Difference between revisions of "Evil Hero Deck"

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(Trap Cards)
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Combos include,  
 
Combos include,  
 
*Special summon [[Evil Hero Infernal Prodigy]], then tribute it for [[Evil Hero Malicious Edge]]  
 
*Special summon [[Evil Hero Infernal Prodigy]], then tribute it for [[Evil Hero Malicious Edge]]  
*Use Dark Fusion, then Dark Calling to summon 2 powerful fusions at the same time.  
+
*Use [[Dark Fusion]], then [[Dark Calling]] to summon 2 powerful fusions at the same time.  
 
*[[Evil Hero Infernal Gainer]] for strong [[Evil Hero]] Fusions to attack twice.  
 
*[[Evil Hero Infernal Gainer]] for strong [[Evil Hero]] Fusions to attack twice.  
 
*Summon [[Evil Hero Infernal Sniper]]  to inflict 1000 points of damage, and [[Evil Blast]] to inflict 500 points of damage, per turn if opponent has a 'stalling deck' or a 'deck-out deck'.
 
*Summon [[Evil Hero Infernal Sniper]]  to inflict 1000 points of damage, and [[Evil Blast]] to inflict 500 points of damage, per turn if opponent has a 'stalling deck' or a 'deck-out deck'.

Revision as of 04:31, 30 July 2009

Evil Hero Decks have the potential to be extremely powerful. With a bit of luck they can completely overthrow an opponent before they even begin to defend themselves! Evil Heroes are improved, and stronger than Elemental Hero Fusions. With many powerful effects and attack points, the opponent is pressurized with these Evil Heroes. Evil Heroes also have many extremely impressive combos that can immediately turn the duel around when you are losing.

Combos include,


Recommended Cards

Monster Cards

Spell Cards

Trap Cards

Fusion Monsters