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List of unofficial terms

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==Terms==
* '''3-of''' - A card that is considered good to the point where 3 copies of it is always run for that Deck.
** '''1-of''' / '''One-off''' - A card that is crucial for the game plan, but is only run at one copy due the Deck is capable of searching it without the need to draw into it or have it in the opening hand, and that running multiple copies would be detrimental to the Deck's consistency.
** '''6-of''' - A card that, on top of being good on its own, is also able to be put into play by another card's effect, thus increasing the chances that card is seen. This can be extended to any number, depending on how many effects can interact with that card this way. For example, "[[Malefic World]]" ([[Unlimited]]) can be activated directly from the Deck with "[[Malefic Territory]]" (Unlimited), and also added to the hand with "[[Terraforming]]" ([[Limited]]) and "[[Metaverse]]" (Unlimited); should a player run the maximum amount of these in their Deck, "Malefic World" becomes a '''10-of''' card.
* '''5th Summon''' / '''Before the 5th Summon'''{{anchor|5th Summon}} - Refers to what monsters the player can manage to Summon before the opponent is able to activate "[[Nibiru, the Primal Being]]". Often used in describing combos which can Summon a monster that can prevent "Nibiru, the Primal Being" from being used before it is live (e.g. "[[Crystal Wing Synchro Dragon]]", "[[Toadally Awesome]]").
*** "Minus" is also frequently called as "neg".
*** Can also be used as a verb, such as "plussing off" from a play which grants a significant net gain of cards through card interactions, and as a place, such as "going neg 2 in hand advantage" when playing a Spell with a discard cost.
** '''X for X''' {{anchor|X for X}} - The amount of card advantage lost and gained during the resolution of a card effect, including the card being played as a "-1" in the exchange. For example, "[[Smashing Ground]]" is a 1 for 1, "[[Icarus Attack]]" is a 2 for 2, "[[Reinforcement of the Army]]" is a 1 for 1, and "[[Cynet Mining]]" is a 2 for 1.
*** The first three examples are "neutral", while the fourth is "-1".
** '''Cycling'''{{anchor|Cycling}} - Cards that allow the player to increase their hand size by the same number of cards they use to do so (i.e. net 0 hand advantage).
* '''Anima zone''' - Refers to the center-left and center-right [[Monster Zone]] located directly opposite of the [[Extra Monster Zone]]. These zones were named after "[[Relinquished Anima]]", which has an effect to [[equip]] the opponent's monster placed in that zone as a removal, and as such players would actively avoid placing their boss monster in that zone if they are wary that the opponent will use "Anima".
* '''At X''' / '''To X''' - Refers to the card's [[Status]] and its changes. For example, "[[Pot of Greed]]" is "at 0" (meaning Forbidden), and "[[Yata-Garasu]]" went back "to 3" (meaning removed from the banlist).
* '''Axis'''{{anchor|Axis}} - Deck types that primarily focus on summoning monsters with the same [[Level]] and utilizing generic [[Xyz Monster]] of that [[Rank]] for their main plays. For example "8-Axis" is a deck focused on summoning [[Level 8 Monster Cards|Level 8 Monsters]] to summon [[Rank 8 Monster Cards|Rank 8 Monsters]].
* '''BKSS'''{{anchor|BKSS}} - Short for '''"Because [[Konami]] Said So"''', BKSS is typically used sarcastically to refer to card-specific [[ruling]]s, especially when the ruling of a card seemingly contradicts the rulings of other cards with similar effects, or with the description in its card text.
* '''Blind second'''{{anchor|Blind second}} - Choosing to go second when winning the coin flip (or other player-determining method); used to take advantage of generic cards (such as "[[Dark Ruler No More]]" or "[[Evenly Matched]]" in the main deck) and/or deck types (such as "[[Crusadia]]" or "[[Numeron]]") that perform better when the player goes second.
* '''Blast'''{{anchor|Blast}} / '''Pop'''{{anchor|Pop}} - The act of destroying a card on the field.* '''Blowout'''{{anchor|Blowout}} / '''Sacky'''{{anchor|Sacky}} - A single card (typically a Spell/Trap) with a high-power effect that can rapidly shift the tempo in its user's favor. The latter term is used especially for powerful cards that is unsearchable within the deck.* '''Bluff'''{{anchor|Bluff}} - Intentionally set a Spell/Trap at the end of the turn in hope that the opponent would take more cautious approach, even if that set card cannot be used to interrupt their plays.
* '''Board'''{{anchor|Board}} - A player's [[field]], more specifically the cards they have in play.
** '''End board'''{{Anchor|End board}} - The cards that a Deck or combo aims to have on the field at the end of a turn, especially the first turn.
* '''Boss'''{{anchor|Boss}} - High-power monster(s) that take on a board control role in an archetype or Deck, either by ATK/DEF or by effect. For example, the boss monster of the "[[Cubic]]" archetype is "[[Crimson Nova Trinity the Dark Cubic Lord]]". Another example is "[[Lightsworn]]", whose Decks have multiple bosses: "[[Judgment Dragon]]", "[[Michael, the Arch-Lightsworn]]", and "[[Minerva, the Exalted Lightsworn]]".
* '''Bounce'''{{anchor|Bounce}} - The act of returning a card from the field to the hand.
* '''Blast'''{{anchor|Blast}} / '''Pop'''{{anchor|Pop}} - The act of destroying a card on the field.
* '''Body'''{{anchor|Body}} - A monster on the field.
* '''Break'''{{anchor|Break}} - This term has two distinct usages:
* '''Chain blocking'''{{anchor|Chain blocking}} - When multiple [[Spell Speed]] 1 effects [[Simultaneous Effects|simultaneously]] meet their activation conditions, such that they could all be activated during the same [[Chain]], deliberately placing more desirable effects at a lower Chain Link so that the opponent cannot activate other cards in [[response]] to them. (For example, if both "[[Reeshaddoll Wendi]]" and another "Shaddoll" monster activate their effects due to being sent to the Graveyard as [[Fusion Material]], placing "Reeshaddoll Wendi" as Chain Link 1 and the other "Shaddoll" as Chain Link 2 will prevent the opponent from responding to the effect of "Reeshaddoll Wendi" with "[[Ash Blossom & Joyous Spring]]".)
* '''Cheat out'''{{anchor|Cheat out}} - Special Summoning a [[Special Summon Monster]] using a method other than its standard Summoning procedure. For example, the Main Deck "[[Tri-Brigade]]" monsters are able to "cheat out" Link Monsters by banishing a number of monsters from the Graveyard equal to that Link Monster's Link Rating.
* '''Circular''' - A card (typically a [[Main Deck]] monster) that is capable of setting up the combo all by itself without using [[Normal Summon]], usually via searching and sending cards to the [[Graveyard]] to set up the combo. Named after "[[Mathmech Circular]]", a monster that can sent a "[[Mathmech]]" monster from the [[Deck]] as a [[cost]] to [[special summon]] itself, providing both a key search effects and GY resource for the "Mathmech" archetype.
* '''Closer''' / '''Finisher'''{{anchor|Closer}} - A monster ideal for ending the game, usually by attacking the opponent with high ATK values. Notable examples include "[[Borrelsword Dragon]]" and "[[Superdreadnought Rail Cannon Juggernaut Liebe]]".
** '''X for game'''{{anchor|X for game}} - Describes a situation when a player uses a card or its effect to win the game. For example, "Cowboy for game" describes when a player uses the effect of "[[Gagaga Cowboy]]" to deal game-ending damage to the opponent.
* '''Counterattack'''{{anchor|Counterattack}} - A monster that had been attacked, but was not destroyed, destroys the attacker after the attack '''OR''' a monster gains enough [[ATK]]/[[DEF]] to overpower an attacking monster.
* '''Crashing'''{{anchor|Crashing}} / '''Ramming'''{{anchor|Ramming}} / '''Suicide'''{{anchor|Suicide}} - Intentionally attacking knowing the attacker will be destroyed.
* '''Custom card'''{{anchor|Custom card}} - This term has two distinct usage:
** A fan-made unofficial ''Yu-Gi-Oh!'' cards that is typically used in various fan-made formats or simulator.
** An official card(s) that were deemed to have way too many overarching effects, as if it was "custom made" to address the theme's critical weakness. Typically in a derisive context.
* '''Custom hand'''{{anchor|Custom hand}} - Describe the situation when the player's starting hand consists of the most "optimal" cards to perform their combo (such as a starter, an extender, and an anti-handtrap cards), or all the cards they needed to counter the opponent's board when going second.
* '''Defend the castle'''{{anchor|Defend the castle|Defend the Castle}} - A strategy that involves summoning a single powerful or versatile monster, usually one with exceptionally strong protection or disruption effects, and keeping it on the field as long as possible.
* '''Disrupt'''{{anchor|Disrupt}} - Any form of interaction on the opponent's turn that can prevent one of their plays, typically negating a card effect or removing a card from the field on their turn.
** '''Choke point'''{{anchor|Choke point}} - A card that is highly crucial to its Deck's strategy, that if its effect is interrupted, the Deck's strategy is stopped in its tracks entirely.
* '''[[Engine]]'''{{anchor|Engine}} / '''Package'''{{anchor|Package}} - A number of cards that helps a Deck achieve a certain action or helps a player draw a good card. For example, a player may use a "[[Windwitch]] engine" consisting of "[[Windwitch - Snow Bell]]", "[[Windwitch - Ice Bell]]", "[[Windwitch - Glass Bell]]", and "[[Windwitch - Crystal Bell]]" to Special Summon "[[Crystal Wing Synchro Dragon]]" quickly.
** '''Non-Engine'''{{anchor|Non-Engine}} - A card that cannot be searched within the Deck and/or is not a part of the Deck's game plans, but is used to either improve the Deck's consistency or to provide certain utility and/or counter to the opponent's plays, such as Draw power cards or various Hand Traps.
* '''Evolution'''{{anchor|Evolution}}/'''Upgrade'''{{anchor|Upgrade}} - A card that is an improvement on another card while holding a similar design.
** '''Sidegrade'''{{anchor|Sidegrade}} - A card that have similar function with another card, but is better or worse than its counterparts depending on the situation. For example, "[[Cosmic Cyclone]]" can be considered a "sidegrade" of "[[Mystical Space Typhoon]]" as it banishes the targeted Spell/Trap cards and bypass most of the on-destruction effects, but at a cost of 1000 LP.
** '''Monkeflip'''{{anchor|Monkeflip}} - A derogatory nickname given to strategies entirely revolving around floodgate cards.
* '''Fodder'''{{anchor|Fodder}} - A card that is used solely as a [[Tribute]], [[material]] or for [[cost]]s.
* '''Follow up'''{{anchor|Follow up}} - Combos that can be performed in the turn after the player's current turn, or the cards that enable follow up combos, usually searchable ones.
* '''Foolish'''{{anchor|Foolish}} / '''Dump'''{{anchor|Dump}} - A card that sends a specific card from the Deck to the Graveyard, in reference to "[[Foolish Burial]]".
* '''Format'''{{anchor|Format}} - This term has two distinct usages:
* '''Hard summon'''{{anchor|Hard summon}} - Summoning a monster from the extra deck (usually [[Fusion Monster|Fusion]] or [[Xyz Monster]]) using the default summoning requirements instead of an alternate and usually easier requirements listed on the card. For example, player summoned "[[Divine Arsenal AA-ZEUS - Sky Thunder]]" using two [[Level 12 Monster Cards|Level 12]] Monsters as a material instead of its alternate summoning condition that requires any Xyz monster player control as a material after any Xyz monster battled that turn.
* '''Highlander clause'''{{anchor|Highlander clause|Highlander Clause}} - A card that [[Field-Unique|prevents the player controlling more than 1 copy of it]], or that [[Control only one|prevents either player controlling more than one copy]] of it. The term references the film [[wikipedia:Highlander (film)|Highlander]] and its tagline, ''There can be only one''.
** '''Highlander format'''{{anchor|Highlander format|Highlander Format}} - A fan-made format where Decks can only contain one copy of each card.* '''Hits the field'''{{anchor|Hits the field}} - When a monster is successfully summoned without being interrupted by the opponent's card.
* '''Homesickness'''{{anchor|Homesickness}} - Describing a monster that requires a [[Field Spell]] to be in play in order to be on the field, for example the "[[Earthbound Immortal]]" monsters.
* '''Hybrid Deck'''{{anchor|Hybrid Deck}} - Deck that primarily consists of cards from two of more themes that have good synergy to be played with one another, either without compromising each other's consistency or allows for more advanced plays.
* '''Lucksacking'''{{anchor|Lucksacking}} - A situation in which the player is at a large disadvantage and draws a card that ends up turning the game in their favor, or is relying on drawing such a card. Also referred to as "Drawing the out" and "[[Heart of the Cards]]".
* '''Maxx C Challenge'''{{anchor|Maxx C Challenge}} - Attempting to [[deck out]] the opponent by repeatedly Special Summoning after the opponent activated "[[Maxx C]]", forcing the opponent to draw their entire deck.
* '''Misplay'''{{anchor|Misplay}} - Short for "mistaken plays", refers to when the player committed mistakes that leave them in a disadvantagous position or causing them to unable to execute the planned tactics. Such as using a removal card against card(s) that were unaffected by it, or attempting to summon monsters that would not be summonable due to restrictions placed on other card effect.
* '''Meta'''{{anchor|Meta}} - Short for "Metagame". The collective strategies and Deck themes used at competitive events. The metagame constantly shifts and evolves as new cards are released. "Meta Decks" are the Decks that are considered the best in the format at the present moment, but can quickly change as new cards are released or the Forbidden & Limited lists are changed.
** '''Anti-meta'''{{anchor|Anti-meta}} - Decks that are built specifically to counter current Meta Decks.
* '''Mimic'''{{anchor|Mimic}} / '''Copy'''{{anchor|Copy}} - Having a card gain the property (usually [[Effect]] or [[ATK]]) of another card, such as with "[[The Tyrant Neptune]]" or "[[Supreme King Dragon Starving Venom]]".
* '''Mirror Match'''{{anchor|Mirror Match}} - Two opposing Decks using the same archetype, strategy, or theme; often shortened to "mirror".
* '''Misplay'''{{anchor|Misplay}} - Short for "mistaken plays", refers to when the player committed mistakes that leave them in a disadvantagous position or causing them to unable to execute the planned tactics. Such as using a removal card against card(s) that were unaffected by it, or attempting to summon monsters that would not be summonable due to restrictions placed on other card effect.
** '''Misclick'''{{anchor|Misclick}} - When player choose the wrong cards to activate its effect or used as a cost that they were left in disadvantagous position. Typically in context of a digital card game (such as ''[[Yu-Gi-Oh! Master Duel]]'') where player has to "click" on each cards to select and/or activate its effect.
* '''Mon'''{{anchor|Mon}} - [[Monster Card]]s.
* '''Nerf'''{{anchor|Nerf}} - A card had its usability reduced, either by ruling or card effect. Alternatively, it can also be used to refer to an ''OCG''/''TCG'' card's effect being made weaker than its anime/manga version.
* '''Out'''{{anchor|Out}} - Eliminating an opponent's card that disrupts the player's strategy.
* '''Overextending'''{{anchor|Overextending}} - The process of a player filling their Monster Zones and/or Spell & Trap Zones with more cards than necessary, leaving the player at risk from nukes (such as "[[Dark Hole]]" or "[[Black Rose Dragon]]"). Having a full field may also prevent them from playing new cards.
* '''Pack filler'''{{anchor|Pack filler}} - A typically derogatory word referring to cards (typically generic one) that have a weak and/or convoluted effect and thus deemed undesirable to obtain and use. The word alludes that these card only exists to "filling" the card pool of the set.
* '''Pend'''{{anchor|Pend}} - Shorthand for [[Pendulum Monster]]s and various [[Pendulum Summon]]-centric decks in general.
* '''Pet Deck'''{{anchor|Pet Deck}} / '''Pet Decking'''{{anchor|Pet Decking}} - Describe a Deck(s) that were played by someone for their own personal preferences and/or enjoyment rather than competitive viability.
** '''Pet Card'''{{anchor|Pet Card}} - A card(s) that were included into a Deck for the user's personal preference rather than an actual synergy.
* '''Pile'''{{anchor|Pile}} - This term has two distinct usages:
** A stack of cards, referring to the [[Graveyard]], banished cards, the Main or Extra Deck etc.
* '''Search'''{{anchor|Search}} / '''Tutor'''{{anchor|Tutor}} / '''Recruit'''{{anchor|Recruit}} - The act of adding a card from your Deck to your hand, except by drawing, or Special Summoning a monster from your Deck.
* '''Second hand'''{{anchor|Second hand}} - Decks that utilize or rely on [[Graveyard]] effects to making and/or extending plays, as if these cards are in a "second hand" of the player.
* '''Shadowstrike'''{{anchor|Shadowstrike}} / '''Shadow dive'''{{anchor|Shadow dive|Shadow Dive}} / '''Poke'''{{anchor|Shadow dive|Poke}} - [[direct attacker]] in effect.
* '''Shiny'''{{anchor|Shiny}} - Cards that are reprinted in elaborate high-rarity foils, such as [[Gold Rare]] or [[Ghost Rare]].
* '''Shotgunning'''{{anchor|Shotgunning}} - The act of using the effect of a card (usually a hand trap) that has no activation condition or requirement before the situation calls for it. For example, immediately activating the effect of "[[Maxx "C"]]" at the start of the opponent's turn, before they even attempt to Special Summon anything.
* '''Tier 0'''{{anchor|Tier 0}} - A Deck that can only be reliably beaten by itself, usually marked by tournament results where the majority of players use a single Deck or its variants.
* '''Thinning'''{{anchor|Thinning}} - Removing cards from the Deck with card effects, so that the player will have a higher chance to draw into high-power cards.
* '''Throw'''{{anchor|Throw}} - This term has two distinct usage:** The act of placing a card on your opponent's field in order to hinder them.*** '''[[Lava Golem]]'d''' / '''[[Kaiju]]'d''' / '''[[Nibiru, the Primal Being|Nibiru]]'d'''{{anchor|Lava Golem|Lave Golem'd|Kaiju|Kaiju'd|Nibiru|Nibiru'd}} - Tributing an opponent's monster(s) to Summon monsters to their field, so that the card's removal cannot be responded to (potentially aside from the latter) and ignores most types of protection from card effects.** When player committed critical mistake in their game plan that it causes them to lose the Duel or Match, especially while in an advantagous position.* '''Time card'''{{anchor|Time card}} - In a [[Match]], refers to a card(s) that is used solely to make the user's [[LP]] higher than the opponent (either by [[You gain Life Points|giving the user's LP]] or [[Damages your opponent|inflicts damage to the opponent]]), so that when the match time runs out, the player with higher LP would wins the Match.
* '''Topdeck''' {{anchor|Topdeck}} - The card drawn from the Deck in the [[normal draw]].
** '''Top-Decking'''{{anchor|Top-Decking}} - Having no cards on the field or in the hand, such that every card drawn from the Deck is crucial.
* '''Towers'''{{anchor|Towers}} - A boss monster with unusually strong protection, traditionally one that is unaffected by at least one major category of effects. Named after "[[Apoqliphort Towers]]", a monster that is unaffected by most card effects.
* '''[[Toolbox]]'''{{anchor|Toolbox}} - Searching or summoning a monster to be used in a specific situation.
* '''Win more'''{{anchor|Win more}} - A card that is only useful in a situation where the player is already in a highly advantageous position, such as "[[The Six Shinobi]]".
* '''Xenophobic'''{{anchor|Xenophobic}} - A card archetype/theme that prevents the player from using cards outside of the archetype/theme (typically by preventing the player from Summoning monsters outside of the archetype/theme). An example is "[[Burning Abyss]]," whose Main Deck monsters destroy themselves if the player controls a non-"Burning Abyss" monster.
** '''Locked into'''{{anchor|Locked into}} / '''Xeno-lock'''{{anchor|Xeno-lock}} - Certain restrictions placed on a Becoming affected by card to effects or conditions that prevent the player from using various generic powerful /Summoning cards in outside of a deck without sacrificing consistencyspecific category. Common restrictions including being unable to summon monsters of other all but one type/attributesattribute, except of that type/attributes or from that archetypes the card belongs being unable tosummon monsters outside of an archetype.
===''Magic: The Gathering'' terms===
These are terms primarily used in ''[[wikipedia:Magic: The Gathering|Magic: The Gathering]]'' that are occasionally used to describe equivalent concepts in ''Yu-Gi-Oh!'':
-->
* '''Adam'''{{anchor|Adam}} - The "[[Adamancipator]]" archetype.
* '''Apo'''{{anchor|Apo}} / '''Apollo''' - "[[Apollousa, Bow of the Goddess]]".* '''Ash'''{{anchor|Ash}} / '''AshBlossom'''{{anchor|AshBlossom}} / '''Fivehead''' {{anchor|Fivehead}} - "[[Ash Blossom & Joyous Spring]]", the latter being a reference to her prominent forehead from her first artwork, in addition of being used to disambiguated this card with "[[Snake-Eye Ash]]", which is also often referred simply as "Ash".** '''Ashed'''{{anchor|Ash}} - Refers to usage of the anti-[[search]] effect of "[[Ash Blossom & Joyous Spring]]" or cards that has their search effect [[negate]]d by "Ash Blossom".* '''Ball'''{{anchor|Ball}} - "[[The Winged Dragon of Ra - Sphere Mode]]".
* '''Baron'''{{anchor|Baron}} - "[[Baronne de Fleur]]".
* '''BEWD'''{{anchor|BEWD}} - "[[Blue-Eyes White Dragon]]".
* '''BLS'''{{anchor|BLS}} - "[[Black Luster Soldier - Envoy of the Beginning]]".
* '''BMG / DMG'''{{anchor|BMG}}{{anchor|DMG}} - "[[Dark Magician Girl]]".
* '''Brave'''{{anchor|Brave}} - The "[[Adventurer Token (series)|Adventurer Token]]" series of cards, based on a common translated name before it was released in the ''TCG''.
* '''CED''' {{anchor|CED}} - "[[Chaos Emperor Dragon - Envoy of the End]]".
* '''Cydra''' {{anchor|Cydra}} - A shortening of "[[Cyber Dragon (archetype)|Cyber Dragon]]", used to refer to [[Cyber Dragon|the card]] or the overall Deck.
* '''DAD''' / '''Dad''' {{anchor|DAD}} - "[[Dark Armed Dragon]]".
* '''Dark Ruler''' / '''DRNM''' {{anchor|Dark Ruler}} - "[[Dark Ruler No More]]".
* '''Diabel''' {{anchor|Diabel}} - "[[Diabellstar the Black Witch]]".
* '''Ding'''{{anchor|Ding}} - "[[Dingirsu, the Orcust of the Evening Star]]".
* '''DPE'''{{anchor|DPE}} - "[[Destiny HERO - Destroyer Phoenix Enforcer]]".
* '''Dragoncaster'''{{anchor|Dragoncaster}} / '''Ryūma''' {{anchor|Ryūma}} - ''Rush Duel'' decks that hybridize [[Dragon]] and [[Spellcaster]] monsters, both of which were the most supported Types in the early days of ''Rush Duel''. The second name is often used among Japanese players, and is a portmanteau of "Ryū" (Dragon) and "Mahōtsukai" (Magician, the literal Japanese translation of the Spellcaster Type).
* '''Dragon Link'''{{anchor|Dragon Link}} / '''D-Link''' {{anchor|D-Link}} - Decks that utilize a large number of generic [[Dragon]] supports to make their plays. The name "Dragon Link" derives from the core piece of the decks which primarily consists of various Dragon [[Link Monster]]s, particulary particularly that of the "[[Borrel]]"/"[[Rokket]]" and "[[Guardragon]]" archetypes.* '''Droll'''{{anchor|Droll}} - "[[Droll & Lock Bird]]".
* '''Droplet'''{{anchor|Droplet}} - "[[Forbidden Droplet]]".
* '''Duster'''{{anchor|Duster}} - "[[Harpie's Feather Duster]]".
* '''Earth Machines'''{{anchor|Earth Machines}} - Refers to the trio of an [[EARTH]] [[Machine]] themes whose cards were often played together for their [[Type]]/[[Attribute]] synergy; "[[Machina]]", "[[Infinitrack]]", and [[Train]]. The word is often used to specifically refers to a hybrid deck build consists of the aforementioned themes without any particular focus on each respective themes' game plans.
* '''ECon/E-Con'''{{anchor|ECon}}{{anchor|E-Con}} - "[[Enemy Controller]]".
* '''ETele/E-Tele'''{{anchor|ETele}}{{anchor|E-Tele}} - "[[Emergency Teleport]]".
* '''FGD'''{{anchor|FGD}} - "[[Five-Headed Dragon]]". Based on its OCG name.
* '''Floo / Flunder'''{{anchor|Floo}}{{anchor|Flunder}} - The "[[Floowandereeze]]" archetype.
** '''IKEA'''{{anchor|IKEA}} - A "[[Labrynth]]" Deck that puts more focus on the furniture-based "Labrynth" monsters such as "[[Labrynth Chandraglier]]" and "[[Labrynth Cooclock]]" for more explosive plays. Named after the furniture conglomerate [[wikipedia:IKEA|IKEA]] as a reference to some of the "Labrynth" monsters being animate furniture.
* '''LaDD'''{{anchor|LaDD}} - "[[Light and Darkness Dragon]]".
* '''Masq/IP'''{{anchor|Masq}}{{anchor|IP}} - "[[I:P Masquerena]]".
* '''MST'''{{anchor|MST}} - "[[Mystical Space Typhoon]]" and the act of using it. Also used to describe a card that removes a Spell/Trap from the opponent's field.
* '''Mine'''{{anchor|Mine}} - "[[Mystic Mine]]".
* '''Misc'''{{anchor|Misc}} - "[[Miscellaneousaurus]]".
* '''Halq''' {{anchor|Halq}} / '''Needlefiber'''{{anchor|Needlefiber}} / '''Noodlefiber''' / '''Noodle''' - "[[Crystron Halqifibrax]]"; the latter three are based on its common fan translated name from before it was released in the ''TCG''.* '''Nib''' {{anchor|Nib}} / '''The Rock''' {{anchor|The Rock}} - "[[Nibiru, the Primal Being]]".* '''Pank''' {{anchor|Pank}} - "[[Dinowrestler Pankratops]]".
* '''PEP''' {{anchor|PEP}} - "[[Psychic End Punisher]]".
* '''PePe''' {{anchor|PePe}} - The "[[Performapal]]" and "[[Performage]]" archetypes.
* '''Pizza Hut'''{{anchor|Pizza Hut}} - "[[Bystial Magnamhut]]", based on a pun of its name and its use to "deliver" any [[Dragon]]-type monster at the [[End Phase]], as well as a reference to the [[wikipedia:Pizza Hut|pizza restraurant chain]] of the same name.
* '''Poly'''{{anchor|Poly}} - "[[Polymerization]]".
** '''Super Poly'''{{anchor|Super Poly}} - "[[Super Polymerization]]".
* '''Salad'''{{anchor|Salad}} / '''Salami'''{{anchor|Salami}} - The "[[Salamangreat]]" archetype.
* '''Scythe''' - "[[Artifact Scythe]]".
* '''Shifter/D-Shifter''' {{anchor|Shifter}}{{anchor|D-Shifter}} - "[[Dimension Shifter]]".
* '''SHS''' {{anchor|SHS}} - The "[[Superheavy Samurai]]" archetype.
* '''Solemn Johnson''' {{anchor|Solemn Johnson}} - "[[Solemn Judgment]]"
* '''SP''' {{anchor|SP}} - "[[S:P Little Knight]]".
* '''Sprite''' {{anchor|Sprite}} - The "[[Spright]]" archetype.
* '''SRM''' {{anchor|SRM}} - "[[Sevens Road Magician]]".
* '''SwSo''' {{anchor|SwSo}} / '''SwoSwo'''{{anchor|SwoSwo}} - The "[[Swordsoul]]" archetype. * '''Tax Dragon''' {{anchor|Tax Dragon}} - "[[Masquerade the Blazing Dragon]]", referencing its first effect forcing the opponent to pay LP to activate cards or effects. Also referred to "[[Red-Eyes Flare Metal Dragon]]", a monster with similar effect.
* '''TCBOO'''{{anchor|TCBOO}} - "[[There Can Be Only One]]".
* '''Tear''' {{anchor|Tear}} - The "[[Tearlaments]]" archtypearchetype.
* '''TER'''{{anchor|TER}} - "[[Thousand-Eyes Restrict]]".
* '''Trinity'''{{anchor|Trinity}} - Refers to the trio of [[Forbidden]] [[Spell Card|Spell Cards]] "[[Delinquent Duo]]", "[[Graceful Charity]]", and "[[Pot of Greed]]", renowned for their near-universal use in legacy formats such as Goat, mainly due to their near-immediate incurring of card advantage over the opponent and sometimes turning the tide of a Duel the moment they are played - worse yet, when played in sequence.
* '''Trish'''{{anchor|Trish}} - "[[Trishula, Dragon of the Ice Barrier]]".
* '''TT'''{{anchor|TT}} - "[[Torrential Tribute]]".
* '''TTT'''{{anchor|TTT}} - "[[Triple Tactics Talent]]" OR "[[Triple Tactics Thrust]]". To differentiate between the two, both cards are simply called '''Talents''' {{anchor|Talents}}and '''Thrust'''{{anchor|Thrust}}, respectively.
* '''Turtle''' {{anchor|Turtle}} - "[[Gameciel, the Sea Turtle Kaiju]]", a popular "[[Kaiju]]" choice for its lower ATK compared to others. Also used for "[[Pyramid Turtle]]", a popular [[Zombie]] floater during the heyday of Zombie decks.
* '''Twin'''{{anchor|Twin}} / '''Twister'''{{anchor|Twister}} / '''TwiTwi'''{{anchor|TwiTwi}} - "[[Twin Twisters]]" '''OR''' the act of using it.
* '''Typhon''' {{anchor|Typhon}} - "[[Super Starslayer TY-PHON - Sky Crisis]]".
* '''UCT''' {{anchor|UCT}} - "[[Ultimate Conductor Tyranno]]".
* '''UDF''' {{anchor|UDF}} - "[[Number F0: Utopic Draco Future]]".
* '''Veiler'''{{anchor|Veiler}} / '''Gamma'''{{anchor|Gamma}} / '''Imperm'''{{anchor|Veiler}} - "[[Effect Veiler]]", "[[PSY-Framegear Gamma]]", "[[Infinite Impermanence]]" specifically, or cards with effects that activate in the hand to negate effects on the field.
* '''Vern'''{{anchor|Vern}} - The "[[Vernusylph]]" archetype.
* '''VFD''' / '''Very Fun Dragon'''{{anchor|Very Fun Dragon}} - "[[True King of All Calamities]]", coming from its Japanese name; typically used sarcastically, as the card is capable of effectively making it impossible for the opponent to respond.
* '''VV'''{{anchor|VV}} - The "[[Voiceless Voice]]" archetype.
* '''Yata'''{{anchor|Yata}} - "[[Yata-Garasu]]".
* '''Za Warudo'''{{anchor|Za Warudo}} - "[[Arcana Force XXI - The World]]", named after [[wikipedia:Dio Brando|Dio Brando]]'s Stand in ''[[wikipedia:JoJo's Bizarre Adventure|Jojo's Bizarre Adventure]]'' as a reference to their shared ability to control time - coincidentally, [[Takehito Koyasu]], the Japanese voice actor of Dio, also voices [[Sartorius]] (who plays an "[[Arcana Force]]" Deck) in the ''[[Yu-Gi-Oh! GX]]'' anime.
* '''Zeus''' {{anchor|Zeus}} - "[[Divine Arsenal AA-ZEUS - Sky Thunder]]".
** '''Zeus pilot''' {{anchor|Zeus pilot}} - An [[Xyz Monster]] with an effect that would make it ideal for attacking (either having some protection or being able to [[Direct attacker|attack directly]]) and enable the alternate summoning condition of "[[Divine Arsenal AA-ZEUS - Sky Thunder]]", or can Xyz summon itself on top of another Xyz Monster, thus giving "Zeus" more Xyz materials for its effect. Example of these monsters including the [[Evolving Numbers]] Spider series, "[[Sky Cavalry Centaurea]]", and "[[Downerd Magician]]".
* '''Zoo''' {{anchor|Zoo}} - The "[[Zoodiac]]" archetype.
[[Category:Unofficial terminology]]
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