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Infernity

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{{Infoboxarchseries| cut_from_names = true| image = InfernityLauncher-MADU-EN-VG-artwork.png| caption = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]" in the artwork of "[[Infernity Launcher]]".| ja_name = インフェルニティ| romaji = Inferuniti| en_anime = Infernalty| fr_name = Enfernité| de_name = Ewig infernal| it_name = Demoneterno| it_trans = Demoneternal| ko_name = 인페르니티| ko_romanized = Inpereuniti| sc_name = 无限狱| pt_name = Inférnico/a| es_name = Inférnico/a| sets = * [[Yu-Gi-Oh!/Archetype/Start5D's World Championship 2009: Stardust Accelerator promotional cards]]* [[Ancient Prophecy]]* [[Stardust Overdrive]]* [[The Shining Darkness]]* [[Phantom Rage]]| tcg = * [[Gold Series 3]]* [[Photon Shockwave]]* [[Cosmo Blazer]]* [[Duelist Saga]]* [[Speed Duel: Attack from the Deep]]* [[Code of the Duelist]]* [[2021 Tin of Ancient Battles]]* [[Maze of Memories]] | image name ocg = Infernity_monster* [[V Jump Fall 2015 subscription bonus]]* [[20th Anniversary Pack 2nd Wave]]* [[Tournament Pack 2020 Vol.jpg3]]* [[Premium Pack 2021]]* [[History Archive Collection]]* [[V Jump Spring 2024 subscription bonus]]| anime = [[Yu-Gi-Oh! 5D's]]| manga = [[Yu-Gi-Oh! 5D's (manga)|thumbYu-Gi-Oh! 5D's]]
}}
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName | kanji = "'''Infernity'''" (インフェルニティ | romanji = ''Inferuniti | japanese translated = Infernity | english = Infernity | english anime = Infernalty | german = Ewig Infernal | french = Infernité}} {{Infobox/Yu-Gi-Oh!/Archetype/List | sets =*'') is an [[Yu-Gi-Oh! 5D's Stardust Accelerator Promotional Cardsarchetype]] *of [[Ancient ProphecyDARK]]*[[Stardust OverdriveMonster Card|monsters]]*used by [[The Shining DarknessKalin Kessler]] | anime = in the [[Yu-Gi-Oh! 5D's]] | list = List of "Infernity" monsters | support list = List of "Infernity" Support Cards | anti-support list = List of Anti-Infernity Monster Support Cards}}{{Infobox/''Yu-Gi-Oh!/Archetype/End}} 5D's''Infernity''', a portmanteau of the words "Infernal" anime]] and "Infinity", are primarily [[DARKYu-Gi-Oh! 5D's (manga)|manga]] monster cards with . They consist of monsters whose effects activated activate when a player has no cards in their [[hand]]. This archetype was used by [[Kalin Kessler]] In episodes 33 - 35 in [[Yu-Gi-Oh! 5D's]].In the dub version of [[''Yu-Gi-Oh! 5D's]]'', these Infernity monsters, spells and/or traps where known the archetype was referred to as "'''InfernalityInfernalty'''".== Appearance ==The first infernity cards were released as promotional cards in [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|Yu-Gi-Oh! 5D's Stardust Accelerator]]: "[[Infernity Archfiend]]"has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as seen with "[[Infernity DwarfAvenger]]", and "[[Infernity GuardianRandomizer]]". for cowboys and the likes of "[[Infernity DestroyerArchfiend]] was released in the [[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game Guide]] in Japan. The first infernity card released in a booster set was " and "[[Infernity BeastMirage]]" in [[Ancient Prophecy]]for Native Americans. Two additional infernity cards soon followed with Meanwhile, the manga members much more closely resemble chess pieces akin to the release of early "[[Stardust OverdriveArchfiend]]: " monsters, namely "[[Infernity NecromancerPatriarch]] " and the first infernity trap card "[[Infernity ForceKnight]]". Fire is also a commonality shared by members of the archetype and as their name implies, are generally demonic in appearance.== Etymology ==Support for "Infernity" is a portmanteau of the infernity archetype words "Infernal/Inferno" and "handlessInfinity" theme will be expanded by 15 cards in the upcoming [[The Shining Darkness|Shining Darkness]] booster set
==Playing style==
 As the monster Effects imply, this deck is focused The archetype has a play-style focusing on having no hand. Cards such as an empty [[Reckless Greedhand]], with in-theme ways of emptying it to make their plays. This can make cards that force discards a bonus for the [[Offerings to the DoomedDeck]], and other cards with a effect even against an archetype that prevents you from drawing would be an essential to this deckfocus on doing so. Using discarding effects, such as They also possess strong [[Dark World LightningSpecial Summon]]capabilities, [[Fine]], and [[The Cheerful Coffin]] would also give point allowing them to take advantage of multiple mechanics. A key member of the [[Dark World]]sDeck is "Infernity Archfiend", such as Goldd able to Special Summon itself when drawn into an empty hand and Sillva. This would leave you with allowing for a very small handsearch upon doing soAlsoAs such, since Infernity monsters specifically rely on having no cards it in your starting hand, cards like [[Full Salvo]] would strongly help this deck. Full Salvo can make you discard all cards in your hand in order to deal 200 life points dampen the usefulness of damage to your opponent for each the card you discard to the graveyard. Beatdown monsters may also be used but though there are not recommendedworkaroundsUsed correctly, this deck can become very powerful on its own. However, it can be made even more powerful by adding in cards from one or two different "[[ArchetypeInfernity Wildcat]]s. The first is " can help with getting monsters into the "[[Dark WorldGY]]to allow one to get going as it gets rid of a fellow "Infernity" series. Most of the support tends to involve discarding cards from the hand and Special Summoning from the graveyardSummon itself, and most as a [[Tuner]] allows for easier [[Synchro Summon]]ing on top of the monsters benefit from this. With being able to modify its own [[Infernity NecromancerLevel]] and the upcoming release of the support cards in by [[The Shining Darknessbanish]]ing a comrade from the GY, Infernity cards seem while "Avenger" requires a monster to be heading that way as welldestroyed. The One could use this with "[[Dark WorldInfernity General]]" cards are known for being very fast and good at swarming, which is just what the generally slow who in turn banishes itself to revive 2 Level 3 or lower "Infernity " monsters need. The other which could also set up [[ArchetypeXyz Summon]] is the currently s. "[[OCG OnlyInfernity Beetle]], " is another Level 2 Tuner which [[Duel TerminalTribute]]-exclusive, "s itself to [[FabledSummon]]" series. Like additional copies from the Deck while you have a bare hand, adding to [[Dark Worldswarm]] set, these cards focus primarily on discarding cards in the player's handing capabilities. The key difference, however, Another helpful member is that the "[[FabledInfernity Necromancer]] do not actually discard cards to use their own effects, but rather to decrease the number of cards the player is holding", as their monsters who can use their effects only when the player's hand is low on cards, or empty altogether. For this reason, they seem to fit in better with the Infernity cards. Notable cards are immediately go into [[Fabled RavenDefense Position]] (with a Level 2, 1300 ATK decent 2000 [[TunerDEF]] monster which lets you discard any number of cards to increase its Level by 1, and its ATK by 400Special Summons more resources from the GY, which can be combined with "Infernity Mirage" for each cardswarming and recovery though note "Mirage" itself cannot be Special Summoned. This effectively lets you empty "[[Infernity Conjurer]]" revives itself and, while your hand to have a high Levelis empty, high power lowers the [[TunerATK]] monster) and of opposing monsters by 800. "[[Fabled SoulkiusInfernity Dwarf]] (a Level 6, 2200 ATK monster " simply grants your monsters piercing battle damage which lets you discard two cards to Special Summon it from the graveyard, fitting perfectly into both the themes may be of the Infernity cards). On top of thatsome use, the whilst "[[FabledInfernity Beast]]" are all shuts down [[LIGHTSpell]] monsters, while the Infernity cards are all s/[[DARKTrap]] monsters, so even the powerful s when it attacks. "[[Chaos SorcererInfernity Destroyer]] " sports a decent 2300 ATK and can be splashed into this deck, and in deal an additional 1600 [[Traditional Formateffect damage]]when it destroys a monster, the great and mighty duo conversely "[[Chaos Emperor Dragon - Envoy of the EndInfernity Guardian]] and [[Black Luster Soldier " cannot be destroyed by battle or card’s effects while face- Envoy of the Beginning]]up which can help with playing defensivelyZombie"Randomizer" allows for some draw-type monsters could power while also inflicting burn damage if it draws a monster but can also be mixed into an Infernity deckburn you for 500 damage if anything else is drawn. Zombies tend to work off of "Patriarch" relies on being the grave and, only card in turnyour hand to Special Summon itself, could be used as main discard fodder. You'll most likely summon and can banish itself from the monsters you discarded anyway, so discarding them GY to kill save your cards from destruction while "Knight" can empty your hand probably won't affect you much2 cards at a time to revive itself. "[[Infernity Archer]]" simply attacks directlyAs In terms of the [[The Shining DarknessExtra Deck]] release, the Infernity archetype has become much more [[GraveyardSynchro Monster]] based, which is great. Both "[[Infernity MirageDoom Archfiend]] and " can [[Infernity Gunnegate]] can quickly any face-up card's effects and effectively summon your monsters from the grave. And because the most common way of emptying your on a bare-bones hand is discarding, you'll have plenty of guys in your grave can also destroy it while also doubling any battle damage it inflicts. It also grants any DARK Synchro Monster up to summon2 attacks each [[Battle Phase]]. "[[Infernity RevengerDoom Dragon]] " can also summon himself target and possibly become one of the only Lvdestroy a monster before inflicting half its ATK as damage but won’t be able to attack.5+ tuners. Because In terms of this new graveyard tactics, the Infernity have become less Spells and less reliant of topdeckingTraps, turning this rather risky deck type into a powerful tool of decimation. One of the new, upcoming cards that really boosts this archetype staple card is "[[Handless FakeInfernity Launcher]]. With this card, players won't have to rely entirely on discarding their hand. Players " as it can instead, once they're finished using empty the cards in their hand during a turn, remove them from play faster and instantly gain all the effects bring back 2 of their Infernity your monsters. Then, in by sending itself to the next turn, they can use their hand again, like nothing ever happenedGY. As an added bonus, this will protect cards from discarding effects. To protect Combined with "[[Handless FakeWave-Motion Inferno]], " this can quickly power up your monsters and start off strong. "[[Imperial CustomInfernity Paranoia]] " can be usedTribute your monsters to Summon another from the Deck or GY but its effects are negated as a result, and must have different name but the same Level as the Tribute. Use "Paranoia" can also recover resources during the next turn after it was sent to also protect the GY. "[[Depth AmuletZERO-MAX]]. Since you are going to discard cards, you could harm " helps with reviving your monsters and can clear the opponent by using 's [[Forced Requisitionfield]]. Another Tech Choice is [[Hate Buster]] as most of the [[Infernity]] monsters are [[Fiend]] and have reasonably low attackwith equal or lower ATK to boot. "[[Hate BusterPhantom Hand]] gives the deck much needed protection against strong opponent " is a [[MonstersContinuous Trap]] The Infernity deck structure is now able that allows its controller to effectively summon several highbanish their entire hand face-level [[Synchro Monsters]] every turn, providing the right cards exist on down which could be a counter in a pinch against Decks that would lose you the field or in-handgame. A popular choice is to "[[Synchro SummonInfernity Suppression]] [[Trishula" can negate a monster's effect and inflict burn damage, Dragon of making it valuable with the fact it can be activated the Ice Barrier]] or turn it was [[Mist WurmSet]], and exploit their field-clearing abilities, while if you have an empty hand. "[[Infernity GunBarrier]] (whether in " on the other hand or on the field) will allow the player to summon , is a second Trishula or Wurm via [[Infernity NecromancerCounter Trap]]that can negate ''anything'' while your hand is lacking, making it a staple. "[[Infernity Archfiend]], [[Infernity BeetleReflector]] " empties the hand when your monster is destroyed and another copy of revives it before inflicting 1000 damage."[[Infernity GunVoid Ogre Dragon]], to clear " is a useful Synchro Monster for the opponent's field, hand Deck (and graveyard of any cards blocking a direct attack. ==Weaknesses== The main weakness of an Infernity deck is the fact that you'll be top-decking was even used by Kalin Kessler in order to use the effects. It's manga), providing a fairly big price to pay, especially since 3000 ATK beatstick who can negate and destroy any Spells/Traps the current Infernity cards do not provide any field controlopponent would use. Even then, there are not many cards that allow you to just discard your entire hand, and you might run into trouble in discarding if your draw mostly monsters. With the exception of "[[Infernity ArchfiendCharge Into a Dark World]], all " can resurrect practically any of the monsters have low ATKs for their levels, so you need effects that can either boost their ATKs or lower your opponent's monsters' ATKs. The easiest way to defeat this deck is to force your opponent to draw. Cards such as "[[The Gift of GreedMain Deck]]"members before emptying your hand, making it a perfect fit. "[[Cup of AceDark World Dealings]]" or might also be of use as it can draw a card while also providing your GY with resources. "[[Dark BribeCherubini, Ebon Angel of the Burning Abyss]]", will force your opponent to draw card(s) from their deck. As they have card(s) in their hand, their Infernity monsters' effects won't work. You is also helpful as it can also use effects from accomplish getting monsters like "[[Chainsaw Insect]]General" or ready for later. "[[Morphing JarHundred Eyes Dragon]]" is an extremely useful card, able to force continuously copy the effects of your opponent monsters in the GY to draw cards. Another weakness is a lot get more mileage out of them, especially the new support targets cards in the graveyard. So the deck may struggle against decks with removal strategies or [[Gravekeeper's]]likes of "Mirage"===Recommended Cards== ===Archetypescards===* [[Fabled]]{{Decklist|Recommended cards* [[Dark World]]<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Zombie]]s ===Monsters==|effect monsters =
* [[Infernity Archfiend]]
* [[Infernity Beetle]]
* [[Infernity Necromancer]]
* [[Infernity Mirage]]
* [[Infernity Revenger]]
* [[Infernity Beast]]
* [[Infernity Conjurer]]
* [[Infernity Destroyer]]
* [[Infernity General]]
* [[Infernity Guardian]]
* [[Snipe HunterInfernity Knight]]* [[Infernity Mirage]]* [[Infernity Necromancer]]* [[Dark Armed DragonInfernity Patriarch]]* [[Necro GardnaInfernity Pawn]]* [[Summoner MonkArchfiend Heiress]]* [[Mystic TomatoDanger! Mothman!]]* [[Infernity DestroyerDark Crusader]]
* [[Dark Grepher]]
* [[Fiendish Rhino Warrior]]
* [[Scarm, Malebranche of the Burning Abyss]]
* [[Stygian Street Patrol]]
* [[Tour Guide From the Underworld]]
* [[Earthbound Prisoner Stone Sweeper]]
* [[Zalamander Catalyzer]]
* [[Luna the Dark Spirit]]
|tuner monsters =
* [[Infernity Avenger]]
* [[Infernity Beetle]]
* [[Infernity Sage]]
* [[Infernity Wildcat]]
* [[Plaguespreader Zombie]]
* [[Vision Resonator]]* [[Synkron Resonator]]|fusion monsters =* [[Barox]]/[[Soul Hunter]] (as targets for "Ready Fusion")|synchro monsters =* [[Infernity Doom Archfiend]]* [[Infernity Doom Dragon]]* [[Hundred Eyes Dragon]]* [[Void Ogre Dragon]]* [[Beelze of the Diabolic Dragons]]* [[Brionac, Dragon of the Ice Barrier]]* [[Dark End Dragon]]* [[Hot Red Dragon Archfiend Abyss]]* [[Trishula, Dragon of the Ice Barrier]]* [[Accel Synchro Stardust Dragon]]** [[Bystial Dis Pater]]** [[Baronne de Fleur]]|xyz monsters =Spells==* [[Dante, Traveler of the Burning Abyss]]* [[Leviair the Sea Dragon]]* [[D/D/D Stone King Darius]]** [[D/D/D Deviser King Deus Machinex]]* [[Number 60: Dugares the Timeless]]|link monsters =* [[Offerings to Cherubini, Ebon Angel of the DoomedBurning Abyss]]* [[Card DestructionCrystron Halqifibrax]](Traditional Format only)* [[Muckraker From the Underworld]]* [[Dharc the Dark World LightningCharmer, Gloomy]]* [[Saryuja Skull Dread]]* [[Wee Witch's Apprentice]]|normal spells =* [[Infernity Paranoia]]* [[A Feather of Contract with the PhoenixVoid]]* [[Lightning VortexThis Creepy Little Punk]]* [[Monster ReincarnationZERO-MAX]]* [[Charge Into a Dark World]]
* [[Foolish Burial]]
* [[Into the Void]]
* [[One for One]]
* [[Allure of Darkness]]
* [[Recurring Nightmare]]* [[Ready Fusion]]* [[Synchro Creed]]* [[Synchro Rumble]]|field spells =* [[Archfiend Palabyrinth]]* [[Nightmare Throne]]|continuous spells = * [[Infernity Launcher]]* [[Wave-Motion Inferno]]* [[Void Apocalypse]]* [[Crimson Gaia]] (with "Vision Resonator")* [[Interdimensional Matter Translocator]]|normal traps =* [[Infernity Break]]* [[Infernity GunForce]]* [[Nihilistic PurgatoryInfernity Inferno]]* [[Zero - MaxInfernity Reflector]]* [[Infernity Suppression]]* [[Archfiend's Ghastly Glitch]]* [[Fiend Griefing]]* [[Dark Sacrifice]]|counter traps =* [[Tribute to the DoomedInfernity Barrier]]|continuous traps =* [[Serial SpellPhantom Hand]]}}
===TrapsOfficial Deck==={{Decklist|Reasoning-Gate Infernity<ref>https://ygorganization.com/ocg-duelist-festival-2016-obelisk-force-deck-recipes/</ref>|effect monsters =* [[Archfiend Heiress]]* [[Dark Grepher]]* [[Infernity Archer]]* [[Ultimate OfferingInfernity Archfiend]]x3* [[Reckless GreedInfernity Patriarch]]* [[Depth AmuletInfernity General]]* [[Handless FakeInfernity Mirage]]x3* [[Mind CrushInfernity Necromancer]]x3* [[Phoenix Wing Wind BlastStygian Street Patrol]]|tuner monsters =* [[Infernity Avenger]]x2|synchro monsters =* [[Rope Beelzeus of Lifethe Diabolic Dragons]]* [[Meteor ProminenceClear Wing Synchro Dragon]]* [[The Transmigration ProphecyHi-Speedroid Puzzle]]* [[Full SalvoHundred Eyes Dragon]]x2* [[Raigeki BreakInfernity Doom Dragon]] ===Extra Deck===* [[Nirvana High Paladin]]
* [[Trishula, Dragon of the Ice Barrier]]
* [[Infernity Doom Void Ogre Dragon]] x2|xyz monsters =* [[Dark Rebellion Xyz Dragon]]* [[Brionac, Leviair the Sea Dragon of ]]* [[Number 39: Utopia]]* [[Number 101: Silent Honor ARK]]* [[Number S39: Utopia the Ice BarrierLightning]]|spells =* [[Dark Hole]]* [[Foolish Burial]]* [[Harpie's Feather Duster]]* [[Infernity Launcher]]* [[Monster Reborn]]* [[Stygian SergeantsMystical Space Typhoon]]x3* [[One-Hundred Eye Dragonfor One]]* [[Reasoning]]|traps =* [[Compulsory Evacuation Device]] x2* [[Fiendish Chain]] x2* [[Infernity Barrier]] x3* [[Infernity Break]]x3* [[Archfiend Chaos KingInfernity Inferno]]* [[Ally of Justice - Decisive ArmsSolemn Judgment]]}}===Weaknesses===Despite their power, "Infernity" can be quite the glass-cannon as their reliance on having no hand can keep the player from using their effects if unable to discard. Cards like "[[Ash Blossom & Joyous Spring]]" and "[[Effect Veiler]]" can also harm the Deck significantly as shutting down the effects of "Archfiend" can be a death sentence. Cards like "[[Dimensional Fissure]]" will also stop it dead in its tracks. Another, arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and make it vulnerable if unable to go in for a quick kill.
== Trivia ==
* The Deck has great symbolism with its user in the anime, Kalin Kessler's mindset. Kalin believes he must pay for his wrongdoings, and "fate" determines whether or not he will win. He largely determines his win or loss off his topdecks, as he must have no cards in his hand when dueling. This can be well said about the play-style of "Infernity", as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a bad hand and are unable to empty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend".* In the Japanese manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "Infernity".* The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK monsters and their artwork generally depicts them in some fiery location or using fire.* "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.** While initially doing little of note, the archetype quickly made great use of "[[YuBrionac, Dragon of the Ice Barrier]]" pre-Gierrata.** During the [[Xyz Monster|Xyz era]], the Deck was able to abuse both "[[Leviair the Sea Dragon]]" and "[[Lavalval Chain]]" to easily keep "Hundred Eyes Dragon" in a deadly state, even copying the effects of "Mirage" to keep the game in their favor.** During the [[Pendulum Monster|Pendulum era]] the archetype favored using a combination of "[[Performapal Skullcrobat Joker]]", "[[Performapal Monkeyboard|Monekyboard]]" and "[[Performapal Lizardraw|Lizardaw]]" to easily abuse [[Pendulum Summon]]ing, short-Oh! 5D'lived as it was.** When [[Link Monster]]swere introduced, "Infernity" was almost immediately using a combination of "[[Firewall Dragon]]", "[[Summon Sorceress]] when " and "[[Kalin KesslerKnightmare Goblin]] says Infernity, you can mishear him saying Infinity" to rise up once again prior to the cards in question being banned.== References ==<references />{{Archseries navbox}}{{ArchetypeNavbox|InfernityArchseries navbox (anime)}}{{Archseries navbox (manga)}}{{Archseries navbox (Duel Links)}}[[Category:ArchetypeTCG and OCG archetypes]]
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