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Elemental HERO

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"Elemental HERO" Decks, while being strong in the long run, lack the beginning strength. The effect of "[[Kinetic Soldier]]" increases its ATK by 2000 when it battles with [[Warrior]]-Type monsters, and thus is a great choice as a counter to most of these decks, so heavy trap support like the Solemn series, "[[Bottomless Trap Hole]]", "[[Dimensional Prison]]" are recommended so the Heroes will able to survive in the early game. Since most "Elemental HERO" Decks heavily rely on Fusions to remain in the game long enough to bring "Elemental HERO Neos" and his fusions out, a good anti-spell Deck will eliminate the activation and use of "[[Polymerization]]" and Fusion Spells. Also a Deck with the ability to destroy Fusions, before and after summoning, will also make it easy to take down an "Elemental HERO" Deck. The trap card "[[Non-Fusion Area]]," for example, is nothing short of crippling to most "Elemental HERO Decks". "[[Cursed Seal of the Forbidden Spell]]" is another example because it negates the activation and the effect of a Spell Card (in this case a Fusion Spell Card) and destroys it and stops the player from using the Fusion Spell Card that he/she tried to use again. Another example is "[[Armageddon Designator]]". "[[De-Fusion]]" will stop [[Fusion Monster]]s because the Fusion Material is in the controller's Graveyard, and the other player is able to return the Fusion Monsters without summoning the Fusion Material Monsters. Since Fusion Summons are Special Summons, cards like "[[Royal Oppression]]", "[[Fossil Dyna Pachycephalo]]", "[[Archlord Kristya]] which can prevent/negate Special Summons, can interdict these Decks well--the latter two cards can also cut off use of additional support cards like "[[Elemental HERO Voltic]]", "[[A Hero Lives]]" and "[[Hero Signal]]".
"Elemental HERO"s may be better chasened and repelled via cards like "[[Battle of the Elements]]", "[[Gozen Match]]" "[[Warrior Elimination]]", "[[Ryu Kokki]]", "[[Pestilence]]" and even "[[4-Starred Ladybug of Doom]]" (many non-Fusion "Elemental HERO"s including [[Fusion Monster]]s are Level 4). These may be just as efficient as anti-Special Summoning/Fusion destroyers, if not worse because their use can be much less passive than say, waiting for Fusion "Elemental HERO"s to grace the [[Field]] and have a more profound effect against such Decks.
{{HERO}}
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