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Infernity

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{{Infobox archetypearchseries| cut_from_names = true| image = InfernityLauncher-TF05MADU-JPEN-VG-artwork.png| caption = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]" in the artwork of "[[Infernity Launcher]]".| ja_name = インフェルニティ| romaji = Inferuniti| en_anime = Infernalty| fr_name = Enfernité| de_name = Ewig Infernalinfernal| fr_name it_name = Demoneterno| it_trans = EnfernitéDemoneternal| es_name ko_name = Inférnicos인페르니티| it_name ko_romanized = DemoneternoInpereuniti| other_names sc_name = 无限狱; Croatian| pt_name = Inférnico/a: Paklovječeni| es_name = Inférnico/a| sets =* [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator Promotional Cardspromotional cards]]
* [[Ancient Prophecy]]
* [[Stardust Overdrive]]
* [[The Shining Darkness]]
* [[Phantom Rage]]
| tcg =
* [[Gold Series 3]]
* [[Photon Shockwave]]
* [[Cosmo Blazer]]
* [[Duelist Saga]]* [[Speed Duel: Attack from the Deep]]* [[Code of the Duelist]]* [[2021 Tin of Ancient Battles]]* [[Maze of Memories]]| ocg = * [[V Jump Fall 2015 subscription bonus]]* [[20th Anniversary Pack 2nd Wave]]* [[Tournament Pack 2020 Vol.3]]* [[Premium Pack 2021]]* [[History Archive Collection]]* [[V Jump Spring 2024 subscription bonus]]| anime = [[Yu-Gi-Oh! 5D's]]| manga = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
}}
 "'''"Infernity"''' " (インフェルニティ ''Inferuniti''), a portmanteau is an [[archetype]] of the words "Infernal" and "Infinity", are all [[DARK]] monster cards whose effects activate when a player has no cards in [[handMonster Card|monsters]] used by [[Kalin Kessler]]. This archetype's artwork owes much to stereotypical depictions of in the "wild west," with cards such as "[[Infernity Archfiend]]", "[[Infernity NecromancerYu-Gi-Oh! 5D's|''Yu-Gi-Oh! 5D's'' anime]]", and "[[Infernity MirageYu-Gi-Oh! 5D's (manga)|manga]]" alluding to the native Americans, while . They consist of monsters whose effects activate when a player has no cards like "in [[Infernity Avengerhand]]", "[[Infernity Randomizer]]". In episodes 33 - 35 in the dub of ''Yu-Gi-Oh! 5D's'', and "[[Infernity Launcher]]the archetype was referred to as " (whose original Japanese name was "Infernity Gun'''Infernalty'''") relate to cowboys. More recent == Appearance =="Infernity" monsters like has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as seen with "[[Infernity KnightAvenger]]," and "[[Infernity GeneralRandomizer]]," for cowboys and the likes of "[[Infernity ArcherArchfiend]]" bear strong medieval overtones. This and "[[archetypeInfernity Mirage]] was used by " for Native Americans. Meanwhile, the manga members much more closely resemble chess pieces akin to the early "[[Kalin KesslerArchfiend]] in ''" monsters, namely "[[Yu-Gi-Oh! 5D'sInfernity Patriarch]]" and "[[Infernity Knight]]''".In episodes 33 - 35 in the English version Fire is also a commonality shared by members of ''Yu-Gi-Oh! 5D's'', the archetype was referred to and as '''Infernalty'''their name implies, are generally demonic in appearance.== Etymology ==The first "Infernity" cards were released as promotional cards in ''[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|Yu-Gi-Oh! 5D's Stardust Accelerator]]'': is a portmanteau of the words "Infernal/Inferno" and "[[Infernity Archfiend]]", Infinity".==Playing style==The archetype has a play-style focusing on having an empty [[Infernity Dwarfhand]]", and "[[Infernity Guardian]]"with in-theme ways of emptying it to make their plays. "This can make cards that force discards a bonus for the [[Infernity DestroyerDeck]]" was released in the ''even against an archetype that would focus on doing so. They also possess strong [[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game GuideSpecial Summon]]'' in Japan. The first capabilities, allowing them to take advantage of multiple mechanics. A key member of the Deck is "InfernityArchfiend" card released in , able to Special Summon itself when drawn into an empty hand and allowing for a booster pack was search upon doing so. As such, having it in your starting hand can dampen the usefulness of the card though there are workarounds. "[[Infernity BeastWildcat]]" in can help with getting monsters into the [[Ancient ProphecyGY]]. Two additional to allow one to get going as it gets rid of a fellow "Infernity" cards soon followed with the release of to Special Summon itself, and as a [[Stardust OverdriveTuner]]: "allows for easier [[Infernity NecromancerSynchro Summon]]" and the first "Infernity" Trap Card "ing on top of being able to modify its own [[Infernity ForceLevel]]". With the release of by [[The Shining Darknessbanish]]ing a comrade from the GY, fifteen more cards were added to the while "InfernityAvenger" archetyperequires a monster to be destroyed. [[The Shining Darkness]] also included the "Infernity" Synchro Monster One could use this with "[[Infernity Doom DragonGeneral]]",who in turn banishes itself to revive 2 Level 3 or lower "Infernity" ''monsters which could also set up [[Photon ShockwaveXyz Summon]]'' introduced s. "[[Infernity KnightBeetle]]" and last, is another Level 2 Tuner which [[Cosmo BlazerTribute]] introduced s itself to [[Infernity ArcherSummon]]. The "Infernity" additional copies from the Deck received some major boosts with the advent of Xyz monsterswhile you have a bare hand, adding to [[swarm]]ing capabilities. The first Another helpful member is "[[Leviair the Sea DragonInfernity Necromancer]]", which who can be made immediately go into [[Defense Position]] with a decent 2000 [[DEF]] and Special Summons more resources from the GY, which can be combined with two "Infernity NecromancerMirage" for swarming and recovery though note "Mirage"s, two itself cannot be Special Summoned. "[[Tour Guide From the UnderworldInfernity Conjurer]]"srevives itself and, while your hand is empty, or a combination of lowers the two. "[[Hundred Eyes DragonATK]]" or of opposing monsters by 800. "[[Infernity BreakDwarf]]" can banish "Infernity Mirage" with its effectsimply grants your monsters piercing battle damage which may be of some use, and "Leviair the Sea Dragon" can then revive the whilst "[[Infernity MirageBeast]]" for a Synchro Summon and an shuts down [[Spell]]s/[[Trap]]s when it attacks. "[[Infernity Archfiend" search, as the restriction on its Special Summon only applies to the Graveyard. Another handy Xyz monster is Destroyer]]"sports a decent 2300 ATK and can deal an additional 1600 [[Lavalval Chaineffect damage]]when it destroys a monster, conversely ". Its effect can place "[[[Infernity ArchfiendGuardian]]" on top of your deck, cannot be destroyed by battle or card’s effects while face-up which can lead to its Special Summon on the following turn help with playing defensively. "Randomizer" allows for some draw-power while also inflicting burn damage if it draws a monster but can also burn you for 500 damage if your hand anything else is emptydrawn. While it is "Patriarch" relies on being the weaker side only card in terms of ATK and DEF, if "[[Lavalval Chain]]" manages your hand to survive into a second turnSpecial Summon itself, it and can use its other effect banish itself from the GY to set up save your cards from destruction while "Knight" can empty your Graveyard with whatever hand 2 cards at a time to revive itself. "[[Infernity ArchfiendArcher]]" searched outsimply attacks directlyOne more useful Xyz monster is "In terms of the [[Constellar Ptolemy M7Extra Deck]]", which can be used with level 6 Infernity monsters like "the [[Infernity DestroyerSynchro Monster]]" to put "[[Infernity MirageDoom Archfiend]]" in your hand. It can then be used to resummon the detached monster. Lastly, "[[Void Ogre Dragonnegate]]" is any face-up card's effects and on a welcome addition bare-bones hand, can also destroy it while also doubling any battle damage it inflicts. It also grants any DARK Synchro Monster up to the 2 attacks each [[Battle Phase]]. "[[Infernity" arsenal of Level 8 Synchro monsters, having great synergy with the deck and able to fend off threats such as "[[Dark HoleDoom Dragon]]" can target and "[[Heavy Storm]]destroy a monster before inflicting half its ATK as damage but won’t be able to attack.In terms of Spells and Traps, a staple card is ==Play Style== The deck relies on an empty hand. Using [[discard]]ing effects like those of "[[Raigeki BreakInfernity Launcher]]" as it can empty the hand faster and bring back 2 of your monsters by sending itself to the GY. Combined with "[[Phoenix Wing Wind BlastWave-Motion Inferno]]" which also generate advantage is the fastest way to empty your hand while setting this can quickly power up your Graveyard for cards like "[[Infernity Archfiend]]" monsters and start off strong. "[[Infernity AvengerParanoia]]". "[[Fabled]]" cards can be added can Tribute your monsters to an "Infernity" Summon another from the Deck with varying degrees of success. "[[Fabled Raven]]," or GY but its effects are negated as a Level 2result, 1300 ATK [[Tuner monster]] is a great discard outlet that can increase its level and ATK to accommodate must have different name but the same Level as needed for the situationTribute. "Paranoia" can also recover resources during the next turn after it was sent to the GY. "[[Fabled SoulkiusZERO-MAX]]" is a Level 6, 2200 ATK monster that helps with reviving your monsters and can revive itself at clear the cost opponent's [[field]] of 2 discards, which is hardly a cost monsters with equal or lower ATK to an "Infernity" Deckboot. As an added perk, the "[[FabledPhantom Hand]]" are all is a [[LIGHTContinuous Trap]] monsters, while that allows its controller to banish their entire hand face-down which could be a counter in a pinch against Decks that would lose you the game. "[[InfernitySuppression]]" cards are all [[DARK]]can negate a monster's effect and inflict burn damage, allowing for making it valuable with the fact it can be activated the turn it was [[ChaosSet]]-oriented variantsif you have an empty handWith the release of "[[The Shining DarknessInfernity Barrier]], the "Infernity" archetype's strategy became Graveyard-centric. Because the most common way of emptying on the other hand , is through discarding effects, the Graveyard should load up very quickly with "Infernities" to Special Summon with the effects of "a [[Infernity Mirage]]" and "[[Infernity LauncherCounter Trap]]that can negate ''anything'' while your hand is lacking, making it a staple." As a bonus, "[[Infernity AvengerReflector]]" can Special Summon itself from empties the Graveyard in response to the destruction of an "Infernity," maintaining field advantage while also potentially returning as a level 5+ Tunerhand when your monster is destroyed and revives it before inflicting 1000 damageNote, it's best to avoid cards like "[[Full SalvoVoid Ogre Dragon]]"is a useful Synchro Monster for the Deck (and was even used by Kalin Kessler in the manga), "[[Fine]]", and "[[Rope of Lifeproviding a big 3000 ATK beatstick who can negate and destroy any Spells/Traps the opponent would use. "[[Charge Into a Dark World]]", because although they empty can resurrect practically any of the hand[[Main Deck]] members before emptying your hand, they typically don't generate more than momentary advantage. An "Infernity" player should always plan for the long-termmaking it a perfect fitA well-built "Infernity" Deck can churn out several high-level [[Synchro MonstersDark World Dealings]] per turn" might also be of use as it can draw a card while also providing your GY with resources. "[[TrishulaCherubini, Dragon Ebon Angel of the Ice BarrierBurning Abyss]]" used to be the go-to pick, but is also helpful as it can accomplish getting monsters like "[[Mist Wurm]]General" has filled in since Trishula's banningready for later. "[[Infernity LauncherHundred Eyes Dragon]]" is an extremely useful card," whether in the hand or on able to continuously copy the effects of your monsters in the fieldGY to get more mileage out of them, can allow for a second especially the likes of "WurmMirage" via "[[Infernity Necromancer]]", "[[Infernity Archfiend]]", "[[Infernity Beetle]]" and another copy of "[[Infernity Launcher]]" to clear the opponent's field. "[[Infernity Mirage]]" can Tribute itself to Special Summon two more "Infernity" monsters from the Graveyard, for yet another Synchro Monster or an Xyz, if need be. Another good [[Synchro Monster]] is "[[Hundred Eyes Dragon]]": its ability essentially makes it a fourth copy of any "Infernity" monster, provided it exists in the Graveyard. However, "Infernity" monsters typically serve better in the Graveyard, making its banishing requirement somewhat of a double-edged sword (with the exception of "[[Infernity Mirage]]", which is used with "Hundred Eyes Dragon" to gain advantage). == Strengths == The most noticeable strength of an "Infernity" Deck is its easy Synchro Summoning capabilities. The archetype also boasts its own [[Counter Trap Card]] in the form of "[[Infernity Barrier]]", a card that can [[Negate]] virtually anything. "Infernity" decks create long chains of Synchro Summons, which concludes with three primed "Infernity Barriers" backing a field of powerful Synchro Monsters. This set up is nearly invincible if achieved. == Weaknesses == "Infernities", despite their enormous Synchro Summoning ability, have a number of crucial weaknesses. Cards that banish or negate effects, like "[[Macro Cosmos]]," "[[Dimensional Fissure]]," and "[[Skill Drain]]," are major threats. These shortcomings can be combated with side-decked copies of "[[Imperial Iron Wall]]", "[[Chaos Hunter]]" or "[[Burial from a Different Dimension]]", and "[[Mystical Space Typhoon]]" or "[[Twister]]" can deal with "[[Skill Drain]]". "[[Necrovalley]]" also poses a major threat. Cards like "[[Effect Veiler]]", "[[D.D. Crow]]" and "[[Battle Fader]]" that can be activated from the hand can also pose problems, and are trickier to avoid, although a well-timed "[[Infernity Barrier]]" or "[[Debunk]]" can remedy the situation. Without a strong [[Extra Deck]], "Infernities" are a fairly weak archetype, with their most powerful non-Synchro card being "[[Infernity General]]," sporting 2700 ATK. Furthermore, the deck's dependency on an empty hand is a weakness in itself. Field-wipers like "[[Judgment Dragon]]" or "[[Black Rose Dragon]]" can seriously cripple the deck if a player decides to set his or her entire hand in order to gain access to "Infernity" effects. "[[Infernity Guardian]]" could be a life-saver in such a situation. However, it is also possible to capitalize on this said internal weakness by simply forcing your opponent to have cards in their Hand. Directly, cards like "[[Dark Bribe]]" "[[Destiny HERO - Defender]]", "[[Chainsaw Insect]]", "[[Level Modulation]]", "[[Hiro's Shadow Scout]]", "[[Morphing Jar]]" "[[The Bistro Butcher]]" and "[[The Gift of Greed]]" can be good in doing this. Indirectly, you can use cards like "[[Chain Energy]]" "[[Narrow Pass]]", "[[Summon Limit]]", "[[Ground Collapse]]" and "[[Number 16: Shock Master]]" to either keep cards in the Hand or make it more laborious to play them. ==Post-September 2010== After the September 2010 Forbidden list's restriction on "[[Infernity Launcher]]", the "Infernity" Deck began to lean on its control aspect. "[[Infernity Avenger]]" replaced "[[Infernity Beetle]]" as the deck's primary [[Tuner]]. It allows "Infernities" to Summon level 8 Synchro monsters with relative ease, which, without the [[OTK]] potential offered by a full play-set of "[[Infernity Launcher]]", is necessary for the deck's continued viability. Given that, "[[Hundred Eyes Dragon]]" is arguably the most important Synchro monster in the "Infernity" arsenal. As touched upon, it can banish "[[Infernity Mirage]]," copy its effect, and then Special Summon "[[Infernity Archfiend]]" and "[[Infernity Necromancer]]". This triggers a search out of "[[Infernity Archfiend]]", usually for "[[Infernity Barrier]]", "[[Infernity Launcher]]", or "[[Infernity Mirage]]". Then, "[[Infernity Necromancer]]" Special Summons "[[Infernity Avenger]]", which is used to [[Synchro Summon]] for another Level 8 Synchro monster. Note that this monster could be another "[[Hundred Eyes Dragon]]", which would restart this cycle with the addition of a set "[[Infernity Barrier]]." These loops are best finished with "[[Infernity Doom Dragon]]": not only a 3000 ATK beatstick equipped with a [[Burn]] and destruction effect, but more importantly, an "Infernity" monster with which to fulfill the activation requirement of "Barrier." "[[Stygian Street Patrol]]" has some synergy with the deck, although it can be a bit slow if drawn as opposed to being sent straight from the Deck to the Graveyard. It acts as a Special Summon outlet for "[[Infernity Archfiend]]" if it's the last card in hand, and as a means of barraging an opponent with Synchro monsters by Special Summoning an "[[Infernity Mirage]]" searched by "[[Infernity Archfiend]]" after a Normal Summon. If included, a balance between "[[Armageddon Knight]]" and "[[Dark Grepher]]" as opposed to just "[[Dark Grepher]]" is preferred, as "Infernity" Decks tend to have a lower monster-to-Spells/Traps ratio than most Decks, rendering "[[Dark Grepher]]'s" discard unwieldy. This archetype can easily Summon "[[Red Nova Dragon]]". "[[Infernity Archfiend]]", "[[Infernity Necromancer]]" and "[[Infernity Avenger]]" are used to Summon "[[Red Dragon Archfiend]]", at which point "[[Infernity Beetle]]" is Summoned and Tributed for two additional copies of itself. These are then tuned with "Red Dragon Archfiend" to Special Summon "Red Nova Dragon". Another way of Summoning "[[Red Nova Dragon]]" is by having "[[Infernity Archfiend]]" and "[[Infernity Beetle]]" in the grave. Once you have this, if "[[Infernity Mirage]]" is drawn, it can be used to summon both "[[Infernity Archfiend]] and "[[Infernity Beetle]]" from the grave allowing you to add "[[Infernity Launcher]]" to your hand and activate it. Then, tribute "[[Infernity Beetle]]", to summon two copies of it, to Synchro Summon with one "[[Infernity Beetle]]" and "[[Infernity Archfiend]]" for a Level 6 synchro monster, then again for "[[Red Dragon Archfiend]]", then use "[[Infernity Launcher]]" to re-summon the "[[Infernity Beetle]]" and Synchro for "[[Red Nova Dragon]]".===Recommended cards==={{Decklist|Recommended Cards|color=|color2=|monsters =cards
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
|effect monsters =
* [[Infernity Archfiend]]
* [[Infernity Beast]]
* [[Infernity Conjurer]]
* [[Infernity Destroyer]]
* [[Infernity General]]
* [[Infernity Guardian]]
* [[Infernity Knight]]
* [[Infernity Mirage]]
* [[Infernity Necromancer]]
* [[Infernity Patriarch]]
* [[Infernity Pawn]]
* [[Archfiend Heiress]]
* [[Danger! Mothman!]]
* [[Dark Crusader]]
* [[Dark Grepher]]
* [[Fiendish Rhino Warrior]]
* [[Scarm, Malebranche of the Burning Abyss]]
* [[Stygian Street Patrol]]
* [[Tour Guide From the Underworld]]
* [[Earthbound Prisoner Stone Sweeper]]
* [[Zalamander Catalyzer]]
* [[Luna the Dark Spirit]]
|tuner monsters =
* [[Infernity Avenger]]
* [[Infernity Mirage]]
* [[Infernity Beetle]]
* [[Stygian Street PatrolInfernity Sage]]* [[Infernity Wildcat]]* [[Plaguespreader Zombie]]* [[Vision Resonator]]* [[Synkron Resonator]]Extra Deck:|fusion monsters =* [[Barox]]/[[Soul Hunter]] (as targets for "Ready Fusion")|synchro monsters =* [[Infernity Doom Archfiend]]* [[Infernity Doom Dragon]]
* [[Hundred Eyes Dragon]]
* [[Infernity Doom Dragon]]
* [[Void Ogre Dragon]]
* [[Stygian SergeantsBeelze of the Diabolic Dragons]]* [[Brionac, Dragon of the Ice Barrier]]
* [[Dark End Dragon]]
* [[Hot Red Dragon Archfiend Abyss]]* [[Trishula, Dragon of the Ice Barrier]]* [[Accel Synchro Stardust Dragon]]** [[Bystial Dis Pater]]** [[Baronne de Fleur]]|xyz monsters =* [[Dante, Traveler of the Burning Abyss]]
* [[Leviair the Sea Dragon]]
* [[Trishula, Dragon of D/D/D Stone King Darius]]** [[D/D/D Deviser King Deus Machinex]]* [[Number 60: Dugares the Ice BarrierTimeless]] (Traditional Format Only)|link monsters =* [[BrionacCherubini, Dragon Ebon Angel of the Ice BarrierBurning Abyss]]* [[Crystron Halqifibrax]] (Traditional Format Onlyonly)* [[Red Nova DragonMuckraker From the Underworld]]* [[Red Dragon ArchfiendDharc the Dark Charmer, Gloomy]]* [[Saryuja Skull Dread]]* [[Mist WurmWee Witch's Apprentice]]|normal spells =<!--* [[Infernity Paranoia]]* [[Contract with the Void]]* [[This is not an exact Decklist. Please do not add multiples or staples.Creepy Little Punk]]* [[ZERO-->MAX]]* [[Charge Into a Dark World]]* [[Foolish Burial]]* [[Into the Void]]* [[One for One]]* [[Allure of Darkness]]* [[Recurring Nightmare]]* [[Ready Fusion]]* [[Synchro Creed]]* [[Synchro Rumble]]|field spells =* [[Archfiend Palabyrinth]]* [[Nightmare Throne]]|continuous spells =
* [[Infernity Launcher]]
* [[One for One]]
* [[Wave-Motion Inferno]]
* [[Foolish BurialVoid Apocalypse]]* [[Recurring Nightmare]]* [[Card Destruction]]* [[Into The VoidCrimson Gaia]](with "Vision Resonator")|normal traps =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Infernity Barrier]]
* [[Infernity Break]]
* [[Infernity Force]]
* [[Infernity Inferno]]
* [[Infernity Reflector]]
* [[Infernity Suppression]]
* [[Archfiend's Ghastly Glitch]]
* [[Fiend Griefing]]
* [[Dark Sacrifice]]
|counter traps =
* [[Infernity Barrier]]
|continuous traps =
* [[Phantom Hand]]
* [[Escape from the Dark Dimension]]
* [[Raigeki Break]]
}}
==Post-Duel Terminal 7=Official Deck=== After the release of "[[Lavalval Chain]]" in [[Duel Terminal 7]], some players began focusing the "{{Decklist|Reasoning-Gate Infernity" Deck solely on Xyz Summoning rather than Synchro Summoning<ref>https://ygorganization. As a result, the com/ocg-duelist-festival-2016-obelisk-force-deck has greater resistance to the dreaded "[[Evilswarm Ophion]]".-recipes/</ref>|effect monsters =The Deck now focuses entirely on Rank 3 and Rank 4 Xyz Monsters. The only "Infernity" Monsters that are needed in the Deck are "[[Infernity Archfiend]]" and "* [[Infernity Necromancer]]". "Archfiend" is everything to this deck; it searches the key cards and facilitates the negation ability of "[[Infernity BarrierHeiress]]". "Lavalval Chain" can place him on top of the Deck every turn, netting you a free "Infernity" card every draw phase. This Deck attempts to [[Xyz Summon]] "[[Lavalval Chain]]" as soon as possible through the use of cards like "[[Stygian Street Patrol]]", "[[Instant Fusion]]" and "[[Summoner Monk]]". By using "Chain", you can draw into "[[Infernity Archfiend]]" every turn, allowing him to search out the Deck's key trap cards, "[[Infernity Break]]" and "[[Infernity Barrier]]". These traps negate or destroy your opponent's cards, giving the "Infernity" Deck more of a * [[StunDark Grepher]] feel than ever before. The weaknesses of this build of the "Infernity" deck, compared to the Synchro build, include Xyz monsters with lower ATK and not as efficient of effects, compared to more powerful Synchro monsters with more ATK and more deadly effects. Additionally, you are unable to perform the "* [[Hundred Eyes Dragon]]" and Infernity Mirage loop, which gives you more "[[Infernity Barrier]]" or "[[Infernity BreakArcher]]"s and more control over your opponent.  Not only that, but your highest ATK "Infernity" monster in this build is "[[Infernity Archfiend]]" at only 1800 ATK - making it easy for your opponent to attack over your "* [[Infernity Archfiend]]", rendering your "[[Infernity Barrier]]"s useless. Or you may often not even have "[[Infernity Archfiend]]" on the field, and instead as an Xyz Material, rendering your "[[Infernity Barrier]]"s even less effective. The Synchro deck on the other hand, has "[[Infernity Doom Dragon]]" protecting your Infernity Barriers with 3000 ATK.x3 One of the key combos in this build is summoning "[[Summoner Monk]]" and using his effect to summon "* [[Infernity ArchfiendPatriarch]]", and continue going from there. However, this combo is can be inefficient due to the fact that you usually will sometimes need to set your Spell cards in order to activate your "[[Infernity]]" monsters' effects, and you won't always draw a Spell to discard. Requiring to use much of your Deck for Spell cards that usually will not keep your monsters safe and your opponent's field under control, in place of removal Traps which the Synchro build uses, will often leave you with dead cards waiting to draw a Summoner Monk. Lastly, "[[Lavalval Chain]]"'s ability to place an "* [[Infernity ArchfiendGeneral]]" on top of your Deck is often too slow, as you must wait for the next turn to draw him. {{Decklist|Recommended Cards|color=|color2=|monsters =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Infernity ArchfiendMirage]]x3* [[Infernity Necromancer]]* [[Summoner Monk]]* [[Tour Guide From the Underworld]]* [[Armageddon Knight]]x3
* [[Stygian Street Patrol]]
|tuner monsters =* [[Infernity Avenger]] x2|synchro monsters =* [[Beelzeus of the Diabolic Dragons]]* [[Ryko, Lightsworn HunterClear Wing Synchro Dragon]]* [[Hi-Speedroid Puzzle]]Extra Deck:* [[Hundred Eyes Dragon]] x2* [[Maestroke the Symphony DjinnInfernity Doom Dragon]]* [[Lavalval ChainNirvana High Paladin]]* [[Diamond Dire WolfTrishula, Dragon of the Ice Barrier]]* [[Number 16: Shock MasterVoid Ogre Dragon]]x2|xyz monsters =* [[Gagaga CowboyDark Rebellion Xyz Dragon]]
* [[Leviair the Sea Dragon]]
* [[Number 2039: Giga-BrilliantUtopia]]* [[Number 17101: Leviathan DragonSilent Honor ARK]]* Any Level 3 or Level 4 Fusion Monsters for Instant Fusion[[Number S39: Utopia the Lightning]]
|spells =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Infernity Launcher]]* [[Pot of Duality]]* [[Forbidden LanceDark Hole]]
* [[Foolish Burial]]
* [[Instant Fusion]]* [[Upstart Goblin]]* [[Night Beam]]* [[Twister]]|traps =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Infernity Barrier]]* [[Infernity Break]]* [[Dark Bribe]]* [[The Huge Revolution is Over]]}} == Shadowpriestess Infernity OTK ==This Deck focuses on winning through burn damage with the effect of"[[Shadowpriestess of Ohm]]" effect and the swarm ability of this archetype. '''Suggested Cards:'''* [[Double Summon]] ([[Normal Summon]] "[[Shadowpriestess of Ohm]]" then [[Normal Summon]] "[[Infernity Mirage]]")* [[Foolish Burial]] (Use this card to send "[[Stygian Street Patrol]]" from your Deck to the [[Graveyard]])* [[Infernity Inferno]] '''How it works:'''The combo starts with a hand consisting solely of "[[Infernity Mirage]]" and a field consisting of a "[[Shadowpriestess of Ohm]]". You also need "[[Infernity Archfiend]]", "[[Infernity Necromancer]]", "[[Infernity Beetle]]" and "[[Stygian Street Patrol]]" in your [[Graveyard]]. # Normal Summon "[[Infernity Mirage]]".# [[Tribute]] it to activate its effect, [[Special Summon]]ing "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" from your [[Graveyard]].# "[[Infernity Archfiend]]'s" effect activates, searching your deck for any "[[Infernity]]" card. Pick "[[Infernity Launcher]]".# [[Activate]] "[[Infernity Launcher]]" (Note that it does nothing at the moment).# Activate "[[Infernity Necromancer]]'s" effect, Special Summoning "[[Infernity Beetle]]" from your Graveyard.# Activate "[[Infernity Beetle]]Harpie's" effect, by Tributing itself to "[[Special Summon]]" two more "[[Infernity Beetle]]s" from your Deck.# Using the effect of "[[Shadowpriestess of Ohm]]", [[Tribute]] the 1st "[[Infernity Beetle]]", the 2nd "[[Infernity Beetle]]", "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" for a total of 3200 points of [[Burn]] Damage.# Activate "[[Infernity Launcher]]'s" effect, Special Summoning "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" from your [[Graveyard]].# Using "[[Infernity Archfiend]]'s" Effect, add another "[[Infernity Mirage]]" to your hand.# Activate the effect of "[[Stygian Street Patrol]]", removing itself from play to [[Special Summon]] "[[Infernity Mirage]]" from your Hand.# Activate "[[Infernity Necromancer]]'s" effect, Special Summoning "[[Infernity Beetle]]" from your Graveyard.# Using the effect of "[[Shadowpriestess of Ohm]]", Tribute "[[Infernity Beetle]]", "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" for a total of points of 2400 [[Burn]] Damage.# [[Tribute]] "[[Infernity Mirage]]" to activate its effect, [[Special Summon]]ing "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" from your [[Graveyard]]. # When "[[Infernity Archfiend]]" is [[Special Summon]]ed, '''DO NOT''' use its effect to add an "[[Infernity]]" Card from your Deck to your Hand (unless you are adding an "[[Infernity]]" trap card to set, but since this is an OTK it hardly matters).# Activate "[[Infernity Necromancer]]'s" effect, Special Summoning "[[Infernity Beetle]]".# Using the effect of "[[Shadowpriestess of Ohm]]", Tribute "[[Infernity Beetle]]", "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" for a total of 2400 points of [[Burn]] Damage.# By now, you have successfully inflicted 8000 points of [[Burn]] Damage to your opponent. ==Infernity Randomizer Deck ==This deck focuses on controlling the field thanks to the traps and cards like [[Offerings to the Doomed]] which let you gain advantage but don't let you you draw, you use [[Infernity Randomizer]] to draw cards. {{Decklist|Recommended Cards|color=|color2=|monsters =<!--This is not an exact Decklist. Please do not add multiples or staples.-->*[[Infernity Randomizer]]*[[Infernity Archfiend]]*[[Infernity Necromancer]]*[[Infernity Avenger]]*[[Effect Veiler]]|spells =<!--This is not an exact Decklist. Please do not add multiples or staples.-->*[[Infernity Launcher]]*[[Book of Moon]]*[[Offerings to the Doomed]]|traps =<!--This is not an exact Decklist. Please do not add multiples or staples.-->*[[Solemn Judgment]]*[[Solemn Warning]]*[[Infernity Barrier]]*[[Reinforce Truth]] (To get faster Randomizer)*[[Reckless Greed]] (Randomizer let you draw)*[[Bottomless Trap Hole]]*[[Dimensional Prison]] (In order to protect Randomizer)}} ==Infernity World==This deck revolves around the not having any cards in your hand as well but use the "[[Dark World]]" [[swarm]] engine. {{Decklist|Recommended Cards|color=|color2=|monsters =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Goldd, Wu-Lord of Dark World]]* [[Sillva, Warlord of Dark World]]* [[Stygian Street Patrol]]* [[Fabled Raven]]* [[Infernity Mirage]]* [[Infernity Archfiend]]* [[Infernity Beetle]]|spells =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Dark World Lightning]]* [[Dark World Dealings]]* [[Card Destruction]]|traps =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Infernity Inferno]]* [[Infernity Barrier]]}} ==Infernity Lightsworn== This deck focuses on using the milling effects of Lightsworn monsters to get the monsters you need in the graveyard, like [[Infernity Archfiend]], [[Infernity Necromancer]] and [[Infernity Avenger]]. Also, getting [[Stygian Street Patrol]] in the graveyard does good, especially with the searching effect of [[Infernity Archfiend]]. The advantage of this deck is that you don't need the sending effects of [[Armageddon Knight]] and [[Dark Grepher]], as the [[Lightsworn]] monsters take care of it. Another plus with this deck is that since [[Infernity]] monsters are DARK and [[Lightsworn]] monsters are LIGHT, there is room for chaos monsters, like [[Black Luster Soldier - Envoy of the Beginning]] and [[Chaos Sorcerer]]. {{Decklist|Recommended Cards|color=|color2=|monsters =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Infernity Archfiend]]* [[Infernity Avenger]]* [[Infernity Necromancer]]* [[Infernity Mirage]]* [[Stygian Street Patrol]]* [[Jain, Lightsworn Paladin]]* [[Lyla, Lightsworn Sorceress]]* [[Ryko, Lightsworn Hunter]]* [[Ehren, Lightsworn MonkFeather Duster]]|spells =<!--This is not an exact Decklist. Please do not add multiples or staples.-->
* [[Infernity Launcher]]
* [[Charge of the Light BrigadeMonster Reborn]]* [[Foolish BurialMystical Space Typhoon]] x3* [[One for One]]* [[Reasoning]]
|traps =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Compulsory Evacuation Device]] x2* [[Fiendish Chain]] x2* [[Infernity Barrier]] x3* [[Infernity Break]] x3
* [[Infernity Inferno]]
* [[Infernity Break]]* [[Infernity Barrier]]* [[Raigeki BreakSolemn Judgment]]
}}
===Weaknesses===Advantages like using Lavalval Chain with [[LylaDespite their power, Lightsworn Sorceress]] and [["Infernity Archfiend]], or another Level 4 [[Lightsworn]] monster to send [[Stygian Street Patrol]] to " can be quite the graveyard, or put [[Infernity Archfiend]] to glass-cannon as their reliance on having no hand can keep the top of the deck. Also, player from using their effects if using [[Effect Veiler]] in your deck, and you get unable to summon it with discard. Cards like "[[Infernity ArchfiendAsh Blossom & Joyous Spring]] " and "[[Infernity NecromancerEffect Veiler]] on " can also harm the field, then [[Chaos Goddess]] is a very good card to run, Deck significantly as it shutting down the effects of "Archfiend" can bring back be a DARK Synchro monster in your graveyard back to the field, death sentence. Cards like "[[Hundred Eyes DragonDimensional Fissure]]" will also stop it dead in its tracks. Another, [[Void Ogre Dragon]] or [[Infernity Doom Dragon]]arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and make it vulnerable if unable to go in for a quick kill
== Trivia ==
 * In The Deck has great symbolism with its user in the Japanese version of ''[[Yu-Gi-Oh! 5D's]]'' when [[anime, Kalin Kessler|Kalin]] says '''Infernity''', you can hear him mispronouncing it '''Infinity'''. * In [[Yu-Gi-Oh! 5D's - Episode 054|Yu-Gi-Oh! 5D's episode 54]] and [[Yu-Gi-Oh! 5D's - Episode 055|Yu-Gi-Oh! 5D's episode 55]] the word '''Infernity''' was used instead of '''Infernalty''' (ep. 33-35)mindset. For example, when Kalin played believes he must pay for his wrongdoings, and "Infernality Fiendfate" in [[Yu-Gi-Oh! 5D's - Episode 033|episode 33]]determines whether or not he will win. He largely determines his win or loss off his topdecks, as he then later called it by its ''[[TCG]]'' name must have no cards in his hand when Dueled Yusei again (ep. 54-55)dueling. This may have been because can be well said about the play-style of "[[Infernity]]" archetype was not officially released when episodes 33-35 premiered, so the name was not completely decided yetas it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a bad hand and are unable to empty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend". * The new In the manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "Infernity" cards used in the [[Yu-Gi-Oh! 5D's (manga)|manga]] have a Medieval theme
* The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are [[DARK]]-Attribute monsters and their artwork generally depicts them in some fiery locationor using fire.* "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.** While initially doing little of note, the archetype quickly made great use of "[[Brionac, Dragon of the Ice Barrier]]" pre-errata.** During the [[Xyz Monster|Xyz era]], the Deck was able to abuse both "[[Leviair the Sea Dragon]]" and "[[Lavalval Chain]]" to easily keep "Hundred Eyes Dragon" in a deadly state, even copying the effects of "Mirage" to keep the game in their favor.** During the [[Pendulum Monster|Pendulum era]] the archetype favored using a combination of "[[Performapal Skullcrobat Joker]]", "[[Performapal Monkeyboard|Monekyboard]]" and "[[Performapal Lizardraw|Lizardaw]]" to easily abuse [[Pendulum Summon]]ing, short-lived as it was.** When [[Link Monster]]s were introduced, "Infernity" was almost immediately using a combination of "[[Firewall Dragon]]", "[[Summon Sorceress]]" and "[[Knightmare Goblin]]" to rise up once again prior to the cards in question being banned.== References ==<references />{{Archetype Archseries navbox}}{{Archseries navbox (anime)}}{{Archseries navbox (manga)}}{{Archseries navbox (Duel Links)}}[[Category:TCG and OCG archetypes]]

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