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Infernity

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{{Infoboxarchseries| cut_from_names = true| image = InfernityLauncher-MADU-EN-VG-artwork.png| caption = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]" in the artwork of "[[Infernity Launcher]]".| ja_name = インフェルニティ| romaji = Inferuniti| en_anime = Infernalty| fr_name = Enfernité| de_name = Ewig infernal| it_name = Demoneterno| it_trans = Demoneternal| ko_name = 인페르니티| ko_romanized = Inpereuniti| sc_name = 无限狱| pt_name = Inférnico/a| es_name = Inférnico/a| sets = * [[Yu-Gi-Oh!/Archetype/Start5D's World Championship 2009: Stardust Accelerator promotional cards]]* [[Ancient Prophecy]]* [[Stardust Overdrive]]* [[The Shining Darkness]]* [[Phantom Rage]]| tcg = * [[Gold Series 3]]* [[Photon Shockwave]]* [[Cosmo Blazer]]* [[Duelist Saga]]* [[Speed Duel: Attack from the Deep]]* [[Code of the Duelist]]* [[2021 Tin of Ancient Battles]]* [[Maze of Memories]] | image name ocg = Infernity_monster* [[V Jump Fall 2015 subscription bonus]]* [[20th Anniversary Pack 2nd Wave]]* [[Tournament Pack 2020 Vol.jpg3]]* [[Premium Pack 2021]]* [[History Archive Collection]]* [[V Jump Spring 2024 subscription bonus]]| anime = [[Yu-Gi-Oh! 5D's]]| manga = [[Yu-Gi-Oh! 5D's (manga)|thumbYu-Gi-Oh! 5D's]]
}}
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName | kanji = "'''Infernity'''" (インフェルニティ | romanji = ''Inferuniti | japanese translated = Infernity | english = Infernity | english anime = Infernalty | german = Ewig Infernal | french = Infernité | spanish = Inférnicos | portuguese = Infernal | italian = Demoneterno}} {{Infobox/Yu-Gi-Oh!/Archetype/List | sets =*[[Yu-Gi-Oh! 5D's Stardust Accelerator Promotional Cards]] *') is an [[Ancient Prophecyarchetype]]*of [[Stardust OverdriveDARK]]*[[The Shining DarknessMonster Card|monsters]]*used by [[Gold Series 3Kalin Kessler]] | anime = in the [[Yu-Gi-Oh! 5D's]] | list = List of "Infernity" monsters | support list = List of "Infernity" Support Cards | anti-support list = List of Anti-Infernity Monster Support Cards}}{{Infobox/''Yu-Gi-Oh!/Archetype/End}} 5D's''Infernity''', a portmanteau of the words "Infernal" anime]] and "Infinity", are primarily [[DARKYu-Gi-Oh! 5D's (manga)|manga]] monster cards with . They consist of monsters whose effects activated activate when a player has no cards in his or her [[hand]]. This archetype resembles much of the wild west, with cards such as "[[Infernity Archfiend]]", "[[Infernity Necromancer]]", and "[[Infernity Mirage]]" alluding to the native Americans while cards like "[[Infernity Avenger]]", "[[Infernity Randomizer]]", and "[[Infernity Launcher]]" (whose original Japanese name was Infernity Gun) relate to the cowboys. This archetype was used by [[Kalin Kessler]] in [[Yu-Gi-Oh! 5D's]].In episodes 33, 34, and - 35 in the english dub version of [[''Yu-Gi-Oh! 5D's]]'', these Infernity monsters, spells and/or traps were known the archetype was referred to as "'''Infernalty'''".== Appearance ==The first "Infernity cards were released " has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as promotional cards in [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|Yu-Gi-Oh! 5D's Stardust Accelerator]]: seen with "[[Infernity ArchfiendAvenger]]", and "[[Infernity DwarfRandomizer]]", for cowboys and the likes of "[[Infernity GuardianArchfiend]]". [[Infernity Destroyer]] was released in the [[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game Guide]] in Japan. The first Infernity card released in a booster set was and "[[Infernity BeastMirage]]" in [[Ancient Prophecy]]for Native Americans. Two additional Infernity cards soon followed with Meanwhile, the manga members much more closely resemble chess pieces akin to the release of early "[[Stardust OverdriveArchfiend]]: " monsters, namely "[[Infernity NecromancerPatriarch]] " and the first Infernity trap card "[[Infernity ForceKnight]]"Support for Fire is also a commonality shared by members of the Infernity archetype "handless" theme was expanded by 15 cards and as their name implies, are generally demonic in the [[The Shining Darkness|Shining Darkness]] booster setappearance.== Etymology ==[[File:InfernityDeathDragon"Infernity" is a portmanteau of the words "Infernal/Inferno" and "Infinity".jpg|frame|Infernity Doom Dragon]] 
==Playing style==
 As the monster Effects imply, this deck is focused The archetype has a play-style focusing on having no hand. Cards such as an empty [[Reckless Greedhand]], [[Offerings with in-theme ways of emptying it to the Doomed]], and other make their plays. This can make cards with that force discards a effect that prevents you from drawing would be an essential to this deck. Using discarding effects, such as bonus for the [[Dark World Lightning]] and [[Dark World DealingsDeck]] even against an archetype that would focus on doing so. They also give point to the possess strong [[Dark WorldSpecial Summon]]scapabilities, such as [[Golddallowing them to take advantage of multiple mechanics. A key member of the Deck is "Infernity Archfiend", Wu-Lord of Dark World|Goldd]] able to Special Summon itself when drawn into an empty hand and [[Sillva, Warlord of Dark World|Sillva]]. This would leave you with allowing for a very small handsearch upon doing soUsed correctly, this deck can become very powerful on its own. HoweverAs such, having it can be made even more powerful by adding in cards from one or two different [[Archetype]]s. The first is the "[[Dark World]]" series. Most of the support tends to involve discarding cards from the your starting hand and Special Summoning from can dampen the graveyard, and most usefulness of the monsters benefit from thiscard though there are workarounds. With "[[Infernity NecromancerWildcat]] and " can help with getting monsters into the upcoming release of the support cards in [[The Shining DarknessGY]], to allow one to get going as it gets rid of a fellow "Infernity cards seem " to be heading that way Special Summon itself, and as well. The "a [[Dark WorldTuner]]" cards are known allows for being very fast and good at swarming, which is just what the generally slow Infernity monsters need. The other easier [[ArchetypeSynchro Summon]] is the currently ing on top of being able to modify its own [[OCG OnlyLevel]], by [[Duel Terminalbanish]]-exclusiveing a comrade from the GY, while "[[Fabled]]Avenger" seriesrequires a monster to be destroyed. Like the One could use this with "[[Dark WorldInfernity General]] set", these cards focus primarily on discarding cards who in the player's hand. The key difference, however, is that the turn banishes itself to revive 2 Level 3 or lower "Infernity" monsters which could also set up [[FabledXyz Summon]] do not actually discard cards to use their own effects, but rather to decrease the number of cards the player is holding, as their monsters can use their effects only when the player's hand is low on cards, or empty altogether. For this reason, they seem to fit in better with the Infernity cards. Notable cards are "[[Fabled RavenInfernity Beetle]] (a " is another Level 2, 1300 ATK [[Tuner]] monster which lets you discard any number of cards to increase its Level by 1, and its ATK by 400, for each card. This effectively lets you empty your hand to have a high Level, high power [[TunerTribute]] monster) and s itself to [[Fabled SoulkiusSummon]] (additional copies from the Deck while you have a Level 6bare hand, 2200 ATK monster which lets you discard two cards adding to Special Summon it from the graveyard, fitting perfectly into both the themes of the Infernity cards). On top of that, the "[[Fabledswarm]]ing capabilities. Another helpful member is " are all [[LIGHT]] monsters, while the Infernity cards are all [[DARKNecromancer]] monsters", so even the powerful [[Chaos Sorcerer]] who can be splashed immediately go into this deck, and in [[Traditional FormatDefense Position]], the great and mighty duo with a decent 2000 [[Chaos Emperor Dragon - Envoy of the EndDEF]] and [[Black Luster Soldier - Envoy of Special Summons more resources from the Beginning]]. Zombie-type monsters could also GY, which can be mixed into an combined with "Infernity deck. Zombies tend to work off of the grave Mirage" for swarming and, in turn, could recovery though note "Mirage" itself cannot be used as main discard fodderSpecial Summoned. You'll most likely summon the monsters you discarded anyway, so discarding them to kill your hand probably won't affect you much. As of "[[The Shining DarknessInfernity Conjurer]] release" revives itself and, while your hand is empty, lowers the Infernity archetype has become much more [[GraveyardATK]] basedof opposing monsters by 800. Both "[[Infernity MirageDwarf]] and [[Infernity Launcher]] can quickly and effectively summon " simply grants your monsters from the grave. And because the most common way piercing battle damage which may be of emptying your hand is discardingsome use, you'll have plenty of guys in your grave to summon. whilst "[[Infernity AvengerBeast]] can also summon himself and possibly become one of the only Lv.5+ tuners. Because of new graveyard tactics, the Infernity have become less and less reliant of topdecking, turning this rather risky deck type into a powerful tool of decimation. Since you are going to discard cards, you could harm your opponent by using " shuts down [[Forced RequisitionSpell]]. Another Tech Choice is s/[[Hate BusterTrap]] as most of the s when it attacks. "[[InfernityDestroyer]] monsters are [[Fiend]] " sports a decent 2300 ATK and have reasonably low attack. can deal an additional 1600 [[Hate Bustereffect damage]] gives the deck much needed protection against your opponent's strong when it destroys a monster, conversely "[[MonstersInfernity Guardian]]" cannot be destroyed by battle or card’s effects while face-up which can help with playing defensivelyEven though Infernity decks "Randomizer" allows for some draw-power while also inflicting burn damage if it draws a monster but can manipulate also burn you for 500 damage if anything else is drawn. "Patriarch" relies on being the number of DARK monsters in their Graveyard at ease, [[Dark Armed Dragon]] is not a recommended only card, due to the possibility of it getting stuck in your hand, hindering the entire deckto Special Summon itself, and you don't want your Infernities Removed can banish itself from Play. The Infernity deck structure is now able the GY to effectively summon several high-level [[Synchro Monsters]] every turn, providing the right save your cards exist on the field or in-from destruction while "Knight" can empty your hand2 cards at a time to revive itself. A popular choice is to "[[Synchro SummonInfernity Archer]] [[Trishula, Dragon " simply attacks directly. In terms of the Ice Barrier]] or [[Mist WurmExtra Deck]], and exploit their field-clearing abilities, while [[Infernity Launcher]] (whether in the hand or on the field) will allow the player to summon a second Trishula or Wurm via [[Infernity NecromancerSynchro Monster]], "[[Infernity Doom Archfiend]], [[Infernity Beetle]] and another copy of " can [[Infernity Launchernegate]], to clear the opponentany face-up card's fieldeffects and on a bare-bones hand, hand and graveyard of can also destroy it while also doubling any cards blocking a direct attackbattle damage it inflicts. Another good [[It also grants any DARK Synchro Monster]] is [[Hundred-Eyes Dragon]] due up to the fact that it can copy most of the ability's used by a 2 attacks each [[InfernityBattle Phase]] deck== Weaknesses == Infernities, despite their enormous potential as an "[[Instant SynchroInfernity Doom Dragon]] deck, have " can target and destroy a number of crucial weaknessesmonster before inflicting half its ATK as damage but won’t be able to attack. Of course, the foremost one is the one shared among most In terms of today's competitive decks - [[Special Summon]] Spells and [[Graveyard]] reliance. Cards like [[Royal Oppression]]Traps, a staple card is "[[Macro CosmosInfernity Launcher]], [[Dimensional Fissure]], [[Crevice Into " as it can empty the Different Dimension]] hand faster and any other that could lock down the main assets bring back 2 of your monsters by sending itself to the deck are the most dangerous threat, GY. Combined with "[[Skill DrainWave-Motion Inferno]] placing just after them in terms of threat" this can quickly power up your monsters and start off strong. Side-Deck "[[Imperial Iron WallInfernity Paranoia]] " can Tribute your monsters to combat against Summon another from the removal cardsDeck or GY but its effects are negated as a result, and [[Twister]] must have different name but the same Level as the Tribute. "Paranoia" can also recover resources during the next turn after it was sent to deal with [[Royal Oppression]] and [[Skill Drain]]the GY. Cards like "[[D.D. CrowZERO-MAX]] " helps with reviving your monsters and can clear the opponent's [[Battle Faderfield]] that can be activated in hand can give major surprise and/of monsters with equal or lockdown lower ATK to Infernity comboboot. Cards like "[[Threatening RoarPhantom Hand]] and " is a [[WabokuContinuous Trap]] can slow Infernity for that allows its controller to banish their entire hand face-down which could be a turn, allowing you to get timing to counter. Also, by themselves they are in a fairly weak archetype, with pinch against Decks that would lose you the most powerful non-Synchro card, game. "[[Infernity DestroyerSuppression]], being only 2300 ATK and without " can negate a strong enough monster's effect. Hindering the key cards of the deck and inflict burn damage, making it valuable with [[Prohibition]] and the like fact it can also disrupt their strategy dramatically, since this will leave cards in hand, stopping be activated the effects of turn it was [[InfernitySet]] monstersif you have an empty handInfernity monsters are also severely affected by "[[Consecrated LightInfernity Barrier]]. This monster prevents " on the Normal Summoning of DARK monsters; therefore disabling Synchro-Summoning. Be carefulother hand, Dark monsters can be Flip-Summoned. is a [[Consecrated LightCounter Trap]] will only stall for a turn or two. Another thing to consider when building an Infernity deck is that random chance you will run into a Koacan negate ''anything'ki Meiru deck. Although you probably have a speedy OTK engine, the risk of losing is greater. And if you're looking for cards to side against Infernities, [[Book of Eclipse]] shuts down any Infernity OTK move. The fact that this deck depends on having no cards in while your hand can be is lacking, making it a weakness itselfstaple. If you play a large number of cards and then your opponent plays a field-clearing card like "[[Judgment DragonInfernity Reflector]] or " empties the hand when your monster is destroyed and revives it before inflicting 1000 damage."[[Black Rose Void Ogre Dragon]], you may find yourself painted into " is a corner. == Strengths == Currently, useful Synchro Monster for the Deck (and was even used by Kalin Kessler in the most noticeable strength of an Infernity deck is its ability to [[Instant Synchro]] with easemanga), thanks to cards like [[Infernity Launcher]] providing a big 3000 ATK beatstick who can negate and destroy any Spells/Traps the opponent would use. "[[Infernity NecromancerCharge Into a Dark World]], which allow for very fast Special Summons from " can resurrect practically any of the Graveyard. Similarly to Launcher, [[Infernity MirageMain Deck]] can Special Summons two more Infernity monsters simply by being Tributedmembers before emptying your hand, and making it's rather easy to keep a hand empty thanks to many cards like perfect fit. "[[Raigeki BreakDark World Dealings]], [[Phoenix Wing Wind Blast]], [[Into the Void]] and so on. Also, the Infernity archetype has its own specific Counter-Trap in the form " might also be of [[Infernity Barrier]], use as it can draw a card that can jam almost anything by itselfwhile also providing your GY with resourcesIf properly used"[[Cherubini, Ebon Angel of the deck can guarantee an [[OTKBurning Abyss]] situation with its main combo, which allows " is also helpful as it can accomplish getting monsters like "General" ready for the Synchro Summon of three Lvlater. 9 Synchro Monsters ("[[Mist Wurm]] in the TCG, [[Trishula, Hundred Eyes Dragon of the Ice Barrier]] in the OCG), plus another Synchro Monster and " is an Infernity Archfiendextremely useful card, or two Archfiends. Otherwise, it can simply use able to continuously copy the many ways it has to Special Summon from effects of your monsters in the Graveyard GY to provide material for other Synchro Summonsget more mileage out of them, not necessarily having to rely on big playsespecially the likes of "Mirage"===Recommended Cardscards==={{Decklist|Recommended cards<!--This is not an exact Decklist. Please do not add multiples or staples.-->===Monsters==|effect monsters =
* [[Infernity Archfiend]]
* [[Infernity Beast]]
* [[Infernity Conjurer]]
* [[Infernity Destroyer]]
* [[Infernity General]]
* [[Infernity Guardian]]
* [[Infernity Knight]]
* [[Infernity Mirage]]
* [[Infernity Necromancer]]
* [[Infernity Patriarch]]
* [[Infernity Pawn]]
* [[Archfiend Heiress]]
* [[Danger! Mothman!]]
* [[Dark Crusader]]
* [[Dark Grepher]]
* [[Infernity RandomizerFiendish Rhino Warrior]]* [[Summoner MonkScarm, Malebranche of the Burning Abyss]]* [[Stygian Street Patrol]]* [[Tour Guide From the Underworld]]* [[Earthbound Prisoner Stone Sweeper]]* [[Zalamander Catalyzer]]* [[Luna the Dark Spirit]]|tuner monsters =
* [[Infernity Avenger]]
* [[Infernity Beetle]]
* [[Infernity Sage]]
* [[Infernity Wildcat]]
* [[Plaguespreader Zombie]]
* [[Vision Resonator]]* [[Synkron Resonator]]|fusion monsters =* [[Barox]]/[[Soul Hunter]] (as targets for "Ready Fusion")|synchro monsters =* [[Infernity NecromancerDoom Archfiend]]* [[Infernity BeetleDoom Dragon]]* [[Hundred Eyes Dragon]]* [[Void Ogre Dragon]]* [[Beelze of the Diabolic Dragons]]* [[Brionac, Dragon of the Ice Barrier]]* [[Dark End Dragon]]* [[Hot Red Dragon Archfiend Abyss]]* [[Trishula, Dragon of the Ice Barrier]]* [[Accel Synchro Stardust Dragon]]** [[Bystial Dis Pater]]** [[Baronne de Fleur]]|xyz monsters =* [[Dante, Traveler of the Burning Abyss]]* [[Leviair the Sea Dragon]]* [[D/D/D Stone King Darius]]** [[D/D/D Deviser King Deus Machinex]]* [[Number 60: Dugares the Timeless]]|link monsters ==Spells==* [[Cherubini, Ebon Angel of the Burning Abyss]]* [[Crystron Halqifibrax]] (Traditional Format only)* [[Muckraker From the Underworld]]* [[Dharc the Dark Charmer, Gloomy]]* [[Saryuja Skull Dread]]* [[Wee Witch's Apprentice]]|normal spells =* [[Lightning VortexInfernity Paranoia]]* [[Reinforcement of Contract with the ArmyVoid]]* [[This Creepy Little Punk]]* [[ZERO-MAX]]* [[Charge Into a Dark World]]
* [[Foolish Burial]]
* [[Into the Void]]
* [[One for One]]
* [[Allure of Darkness]]
* [[One for OneRecurring Nightmare]]* [[Mystical Space TyphoonReady Fusion]]* [[Giant TrunadeSynchro Creed]]* [[Synchro Rumble]]|field spells =* [[Archfiend Palabyrinth]]* [[Nightmare Throne]]|continuous spells =
* [[Infernity Launcher]]
* [[Wave-Motion Inferno]]* [[Void Apocalypse]]* [[Crimson Gaia]] (with "Vision Resonator")* [[Interdimensional Matter Translocator]]===Traps==|normal traps =* [[Raigeki Infernity Break]]* [[Infernity Force]]
* [[Infernity Inferno]]
* [[Phoenix Wing Wind BlastInfernity Reflector]]* [[Dust TornadoInfernity Suppression]]* [[Starlight RoadArchfiend's Ghastly Glitch]]* [[Fiend Griefing]]* [[Dark Sacrifice]]|counter traps =
* [[Infernity Barrier]]
|continuous traps =* [[Infernity ForcePhantom Hand]]}}
===Extra Official Deck==={{Decklist|Reasoning-Gate Infernity<ref>https://ygorganization.com/ocg-duelist-festival-2016-obelisk-force-deck-recipes/</ref>|effect monsters =* [[Archfiend Heiress]]* [[Dark Grepher]]* [[Infernity Archer]]* [[Infernity Archfiend]] x3* [[Infernity Patriarch]]* [[Infernity General]]* [[Infernity Mirage]] x3* [[Infernity Necromancer]] x3* [[Stygian Street Patrol]]|tuner monsters =* [[Infernity Avenger]] x2|synchro monsters =* [[Beelzeus of the Diabolic Dragons]]* [[Clear Wing Synchro Dragon]]* [[Hi-Speedroid Puzzle]]* [[Hundred Eyes Dragon]] x2* [[Infernity Doom Dragon]]* [[Mist WurmNirvana High Paladin]]
* [[Trishula, Dragon of the Ice Barrier]]
* [[Brionac, Void Ogre Dragon of the Ice Barrier]]x2|xyz monsters =* [[Hundred-Eyes Dark Rebellion Xyz Dragon]]* [[Chaos King ArchfiendLeviair the Sea Dragon]]* [[Ally of Justice - Decisive ArmsNumber 39: Utopia]]* [[Infernity Doom DragonNumber 101: Silent Honor ARK]] ==Infernity World==This deck revolves around the not having any cards in your hand as well but use the * [[Dark WorldNumber S39: Utopia the Lightning]] [[Swarm]]. == Recommended cards == === Monsters ==|spells =* [[Beiige, Vanguard of Dark WorldHole]]* [[Brron, Mad King of Dark WorldFoolish Burial]]* [[Broww, Huntsman of Dark WorldHarpie's Feather Duster]]* [[Goldd, Wu-Lord of Dark World]]* [[Sillva, Warlord of Dark WorldInfernity Launcher]]* [[Scarr, Scout of Dark WorldMonster Reborn]]* [[Snipe HunterMystical Space Typhoon]] === Spells ===x3* [[Dark World LightningOne for One]]* [[Dark World DealingsReasoning]]* [[Lightning Vortex]]|traps =* [[A Feather of the PhoenixCompulsory Evacuation Device]]x2* [[The Cheerful CoffinFiendish Chain]]x2* [[Card DestructionInfernity Barrier]] === Traps ===x3* [[Depth Amulet]]* [[Raigeki Infernity Break]]* [[Phoenix Wing Wind Blast]]x3
* [[Infernity Inferno]]
* [[Rope of LifeSolemn Judgment]] (helps bring monsters back and fulfills }}===Weaknesses===Despite their power, "Infernity" can be quite the glass-cannon as their reliance on having no-hand requirement)can keep the player from using their effects if unable to discard. Cards like "[[Ash Blossom & Joyous Spring]]" and "[[Effect Veiler]]" can also harm the Deck significantly as shutting down the effects of "Archfiend" can be a death sentence. Cards like "[[Dimensional Fissure]]" will also stop it dead in its tracks. Another, arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and make it vulnerable if unable to go in for a quick kill.
== Trivia ==
* The Deck has great symbolism with its user in the anime, Kalin Kessler's mindset. Kalin believes he must pay for his wrongdoings, and "fate" determines whether or not he will win. He largely determines his win or loss off his topdecks, as he must have no cards in his hand when dueling. This can be well said about the play-style of "Infernity", as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a bad hand and are unable to empty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend".* In the Japanese version manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "Infernity".* The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK monsters and their artwork generally depicts them in some fiery location or using fire.* "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.** While initially doing little of note, the archetype quickly made great use of "[[Yu-Gi-Oh! 5D'sBrionac, Dragon of the Ice Barrier]] when " pre-errata.** During the [[Kalin KesslerXyz Monster|KalinXyz era]] says '''Infernity''', you can mishear him saying '''Infinity'''. * In the Deck was able to abuse both "[[Yu-Gi-Oh! 5D's - Episode 054|Yu-Gi-Oh! 5D's episode 54Leviair the Sea Dragon]] " and "[[Yu-Gi-Oh! 5D's - Episode 055|Yu-Gi-Oh! 5D's episode 55Lavalval Chain]] " to easily keep "Hundred Eyes Dragon" in a deadly state, even copying the word '''Infernity''' was used instead effects of '''Infernality'''"Mirage" to keep the game in their favor. * The more recent additions of * During the [[InfernityPendulum Monster|Pendulum era]] the archetype seem to have favored using a Western Shootout theme combination of "[[Performapal Skullcrobat Joker]]", "[[Performapal Monkeyboard|Monekyboard]]" and "[[Performapal Lizardraw|Lizardaw]]" to themeasily abuse [[Pendulum Summon]]ing, short-lived as it was. Chances are, this is because they ** When [[Link Monster]]s wereintroduced, most likley"Infernity" was almost immediately using a combination of "[[Firewall Dragon]]", made for the Crash Town arc. in "[[Summon Sorceress]]" and "[[Yu-Gi-Oh! 5D'sKnightmare Goblin]]" to rise up once again prior to the cards in question being banned. == References ==<references />{{Archseries navbox}}{{Archseries navbox (anime)}}{{Archseries navbox (manga)}}{{ArchetypeNavbox|InfernityArchseries navbox (Duel Links)}}[[Category:ArchetypeTCG and OCG archetypes]]
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