Changes

Jump to: navigation, search

Stall

270 bytes removed, 1 month ago
Traps: added s to end of "variant"
==Overview==<!--When adding to this page, try not to make lists based on a kind of Deck--but instead general methods of stall. More specific combos or Decks should have their own page, linked from here-->{{Redirect|Stall Deck|the Tip Card|Stall Decks (Tip Card)}}'''Stall''' cards are cards ones that are used to prevent your opponent from attacking damaging youOR ones which focus on [[Negate|Negating]] your opponent's cards.
Common Stall Decks usually include stall cards include:as part of a larger strategy, such as a [[Burn Deck|Burn]] or a "[[Forbidden One]]" Deck. They are also used to buy time for a player if their opponent gains an advantage over them. '''This is different than a player stalling for time by taking too long to lay down cards or declare actions.'''
*Monsters - "[[Spirit Reaper]]", "[[Big Shield Gardna]]", "[[Destiny HERO - Defender]]", "[[Marshmallon]]", "[[Shiba-Warrior Taro]]", ==Playing style==A '''Stall Deck''' is designed to slow your opponent down and any of the many make it difficult to inflict damage or even to attack lock combos, such . Stalling is not a way to win by itself; it is usually used as a means to an end. Although it is most commonly used in the "[[Solar Flare DragonForbidden One]]" / "[[Solar Flare Dragon]] comboDeck, repeatedly using the effect of "[[Spear Cretin]]" and summoning it face-down, repeat attack thwarting creatures such as "[[Swarm of Scarabs]]", is also considered the "only way to successfully play a [[ Marauding CaptainBurn Deck]]" / "[[Marauding Captain]]" combo or the "[[Dupe Frog]]" / "[[Dupe Frog]]" stall. There However, there are also cards like "[[Battle Fader]]" and "[[Swift Scarecrow]]" which will end your opponent's Battle Phaseplenty of decks that can benefit from this strategy.
*Spells - Usually, someone doesn't walk into building a deck and say "I want to build a stall Deck." They start with the question "I want to play X deck, how can I support it?"But that is not always the case. Considering that most decks will use Level 4 or higher monsters, one could start the deck with [[Gravity Bind]] and [[Level Limit - Area B]]", "then throw in [[ScapegoatSwords of Revealing Light|Swords]]", "and [[Swords Wall of Revealing Light]]", "and then use only Level 3 or lower monsters to attack, e.g. [[Drill Barnacle]], [[Gyaku-Gire Panda]], [[Nightmare's SteelcageMataza the Zapper]]" etc. and "combine them with powerful Equip Cards, e.g. [[United We Stand]], [[Mage Power]], [[Metalmorph]], [[Messenger of PeaceKunai with Chain]]"etc. What style/method of stall you wish you use will depend on what kind of Deck you wish to play:
*Traps - "[[Gravity Bind]]"==The traditional stall==When someone asks if you are playing a '''Stall''' Deck, "then chances are you are using this method. A stall deck is used to either have the opponent lose via card effects such as [[Scrap-Iron ScarecrowFinal Countdown]]". "and [[Red ScreenExxod, Master of The Guard]]", "[[Wall or simply run out of Revealing Light]]"cards. Over time, "[[Waboku]]"Konami has released dozens of great cards to protect yourself from both attacks and damage. These cards range from stopping attacks for a single turn, to locking your opponent down as long as they are on the "[[DNA Surgery]]" / "[[Insect Barrier]]" combo, and field. The only downside to this method is that—as a player—you must commit a lot to the "[[Macro Cosmos]]" / "[[Gravekeeper's Servant]]" combofield in order to stay safe.
Decks usually include stall With this, comes a whole new problem: keeping it there. Unlike simply running an engine in your Deck (which is just a handful of cards as part of ) when you run a larger strategy'''Stall''' deck, such as a [[Burn]] deck or an [[Exodia]] half to two thirds of your deckis devoted to your protection. This means that you have to play cards to protect yourself, and then cards to protect your protection. They are also used This tends to cause the consistency of your Deck to buy time for a player if their opponent gains an advantage over themdecrease.
==Playing Style==A '''Stall Deck''' is designed Because there are so many generic stall cards to slow your opponent down and make it difficult to either inflict damage or even to attack. Stalling is not a way to win by itself; it is usually used as a means to an ends. Although it is choose from, listed below are what most commonly used in players consider the [[Exodia Deck]], it is also used core "Staples" in the any stall deck. There are numerous stall cards that have closely related effects (such as "[[Destiny Board|Destiny Board DeckMarshmallon]] " and the "[[Burn DeckSpirit Reaper]]. In rare cases it may succeed in running opponents out "), so just because one of cards to draw from their deckthem isn't listed here, or to win with doesn't mean it's not an effective stall card—it simply means it's not considered a staple. Sometimes more obscure stall cards such as "[[Final Countdown]]" and "[[Wave-Motion CannonGellenduo]]"work better because of the kind of deck you have decided to play.
Decks consisting ===Monsters===*[[Exxod, Master of Low level monsters are often Stall Decks, as your own monsters can often get around cards that stall your opponent; examples include The Guard]]*[[Guardian Sphinx]]*[[Hieracosphinx]]*[[Skull Servant DeckCriosphinx]] or *[[The Law Swarm of the NormalLocusts]]*[[Raging Flame Sprite]]*[[Marshmallon]]*[[Spirit Reaper]]*[[Castle Gate]]*[[Medusa Worm]]*[[Parasite Paracide]]*[[Battle Fader]] Deck.
Another ===Spells===*[[Final Stall method would be the "Ultimate Field" strategy. The strategy is a combination which can alternate between cards that negate your opponent's opportunity to summon monsters, play spell cards, or play trap Countdown]] (with stall cards. Although it may not defeat your opponent, it does guarantee that you will control the duel. The Ultimate Field consists of: ")*[[Horus the Black Flame Dragon LV8Level Limit - Area B]]", "*[[Sorcerer Messenger of Dark MagicPeace]]", "*[[Vanity's FiendSwords of Revealing Light]]", and "*[[Destiny HERO Wave- PlasmaMotion Cannon]]". (with stall cards)*[[The "Dark Door]]*[[Horus the Black Flame Dragon LV8Continuous Destruction Punch]]" can be replaced with "*[[Spell CancellerVengeful Bog Spirit]]", "*[[Silent Swordsman LV7Ground Collapse]]". The "*[[Sorcerer Mask of Dark MagicDispel]]*[[Red Medicine]]" can be replaced with a "*[[Royal DecreeOne Day of Peace]]" or "*[[JinzoMarshmallon Glasses]]". In traditional format, you can use "*[[Yata-GarasuBurden of the Mighty]]" to stop your opponent from drawing.
===Traps===* "[[Horus Gravity Bind]]*[[Negate Attack]]*[[Waboku]]*[[Mirror Force]] ([[Mirror Trap (series)|and its variants]])*[[Begone, Knave!]]*[[Bottomless Shifting Sand]]*[[Metal Reflect Slime]]*[[Wall of Revealing Light]]*[[Dark Bribe]]*[[Divine Wrath]]*[[Seven Tools of the Black Flame Dragon LV8Bandit]]" assures that your opponent can*[[United Front]]*[[Magic Cylinder]]*[[Draining Shield]]*[[Scrap-Iron Scarecrow]]*[[Grave of the Super Ancient Organism]]*[[Fiendish Chain]]*[[Judgment of Anubis]]*[[Anti-Spell Fragrance]]*[[Vanity't play/activate spells.s Emptiness]]*[[Trap Hole]] ([[Trap Hole (archetype)|and its variants]])
* ==Anti-effect final stall==This kind of Deck is based on locking down your opponent while finishing the Duel via "[[Sorcerer of Dark MagicFinal Countdown]]" assures that . The main strategy of this Deck is keeping your foe from attacking, as well as using negation effects against the opponent can. Many of those cards involve: [[Marshmallon]], [[Spirit Reaper]], [[Gellenduo]], [[Decoyroid]] plus [[Heart of Clear Water]], as well as [[Ground Collapse]] times three. A [[Skill Drain]] might also help by negating Effect Monsters (beware '''t play/activate trapsnot''' to use Monster Effects along with that).
* "The combo [[Destiny HERO - PlasmaKing Dragun]]" assures that and [[Metalsilver Armor]] blocks targeting effects your opponent canuses, hence you't activate monster ll be safe against most effects.
* "An effective stalling combo would be [[ThousandTemple of the Kings]] and [[Scrap-Eyes RestrictIron Scarecrow]]" assures , that keeps your opponent cannot attackfrom attacking. Combined with negation effects such as [[Skill Drain]] or [[Jinzo]] plus [[Amplifier]] in order to negate most effects upon using this Stall.
* "However, there is a weakness in this strategy. [[Vanity's FiendSpiritualism]]" assures that is able to take down the Stall as it cannot be negated and might return [[Ground Collapse]]/[[Royal Decree]] and thus have a free path for breaking the lock. [[Angel O7]] negates the effect of [[Horus the Black Flame Dragon LV8]], thus leaving their Spells intact. The only way your opponent can't Special Summon any monstersmay get through the Stall to win is by having the 5 parts of [[Exodia]].
* Due to the easy handling of combining such effects, you are able to finish the Duel easily via "[[YataFinal Countdown]]" or "[[Wave-GarasuMotion Cannon]]" assures that your opponent is unable to draw.
The Ultimate Field Strategy can be stopped by cards such as "[[Spiritualism]]", as it can not be negated by "[[Horus the Black Flame Dragon LV8]]", after using "[[Spiritualism]]" on a "[[Ground Collapse]]"/"[[Royal Decree]]", the opponent could summon a monster and could in turn set a "[[Marshmallon]]" for a counter, thus slowing down your combo. To prevent this, you could include "[[Sasuke Samurai]]". If you use "[[Silent Swordsman LV7]]" and/or "[[Sorcerer ===Ways of Dark Magic]]" in this strategy, a "[[Puppet Plant]]" could take control of either monster in order to counter this combo. Add in a "[[Final Countdown]]" or "[[Wave-Motion Cannon]]", which will be for winning during your stall for time. Should you have that combo down (which itself is also hard to compose), defeat for your opponent is imminent anyways.stalling===
The "*[[Dark SimorghJinzo]] maximum lockdown" is a well-known method of Ultimate Field Lockdown. It uses "/[[Dark SimorghRoyal Decree]]" and "negates all Traps*[[Anti-Spell FragranceGround Collapse]]" for a lock, but it uses many other tactics to proceed this strategy and take over the Duel. One of the most famous is the one that uses "/[[Dark SimorghOjama Trio]]", "/[[Anti-Spell FragranceOjama Knight]] prevents use of all the opponent's Monster card Zones*[[Vanity's Fiend]]" and "/[[The Last Warrior from Another PlanetVanity's Ruler]]", which will prevent your opponent from Summoning monsters and activating Spells and Traps (absolute negates Special Summons*[[LockdownThousand-Eyes Restrict]]). Another version uses "prevents attacks*[[Ojama TrioYata-Garasu]]" to lock your blocks the opponent's draw (Traditional only)*[[Monster Card ZonesSpell Canceller]]. negates all spells
The only way the Ultimate Field can be stopped is via the effect of "[[Exodia the Forbidden One]]" or if you activated "[[Final Countdown]]" before the Ultimate Field was set up== Wall Deck ==A wall deck focuses almost exclusively on stalling. "[[Effect Veiler]]" can also prove These decks usually have significantly more than 40 cards and win by forcing your opponent to be deck out simply by drawing cards during their draw phases. Unlike a combo breaker if your mill deck, wall decks do not include cards to mill out the opponent has a suitable counter-attack waiting in their hand's deck.
==Heal Deck= Hand trap wall ===A '''Heal Deck''' hand trap wall deck focuses mostly on healinghard traps, Stallthis makes it very difficult for your opponent to negate or counter them, and some burn. Most of since they don't need to be placed on the individual field in advance, making them highly resistant to cards that increase like [[Life PointsTwin Twisters]] are meager on their own, but work well in comboswhich might be able to shut down other stall decks. For exampleThis type of deck can be surprisingly effective, "[[Griggle]]" combined with "and can often win even against aggressive swarming decks such as [[Creature SwapBlue-Eyes]]" gives you a hefty Life Point boost, while trading your weak monster for your opponent's stronger one. AlsoHowever, "[[The Immortal these type of Thunder]]" or "[[Granadora]]" combined with "[[Dimensional Fissure]]" would erase the monster's drawback effect. The currently wall decks are easily countered by most exploited combo is "[[Necroface]]"burn decks, "[[Soul Absorption]]", and "[[Macro Cosmos]]" or "[[Dimensional Fissure]]"as well as mill decks.
A thing to note is Some cards that main weakness of the Deck is "might be used in a hand trap wall include:* [[Bad Reaction to SimochiRainbow Kuriboh]]", which will completely negate the player's strategy. Another point to note is that there is currently no way to win the game by only having a high amount of life points. Without some victory condition, the best this deck can hope to do is deck out your opponent to windisable opponents monsters and protect you from direct attacksBurn is a way to win, such as through the effects of "* [[Fire PrincessDarkness Neosphere]]" or "[[The Agent of Judgment - Saturn]]". Beatdown is another, through monsters such as "which cannot be destroyed by battle, it also can be combined with [[The Agent Mound of Force - Mars]]" and "[[Neo-Parshath, the Sky PaladinBound Creator]]" to create a monster that gain ATK power depending on the difference in number of life points that you cannot be destroyed by battle or card effects, and your opponent sharecannot be targeted. "* [[Meklord Emperor GranelTragoedia]]" is a useful option as well, as it gains ATK equal which allows you to half your Life Pointstake control of opponents monsters, provides a wall, and is especially useful against decks utilizing Synchro monsters. "[[Injection Fairy Lily]]'s" powerful effect could can also be used non-stop and you could even utilize "tributed for [[Mirror WallDarkness Neosphere]]"The two most suggested support cards to add to a Life Point gaining deck are either "[[Macro Cosmos]]"/"[[Dimensional Fissure]]" to erase the draw backs of numerous cards, or "[[The Sanctuary in the Sky]]", to exploit the effects of the numerous [[Fairy]]-type monsters such as "[[The Agent of Force - Mars]]", or "* [[The Agent Swordsman of Judgment - SaturnRevealing Light]]", which can be very effective when the player has counter direct attacks and even destroy the most Life Pointsattacking monster.  ===Recommended Cards=== The following are cards that increase a player's own life points. However, some cards (e.g. "[[Elemental Recharge]]") only work in certain conditions and some cards (e.g. "* [[The Immortal of Thunder]]") may help you gain [[Life PointsBattle Fader]], but still make which can protect you lose [[Life Points]] in the end. "[[Dark Snake Syndrome]]" dishes out heavy damage to both players but you are virtually unaffected since you have an abundance of life pointsfrom direct attacks====[[Monster Card]]s====* [[Absorbing Kid from Sauravis, the SkyAncient and Ascended]], which can protect your cards.* [[AthenaTyphoon]]* [[Cure Mermaid]]* [[Dancing Fairy]]* [[Elephant Statue of Blessing]]* [[Fire Princess]]* [[Granadora]]* [[Griggle]]* [[Golden Ladybug]]* [[Guardian Angel Joan]]* [[Healing Wave Generator]]* [[Hysteric Fairy]]* [[Marie the Fallen One]]* [[Mysterious Puppeteer]]* [[Neo-Parshath, the Sky Paladin]]* [[Neo-Spacian Air Hummingbird]]* [[Nimble Momonga]]* [[Nurse Reficule the Fallen One]]* [[Prime Material Dragon]]* [[Skull-Mark Ladybug]]* [[Spirit of the Breeze]]* [[The Immortal of Thunder]]* [[White Magician Pikeru]]* [[Zolga]] ====[[Spell Card]]s====<!-- This is not an exact Decklist. Do not add multiples or staplesa trap card that can be activated from your hand to surprise your opponent.-->* [[7]]* [[Blessings of the Nile]]* [[Cestus of Dagla]]* [[Dark Snake Syndrome]]* [[Dian Keto Gorz the Cure Master]]* [[Emergency Provisions]]* [[Mystik Wok]]* [[Poison Emissary of the Old ManDarkness]]* [[Sebek's Blessing]]* [[Soul Absorption]]* [[Spell Absorption]] ====[[Trap Card]]s====<!-- This is not an exact DecklistD. Do not add multiples or staplesD.-->* [[Aegis of GaiaCrow]]* PENIS* [[Draining ShieldFlying "C"]]* [[Numinous Healer]]* [[Nutrient ZMaxx "C"]]* [[Solemn WishesKuribohrn]]* [[The Spell Absorbing LifeHonest]]* [[Rainbow Life]]* [[Gift Ally of the Mystical ElfJustice Cycle Reader]]* [[Red ScreenGhost Ogre & Snow Rabbit]] (although detrimental in the same)
==Note==
Since both Stall Decks and [[Lockdown]] Decks rely heavily on blocking effects, and require a great deal of elaborate tactics, due to their effectiveness, there's a gradation between stall the two, and [[Lockdown]] Decksit may be difficult to classify a deck as one or the other.
{{DeckTypes}}[[Category:Gaming TermsDeck Type]]
Anonymous user

Navigation menu