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Ancient Gear Mask

1,768 bytes added, 1 month ago
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{{Anime card
| ko_name ja_name = {{Ruby|古代の機械仮面| ko_rr_name = アンティーク・ギアマスク}}| ko_trans_name romaji_name = Antīku Gia Masuku| image trans_name = Antique Gear Mask| ja_image = AncientGearMask-JP-Anime-AV.png| image_ca image_nc = AncientGearMask-JP-Anime-AV-NC.pngAncientGearMask-JP-Anime-AV-NC-2.png| card_type = Spell| property = Equip| effect_types = Continuous-like, Continuous-like, Continuous-like, Trigger-like| lore = The first time the [[equip]]ped [[Monster Card|monster]] would be [[destroyed by battle]] or [[card effect]] each [[turn]], it is not [[destroy]]ed. If the equipped monster [[attack]]s, your opponent cannot [[activate]] any [[Spell Card|Spell]]/[[Trap Card]]s until the end of the [[Damage Step]]. If the equipped monster attacks a [[Defense Position]] monster, inflict [[piercing]] [[battle damage]] to your opponent. If the equipped monster destroys an opponent's monster by [[battle]]: You can make any [[battle damage]] taken from that attack become doubled.| ja_lore = ①:装備モンスターは1ターンに1度だけ戦闘・効果では破壊されない。②:装備モンスターが攻撃する場合、相手はダメージステップ終了時まで魔法・罠カードを発動できない。③:装備モンスターが守備表示モンスターを攻撃した場合、その守備力を攻撃力が超えた分だけ相手に戦闘ダメージを与える。④:装備モンスターが戦闘で相手モンスターを破壊した場合に発動できる。その戦闘で発生する戦闘ダメージは倍になる。
| appears_in_av = 144
| decks = Dennis McField| archseries =
* Ancient (archetype)
* Ancient Gear
* Ancient Gear (anime)
| m/s/t =
* Cannot be destroyed by card effects
* Prevents activation of your opponent's Spell Cards
* Prevents activation of your opponent's Trap Cards
| life_points = Increases battle damage
| attack =
* Equipped cannot be destroyed by battle
* Piercing
}}
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