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Infernity

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{{Infobox/Yu-Gi-Oh!/Archetype/Startarchseries| cut_from_names = true | image name = InfernityLauncherVGInfernityLauncher-MADU-EN-TF05VG-JPartwork.png | image caption = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]" in the artwork of "[[Infernity Launcher]]".| ja_name = インフェルニティ| romaji = Inferuniti| en_anime = Infernalty| fr_name = Enfernité| de_name = Ewig infernal| it_name = Demoneterno| it_trans = Demoneternal| ko_name = 인페르니티| ko_romanized = Inpereuniti| sc_name = 无限狱| pt_name = Inférnico/a| es_name = Inférnico/a| sets = * [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator promotional cards]]* [[Ancient Prophecy]]* [[Stardust Overdrive]]* [[The Shining Darkness]]* [[Phantom Rage]]| tcg = * [[Gold Series 3]]* [[Photon Shockwave]]* [[Cosmo Blazer]]* [[Duelist Saga]]* [[Speed Duel: Attack from the Deep]]* [[Code of the Duelist]]* [[2021 Tin of Ancient Battles]]* [[Maze of Memories]]| ocg = * [[V Jump Fall 2015 subscription bonus]]* [[20th Anniversary Pack 2nd Wave]]* [[Tournament Pack 2020 Vol.3]]* [[Premium Pack 2021]]* [[History Archive Collection]]* [[V Jump Spring 2024 subscription bonus]]| anime = [[Yu-Gi-Oh! 5D's]]| manga = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
}}
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName | kanji = "'''Infernity'''" (インフェルニティ | romaji = ''Inferuniti | japanese translated = Infernity | english = Infernity | english anime = Infernalty | german = Ewig Infernal | french = Enfernité | spanish = Inférnicos | portuguese = Infernal | italian = Demoneterno}} {{Infobox/Yu-Gi-Oh!/Archetype/List | sets =*[[Yu-Gi-Oh! 5D's Stardust Accelerator Promotional Cards]] *') is an [[Ancient Prophecyarchetype]]*of [[Stardust OverdriveDARK]]*[[The Shining DarknessMonster Card|monsters]]*used by [[Gold Series 3Kalin Kessler]] | anime = in the [[Yu-Gi-Oh! 5D's]] | manga = [[''Yu-Gi-Oh! 5D's (manga)|'' anime]] and [[Yu-Gi-Oh! 5D's(manga)|manga]] | list = List . They consist of "Infernity" members | support list = List of "Infernity" Support Cards}}{{Infobox/Yu-Gi-Oh!/Archetype/End}} '''Infernity''', a portmanteau of the words "Infernal" and "Infinity", are all [[DARK]] monster cards with monsters whose effects activated activate when a player has no cards in their [[hand]]. This archetype resembles much of the wild west, with cards such as "[[Infernity Archfiend]]", "[[Infernity Necromancer]]", and "[[Infernity Mirage]]" alluding to the native Americans while cards like "[[Infernity Avenger]]", "[[Infernity Randomizer]]", and "[[Infernity Launcher]]" (whose original Japanese name was Infernity Gun) relate to the cowboys. This archetype was used by [[Kalin Kessler]] in [[Yu-Gi-Oh! 5D's]].In episodes 33, 34, and - 35 in the English version dub of [[''Yu-Gi-Oh! 5D's]]'', these Infernity [[Monster]]s, [[Spell]]s and/or [[Trap]]s were known the archetype was referred to as "'''Infernalty'''".== Appearance ==The first Infernity cards were released as promotional cards in [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|Yu-Gi-Oh! 5D's Stardust Accelerator]]: "[[Infernity Archfiend]]"has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as seen with "[[Infernity DwarfAvenger]]", and "[[Infernity GuardianRandomizer]]". for cowboys and the likes of "[[Infernity DestroyerArchfiend]]" was released in the [[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game Guide]] in Japan. The first "Infernity" card released in a booster pack was and "[[Infernity BeastMirage]]" in [[Ancient Prophecy]]for Native Americans. Two additional Meanwhile, the manga members much more closely resemble chess pieces akin to the early "Infernity" cards soon followed with the release of [[Stardust OverdriveArchfiend]]: " monsters, namely "[[Infernity NecromancerPatriarch]]" and the first "Infernity" Trap Card "[[Infernity ForceKnight]]". With Fire is also a commonality shared by members of the release of [[The Shining Darkness]]archetype and as their name implies, fifteen more cards were added to the are generally demonic in appearance.== Etymology =="Infernity" archetype for further support. [[The Shining Darkness]] also includes an is a portmanteau of the words "InfernityInfernal/Inferno" Synchro Monster known as and "[[Infernity Doom Dragon]]Infinity". 
==Playing style==
 As the monster's Effects imply this deck is focused The archetype has a play-style focusing on having no hand. Using an empty [[discardhand]]ing effects, such as "[[Raigeki Break]]" and "[[Phoenix Wing Wind Blast]]" is the fastest way with in-theme ways of emptying it to empty your hand while setting up your Graveyard make their plays. This can make cards that force discards a bonus for cards like "the [[Infernity ArchfiendDeck]]" and "[[Infernity Avenger]]"even against an archetype that would focus on doing soYou can add "They also possess strong [[FabledSpecial Summon]]" cards capabilities, allowing them to an take advantage of multiple mechanics. A key member of the Deck is "InfernityArchfiend" deck. Notable cards are "[[Fabled Raven]]" (a Level 2, 1300 ATK [[Tuner]] monster which lets you discard any number of cards able to increase its Level by 1, and its ATK by 400 for each card). This lets you Special Summon itself when drawn into an empty your hand to have a high Level, powerful [[Tuner]] monster) and "[[Fabled Soulkius]]" (allowing for a Level 6search upon doing so. As such, 2200 ATK monster which lets you send two cards to the Graveyard to Special Summon having it from the [[Graveyard]], fitting perfectly into in your starting hand can dampen the themes usefulness of the "Infernity" cards)card though there are workarounds. On top of that, the "[[Fabled]]" are all [[LIGHT]] monsters, while the "Infernity" cards are all [[DARK]] monsters so "[[Chaos SorcererWildcat]]" can be splashed help with getting monsters into this deck and you can use "[[Chaos Emperor Dragon - Envoy of the End]]" and "[[Black Luster Soldier - Envoy of the BeginningGY]]" in [[Traditional Format]]. As to allow one to get going as it gets rid of [[The Shining Darkness]] release, the "Infernity" archetype has become much more [[Graveyard]] based. Both a fellow "[[Infernity Mirage]]" and "[[Infernity Launcher]]" can quickly and effectively Special Summon your monsters from your Graveyard. Because the most common way of emptying your hand is discarding you'll have plenty of "Infernities" in your Graveyard to Special Summon. "[[Infernity Avenger]]" can also Special Summon itself and become one of the only Level 5+ tuners. Because of new Graveyard tactics, the "Infernity" have become less and less reliant of top decking, turning this rather risky deck type into as a much more consistent deck type. It's usually not good to use cards such as "[[Full SalvoTuner]]", "allows for easier [[FineSynchro Summon]]" and "ing on top of being able to modify its own [[Rope of LifeLevel]]", since, while they empty your hand, they also give very small benefits and most times the loss outweighs the gain. A well-built "Infernity" deck can summon several high-level by [[Synchro Monstersbanish]] every turn, providing the right cards exist on ing a comrade from the field or in-hand. A popular choice is "[[TrishulaGY, Dragon of the Ice Barrier]]" while a cheaper alternative is "[[Mist Wurm]]Avenger"requires a monster to be destroyed. You can also Synchro Summon "[[Red Nova Dragon]]" One could use this with "[[Red Dragon Archfiend]]" and 2 "[[Infernity BeetleGeneral]]s". "[[Infernity Launcher]]" (whether , who in the hand turn banishes itself to revive 2 Level 3 or on the field) will allow the player to summon a second "Wurm" via lower "[[Infernity Necromancer]]", "monsters which could also set up [[Infernity ArchfiendXyz Summon]]", s. "[[Infernity Beetle]]" and is another copy of "Level 2 Tuner which [[Infernity LauncherTribute]]", s itself to clear the opponent's field, hand and Graveyard of any cards blocking a direct attack. Another good [[Synchro MonsterSummon]] is "[[Hundred-Eyes Dragon]]" due to additional copies from the fact that it can copy most of the abilities used by Deck while you have a "[[Infernity]]" deck. Howeverbare hand, you want your "Infernity" monsters in the Graveyard so it can be a double-edged sword (with the exception of "adding to [[Infernity Mirageswarm]]", which is used with "Hundred-Eyes Dragon" to gain advantage)ing capabilities. Another Synchro Monster target helpful member is "[[Infernity Doom DragonNecromancer]]". == Strengths == Currently, the most noticeable strength of an "Infernity" deck is its ability to Synchro Summon quickly thanks to cards like "who can immediately go into [[Infernity LauncherDefense Position]]" and "with a decent 2000 [[Infernity NecromancerDEF]]", which allow for very fast and Special Summoning Summons more resources from the Graveyard. Similarly to "Launcher"GY, which can be combined with "[[Infernity Mirage]]" can Special Summon two more for swarming and recovery though note "InfernityMirage" monsters by being Tributed and it's easy to keep a hand empty thanks to many cards such as itself cannot be Special Summoned. "[[Raigeki BreakInfernity Conjurer]]"revives itself and, "[[Phoenix Wing Wind Blast]]"while your hand is empty, "lowers the [[Into the VoidATK]]" and so onof opposing monsters by 800. Also, the "Infernity" archetype has its own specific Counter Trap Card in the form of "[[Infernity BarrierDwarf]]", a card that can [[Negate]] almost anything by itself ("Infernity" decks create a long chain simply grants your monsters piercing battle damage which may be of Synchro Summons, at the end of which they have three "Infernity Barriers" set along with their Synchro Monsters, making them almost invincible if not stopped at the start). If properly used it can some use the many ways it has to Special Summon from the Graveyard to provide material for Synchro Summons without having to rely on big plays. == Weaknesses == "Infernities", despite their enormous Synchro Summoning ability, have a number of crucial weaknesses. Of course, the foremost one is the one shared among most of today's competitive decks. Cards such as whilst "[[Royal OppressionInfernity Beast]]", "shuts down [[Macro CosmosSpell]]", and "s/[[Dimensional FissureTrap]]" are giant threats because they stop the entire "Infernity" strategys when it attacks. "[[Skill DrainInfernity Destroyer]]" is also sports a huge threat as it stops "decent 2300 ATK and can deal an additional 1600 [[Infernity Archfiendeffect damage]]", "[[Hundred-Eyes Dragon]]"when it destroys a monster, and conversely "[[Infernity NecromancerGuardian]]"cannot be destroyed by battle or card’s effects while face-up which can help with playing defensively. Side-Deck "[[Chaos Hunter]]Randomizer" or "[[Burial from allows for some draw-power while also inflicting burn damage if it draws a Different Dimension]]" to combat against the removal cards and use "[[Mystical Space Typhoon]]" to deal with "[[Royal Oppression]]"monster but can also burn you for 500 damage if anything else is drawn. Cards like "[[Effect Veiler]]Patriarch" and "[[Battle Fader]]" that can be activated relies on being the only card in your hand to Special Summon itself, and can prevent an "Infernity" combo. You can use "[[Infernity Barrier]]" and "[[Debunk]]" banish itself from the GY to stop these save your cards. Cards like from destruction while "[[Threatening Roar]]" and "[[Waboku]]Knight" can slow down "Infernity" decks for empty your hand 2 cards at a turn, giving the player time to counterrevive itselfAlso, by themselves they are a fairly weak archetype, with the most powerful non-Synchro card being "[[Infernity DestroyerArcher]]", which only has 2300 ATK and an effect that works oncesimply attacks directly. Hindering the key cards In terms of the deck with "[[Prohibition]Extra Deck]" and "[[Discord]]" and the like can also disrupt their strategy dramatically since this will leave cards in hand, stopping the effects of "[[InfernitySynchro Monster]]" monsters. "Infernity" monsters are also severely affected by "[[Consecrated LightInfernity Doom Archfiend]]". This monster prevents the Summoning of DARK monsters; therefore disabling Synchro-Summoning. Be careful, Dark monsters can be Flip-Summoned. "[[Consecrated Lightnegate]]" will only stall for any face-up card's effects and on a turn or two. "[[Shadowbare-Imprisoning Mirror]]" bones hand, can also stop "Infernities"destroy it while also doubling any battle damage it inflictsSome good cards It also grants any DARK Synchro Monster up to side against "Infernities" include "2 attacks each [[D.D. CrowBattle Phase]]", . "[[Crevice Into the Different DimensionInfernity Doom Dragon]]" can target and likes shuts down any "Infernity" OTK movedestroy a monster before inflicting half its ATK as damage but won’t be able to attackThe fact that this deck depends on having no cards in your hand can be a weakness itself. If you play a large number In terms of cards Spells and then your opponent plays Traps, a field-clearing staple card such as "[[Judgment Dragon]]" or "[[Black Rose Dragon]]" you may find yourself without options. To keep this from happening, is "[[Infernity GuardianLauncher]]" is a great defense since as it can't be destroyed by effects. Use "[[Infernity Force]]" to empty the hand faster and bring back "[[Infernity Doom Dragon]]" and counterattack. Another weakness 2 of an "Infernity" deck is that it can be completely shut down your monsters by "[[Ambitious Gofer]]" due sending itself to the fact that it takes advantage of an empty handGY==Post-September 2010 Strategy== After the September 2010 Forbidden list, the "InfernityCombined with " strategy became less [[OTKWave-Motion Inferno]] oriented " this can quickly power up your monsters and more control orientedstart off strong. The place of primary Tuner, once held by "[[Infernity BeetleParanoia]]", now belongs can Tribute your monsters to "[[Infernity Avenger]]". In additionSummon another from the Deck or GY but its effects are negated as a result, and must have different name but the loop is now about summoning same Level Eight Synchro Monsters, not Level Nine Synchro Monstersas the Tribute. "[[Hundred-Eyes Dragon]]Paranoia" has become a much more important cardcan also recover resources during the next turn after it was sent to the GY. It is used to remove "[[Infernity Mirage]]" then Special Summon "[[Infernity ArchfiendZERO-MAX]]" helps with reviving your monsters and "can clear the opponent's [[Infernity Necromancerfield]]". This is to obtain an extra search of monsters with "[[Infernity Archfiend]]", usually for "[[Infernity Barrier]]", "[[Infernity Launcher]]", equal or lower ATK to boot. "[[Infernity BreakPhantom Hand]]". Another major Level Eight Synchro Monster is "a [[Infernity Doom DragonContinuous Trap]]" that allows its controller to banish their entire hand face-down which not only gives you could be a 3000 attacker with counter in a [[Burn]] and destruction effect but also a name for "[[Infernity Barrier]]"pinch against Decks that would lose you the game. "[[Infernity Necromancer]]" is used to Special Summon "[[Infernity AvengerSuppression]]"can negate a monster's effect and inflict burn damage, which is used to making it valuable with the fact it can be activated the turn it was [[Synchro SummonSet]] for another Level Eightif you have an empty hand. "[[Stygian Street PatrolInfernity Barrier]]" on the other hand, is now being used to Special Summon "a [[Infernity ArchfiendCounter Trap]]" that can negate ''anything'' while it your hand is the last card in handlacking, thus generating making it a searchstaple. It is also used to [[Special Summon]] searched "[[Infernity MirageReflector]]s" to continue empties the combo or search for "[[Infernity Necromancer]]s" hand when your monster is destroyed and "[[Infernity Avenger]]s" to obtain missing pieces of revives itbefore inflicting 1000 damage. "[[Armageddon KnightVoid Ogre Dragon]]" has replaced one "[[Dark Grepher]]" as its worse to discard "[[Infernity Archfiend]]" now. And is a good way to save useful Synchro Monster for the Deck (and "re-use" your removed from field monsters would be "[[Return from was even used by Kalin Kessler in the Different Dimension]]" manga), providing a big 3000 ATK beatstick who can negate and destroy any Spells/Traps the opponent would use. "[[Burial from Charge Into a Different DimensionDark World]]" if you are playing with "[[Allure can resurrect practically any of Darkness]]", "the [[Plaguespreader ZombieMain Deck]]"members before emptying your hand, making it a perfect fit. "[[The Dark CreatorWorld Dealings]]" and constantly using the effect might also be of "[[Hundred-Eyes Dragon]]" to remove your monsters from your Graveyard and gain their effects such use as the effect of "[[Infernity Necromancer]]" to Special Summon the "[[Infernity Archfiend]]" to bring to it can draw a card while also providing your hand an GY with resources. "[[Infernity Barrier]]" or a Tuner Monster if you have make a Normal Summon this turn or remove Cherubini, Ebon Angel of the "[[Infernity MirageBurning Abyss]]" after attack to Special Summon is also helpful as it can accomplish getting monsters like "[[Stardust Dragon]]General"ready for laterThis archetype can easily Summon "Red Nova Dragon", just by simply using "[[Infernity ArchfiendHundred Eyes Dragon]]"is an extremely useful card, "[[Infernity Necromancer]]" and "[[Infernity Avenger]]" able to Summon "[[Red Dragon Archfiend]]" then Summon "[[Infernity Beetle]]" and activate its effect continuously copy the effects of your monsters in the GY to Special Summon two get more "Infernity Beetles"mileage out of them, then tune both with especially the likes of "Red Dragon Archfiend" to Special Summon "Red Nova DragonMirage". ===Recommended Cardscards==={{Decklist|Recommended cards===Monsters==<!--This is not an exact Decklist. Please do not add multiples or staples.-->|effect monsters =
* [[Infernity Archfiend]]
* [[Infernity Beast]]
* [[Infernity Conjurer]]
* [[Infernity Destroyer]]
* [[Infernity General]]
* [[Infernity Guardian]]
* [[Infernity Knight]]
* [[Infernity Mirage]]
* [[Infernity Necromancer]]
* [[Infernity Patriarch]]
* [[Infernity Pawn]]
* [[Archfiend Heiress]]
* [[Danger! Mothman!]]
* [[Dark Crusader]]
* [[Dark Grepher]]
* [[Fiendish Rhino Warrior]]
* [[Scarm, Malebranche of the Burning Abyss]]
* [[Stygian Street Patrol]]
* [[Tour Guide From the Underworld]]
* [[Earthbound Prisoner Stone Sweeper]]
* [[Zalamander Catalyzer]]
* [[Luna the Dark Spirit]]
|tuner monsters =
* [[Infernity Avenger]]
* [[Infernity Mirage]]
* [[Infernity Beetle]]
* [[Stygian Street PatrolInfernity Sage]]* [[Infernity Wildcat]]
* [[Plaguespreader Zombie]]
* [[Armageddon KnightVision Resonator]]* [[Synkron Resonator]]|fusion monsters =* [[Barox]]/[[Soul Hunter]] (as targets for "Ready Fusion")|synchro monsters =* [[Infernity Doom Archfiend]]* [[Infernity Doom Dragon]]* [[Hundred Eyes Dragon]]* [[Void Ogre Dragon]]* [[Beelze of the Diabolic Dragons]]* [[Brionac, Dragon of the Ice Barrier]]* [[Dark GrepherEnd Dragon]]* [[Hot Red Dragon Archfiend Abyss]]* [[Trishula, Dragon of the Ice Barrier]]* [[Accel Synchro Stardust Dragon]]** [[Bystial Dis Pater]]** [[Baronne de Fleur]]|xyz monsters =* [[Dante, Traveler of the Burning Abyss]]* [[Leviair the Sea Dragon]]* [[D/D/D Stone King Darius]]** [[D/D/D Deviser King Deus Machinex]]* [[Number 60: Dugares the Timeless]]|link monsters =* [[Cherubini, Ebon Angel of the Burning Abyss]]* [[Crystron Halqifibrax]] (Traditional Format only)* [[Muckraker From the Underworld]]* [[Dharc the Dark Charmer, Gloomy]]* [[Saryuja Skull Dread]]* [[Wee Witch's Apprentice]]|normal spells =Spells===<!-- * [[Infernity Paranoia]]* [[Contract with the Void]]* [[This is not an exact Decklist. Do not add multiples or staples.-->Creepy Little Punk]]* [[Infernity LauncherZERO-MAX]]* [[Mystical Space TyphoonCharge Into a Dark World]]
* [[Foolish Burial]]
* [[Into the Void]]
* [[One for One]]
* [[Reinforcement of the Army]]
* [[Allure of Darkness]]
* [[Recurring Nightmare]]* [[Ready Fusion]]* [[Synchro Creed]]* [[Synchro Rumble]]|field spells =* [[Archfiend Palabyrinth]]* [[Nightmare Throne]]|continuous spells ==Traps===<!* [[Infernity Launcher]]* [[Wave-- This is not an exact Decklist. Do not add multiples or staples.-->Motion Inferno]]* [[Void Apocalypse]]* [[Infernity BarrierCrimson Gaia]](with "Vision Resonator")|normal traps =
* [[Infernity Break]]
* [[Infernity Force]]
* [[Infernity Inferno]]
* [[Full SalvoInfernity Reflector]]* [[Trap StunInfernity Suppression]]* [[Call of the HauntedArchfiend's Ghastly Glitch]]* [[Fiend Griefing]]* [[Dark Sacrifice]]|counter traps =* [[Infernity Barrier]]|continuous traps =* [[Phantom Hand]]}}
===Extra Official Deck==={{Decklist|Reasoning-Gate Infernity<ref>https://ygorganization.com/ocg-duelist-festival-2016-obelisk-force-deck-recipes/</ref>|effect monsters =* [[Archfiend Heiress]]* [[Dark Grepher]]* [[Infernity Archer]]* [[Infernity Archfiend]] x3* [[Infernity Patriarch]]* [[Infernity General]]* [[Infernity Mirage]] x3* [[Infernity Necromancer]] x3* [[Stygian Street Patrol]]|tuner monsters =* [[Infernity Avenger]] x2|synchro monsters =* [[Beelzeus of the Diabolic Dragons]]* [[Clear Wing Synchro Dragon]]* [[Hi-Speedroid Puzzle]]* [[Hundred-Eyes Dragon]]x2
* [[Infernity Doom Dragon]]
* [[Stygian SergeantsNirvana High Paladin]]* [[Dark End Trishula, Dragonof the Ice Barrier]]* [[Void Ogre Dragon]] x2==Infernity Burn OTK=|xyz monsters An * [[Infernity Burn OTKDark Rebellion Xyz Dragon]] Deck is built around dealing 8000 * [[Burn]] damage to your opponent in one turn. This is done using Leviair the overwhelming [[SwarmSea Dragon]]ing capabilities of "* [[Infernity MirageNumber 39: Utopia]]" and "* [[Infernity LauncherNumber 101: Silent Honor ARK]]" and Tributing those monsters for "* [[Shadowpriestess of OhmNumber S39: Utopia the Lightning]]". == Required Cards =|spells =* [[Infernity Archfiend]]* [[Infernity BeetleDark Hole]]* [[Infernity MirageFoolish Burial]]* [[Infernity NecromancerHarpie's Feather Duster]]
* [[Infernity Launcher]]
* [[Stygian Street PatrolMonster Reborn]]* [[Shadowpriestess of OhmMystical Space Typhoon]] == Suggested Cards ==x3* [[Sangan]] (Tribute this card One for "[[Shadowpriestess of OhmOne]]'s" effect then search for "* [[Infernity MirageReasoning]]")|traps =* [[Double SummonCompulsory Evacuation Device]] (x2* [[Normal SummonFiendish Chain]] "[[Shadowpriestess of Ohm]]" then [[Normal Summon]] "x2* [[Infernity MirageBarrier]]")x3* [[Foolish Burial]] (Use this card to send "[[Stygian Street Patrol]]" from your Deck to the [[GraveyardInfernity Break]])x3
* [[Infernity Inferno]]
 == How it works ==The combo starts with a hand consisting solely of "[[Infernity Mirage]]" and a field consisting of a "[[Shadowpriestess of Ohm]]". You also need "[* [Infernity Archfiend]]", "[[Infernity NecromancerSolemn Judgment]]", "[[Infernity Beetle]]" and "[[Stygian Street Patrol]]" in your [[Graveyard]].}}# Normal Summon "[[Infernity Mirage]]".# [[Tribute]] it to activate its effect, [[Special Summon]]ing "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" from your [[Graveyard]].===Weaknesses===# "[[Infernity Archfiend]]'s" effect activatesDespite their power, searching your deck for any "[[Infernity]]" card. Pick "[[Infernity Launcher]]".# [[Activate]] "[[Infernity Launcher]]" (Note that it does nothing at can be quite the glass-cannon as their reliance on having no hand can keep the moment).# Activate "[[Infernity Necromancer]]'s" effect, Special Summoning "[[Infernity Beetle]]" player from your Graveyard.# Activate "[[Infernity Beetle]]'s" effect, by Tributing itself using their effects if unable to "[[Special Summon]]" two more "[[Infernity Beetle]]s" from your Deckdiscard.# Using the effect of "[[Shadowpriestess of Ohm]]", [[Tribute]] the 1st "[[Infernity Beetle]]", the 2nd "[[Infernity Beetle]]", "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" for a total of 3200 points of [[Burn]] Damage.# Activate Cards like "[[Infernity Launcher]]'s" effect, Special Summoning "[[Infernity NecromancerAsh Blossom & Joyous Spring]]" and "[[Infernity Archfiend]]" from your [[Graveyard]].# Using "[[Infernity Archfiend]]'s" Effect, add another "[[Infernity MirageVeiler]]" to your hand.# Activate can also harm the effect of "[[Stygian Street Patrol]]", removing itself from play to [[Special Summon]] "[[Infernity Mirage]]" from your Hand.# Activate "[[Infernity Necromancer]]'s" effect, Special Summoning "[[Infernity Beetle]]" from your Graveyard.# Using Deck significantly as shutting down the effect of "[[Shadowpriestess effects of Ohm]]", Tribute "[[Infernity Beetle]]", "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" for can be a total of points of 2400 [[Burn]] Damagedeath sentence.# [[Tribute]] Cards like "[[Infernity MirageDimensional Fissure]]" to activate will also stop it dead in its effecttracks. Another, [[Special Summon]]ing "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" from your [[Graveyard]]. # When "[[Infernity Archfiend]]" arguably greater flaw is [[Special Summon]]ed, '''DO NOT''' use its effect to add an "[[Infernity]]" Card from your the Deck to your Hand (unless you are adding an "[[Infernity]]" trap card to set, but since this is an OTK it hardly matters).# Activate "[[Infernity Necromancer]]'s" effect, Special Summoning "[[Infernity Beetle]]".# Using the effect of "[[Shadowpriestess of Ohm]]", Tribute "[[Infernity Beetle]]", "[[Infernity Necromancer]]" reliance on an explosive start which can quickly drain resources and "[[Infernity Archfiend]]" make it vulnerable if unable to go in for a total of 2400 points of [[Burn]] Damage.# By now, you have successfully inflicted 8000 points of [[Burn]] Damage to your opponent. ==Infernity World==This deck revolves around the not having any cards in your hand as well but use the "[[Dark World]]" [[Swarm]]quick kill== Recommended cards == === Monsters ===* [[Goldd, Wu-Lord of Dark World]]* [[Sillva, Warlord of Dark World]]* [[Stygian Street Patrol]]* [[Fabled Raven]]* [[Infernity Mirage]]* [[Infernity Archfiend]]* [[Infernity Beetle]] === Spells ===<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Dark World Lightning]]* [[Dark World Dealings]]* [[The Cheerful Coffin]]* [[Card Destruction]]=== Traps ===<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Infernity Inferno]] 
== Trivia ==
 * In The Deck has great symbolism with its user in the Japanese version of [[Yu-Gi-Oh! 5D's]] when [[anime, Kalin Kessler|Kalin]] says '''Infernity''', you can hear him mispronouncing it '''Infinity'''. * In [[Yu-Gi-Oh! 5D's - Episode 054|Yu-Gi-Oh! 5D's episode 54]] and [[Yu-Gi-Oh! 5D's - Episode 055|Yu-Gi-Oh! 5D's episode 55]] the word '''Infernity''' was used instead of '''Infernality''' (ep. 33-35)mindset. For example, when Kalin played believes he must pay for his wrongdoings, and "Infernality Fiendfate" in [[Yu-Gi-Oh! 5D's - Episode 033|episode 33]]determines whether or not he will win. He largely determines his win or loss off his topdecks, as he then later called it by its TCG name must have no cards in his hand when dueled Yusei again (epdueling. 54This can be well said about the play-55). * The more recent additions style of the "[[Infernity]]" archetype seem to have , as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a Western Shootout theme bad hand and are unable to themempty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend". * The new In the manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "[[Infernity]]" cards used in the [[Yu-Gi-Oh! 5D's (manga)|manga]] have a Medieval theme. * The handless effect of the "[[Infernity]]" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK monsters and their artwork generally depicts them in some fiery location or using fire.* "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.** While initially doing little of note, the archetype quickly made great use of "[[Brionac, Dragon of the Ice Barrier]]" pre-errata.** During the [[Xyz Monster|Xyz era]], the Deck was able to abuse both "[[Leviair the Sea Dragon]]" and "[[Lavalval Chain]]" to easily keep "Hundred Eyes Dragon" in a deadly state, even copying the effects of "Mirage" to keep the game in their favor.** During the [[Pendulum Monster|Pendulum era]] the archetype favored using a combination of "[[Performapal Skullcrobat Joker]]", "[[Performapal Monkeyboard|Monekyboard]]" and "[[Performapal Lizardraw|Lizardaw]]" to easily abuse [[Pendulum Summon]]ing, short-lived as it was.** When [[Link Monster]]s were introduced, "Infernity" was almost immediately using a combination of "[[Firewall Dragon]]s" are , "[[DARKSummon Sorceress]]-attribute monsters " and their artwork generally depicts them with fire"[[Knightmare Goblin]]" to rise up once again prior to the cards in question being banned.== References ==<references />{{ArchetypeNavboxArchseries navbox}}{{Archseries navbox (anime)}}{{Archseries navbox (manga)}}{{Archseries navbox (Duel Links)}}[[Category:ArchetypesTCG and OCG archetypes]]

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