the BeginningSpell]]. As of s/[[[The Shining DarknessTrap]] release, the Infernity archetype has become much more [[Graveyard]] baseds when it attacks. Both "[[Infernity MirageDestroyer]] " sports a decent 2300 ATK and [can deal an additional 1600 [[effect damage]] when it destroys a monster, conversely "[[Infernity LauncherGuardian]] " cannot be destroyed by battle or card’s effects while face-up which can quickly and effectively summon your monsters from the gravehelp with playing defensively. And because the most common way of emptying your hand is discarding, "Randomizer" allows for some draw-power while also inflicting burn damage if it draws a monster but can also burn you'll have plenty of Infernities for 500 damage if anything else is drawn. "Patriarch" relies on being the only card in your grave hand to summon. [[Infernity Avenger]] Special Summon itself, and can also summon himself and possibly become one of banish itself from the only Level 5+ tunersGY to save your cards from destruction while "Knight" can empty your hand 2 cards at a time to revive itself. Because "[[Infernity Archer]]" simply attacks directly. In terms of new graveyard tacticsthe [[Extra Deck]], the [[Synchro Monster]] "[[Infernity have become less and less reliant of top decking, turning this rather risky deck type into a powerful tool of decimation. Even though Infernity decks Doom Archfiend]]" can manipulate the number of DARK monsters in their Graveyard at ease, [[Dark Armed Dragonnegate]] is not any face-up card's effects and on a recommended cardbare-bones hand, due to the possibility of can also destroy it while also doubling any battle damage it getting stuck in your hand, hindering the entire deck, and you don't want your Infernities Removed from Playinflicts. It's usually not recommended also grants any DARK Synchro Monster up to use cards such as "2 attacks each [[Full SalvoBattle Phase]]", . "[[FineInfernity Doom Dragon]]" can target and destroy a monster before inflicting half its ATK as damage but won’t be able to attack.In terms of Spells and Traps, a staple card is "[[Rope of LifeInfernity Launcher]]", since, while they as it can empty your the hand, they also give small benefits faster and most times the loss outweighs bring back 2 of your monsters by sending itself to the gainGYThe Infernity deck structure is now able to effectively summon several highCombined with "[[Wave-level Motion Inferno]]" this can quickly power up your monsters and start off strong. "[[Synchro MonstersInfernity Paranoia]] every turn, providing the right cards exist on the field or in-hand. A popular choice is " can Tribute your monsters to [[Synchro Summon]] [[Trishula, Dragon of another from the Ice Barrier]]Deck or GY but its effects are negated as a result,you and must have different name but the same Level as the Tribute. "Paranoia" can also summon [[Red Nova Dragon]] by recover resources during the next turn after it was sent to the GY. "[[Red Dragon ArchfiendZERO-MAX]] " helps with reviving your monsters and 2 Infernity Beetles or can clear the opponent's [[Mist Wurmfield]], and exploit their field-clearing abilities, while of monsters with equal or lower ATK to boot. "[[Infernity LauncherPhantom Hand]]" is a [[Continuous Trap] (whether in the hand or on the field) will allow the player ] that allows its controller to summon banish their entire hand face-down which could be a second Trishula or Wurm via [[Infernity Necromancer]], counter in a pinch against Decks that would lose you the game. "[[Infernity ArchfiendSuppression]]" can negate a monster's effect and inflict burn damage, making it valuable with the fact it can be activated the turn it was [[Infernity BeetleSet]] and another copy of if you have an empty hand. "[[Infernity LauncherBarrier]], to clear " on the opponent's fieldother hand, hand and graveyard of any cards blocking is a direct attack. Another good [[Synchro MonsterCounter Trap]] that can negate ''anything'' while your hand is lacking, making it a staple. "[[Hundred-Eyes DragonInfernity Reflector]] due to " empties the fact that hand when your monster is destroyed and revives it can copy most of the ability's used by a before inflicting 1000 damage."[[InfernityVoid Ogre Dragon]] deck. However, you want your Infernity monsters " is a useful Synchro Monster for the Deck (and was even used by Kalin Kessler in the Graveyardmanga), so it can be providing a double-edged swordbig 3000 ATK beatstick who can negate and destroy any Spells/Traps the opponent would use== Strengths == Currently, "[[Charge Into a Dark World]]" can resurrect practically any of the most noticeable strength of an Infernity deck is its ability to [[Instant SynchroMain Deck]] with easemembers before emptying your hand, thanks to cards like making it a perfect fit. "[[Infernity LauncherDark World Dealings]] and " might also be of use as it can draw a card while also providing your GY with resources. "[[Infernity NecromancerCherubini, Ebon Angel of the Burning Abyss]], which allow " is also helpful as it can accomplish getting monsters like "General" ready for very fast Special Summoning from the Graveyardlater. Similarly to Launcher, "[[Infernity MirageHundred Eyes Dragon]] can Special Summon two more Infernity monsters simply by being Tributed" is an extremely useful card, and it's rather easy able to keep a hand empty thanks continuously copy the effects of your monsters in the GY to many cards like [[Raigeki Break]], [[Phoenix Wing Wind Blast]]get more mileage out of them, [[Into especially the Void]] and so onlikes of "Mirage". Also, the Infernity archetype has its own specific Counter===Recommended cards==={{Decklist|Recommended cards<!--Trap in the form of This is not an exact Decklist. Please do not add multiples or staples.-->|effect monsters =* [[Infernity BarrierArchfiend]]* [[Infernity Beast]], a card that can jam almost anything by itself.* [[Infernity Conjurer]]If properly used, it can simply use the many ways it has to Special Summon from the Graveyard to provide material for Synchro Summons, not necessarily having to rely on big plays.* [[Infernity Destroyer]]* [[Infernity General]]== Weaknesses ==* [[Infernity Guardian]]Infernities, despite their enormous potential as an * [[Instant SynchroInfernity Knight]] deck, have a number of crucial weaknesses. Of course, the foremost one is the one shared among most of today's competitive decks. Cards like * [[Royal OppressionInfernity Mirage]], * [[Macro CosmosInfernity Necromancer]], * [[Dimensional FissureInfernity Patriarch]], * [[Crevice Into the Different DimensionInfernity Pawn]] and any other that could lock down the main assets of the deck are the most dangerous threat, with * [[Skill DrainArchfiend Heiress]] placing just after them in terms of threat. Side-Deck [[Chaos Hunter* [[Danger! Mothman!]] to combat against the removal cards, and * [[TwisterDark Crusader]] to deal with * [[Royal OppressionDark Grepher]]. Cards like * [[Effect VeilerFiendish Rhino Warrior]] and * [[Battle FaderScarm, Malebranche of the Burning Abyss]] that can be activated in hand can give major surprise and/or lockdown to Infernity combo. Cards like * [[Threatening RoarStygian Street Patrol]] and * [[WabokuTour Guide From the Underworld]] can slow Infernity for a turn, allowing you to get a bit of timing to counter.* [[Earthbound Prisoner Stone Sweeper]]Also, by themselves they are a fairly weak archetype, with * [[Zalamander Catalyzer]]* [[Luna the most powerful non-Synchro card, Dark Spirit]]|tuner monsters =* [[Infernity DestroyerAvenger]], being only 2300 ATK and without a strong enough effect. Hindering the key cards of the deck with * [[ProhibitionInfernity Beetle]] and the like can also disrupt their strategy dramatically, since this will leave cards in hand, stopping the effects of * [[Infernity Sage]]* [[InfernityWildcat]] monsters.* [[Plaguespreader Zombie]]Infernity monsters are also severely affected by * [[Consecrated LightVision Resonator]]. This monster prevents the Summoning of DARK monsters; therefore disabling Synchro-Summoning. Be careful, Dark monsters can be Flip-Summoned. * [[Consecrated LightSynkron Resonator]] will only stall for a turn or two.|fusion monsters =And if you're looking for cards to side against Infernities, * [[D.D. CrowBarox]], /[[Crevice Into the Different DimensionSoul Hunter]] and likes shuts down any (as targets for "Ready Fusion")|synchro monsters =* [[Infernity OTK move.Doom Archfiend]]* [[Infernity Doom Dragon]]The fact that this deck depends on having no cards in your hand can be a weakness itself. If you play a large number of cards and then your opponent plays a field-clearing card like * [[Hundred Eyes Dragon]]* [[Void Ogre Dragon]]* [[Judgment DragonBeelze of the Diabolic Dragons]] or * [[Black Rose Brionac, Dragonof the Ice Barrier]], you may find yourself painted into a corner. To keep this from happening, * [[Infernity GuardianDark End Dragon]] is a great defense since it can't be destroyed by effects. Use * [[Infernity ForceHot Red Dragon Archfiend Abyss]] to bring back * [[Infernity Doom Trishula, Dragonof the Ice Barrier]] and counterattack. Another weakness of an Infernity deck is that it can be completely shut down by * [[Ambitious GoferAccel Synchro Stardust Dragon]] due to the fact that it takes advantage of an empty hand. ==Post-September 2010 Strategy== After the September 2010 Forbidden list, the Infernity strategy became less ** [[OTKBystial Dis Pater]] oriented and more control oriented. The place of primary tuner, once held by ** [[Infernity BeetleBaronne de Fleur]], now belongs to |xyz monsters =* [[Infernity AvengerDante, Traveler of the Burning Abyss]]. In addition, the loop is now about summoning level eight synchro monsters, not level nines.   * [[Hundred-Eyes Leviair the Sea Dragon]] has become a much more important card. It is being used to remove * [[Infernity MirageD/D/D Stone King Darius]], summon ** [[Infernity ArchfiendD/D/D Deviser King Deus Machinex]] and * [[Infernity NecromancerNumber 60: Dugares the Timeless]]. This is to obtain an extra search with |link monsters =* [[Infernity ArchfiendCherubini, Ebon Angel of the Burning Abyss]], usually for * [[Infernity BarrierCrystron Halqifibrax]] or (Traditional Format only)* [[Infernity BreakMuckraker From the Underworld]]. Another major level eight synchro is * [[Infernity Doom DragonDharc the Dark Charmer, Gloomy]] which not only gives you a 3000 attacker with a * [[BurnSaryuja Skull Dread]] and destruction effect but also a name for * [[[Infernity BarrierWee Witch's Apprentice]]. |normal spells =* [[Infernity NecromancerParanoia]] is then used to retrieve * [[Infernity AvengerContract with the Void]], which is used to * [[Synchro SummonThis Creepy Little Punk]] for another level eight. * [[Stygian Street PatrolZERO-MAX]] is now being used to special summon * [[Infernity Archfiend]] while it is the last card in hand, and thus generates a search. It is also used to [[Special Summon]] searched [[Infernity Mirage]]s to continue the combo, or search [[Infernity Necromancer]]s and [[Infernity Avenger]]s to obtain missing pieces of it. [[Armageddon Knight]] has replaced one [[Dark Grepher]], as one does not always want to discard [[Infernity Archfiend]] now. If one starts the loop while one's opponent has a monster with 1900 [[ATK]] or more, one can [[OTK]] by summoning [[Colossal Fighter]] and [[Armory Arm]]. Simply perform the loop as normal, but leave [[Infernity Archfiend]] out of the last [[Synchro Summon]]. Equip their monster with [[Armory Arm]], and attack it with [[Colossal Fighter]] until they lose.  And a good way to save and "re-use" your removed from field monsters would be [[Return from the Different Dimension]] if you are playing with [[Allure of Darkness]], [[Plaguespreader Zombie]], [[The Dark Creator]] and using constantly the effect of [[Hundred-Eyes Dragon]] to remove your monsters from the graveyard and gain they're effects like the effect of the [[Infernity Necromancer]] to special summon the [[Infernity Archfiend]] to bring to your hand an [[Infernity Barrier]] or a Tuner Monster if you have make a normal summon this turn or remove the [[Infernity Mirage]] after attack to special summon [[Stardust Dragon]] with the strategy posted before This archetype can easily Summon Red Nova Dragon, just by simply using [[Infernity Archfiend]], [[Infernity Necromancer]] and [[Infernity Avenger]] to Summon [[Red Dragon Archfiend]] then Summon [[Infernity Beetle]] and activate its effect to special summon two more Infernity Beetles, then tune both with Red Dragon Archfiend to Special Summon Red Nova Dragon. ==Recommended Cards== ===Monsters===* 3x[[Infernity Archfiend]]* 3x[[Infernity Necromancer]]* 1x[[Infernity Avenger]]* 3x[[Infernity Mirage]]* 3x[[Infernity Beetle]]* 3x[[Stygian Street Patrol]]* [[Armageddon Knight]] ===Spells===<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Infernity Launcher]]* [[Book of Moon]]* [[Mystical Space TyphoonCharge Into a Dark World]]
* [[Foolish Burial]]
* [[Into the Void]]
* [[One for One]]
* [[ZERO-MAX]]
* [[Dark Eruption]]
* [[Allure of Darkness]]
* [[Recurring Nightmare]]* [[Ready Fusion]]* [[Synchro Creed]]* [[Synchro Rumble]]|field spells =* [[Archfiend Palabyrinth]]* [[Nightmare Throne]]|continuous spells =* [[Infernity Launcher]]* [[Wave-Motion Inferno]]* [[Void Apocalypse]]* [[Crimson Gaia]] (with "Vision Resonator")|normal traps =Traps==* [[Infernity Break]]* [[Infernity Force]]* [[Infernity Inferno]]* [[Infernity Reflector]]* [[Infernity Suppression]]* [[Archfiend's Ghastly Glitch]]* [[Fiend Griefing]]* [[Dark Sacrifice]]|counter traps =<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Infernity Barrier]]
* [[Infernity Inferno]]* [[Solemn Warning]]* [[Raigeki Break]]|continuous traps =* [[Call of the HauntedPhantom Hand]]* [[Starlight Road]]}}
===Extra Official Deck==={{Decklist|Reasoning-Gate Infernity<ref>https://ygorganization.com/ocg-duelist-festival-2016-obelisk-force-deck-recipes/</ref>|effect monsters =* [[Archfiend Heiress]]* [[Mist WurmDark Grepher]]* [[Brionac, Dragon Infernity Archer]]* [[Infernity Archfiend]] x3* [[Infernity Patriarch]]* [[Infernity General]]* [[Infernity Mirage]] x3* [[Infernity Necromancer]] x3* [[Stygian Street Patrol]]|tuner monsters =* [[Infernity Avenger]] x2|synchro monsters =* [[Beelzeus of the Ice BarrierDiabolic Dragons]]* [[Clear Wing Synchro Dragon]]* [[Hi-Speedroid Puzzle]]* [[Hundred-Eyes Dragon]]x2
* [[Infernity Doom Dragon]]
* [[Stardust Dragon]]* [[Ally of Justice Catastor]]* [[Stygian Sergeants]]* [[Crimson Mefist]]* [[Flamvell Uruquizas]]* [[Dark End DragonNirvana High Paladin]]
* [[Trishula, Dragon of the Ice Barrier]]
* [[Void Ogre Dragon]] x2==Infernity Burn OTK=|xyz monsters An * [[Infernity Burn OTKDark Rebellion Xyz Dragon]] Deck is built around dealing 8000 * [[Burn]] damage to your opponent in one turn. This is done using Leviair the overwhelming [[SwarmSea Dragon]]ing capabilities of "* [[Infernity MirageNumber 39: Utopia]]" and "* [[Infernity LauncherNumber 101: Silent Honor ARK]]" and Tributing those monsters for "* [[Shadowpriestess of OhmNumber S39: Utopia the Lightning]]". |spells == Required Cards ==* [[Infernity Archfiend]]* [[Infernity BeetleDark Hole]]* [[Infernity MirageFoolish Burial]]* [[Infernity NecromancerHarpie's Feather Duster]]
* [[Infernity Launcher]]
* [[Stygian Street PatrolMonster Reborn]]* [[Shadowpriestess of OhmMystical Space Typhoon]] == Suggested Cards ==x3* [[Sangan]] (Tribute this card One for [[Shadowpriestess of OhmOne]]'s effect then search for * [[Infernity MirageReasoning]])|traps =* [[Double SummonCompulsory Evacuation Device]] (x2* [[Normal Summon]] [[Shadowpriestess of Ohm]] then [[Normal SummonFiendish Chain]] x2* [[Infernity MirageBarrier]])x3* [[Foolish Burial]] (Use this card to send [[Stygian Street Patrol]] from your Deck to the [[GraveyardInfernity Break]])x3
* [[Infernity Inferno]]
 == How it works ==The combo starts with a hand consisting solely of * [[Infernity Mirage]] and a field consisting of 1 [[Shadowpriestess of OhmSolemn Judgment]]. You also need [[Infernity Archfiend]], [[Infernity Necromancer]], [[Infernity Beetle]] and [[Stygian Street Patrol]] in your [[Graveyard]].}}# Normal Summon [[Infernity Mirage]].===Weaknesses===# [[Tribute]] it to activate its effectDespite their power, [[Special Summon]]ing [["Infernity Necromancer]] and [[Infernity Archfiend]] from your [[Graveyard]].# [[Infernity Archfiend]]'s effect activates, searching your deck for any [[Infernity]] card. Pick [[Infernity Launcher]].# [[Activate]] [[Infernity Launcher]] (Note that it does nothing at " can be quite the glass-cannon as their reliance on having no hand can keep the moment).# Activate [[Infernity Necromancer]]'s effect, Special Summoning [[Infernity Beetle]] player from your Graveyard.# Activate [[Infernity Beetle]]'s effect, by Tributing itself using their effects if unable to [[Special Summon]] 2 more [[Infernity Beetle]] from your Deckdiscard.# Using the effect of Cards like "[[Shadowpriestess of Ohm]], [[Tribute]] the 1st [[Infernity Beetle]], the 2nd [[Infernity Beetle]], [[Infernity NecromancerAsh Blossom & Joyous Spring]] " and "[[Infernity Archfiend]] for a total of 3200 [[Burn]] Damage.# Activate [[Infernity Launcher]]'s effect, Special Summoning [[Infernity Necromancer]] and [[Infernity Archfiend]] from your [[Graveyard]].# Using [[Infernity Archfiend]]'s Effect, add another [[Infernity MirageVeiler]] to your hand.# Activate " can also harm the effect of [[Stygian Street Patrol]], removing itself from play to [[Special Summon]] [[Infernity Mirage]] from your Hand.# Activate [[Infernity Necromancer]]'s effect, Special Summoning [[Infernity Beetle]] from your Graveyard.# Using Deck significantly as shutting down the effect of [[Shadowpriestess effects of Ohm]], Tribute [[Infernity Beetle]], [[Infernity Necromancer]] and [[Infernity "Archfiend]] for " can be a total of 2400 [[Burn]] Damagedeath sentence.# Cards like "[[Tribute]] [[Infernity MirageDimensional Fissure]] " will also stop it to activate dead in its effecttracks. Another, [[Special Summon]]ing [[Infernity Necromancer]] and [[Infernity Archfiend]] from your [[Graveyard]]. # When [[Infernity Archfiend]] arguably greater flaw is [[Special Summon]]ed, '''DO NOT''' use its effect to add an [[Infernity]] Card from your the Deck to your Hand.# Activate [[Infernity Necromancer]]'s effect, Special Summoning [[Infernity Beetle]]# Using the effect of [[Shadowpriestess of Ohm]], Tribute [[Infernity Beetle]], [[Infernity Necromancer]] reliance on an explosive start which can quickly drain resources and [[Infernity Archfiend]] make it vulnerable if unable to go in for a total of 2400 [[Burn]] Damage. # By now, you have successfully inflicted 8000 [[Burn]] Damage to your opponent. ==Infernity World==This deck revolves around the not having any cards in your hand as well but use the [[Dark World]] [[Swarm]]. == Recommended cards == === Monsters ===* [[Beiige, Vanguard of Dark World]]* [[Brron, Mad King of Dark World]]* [[Broww, Huntsman of Dark World]]* [[Goldd, Wu-Lord of Dark World]]* [[Sillva, Warlord of Dark World]]* [[Scarr, Scout of Dark World]]* [[Snipe Hunter]] === Spells ===<!-- This is not an exact Decklistquick kill. Do not add multiples or staples.-->* [[Dark World Lightning]]* [[Dark World Dealings]]* [[Lightning Vortex]]* [[A Feather of the Phoenix]]* [[The Cheerful Coffin]]* [[Card Destruction]]* [[Dark Core]] === Traps ===<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Depth Amulet]]* [[Raigeki Break]]* [[Phoenix Wing Wind Blast]]* [[Infernity Inferno]]* [[Rope of Life]] (helps bring monsters back and fulfills the no-hand requirement) 
== Trivia ==
 * In The Deck has great symbolism with its user in the Japanese version of [[Yu-Gi-Oh! 5Danime, Kalin Kessler's]] when [[mindset. Kalin Kessler|Kalin]] says '''Infernity'''believes he must pay for his wrongdoings, you can hear him mispronouncing it '''Infinity'''. * In [[Yu-Gi-Oh! 5D's - Episode 054|Yu-Gi-Oh! 5D's episode 54]] and [[Yu-Gi-Oh! 5D's - Episode 055|Yu-Gi-Oh! 5D's episode 55]] the word '''Infernity''' was used instead of '''Infernality''' (ep"fate" determines whether or not he will win. 33-35). For example, when Kalin played He largely determines his win or loss off his Infernality Fiend in [[Yu-Gi-Oh! 5D's - Episode 033|episode 33]]topdecks, as he then later called it by its TCG name must have no cards in his hand when dueled Yusei again (epdueling. 54This can be well said about the play-55). * The more recent additions style of the [["Infernity]] archetype seem to have ", as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a Western Shootout theme bad hand and are unable to themempty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend". * The new [[Infernity]] cards used in In the [[Yu-Gi-Oh! 5D's (manga)|manga]] appear , Kalin sometimes refers to have a Medieval themehis monsters as "Purgatory" monsters rather than "Infernity". * The handless effect of the [["Infernity]] " archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK monsters and their artwork generally depicts them in some fiery location or using fire.* "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.** While initially doing little of note, the archetype quickly made great use of "[[Brionac, Dragon of the Ice Barrier]]" pre-errata.** During the [[Xyz Monster|Xyz era]], the Deck was able to abuse both "[[Leviair the Sea Dragon]]" and "[[Lavalval Chain]]" to easily keep "Hundred Eyes Dragon" in a deadly state, even copying the effects of "Mirage" to keep the game in their favor.** During the [[Pendulum Monster|Pendulum era]] the archetype favored using a combination of "[[Performapal Skullcrobat Joker]]", "[[Performapal Monkeyboard|Monekyboard]]" and "[[Performapal Lizardraw|Lizardaw]]" to easily abuse [[Pendulum Summon]]ing, short-lived as it was.** When [[Link Monster]]s were introduced, "Infernity" was almost immediately using a combination of "[[Firewall Dragon]]s are ", "[[DARKSummon Sorceress]]-attribute monsters " and their artwork generally depicts them with fire"[[Knightmare Goblin]]" to rise up once again prior to the cards in question being banned.== References ==<references />{{ArchetypeNavboxArchseries navbox}}{{Archseries navbox (anime)}}{{Archseries navbox (manga)}}{{Archseries navbox (Duel Links)}}[[Category:ArchetypesTCG and OCG archetypes]]

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