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Stall

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==Overview==<!--When adding to this page, try not to make lists based on a kind of Deck--but instead general methods of stall. More specific combos or Decks should have their own page, linked from here-->{{Redirect|Stall Deck|the Tip Card|Stall Decks (Tip Card)}}'''Stall''' cards are cards ones that are used to prevent your opponent from attacking damaging youOR ones which focus on [[Negate|Negating]] your opponent's cards.
Common Stall Decks usually include stall cards include:as part of a larger strategy, such as a [[Burn Deck|Burn]] or a "[[Forbidden One]]" Deck. They are also used to buy time for a player if their opponent gains an advantage over them. '''This is different than a player stalling for time by taking too long to lay down cards or declare actions.'''
*Monsters - ==Playing style==A '''Stall Deck''' is designed to slow your opponent down and make it difficult to inflict damage or even to attack. Stalling is not a way to win by itself; it is usually used as a means to an end. Although it is most commonly used in the "[[Spirit ReaperForbidden One]]"Deck, "[[Big Shield Gardna]]", "[[Destiny Hero - Defender]]", "[[Marshmallon]]" "it is also considered the only way to successfully play a [[Shiba-Warrior TaroBurn Deck]]". However, and the "[[Solar Flare Dragon]]" / "[[Solar Flare Dragon]] combothere are plenty of decks that can benefit from this strategy.
*Spells - Usually, someone doesn't walk into building a deck and say "I want to build a stall Deck." They start with the question "I want to play X deck, how can I support it?"But that is not always the case. Considering that most decks will use Level 4 or higher monsters, one could start the deck with [[Gravity Bind]] and [[Level Limit - Area B]]", "then throw in [[ScapegoatSwords of Revealing Light|Swords]]", "and [[Swords Wall of Revealing Light]]" , and then use only Level 3 or lower monsters to attack, e.g. [[Drill Barnacle]], [[Gyaku-Gire Panda]], [[Mataza the Zapper]] etc. and "combine them with powerful Equip Cards, e.g. [[United We Stand]], [[Mage Power]], [[Metalmorph]], [[Nightmare's SteelcageKunai with Chain]]"etc. What style/method of stall you wish you use will depend on what kind of Deck you wish to play:
*Traps - "==The traditional stall==When someone asks if you are playing a '''Stall''' Deck, then chances are you are using this method. A stall deck is used to either have the opponent lose via card effects such as [[Gravity BindFinal Countdown]]", "and [[Wall Exxod, Master of Revealing LightThe Guard]]", the "[[DNA Surgery]]" / "[[Insect Barrier]]" comboor simply run out of cards. Over time, Konami has released dozens of great cards to protect yourself from both attacks and damage. These cards range from stopping attacks for a single turn, to locking your opponent down as long as they are on the field. The only downside to this method is that—as a player—you must commit a lot to the "[[Macro Cosmos]]" / "[[Gravekeeper's Servant]]" combofield in order to stay safe.
Decks usually include stall With this, comes a whole new problem: keeping it there. Unlike simply running an engine in your Deck (which is just a handful of cards as part of ) when you run a larger strategy'''Stall''' deck, such as a [[Burn]] deck or an [[Exodia]] half to two thirds of your deckis devoted to your protection. This means that you have to play cards to protect yourself, and then cards to protect your protection. They are also used This tends to cause the consistency of your Deck to buy time for a player if their opponent gains an advantage over themdecrease.
Two special victory condition Because there are so many generic stall cards benefit greatly to choose from , listed below are what most players consider the core "Staples" in any stall deck. There are numerous stall tactics in addition to cards that have closely related effects (such as "[[ExodiaMarshmallon]], " and "[[Destiny BoardSpirit Reaper]] and "), so just because one of them isn't listed here, doesn't mean it's not an effective stall card—it simply means it's not considered a staple. Sometimes more obscure stall cards such as "[[Final CountdownGellenduo]] (which all " work better because of the kind of deck you have victory conditions}decided to play.
==Playing Style=Monsters===A '''Stall Deck''' is designed to slow your opponent down and make it difficult to either inflict damage*[[Exxod, or even to attack. Master of The purpose Guard]]*[[Guardian Sphinx]]*[[Hieracosphinx]]*[[Criosphinx]]*[[Swarm of the stalling is usually to inflict burn to the opponent, or have time enough to carry out some complicated strategy or combo. Although it is most commonly used in the Locusts]]*[[Raging Flame Sprite]]*[[Marshmallon]]*[[Exodia DeckSpirit Reaper]], it is also used in the *[[Destiny Board|Destiny Board DeckCastle Gate]] and the *[[Burn DeckMedusa Worm]]. In rare cases it may succeed in running opponents (especially those with decks of 50 cards or less) out of cards to draw from their deck, or to win with cards such as *[[Final CountdownParasite Paracide]] and *[[Wave-Motion CannonBattle Fader]].
===Spells===*[[ThousandFinal Countdown]] (with stall cards)*[[Level Limit - Area B]]*[[Messenger of Peace]]*[[Swords of Revealing Light]]*[[Wave-Eyes RestrictMotion Cannon]], (with stall cards)*[[The Dark Door]]*[[Continuous Destruction Punch]]*[[Vengeful Bog Spirit Barrier]], *[[D.D. BorderlineGround Collapse]], *[[Nightmare's SteelcageMask of Dispel]], *[[Gravity BindRed Medicine]], *[[Level Limit - Area BOne Day of Peace]], *[[Swords of Revealing LightMarshmallon Glasses]], and *[[Wall Burden of Revealing Lightthe Mighty]], all stall your opponent.
Another Final Stall method would be the "Ultimate Field" Strategy. The Strategy is a combination which can alternate between cards that negate your opponents opportunity to summon monsters===Traps===*[[Gravity Bind]]*[[Negate Attack]]*[[Waboku]]*[[Mirror Force]] ([[Mirror Trap (series)|and its variants]])*[[Begone, play spell cards, or play trap cards. Although it may not defeat your opponent, it does guarantee that you will control the duel. The Ultimate Field consists of: Knave!]]*[[Horus the Black Flame Dragon LV8Bottomless Shifting Sand]], *[[JinzoMetal Reflect Slime]], the powerful *[[Armed Dragon LV10Wall of Revealing Light]] and the meek yet strong *[[Mystic Swordsman LV6Dark Bribe]] or *[[Ground CollapseDivine Wrath]] Times Three. The *[[Horus Seven Tools of the Black Flame Dragon LV8Bandit]] can be replaced with *[[Spell CancellerUnited Front]], *[[Silent Swordsman LV7Magic Cylinder]]. The *[[JinzoDraining Shield]] can be replaced with a *[[Royal DecreeScrap-Iron Scarecrow]], and *[[Grave of the three Super Ancient Organism]]*[[Ground CollapseFiendish Chain]]s can be replaced with any combination *[[Judgment of Anubis]]*[[Ojama KingAnti-Spell Fragrance]], *[[Ojama KnightVanity's Emptiness]], *[[Ojama TrioTrap Hole]], and ([[Ground CollapseTrap Hole (archetype)|and its variants]].)
Another version ==Anti-effect final stall==This kind of Deck is based on locking down your opponent while finishing the ultimate field Duel via "[[Final Countdown]]". The main strategy of this Deck is keeping your foe from attacking, as well as using negation effects against the opponent. Many of those cards involve: [[Marshmallon]], [[Ojama TrioSpirit Reaper]], destroying one and using another[[Gellenduo]], [[Decoyroid]] plus [[Heart of Clear Water]], as well as [[Ground Collapse]] times three. Then using A [[Spatial CollapseSkill Drain]]might also help by negating Effect Monsters (beware '''not''' to use Monster Effects along with that).
* The combo [[Horus the Black Flame Dragon LV8King Dragun]] assures that and [[Metalsilver Armor]] blocks targeting effects your opponent canuses, hence you't play/activate spellsll be safe against most effects.
* An effective stalling combo would be [[JinzoTemple of the Kings]]/and [[Royal DecreeScrap-Iron Scarecrow]] assures , that keeps your opponent can't play/activate trapsfrom attacking. Combined with negation effects such as [[Skill Drain]] or [[Jinzo]] plus [[Amplifier]] in order to negate most effects upon using this Stall.
* Three However, there is a weakness in this strategy. [[Spiritualism]] is able to take down the Stall as it cannot be negated and might return [[Ground Collapse]] assures /[[Royal Decree]] and thus have a free path for breaking the lock. [[Angel O7]] negates the effect of [[Horus the Black Flame Dragon LV8]], thus leaving their Spells intact. The only way your opponent can't play or take control may get through the Stall to win is by having the 5 parts of your monsters[[Exodia]].
*Due to the easy handling of combining such effects, you are able to finish the Duel easily via "[[Forceful StopFinal Countdown]] assures your opponent can't attack during the battle phase" or "[[Wave-Motion Cannon]]".
The Ultimate Field Strategy can be stopped by cards such as [[Spiritualism]] as it can not be negated by [[Horus the Black Flame Dragon LV8]], after using [[Spiritualism]] on a [[Ground Collapse]]/[[Royal Decree]] the opponent could summon a monster and could in turn set a [[Man-Eater Bug]] and destroy either Horus or Jinzo and destroy your combo. To stop these dangerous flip effects you could include [[Mystic Swordsman LV2]] and [[Mystic Swordsman LV4]]. Add in a [[Final Countdown]] card or [[Wave-Motion Cannon]] cards which will be for winning during your stall for time. Spiritualism, however, is very rare and situational. Should you have that combo down (which itself is also hard to compose), defeat for your opponent is imminent anyways.The only way the Ultimate Field can be stopped if [[Ojama King]], [[Ojama Knight]], [[Horus the Black Flame Dragon LV8]] and [[Jinzo]] are used is via the effect ===Ways of [[Exodia the Forbidden One]] or through sacrificing the opponent's monsters for [[Lava Golem]].stalling===
==Heal Deck==A '''Heal Deck''' focuses on healing, Stall, and some burn. Most of the individual cards that increase Life Points are meager on their own, but work finely in combos. For example, *[[GriggleJinzo]] combined with /[[Creature SwapRoyal Decree]] gives you a hefty life point boost while trading your weak monster for your opponent's stronger one. Also, negates all Traps*[[The Immortal of ThunderGround Collapse]] or /[[GranadoraOjama Trio]] combined with /[[Dimensional FissureOjama Knight]] would erase prevents use of all the monsteropponent's Monster card Zones*[[Vanity's draw back effect. The currently most exploited combo is Fiend]]/[[NecrofaceVanity's Ruler]], negates Special Summons*[[Soul AbsorptionThousand-Eyes Restrict]], and prevents attacks*[[Macro CosmosYata-Garasu]] or blocks the opponent's draw (Traditional only)*[[Dimensional FissureSpell Canceller]].negates all spells
== Wall Deck ==A thing to note is that main weakness of the Deck is that [[Bad Reaction to Simochi]] will completely turn the player's strategy against themselfwall deck focuses almost exclusively on stalling. Another point These decks usually have significantly more than 40 cards and win by forcing your opponent to note is that there is currently no way to win the game deck out simply by having drawing cards during their draw phases. Unlike a high amount of life points. Without some victory conditionmill deck, the best this deck can hope wall decks do not include cards to do is deck mill out your the opponent to win's deck.
Burn is one of === Hand trap wall ===A hand trap wall deck focuses mostly on hard traps, this makes it very difficult for your opponent to negate or counter them, through since they don't need to be placed on the effects of field in advance, making them highly resistant to cards like [[Fire PrincessTwin Twisters]] or [[The Agent , which might be able to shut down other stall decks. This type of Judgment - Saturn]]. Beatdown is anotherdeck can be surprisingly effective, through monsters and can often win even against aggressive swarming decks such as [[The Agent of Force Blue- MarsEyes]] and [[Neo-Parshath. However, the Sky Paladin]] that gain ATK power depending on the difference in number these type of life points that you and your opponent share. [[Injection Fairy Lily]]'s powerful effect could also be used non-stop and you could possibly even utilize [[Mirror Wall]]wall decks are easily countered by most burn decks, as well as mill decks.
The two most suggested support Some cards that might be used in a hand trap wall include:* [[Rainbow Kuriboh]], which can disable opponents monsters and protect you from direct attacks.* [[Darkness Neosphere]], which cannot be destroyed by battle, it also can be combined with [[Mound of the Bound Creator]] to add create a monster that cannot be destroyed by battle or card effects, and cannot be targeted.* [[Tragoedia]], which allows you to take control of opponents monsters, provides a Life Point gaining deck are either wall, and can also be tributed for [[Macro CosmosDarkness Neosphere]]/.* [[Dimensional FissureSwordsman of Revealing Light]], to erase which can counter direct attacks and even destroy the draw backs of numerous cardsattacking monster.* [[Battle Fader]], or which can protect you from direct attacks.* [[The Sanctuary in Sauravis, the SkyAncient and Ascended]], which can protect your cards.* [[Typhoon]], a trap card that can be activated from your hand to exploit surprise your opponent.* [[Gorz the effects Emissary of Darkness]]* [[D.D. Crow]]* [[Flying "C"]]* [[Maxx "C"]]* [[Kuribohrn]]* [[Honest]]* [[Ally of the numerous Justice Cycle Reader]]* [[FairyGhost Ogre & Snow Rabbit]]-type monsters.
===Recommended Cards=Note==
The following are cards that increase a player's own life points. However, some cards (ex. Since both Stall Decks and [[Elemental RechargeLockdown]]) only work in certain conditions Decks rely heavily on blocking effects, and some cards (ex. [[The Immortal of Thunder]]) may help you gain [[Life Points]]require elaborate tactics, but still make you lose [[Life Points]] in there's a gradation between the end. Dark Snake Syndrome dishes out heavy damage two, and it may be difficult to both players but you are virtually unaffected since you have an abundance of life pointsclassify a deck as one or the other.
====[[Monster Card]]s====* [[Absorbing Kid from the Sky]]* [[Athena]]* [[Cure Mermaid]]* [[Elephant Statue of Blessing]]* [[Fire Princess]]* [[Granadora]]* [[Griggle]]* [[Prime Material Dragon]]* [[Nurse Reficule the Fallen One]]* [[Golden Ladybug]]* [[Guardian Angel Joan]]* [[Hysteric Fairy]]* [[Mysterious Puppeteer]]* [[Neo-Spacian Air Hummingbird]]* [[Nimble Momonga]] x3* [[Skull-Mark Ladybug]]* [[The Immortal of Thunder]]* [[White Magician Pikeru]]* [[Zolga]]* [[Neo-Parshath, the Sky Paladin]] ====[[Spell Card]]s====* [[Blessings of the Nile]]* [[Cestus of Dagla]]* [[Dian Keto the Cure Master]]* [[Emergency Provisions]]* [[Mystik Wok]]* [[Poison of the Old Man]]* [[Sebek's Blessing]]* [[Soul Absorption]]* [[Spell Absorption]]* [[Dark Snake Syndrome]] ====[[Trap Card]]s====* [[Aegis of Gaia]]* [[Altar for Tribute]]* [[Draining Shield]]* [[Numinous Healer]] x 3* [[Nutrient Z]]* [[Solemn Wishes]]* [[The Spell Absorbing Life]]* [[Rainbow Life]]* [[Bad Reaction to Simochi]]* [[Gift of the Mystical Elf]]{{DeckTypes}}[[Category:Gaming TermsDeck Type]]
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