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Infernity

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{{Infoboxarchseries| cut_from_names = true| image = InfernityLauncher-MADU-EN-VG-artwork.png| caption = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]" in the artwork of "[[Infernity Launcher]]".| ja_name = インフェルニティ| romaji = Inferuniti| en_anime = Infernalty| fr_name = Enfernité| de_name = Ewig infernal| it_name = Demoneterno| it_trans = Demoneternal| ko_name = 인페르니티| ko_romanized = Inpereuniti| sc_name = 无限狱| pt_name = Inférnico/a| es_name = Inférnico/a| sets = * [[Yu-Gi-Oh!/Archetype/Start5D's World Championship 2009: Stardust Accelerator promotional cards]]* [[Ancient Prophecy]]* [[Stardust Overdrive]]* [[The Shining Darkness]]* [[Phantom Rage]]| tcg = * [[Gold Series 3]]* [[Photon Shockwave]]* [[Cosmo Blazer]]* [[Duelist Saga]]* [[Speed Duel: Attack from the Deep]]* [[Code of the Duelist]]* [[2021 Tin of Ancient Battles]]* [[Maze of Memories]] | image name ocg = Infernity_monster* [[V Jump Fall 2015 subscription bonus]]* [[20th Anniversary Pack 2nd Wave]]* [[Tournament Pack 2020 Vol.jpg3]]* [[Premium Pack 2021]]* [[History Archive Collection]]* [[V Jump Spring 2024 subscription bonus]]| anime = [[Yu-Gi-Oh! 5D's]]| manga = [[Yu-Gi-Oh! 5D's (manga)|thumbYu-Gi-Oh! 5D's]]
}}
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName | kanji = "'''Infernity'''" (インフェルニティ | romanji = ''Inferuniti | japanese translated = Infernity | english = Infernity | english anime = Infernalty | german = Ewig Infernal | french = Infernité | spanish = Inférnicos | italian = Demoneterno}} {{Infobox/Yu-Gi-Oh!/Archetype/List | sets =*'') is an [[Yu-Gi-Oh! 5D's Stardust Accelerator Promotional Cardsarchetype]] *of [[Ancient ProphecyDARK]]*[[Stardust OverdriveMonster Card|monsters]]*used by [[The Shining DarknessKalin Kessler]] | anime = in the [[Yu-Gi-Oh! 5D's]] | list = List of "Infernity" monsters | support list = List of "Infernity" Support Cards | anti-support list = List of Anti-Infernity Monster Support Cards}}{{Infobox/''Yu-Gi-Oh!/Archetype/End}} 5D's''Infernity''', a portmanteau of the words "Infernal" anime]] and "Infinity", are primarily [[DARKYu-Gi-Oh! 5D's (manga)|manga]] monster cards with . They consist of monsters whose effects activated activate when a player has no cards in their [[hand]]. This archetype was used by [[Kalin Kessler]] In episodes 33 - 35 in [[Yu-Gi-Oh! 5D's]].In the dub version of [[''Yu-Gi-Oh! 5D's]]'', these Infernity monsters, spells and/or traps were known the archetype was referred to as "'''Infernalty'''".== Appearance ==The first "Infernity cards were released " has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as promotional cards in seen with "[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|Yu-Gi-Oh! 5D's Stardust AcceleratorInfernity Avenger]]: " and "[[Infernity ArchfiendRandomizer]]", for cowboys and the likes of "[[Infernity DwarfArchfiend]]", and "[[Infernity GuardianMirage]]"for Native Americans. [[Infernity Destroyer]] was released in Meanwhile, the manga members much more closely resemble chess pieces akin to the early "[[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game GuideArchfiend]] in Japan. The first Infernity card released in a booster set was " monsters, namely "[[Infernity BeastPatriarch]]" in and "[[Ancient ProphecyInfernity Knight]]". Two additional Infernity cards soon followed with Fire is also a commonality shared by members of the release of [[Stardust Overdrive]]: [[Infernity Necromancer]] archetype and the first Infernity trap card [[Infernity Force]]as their name implies, are generally demonic in appearance.== Etymology ==Support for "Infernity" is a portmanteau of the Infernity archetype words "Infernal/Inferno" and "handlessInfinity" theme was expanded by 15 cards in the [[The Shining Darkness|Shining Darkness]] booster set
==Playing style==
 As the monster Effects imply, this deck is focused The archetype has a play-style focusing on having no hand. Cards such as an empty [[Reckless Greedhand]], with in-theme ways of emptying it to make their plays. This can make cards that force discards a bonus for the [[Offerings to the DoomedDeck]], and other cards with a effect even against an archetype that prevents you from drawing would be an essential to this deckfocus on doing so. Using discarding effects, such as They also possess strong [[Dark World LightningSpecial Summon]]capabilities, [[Fine]]allowing them to take advantage of multiple mechanics. A key member of the Deck is "Infernity Archfiend", able to Special Summon itself when drawn into an empty hand and allowing for a search upon doing so. As such, having it in your starting hand can dampen the usefulness of the card though there are workarounds. "[[The Cheerful CoffinInfernity Wildcat]] would also give point to " can help with getting monsters into the [[Dark WorldGY]]sto allow one to get going as it gets rid of a fellow "Infernity" to Special Summon itself, such and as a [[Goldd, Wu-Lord of Dark World|GolddTuner]] and allows for easier [[Sillva, Warlord of Dark World|SillvaSynchro Summon]]. This would leave you with a very small hand. Also, since Infernity monsters specifically rely ing on having no cards in your hand, cards like [[Full Salvo]] would strongly help this deck. Full Salvo can make you discard all cards in your hand in order to deal 200 life points top of damage to your opponent for each card you discard being able to the graveyard. Used correctly, this deck can become very powerful on modify its own. However, it can be made even more powerful by adding in cards from one or two different [[ArchetypeLevel]]s. The first is the "by [[Dark Worldbanish]]" series. Most of the support tends to involve discarding cards ing a comrade from the hand and Special Summoning from the graveyardGY, and most of the monsters benefit from while "Avenger" requires a monster to be destroyed. One could use this. With with "[[Infernity NecromancerGeneral]] and the upcoming release of the support cards ", who in turn banishes itself to revive 2 Level 3 or lower "Infernity" monsters which could also set up [[The Shining DarknessXyz Summon]], Infernity cards seem to be heading that way as wells. The "[[Dark WorldInfernity Beetle]]" cards are known for being very fast and good at swarming, is another Level 2 Tuner which is just what the generally slow Infernity monsters need. The other [[ArchetypeTribute]] is the currently s itself to [[OCG OnlySummon]]additional copies from the Deck while you have a bare hand, adding to [[Duel Terminalswarm]]-exclusive, ing capabilities. Another helpful member is "[[FabledInfernity Necromancer]]" series. Like the , who can immediately go into [[Dark WorldDefense Position]] set, these cards focus primarily on discarding cards in the player's hand. The key difference, however, is that the with a decent 2000 [[FabledDEF]] do not actually discard cards to use their own effects, but rather to decrease the number of cards and Special Summons more resources from the player is holdingGY, as their monsters which can use their effects only when the player's hand is low on cards, or empty altogether. For this reason, they seem to fit in better be combined with the "Infernity cardsMirage" for swarming and recovery though note "Mirage" itself cannot be Special Summoned. Notable cards are "[[Fabled RavenInfernity Conjurer]] (a Level 2, 1300 ATK [[Tuner]] monster which lets you discard any number of cards to increase its Level by 1, " revives itself and its ATK by 400, for each card. This effectively lets you empty while your hand to have a high Levelis empty, high power lowers the [[TunerATK]] monster) and of opposing monsters by 800. "[[Fabled SoulkiusInfernity Dwarf]] (a Level 6, 2200 ATK monster " simply grants your monsters piercing battle damage which lets you discard two cards to Special Summon it from the graveyard, fitting perfectly into both the themes may be of the Infernity cards). On top of thatsome use, the whilst "[[FabledInfernity Beast]]" are all shuts down [[LIGHTSpell]] monsters, while the Infernity cards are all s/[[DARKTrap]] monsters, so even the powerful s when it attacks. "[[Chaos SorcererInfernity Destroyer]] " sports a decent 2300 ATK and can be splashed into this deck, and in deal an additional 1600 [[Traditional Formateffect damage]]when it destroys a monster, the great and mighty duo conversely "[[Chaos Emperor Dragon - Envoy of the EndInfernity Guardian]] and [[Black Luster Soldier " cannot be destroyed by battle or card’s effects while face- Envoy of the Beginning]]up which can help with playing defensivelyZombie"Randomizer" allows for some draw-type monsters could power while also inflicting burn damage if it draws a monster but can also be mixed into an Infernity deckburn you for 500 damage if anything else is drawn. Zombies tend to work off of "Patriarch" relies on being the grave and, only card in turnyour hand to Special Summon itself, could be used as main discard fodder. You'll most likely summon and can banish itself from the monsters you discarded anyway, so discarding them GY to kill save your cards from destruction while "Knight" can empty your hand probably won't affect you much2 cards at a time to revive itself. "[[Infernity Archer]]" simply attacks directlyAs In terms of the [[The Shining DarknessExtra Deck]] release, the Infernity archetype has become much more [[GraveyardSynchro Monster]] based. Both "[[Infernity MirageDoom Archfiend]] and " can [[Infernity Launchernegate]] can quickly any face-up card's effects and effectively summon your monsters from the grave. And because the most common way of emptying your on a bare-bones hand is discarding, you'll have plenty of guys in your grave can also destroy it while also doubling any battle damage it inflicts. It also grants any DARK Synchro Monster up to summon2 attacks each [[Battle Phase]]. "[[Infernity AvengerDoom Dragon]] " can also summon himself target and possibly become one of the only Lvdestroy a monster before inflicting half its ATK as damage but won’t be able to attack.5+ tuners. Because In terms of new graveyard tactics, the Infernity have become less Spells and less reliant of topdeckingTraps, turning this rather risky deck type into a powerful tool of decimation. One of the new, upcoming cards that really boosts this archetype staple card is "[[Phantom HandInfernity Launcher]]. With this card, players won't have to rely entirely on discarding their hand. Players " as it can instead, once they're finished using empty the cards in their hand during a turn, remove them from play faster and instantly gain all the effects bring back 2 of their Infernity your monsters. Then, in by sending itself to the next turn, they can use their hand again, like nothing ever happenedGY. As an added bonus, this will protect cards from discarding effects. To protect Combined with "[[Phantom Hand]], [[Imperial CustomWave-Motion Inferno]] " this can be used. Use it to also protect [[Depth Amulet]]. Since you are going to discard cards, you could harm quickly power up your opponent by using [[Forced Requisition]]monsters and start off strongAnother Tech Choice is [[Hate Buster]] as most of the "[[InfernityParanoia]] " can Tribute your monsters to Summon another from the Deck or GY but its effects are [[Fiend]] negated as a result, and must have reasonably low attackdifferent name but the same Level as the Tribute. "Paranoia" can also recover resources during the next turn after it was sent to the GY. "[[Hate BusterZERO-MAX]] gives " helps with reviving your monsters and can clear the deck much needed protection against your opponent's strong [[Monstersfield]]. Since Infernity decks can manipulate the number of DARK monsters in their Graveyard at ease, with equal or lower ATK to boot. "[[Dark Armed DragonPhantom Hand]] " is a very smart addition [[Continuous Trap]] that allows its controller to clear the field if you are unable to bring out powerful Synchros immediately. (Use with caution; There are some cards that would banish their entire hand face-down which could be a counter in your Graveyard a pinch against Decks that would lose you wouldn't want to get rid ofthe game.) The Infernity deck structure is now able to effectively summon several high-level "[[Synchro MonstersInfernity Suppression]] every turn" can negate a monster's effect and inflict burn damage, providing making it valuable with the right cards exist on fact it can be activated the field or in-hand. A popular choice is to turn it was [[Synchro SummonSet]] if you have an empty hand. "[[Trishula, Dragon of the Ice Infernity Barrier]] or [[Mist Wurm]], and exploit their field-clearing abilities, while [[Infernity Launcher]] (whether in " on the other hand or on the field) will allow the player to summon , is a second Trishula or Wurm via [[Infernity NecromancerCounter Trap]]that can negate ''anything'' while your hand is lacking, making it a staple. "[[Infernity ArchfiendReflector]], [[Infernity Beetle]] and another copy of [[Infernity Launcher]], to clear " empties the opponent's field, hand when your monster is destroyed and graveyard of any cards blocking a direct attackrevives it before inflicting 1000 damage== Weaknesses == Infernities, despite their enormous potential as an "[[Instant SynchroVoid Ogre Dragon]] deck, have " is a number of crucial weaknesses. Of course, useful Synchro Monster for the foremost one is Deck (and was even used by Kalin Kessler in the one shared among most of today's competitive decks - [[Special Summon]] manga), providing a big 3000 ATK beatstick who can negate and [[Graveyard]] reliancedestroy any Spells/Traps the opponent would use. Cards like [[Royal Oppression]], [[Macro Cosmos]], [[Dimensional Fissure]], "[[Crevice Charge Into the Different Dimensiona Dark World]] and " can resurrect practically any other that could lock down the main assets of the deck are the most dangerous threat, with [[Skill Drain]] placing just after them in terms of threat. Side-Main Deck [[Imperial Iron Wall]] to combat against the removal cardsmembers before emptying your hand, and [[Twister]] to deal with [[Royal Oppression]] and [[Skill Drain]]making it a perfect fit. Cards like "[[D.D. CrowDark World Dealings]] and [[Battle Fader]] that can " might also be activated in hand of use as it can give major surprise draw a card while also lockdown to Infernity comboproviding your GY with resources. Ultimately cards like "[[Threatening Roar]] and [[WabokuCherubini, Ebon Angel of the Burning Abyss]] " is also helpful as it can stop Infernity from attacking and luring accomplish getting monsters like "General" ready for the right counterlaterAlso, by themselves they are a fairly weak archetype, with the most powerful non-Synchro card, "[[Infernity DestroyerHundred Eyes Dragon]]" is an extremely useful card, being only 2300 ATK and without a strong enough effect. Hindering able to continuously copy the key cards effects of your monsters in the deck with [[Prohibition]] and the like can also disrupt their strategy dramatically, since this will leave cards in handGY to get more mileage out of them, stopping especially the effects likes of [[Infernity]] monsters"Mirage".===Recommended cards===Infernity {{Decklist|Recommended cards<!--This is not an exact Decklist. Please do not add multiples or staples.-->|effect monsters are also severely affected by =* [[Consecrated LightInfernity Archfiend]]. This monster prevents the normal summoning of Dark monsters; therefore disabling Synchro-Summoning. Be careful, Dark monsters can be flip-summoned. * [[Consecrated LightInfernity Beast]] will only stall for a turn or two. Another thing to consider when building an infernity deck is that random chance you will run into a koa'ki meiru deck. You WILL lose. And if you're looking for cards to side against infernities, * [[Book of EclipseInfernity Conjurer]] shuts down any infernity OTK move. == Strengths == Currently, the most noticeable strength of an Infernity deck is its ability to * [[Instant SynchroInfernity Destroyer]] with ease, thanks to cards like * [[Infernity LauncherGeneral]] and * [[Infernity NecromancerGuardian]], which allow for very fast Special Summons from the Graveyard. Similarly to Launcher, * [[Infernity MirageKnight]] can Special Summons two more Infernity monsters simply by being Tributed, and it's rather easy to keep a hand empty thanks to many cards like * [[Raigeki BreakInfernity Mirage]], * [[Phoenix Wing Wind BlastInfernity Necromancer]], * [[Into the VoidInfernity Patriarch]] and so on. Also, the Infernity archetype has its own specific Counter-Trap in the form of * [[Infernity BarrierPawn]], a card that can jam almost anything by itself. If properly used, the deck can guarantee an * [[OTKArchfiend Heiress]] situation with its main combo, which allows for the Synchro Summon of three Lv. 9 Synchro Monsters (* [[Mist WurmDanger! Mothman!]] in the TCG, * [[Trishula, Dragon of the Ice BarrierDark Crusader]] in the OCG), plus another Synchro Monster and an Infernity Archfiend, or two Archfiends. Otherwise, it can simply use the many ways it has to Special Summon from the Graveyard to provide material for other Synchro Summons, not necessarily having to rely on big plays. ==Recommended Cards== ===Monsters===
* [[Dark Grepher]]
* [[Fiendish Rhino Warrior]]
* [[Scarm, Malebranche of the Burning Abyss]]
* [[Stygian Street Patrol]]
* [[Tour Guide From the Underworld]]
* [[Earthbound Prisoner Stone Sweeper]]
* [[Zalamander Catalyzer]]
* [[Luna the Dark Spirit]]
|tuner monsters =
* [[Infernity Avenger]]
* [[Infernity Beetle]]
* [[Infernity Sage]]
* [[Infernity Wildcat]]
* [[Plaguespreader Zombie]]
* [[Vision Resonator]]* [[Synkron Resonator]]|fusion monsters =* [[Barox]]/[[Soul Hunter]] (as targets for "Ready Fusion")|synchro monsters =* [[Infernity Doom Archfiend]]* [[Infernity Doom Dragon]]* [[Hundred Eyes Dragon]]* [[Void Ogre Dragon]]* [[Beelze of the Diabolic Dragons]]* [[Brionac, Dragon of the Ice Barrier]]* [[Dark End Dragon]]* [[Hot Red Dragon Archfiend Abyss]]* [[Trishula, Dragon of the Ice Barrier]]* [[Accel Synchro Stardust Dragon]]** [[Bystial Dis Pater]]** [[Baronne de Fleur]]|xyz monsters =* [[Dante, Traveler of the Burning Abyss]]* [[Leviair the Sea Dragon]]* [[D./D. Crow/D Stone King Darius]]** [[D/D/D Deviser King Deus Machinex]]* [[Number 60: Dugares the Timeless]]|link monsters =* [[Cherubini, Ebon Angel of the Burning Abyss]]* [[Crystron Halqifibrax]](Traditional Format only)* [[Mystic TomatoMuckraker From the Underworld]]* [[Summoner MonkDharc the Dark Charmer, Gloomy]]* [[Saryuja Skull Dread]]* [[Wee Witch's Apprentice]]|normal spells ===Spells===* [[Lightning VortexInfernity Paranoia]]* [[Contract with the Void]]* [[This Creepy Little Punk]]* [[WaveZERO-Motion InfernoMAX]]* [[Card DestructionCharge Into a Dark World]]
* [[Foolish Burial]]
* [[Into the Void]]
* [[One for One]]
* [[Allure of Darkness]]
* [[One for OneRecurring Nightmare]]* [[Dark World DealingsReady Fusion]]* [[Offerings to the DoomedSynchro Creed]] * [[Synchro Rumble]]|field spells =* [[Archfiend Palabyrinth]]* [[Nightmare Throne]]|continuous spells ==Traps==* [[Infernity Launcher]]* [[Wave-Motion Inferno]]* [[Void Apocalypse]]* [[Crimson Gaia]] (with "Vision Resonator")* [[Interdimensional Matter Translocator]]|normal traps =* [[Raigeki Infernity Break]]* [[Phoenix Wing Wind BlastInfernity Force]]* [[Infernity Inferno]]* [[Infernity Reflector]]* [[Infernity Suppression]]* [[Rope of LifeArchfiend's Ghastly Glitch]]* [[Dust TornadoFiend Griefing]]* [[Dark Sacrifice]]|counter traps =* [[Infernity Barrier]]|continuous traps =* [[Phantom Hand]]}}
===Extra Official Deck==={{Decklist|Reasoning-Gate Infernity<ref>https://ygorganization.com/ocg-duelist-festival-2016-obelisk-force-deck-recipes/</ref>|effect monsters =* [[Archfiend Heiress]]* [[Dark Grepher]]* [[Infernity Archer]]* [[Infernity Archfiend]] x3* [[Infernity Patriarch]]* [[Infernity General]]* [[Infernity Mirage]] x3* [[Infernity Necromancer]] x3* [[Stygian Street Patrol]]|tuner monsters =* [[Infernity Avenger]] x2|synchro monsters =* [[Beelzeus of the Diabolic Dragons]]* [[Clear Wing Synchro Dragon]]* [[Hi-Speedroid Puzzle]]* [[Hundred Eyes Dragon]] x2* [[Infernity Doom Dragon]]* [[Mist WurmNirvana High Paladin]]
* [[Trishula, Dragon of the Ice Barrier]]
* [[Brionac, Void Ogre Dragon of the Ice Barrier]]x2|xyz monsters =* [[Stygian SergeantsDark Rebellion Xyz Dragon]]* [[Hundred-Eyes Leviair the Sea Dragon]]* [[Chaos King ArchfiendNumber 39: Utopia]]* [[Ally of Justice - Decisive ArmsNumber 101: Silent Honor ARK]] ==Infernity World==This deck revolves around the not having any cards in your hand as well but use the * [[Dark World]] [[SwarmNumber S39: Utopia the Lightning]]. == Recommended cards == === Monsters ==|spells =* [[Beiige, Vanguard of Dark WorldHole]]* [[Brron, Mad King of Dark WorldFoolish Burial]]* [[Broww, Huntsman of Dark WorldHarpie's Feather Duster]]* [[Goldd, Wu-Lord of Dark World]]* [[Sillva, Warlord of Dark WorldInfernity Launcher]]* [[Scarr, Scout of Dark WorldMonster Reborn]]* [[Snipe HunterMystical Space Typhoon]] === Spells ===x3* [[Dark World LightningOne for One]]* [[Dark World DealingsReasoning]]* [[Lightning Vortex]]* [[A Feather of the Phoenix]]|traps =* [[The Cheerful CoffinCompulsory Evacuation Device]]x2* [[Card DestructionFiendish Chain]] === Traps ===x2* [[Depth AmuletInfernity Barrier]]x3* [[Raigeki Infernity Break]]* [[Phoenix Wing Wind Blast]]x3
* [[Infernity Inferno]]
* [[Rope Solemn Judgment]]}}===Weaknesses===Despite their power, "Infernity" can be quite the glass-cannon as their reliance on having no hand can keep the player from using their effects if unable to discard. Cards like "[[Ash Blossom & Joyous Spring]]" and "[[Effect Veiler]]" can also harm the Deck significantly as shutting down the effects of Life"Archfiend" can be a death sentence. Cards like "[[Dimensional Fissure]]" will also stop it dead in its tracks. Another, arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and make it vulnerable if unable to go in for a quick kill.
== Trivia ==
* The Deck has great symbolism with its user in the anime, Kalin Kessler's mindset. Kalin believes he must pay for his wrongdoings, and "fate" determines whether or not he will win. He largely determines his win or loss off his topdecks, as he must have no cards in his hand when dueling. This can be well said about the play-style of "Infernity", as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a bad hand and are unable to empty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend".* In the Japanese version manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "Infernity".* The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK monsters and their artwork generally depicts them in some fiery location or using fire.* "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.** While initially doing little of note, the archetype quickly made great use of "[[YuBrionac, Dragon of the Ice Barrier]]" pre-Gi-Oh! 5D'serrata.** During the [[Xyz Monster|Xyz era]], the Deck was able to abuse both "[[Leviair the Sea Dragon]] when " and "[[Kalin Kessler|KalinLavalval Chain]] says '''Infernity'''" to easily keep "Hundred Eyes Dragon" in a deadly state, you can mishear him saying '''Infinity'''even copying the effects of "Mirage" to keep the game in their favor. * In * During the [[Pendulum Monster|Pendulum era]] the archetype favored using a combination of "[[Performapal Skullcrobat Joker]]", "[[Yu-Gi-Oh! 5D's - Episode 054Performapal Monkeyboard|Yu-Gi-Oh! 5D's episode 54Monekyboard]] " and "[[Yu-Gi-Oh! 5D's - Episode 055Performapal Lizardraw|Yu-Gi-Oh! 5D's episode 55Lizardaw]]" to easily abuse [[Pendulum Summon]] the word '''Infernity''' ing, short-lived as it was used instead of '''Infernality'''. * The more recent additions * When [[Link Monster]]s were introduced, "Infernity" was almost immediately using a combination of the "[[Firewall Dragon]]", "[[Summon Sorceress]]" and "[[InfernityKnightmare Goblin]] archetype seem " to have a Western Shootout theme rise up once again prior to themthe cards in question being banned.== References ==<references />{{ArchetypeNavbox|InfernityArchseries navbox}}{{Archseries navbox (anime)}}{{Archseries navbox (manga)}}{{Archseries navbox (Duel Links)}}[[Category:ArchetypeTCG and OCG archetypes]]
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