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Stall

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==Overview==<!--When adding to this page, try not to make lists based on a kind of Deck--but instead general methods of stall. More specific combos or Decks should have their own page, linked from here-->{{Redirect|Stall Deck|the Tip Card|Stall Decks (Tip Card)}}'''Stall''' cards are cards ones that are used to prevent your opponent from attacking damaging youOR ones which focus on [[Negate|Negating]] your opponent's cards.
Common Stall Decks usually include stall cards include:as part of a larger strategy, such as a [[Burn Deck|Burn]] or a "[[Forbidden One]]" Deck. They are also used to buy time for a player if their opponent gains an advantage over them. '''This is different than a player stalling for time by taking too long to lay down cards or declare actions.'''
*Monsters - "[[Spirit Reaper]]", "[[Big Shield Gardna]]", "[[Destiny Hero - Defender]]", "[[Marshmallon]]" "[[Shiba-Warrior Taro]]", ==Playing style==A '''Stall Deck''' is designed to slow your opponent down and any of the many make it difficult to inflict damage or even to attack lock combos, such . Stalling is not a way to win by itself; it is usually used as a means to an end. Although it is most commonly used in the "[[Solar Flare DragonForbidden One]]" / "[[Solar Flare Dragon]] combo or Deck, it is also considered the "only way to successfully play a [[Dupe FrogBurn Deck]]" / "[[Dupe Frog]]" stall. However, there are plenty of decks that can benefit from this strategy.
*Spells - Usually, someone doesn't walk into building a deck and say "I want to build a stall Deck." They start with the question "I want to play X deck, how can I support it?"But that is not always the case. Considering that most decks will use Level 4 or higher monsters, one could start the deck with [[Gravity Bind]] and [[Level Limit - Area B]]", "then throw in [[ScapegoatSwords of Revealing Light|Swords]]", "and [[Swords Wall of Revealing Light]]", "and then use only Level 3 or lower monsters to attack, e.g. [[Drill Barnacle]], [[Gyaku-Gire Panda]], [[Nightmare's SteelcageMataza the Zapper]]" etc. and "combine them with powerful Equip Cards, e.g. [[United We Stand]], [[Mage Power]], [[Metalmorph]], [[Messenger of PeaceKunai with Chain]]"etc. What style/method of stall you wish you use will depend on what kind of Deck you wish to play:
*Traps - "[[Gravity Bind]]"==The traditional stall==When someone asks if you are playing a '''Stall''' Deck, "then chances are you are using this method. A stall deck is used to either have the opponent lose via card effects such as [[Scrap-Iron ScarecrowFinal Countdown]]". "and [[Wall Exxod, Master of Revealing LightThe Guard]]", the "[[DNA Surgery]]" / "[[Insect Barrier]]" comboor simply run out of cards. Over time, Konami has released dozens of great cards to protect yourself from both attacks and damage. These cards range from stopping attacks for a single turn, to locking your opponent down as long as they are on the field. The only downside to this method is that—as a player—you must commit a lot to the "[[Macro Cosmos]]" / "[[Gravekeeper's Servant]]" combofield in order to stay safe.
Decks usually include stall With this, comes a whole new problem: keeping it there. Unlike simply running an engine in your Deck (which is just a handful of cards as part of ) when you run a larger strategy'''Stall''' deck, such as a [[Burn]] deck or an [[Exodia]] half to two thirds of your deckis devoted to your protection. This means that you have to play cards to protect yourself, and then cards to protect your protection. They are also used This tends to cause the consistency of your Deck to buy time for a player if their opponent gains an advantage over themdecrease.
==Playing Style==A '''Stall Deck''' is designed Because there are so many generic stall cards to slow your opponent down and make it difficult to either inflict damagechoose from, or even to attack. Stalling is not a way to win by itself; it is usually used as a means to an ends. Although it is listed below are what most commonly used in players consider the [[Exodia Deck]], it is also used core "Staples" in the any stall deck. There are numerous stall cards that have closely related effects (such as "[[Destiny Board|Destiny Board DeckMarshmallon]] " and the "[[Burn DeckSpirit Reaper]]. In rare cases it may succeed in running opponents (especially those with decks of 50 cards or less") out , so just because one of cards to draw from their deckthem isn't listed here, or to win with doesn't mean it's not an effective stall card—it simply means it's not considered a staple. Sometimes more obscure stall cards such as "[[Final Countdown]] and [[Wave-Motion CannonGellenduo]]" work better because of the kind of deck you have decided to play.
Decks consisting ===Monsters===*[[Exxod, Master of The Guard]]*[[Guardian Sphinx]]*[[Hieracosphinx]]*[[Criosphinx]]*[[Swarm of Low level monsters are often Stall Decks, as your own monsters can often get around cards that stall your opponent; examples include Locusts]]*[[Raging Flame Sprite]]*[[Marshmallon]]*[[Spirit Reaper]]*[[Castle Gate]]*[[Medusa Worm]]*[[Parasite Paracide]]*[[Skull Servant DeckBattle Fader]] or Low Level Normal Monster Deck.
===Spells===*[[ThousandFinal Countdown]] (with stall cards)*[[Level Limit - Area B]]*[[Messenger of Peace]]*[[Swords of Revealing Light]]*[[Wave-Eyes RestrictMotion Cannon]], (with stall cards)*[[The Dark Door]]*[[Continuous Destruction Punch]]*[[Vengeful Bog Spirit Barrier]], *[[D.D. BorderlineGround Collapse]], *[[Nightmare's SteelcageMask of Dispel]], *[[Gravity BindRed Medicine]], *[[Level Limit - Area BOne Day of Peace]], *[[Swords of Revealing LightMarshmallon Glasses]], and *[[Wall Burden of Revealing Lightthe Mighty]], all stall your opponent.
Another Final Stall method would be the "Ultimate Field" Strategy. The Strategy is a combination which can alternate between cards that negate your opponents opportunity to summon monsters===Traps===*[[Gravity Bind]]*[[Negate Attack]]*[[Waboku]]*[[Mirror Force]] ([[Mirror Trap (series)|and its variants]])*[[Begone, play spell cards, or play trap cards. Although it may not defeat your opponent, it does guarantee that you will control the duel. The Ultimate Field consists of: Knave!]]*[[Horus the Black Flame Dragon LV8Bottomless Shifting Sand]], *[[JinzoMetal Reflect Slime]], the powerful *[[Armed Dragon LV10Wall of Revealing Light]] and the meek yet strong *[[Mystic Swordsman LV6Dark Bribe]] or *[[Ground CollapseDivine Wrath]] Times Three. The *[[Horus Seven Tools of the Black Flame Dragon LV8Bandit]] can be replaced with *[[Spell CancellerUnited Front]], *[[Silent Swordsman LV7Magic Cylinder]]. The *[[JinzoDraining Shield]] can be replaced with a *[[Royal DecreeScrap-Iron Scarecrow]], and *[[Grave of the three Super Ancient Organism]]*[[Ground CollapseFiendish Chain]]s can be replaced with any combination of *[[Ojama KingJudgment of Anubis]], *[[Ojama KnightAnti-Spell Fragrance]], *[[Ojama TrioVanity's Emptiness]], and *[[Ground CollapseTrap Hole]]. In traditional format, you can use ([[Yata-GarasuTrap Hole (archetype)|and its variants]] to stop your opponent from drawing.)
Another version ==Anti-effect final stall==This kind of Deck is based on locking down your opponent while finishing the ultimate field Duel via "[[Final Countdown]]". The main strategy of this Deck is keeping your foe from attacking, as well as using negation effects against the opponent. Many of those cards involve: [[Marshmallon]], [[Ojama TrioSpirit Reaper]], destroying one and using another[[Gellenduo]], [[Decoyroid]] plus [[Heart of Clear Water]], as well as [[Ground Collapse]] times three. Then using A [[Spatial CollapseSkill Drain]]might also help by negating Effect Monsters (beware '''not''' to use Monster Effects along with that).
* The combo [[Horus the Black Flame Dragon LV8King Dragun]] assures that and [[Metalsilver Armor]] blocks targeting effects your opponent canuses, hence you't play/activate spellsll be safe against most effects.
* An effective stalling combo would be [[JinzoTemple of the Kings]]/and [[Royal DecreeScrap-Iron Scarecrow]] assures , that keeps your opponent can't play/activate trapsfrom attacking. Combined with negation effects such as [[Skill Drain]] or [[Jinzo]] plus [[Amplifier]] in order to negate most effects upon using this Stall.
* Three However, there is a weakness in this strategy. [[Spiritualism]] is able to take down the Stall as it cannot be negated and might return [[Ground Collapse]] assures that /[[Royal Decree]] and thus have a free path for breaking the lock. [[Angel O7]] negates the effect of [[Horus the Black Flame Dragon LV8]], thus leaving their Spells intact. The only way your opponent can't play or take control may get through the Stall to win is by having the 5 parts of your monsters[[Exodia]].
* Due to the easy handling of combining such effects, you are able to finish the Duel easily via "[[ThousandFinal Countdown]]" or "[[Wave-Eyes RestrictMotion Cannon]] assures that your opponent can't attack".
* [[Yata-Garasu]] assures that your opponent can't draw===Ways of stalling===
The Ultimate Field Strategy can be stopped by cards such as *[[SpiritualismJinzo]] as it can not be negated by /[[Horus the Black Flame Dragon LV8Royal Decree]], after using negates all Traps*[[SpiritualismGround Collapse]] on a /[[Ground CollapseOjama Trio]]/[[Royal DecreeOjama Knight]] prevents use of all the opponent could summon a monster and could in turn set a 's Monster card Zones*[[Man-Eater BugVanity's Fiend]] and destroy either Horus or Jinzo and destroy your combo. To stop these dangerous flip effects you could include /[[Mystic Swordsman LV2Vanity's Ruler]] and [[Mystic Swordsman LV4]]. Add in a [[Final Countdown]] card or negates Special Summons*[[WaveThousand-Motion CannonEyes Restrict]] cards which will be for winning during your stall for time. Spiritualism, however, is very rare and situational. Should you have that combo down (which itself is also hard to compose), defeat for your opponent is imminent anyways.prevents attacksThe only way the Ultimate Field can be stopped if *[[Ojama King]], [[Ojama Knight]], [[Horus the Black Flame Dragon LV8]] and [[Jinzo]] are used is via the effect of [[Exodia the Forbidden OneYata-Garasu]] or through sacrificing blocks the opponent's monsters for draw (Traditional only)*[[Lava GolemSpell Canceller]].negates all spells
[[Vanity== Wall Deck ==A wall deck focuses almost exclusively on stalling. These decks usually have significantly more than 40 cards and win by forcing your opponent to deck out simply by drawing cards during their draw phases. Unlike a mill deck, wall decks do not include cards to mill out the opponent's Fiend]] can stop [[Lava Golem]] by stopping special summonsdeck.
==Heal Deck= Hand trap wall ===A '''Heal Deck''' hand trap wall deck focuses mostly on healinghard traps, Stallthis makes it very difficult for your opponent to negate or counter them, and some burn. Most of since they don't need to be placed on the individual cards that increase Life Points are meager on their own, but work well field in combos. For exampleadvance, making them highly resistant to cards like [[GriggleTwin Twisters]] combined with , which might be able to shut down other stall decks. This type of deck can be surprisingly effective, and can often win even against aggressive swarming decks such as [[Creature SwapBlue-Eyes]] gives you a hefty life point boost while trading your weak monster for your opponent's stronger one. AlsoHowever, [[The Immortal these type of Thunder]] or [[Granadora]] combined with [[Dimensional Fissure]] would erase the monster's draw back effect. The currently wall decks are easily countered by most exploited combo is [[Necroface]]burn decks, [[Soul Absorption]], and [[Macro Cosmos]] or [[Dimensional Fissure]]as well as mill decks.
A thing to note is that main weakness of the Deck is Some cards that might be used in a hand trap wall include:* [[Bad Reaction to SimochiRainbow Kuriboh]] will completely turn the player's strategy against themself. Another point to note is that there is currently no way to win the game by having a high amount of life points. Without some victory condition, the best this deck which can hope to do is deck out your opponent to windisable opponents monsters and protect you from direct attacksBurn is one of them, through the effects of * [[Fire PrincessDarkness Neosphere]] or [[The Agent of Judgment - Saturn]]. Beatdown is another, through monsters such as which cannot be destroyed by battle, it also can be combined with [[The Agent Mound of Force - Mars]] and [[Neo-Parshath, the Sky PaladinBound Creator]] to create a monster that gain ATK power depending on the difference in number of life points that you cannot be destroyed by battle or card effects, and your opponent share. [[Injection Fairy Lily]]'s powerful effect could also cannot be used non-stop and you could possibly even utilize [[Mirror Wall]]targetedThe two most suggested support cards to add to a Life Point gaining deck are either * [[Macro Cosmos]]/[[Dimensional FissureTragoedia]], which allows you to erase the draw backs take control of numerous cards, or [[The Sanctuary in the Sky]], to exploit the effects of the numerous [[Fairy]]-type opponents monsters such as [[The Agent of Force - Mars]], or [[The Agent of Judgment - Saturn]]provides a wall, which and can also be very effective when the player have higher tributed for [[Life PointsDarkness Neosphere]]. ===Recommended Cards=== The following are cards that increase a player's own life points. However, some cards (e.g. * [[Elemental Recharge]]) only work in certain conditions and some cards (e.g. [[The Immortal Swordsman of Thunder]]) may help you gain [[Life PointsRevealing Light]], but still make you lose [[Life Points]] in which can counter direct attacks and even destroy the end. Dark Snake Syndrome dishes out heavy damage to both players but you are virtually unaffected since you have an abundance of life pointsattacking monster====* [[Monster CardBattle Fader]]s====* [[Absorbing Kid , which can protect you from the Sky]]direct attacks.* [[Athena]]* [[Cure Mermaid]]* [[Dancing Fairy]]* [[Elephant Statue of Blessing]]* [[Fire Princess]]* [[Granadora]]* [[Griggle]]* [[Golden Ladybug]]* [[Guardian Angel Joan]]* [[Healing Wave Generator]]* [[Hysteric Fairy]]* [[Marie Sauravis, the Fallen OneAncient and Ascended]], which can protect your cards.* [[Mysterious PuppeteerTyphoon]]* [[Neo-Parshath, the Sky Paladin]]* [[Neo-Spacian Air Hummingbird]]* [[Nimble Momonga]]a trap card that can be activated from your hand to surprise your opponent.* [[Nurse Reficule Gorz the Fallen One]]* [[Prime Material Dragon]]* [[Skull-Mark Ladybug]]* [[Spirit Emissary of the BreezeDarkness]]* [[The Immortal of Thunder]]* [[White Magician Pikeru]]* [[Zolga]] ====[[Spell Card]]s====<!-- This is not an exact DecklistD. Do not add multiples or staplesD.-->* [[7]]* [[Blessings of the Nile]]* [[Cestus of DaglaCrow]]* [[Dark Snake SyndromeFlying "C"]]* [[Dian Keto the Cure MasterMaxx "C"]]* [[Emergency ProvisionsKuribohrn]]* [[Mystik Wok]]* [[Poison of the Old Man]]* [[Sebek's Blessing]]* [[Soul Absorption]]* [[Spell Absorption]] ====[[Trap CardHonest]]s====<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Aegis Ally of Gaia]]* [[Altar for Tribute]]* [[Draining ShieldJustice Cycle Reader]]* [[Numinous Healer]]* [[Nutrient Z]]* [[Solemn Wishes]]* [[The Spell Absorbing Life]]* [[Rainbow Life]]* [[Gift of the Mystical ElfGhost Ogre & Snow Rabbit]]
==Note==
Since both Stall Decks and [[Lockdown]] Decks rely heavily on blocking effects, and require a great deal of elaborate tactics, due to their effectivenessthere's a gradation between the two, they go from Stall Decks and it may be difficult to [[Lockdown]] Decksclassify a deck as one or the other.
{{DeckTypes}}[[Category:Gaming TermsDeck Type]]
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