Difference between revisions of "Evil Hero Deck"

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{{DecksAZ}}
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''Evil Hero Decks'' have the potential to be extremely powerful. With a bit of luck they can completely overthrow an opponent before they even begin to defend themselves! Evil Heroes are improved, and stronger than Elemental Hero Fusions. With many powerful effects and attack points, the opponent is pressurized with these Evil Heroes. Evil Heroes also have many extremely impressive combos that can immediately turn the duel around when you are losing.
  
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Combos include,
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*Special summon [[Evil Hero Infernal Prodigy]], then tribute it for [[Evil Hero Malicious Edge]]
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*Use Dark Fusion, then Dark Calling to summon 2 powerful fusions at the same time.
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*[[Evil Hero Infernal Gainer]] for strong [[Evil Hero]] Fusions to attack twice.
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*Summon [[Evil Hero Infernal Sniper]]  to inflict 1000 points of damage, and [[Evil Blast]] to inflict 500 points of damage, per turn if opponent has a 'stalling deck' or a 'deck-out deck'.
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*Use [[Evil Hero Dark Gaia]] and [[Evil Hero Lightning Golem]]  to negate or destroy flip effect monsters if opponent has a 'flip deck' or uses cards like [[Man-Eater Bug]], [[Penguin Soldier]] and [[Old Vindictive Magician]].
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*Trick an opponent to attack a weak monster such as [[Elemental Hero Clayman]] when [[Evil Hero Malicious Fiend]] on the field
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*Use [[Evil Hero Lightning Golem]] to destroy a monster then perform a direct attack.
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*Use [[Evil Hero Malicious Edge]] and [[Evil Hero Inferno Wing]] to attack defense position monsters while inflicting damage.
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*Special Summon [[Evil Hero Infernal Prodigy]], then Normal Summon [[Elemental Hero Stratos to destroy a powerful Spell/Trap card]]
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*Use [[Vicious Claw]] to summon an [[Evil Token]] on the opponents side of the field, then use [[Superpolymerization]] to summon [[Evil Hero Malicious Fiend]]
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*Use [[Superpolymerization]] to counter a [[Neo-Spacian Grand Mole]] when your opponent uses it to attack a Evil Hero Fusion, to summon [[Evil Hero Dark Gaia]] and to combo with [[Vicious Claw]]
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*Use [[Evil Hero Wild Cyclone]] to destroy all the annoying traps and forces your opponent not to activate them if your opponent focusses on using strong traps.
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==Recommended Cards==
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===Monster Cards===
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* [[Evil Hero Malicious Edge]] x3
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* [[Evil Hero Infernal Gainer]] x1
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* [[Evil Hero Infernal Prodigy]] x1
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* [[Elemental Hero Avian]] x2
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* [[Elemental Hero Burstinatrix]] x2
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* [[Elemental Hero Clayman]] x3
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* [[Elemental Hero Sparkman]] x3
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* [[Elemental Hero Wildheart]] x3
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* [[Elemental Hero Stratos]] x1
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* [[Elemental Hero Prisma]] x2
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* [[Neo-Spacian Grand Mole]] x1 (for [[Evil Hero Dark Gaia]] fusion)
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===Spell Cards===
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* [[Dark Fusion]] x3
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* [[Dark Calling]] x3
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* [[Vicious Claw]] x1 (combo with [[Superpolymerization]] to summon [[Evil Hero Malicious Fiend]].)
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* [[E - Emergency Call]] x3
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* [[Reinforcement of the Army]] x1 (Because [[Reinforcement of the Army]] is currently limited, when not put 2 or 3)
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* [[Monster Reborn]] x1
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* [[Mystical Space Typhoon]] x1
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* [[Heavy Storm]] x1
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* [[Superpolymerization]] x1 (To counter Neo-Spacian Grand Mole when they attack your fusions with it and summon [[Evil Hero Dark Gaia]], and to combo with Vicious Claw to summon [[Evil Hero Malicious Fiend]]
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* [[Lightning Vortex]] x2
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===Trap Cards===
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* [[Evil Blast]] x1
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* [[Trap Hole]] x2
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* [[Bottomless Trap Hole]] x2
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* [[Sakuretsu Armor]] x3
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* [[Mirror Force]] x1
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* [[Solemn Judgement]] x2
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* [[Torrential Tribute]] x1
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===Fusion Monsters===
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* [[Evil Hero Inferno Wing]] x3
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* [[Evil Hero Lightning Golem]] x3
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* [[Evil Hero Dark Gaia]] x3
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* [[Evil Hero Wild Cyclone]] x3
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* [[Evil Hero Infernal Sniper]] x3
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* [[Evil Hero Malicious Fiend]] x3

Revision as of 05:21, 29 July 2009

Evil Hero Decks have the potential to be extremely powerful. With a bit of luck they can completely overthrow an opponent before they even begin to defend themselves! Evil Heroes are improved, and stronger than Elemental Hero Fusions. With many powerful effects and attack points, the opponent is pressurized with these Evil Heroes. Evil Heroes also have many extremely impressive combos that can immediately turn the duel around when you are losing.

Combos include,


Recommended Cards

Monster Cards


Spell Cards

Trap Cards


Fusion Monsters