Changes

Jump to: navigation, search

Game state

54 bytes added, 1 month ago
minor additions, article could use work tho
There are two '''game states''' during the [[Duel]], "open" and "closed".
Whenever a player performs an action, or a chain had just resolved, the game state is "closed". If nothing is going on, and neither player wishes to do anything, the game state is "open". Technically, this means:
# The [[Turn Player]] has the chance to activate the next [[fast effect]]
# The turn player passes to the opponent
*[[Activate]] any card/effect of any [[Spell Speed]].
If the game state is "closed", then only [[fast effect]]s can be activated, dependent on [[Fast Effect Timing]] rules.(see also [[Priority]])
Any wrong action or error in play will break the game state; whether or not the game state can be repaired can mean the difference between a [[Warning]] and a [[Game Loss]].
24
edits

Navigation menu