Difference between revisions of "Template:BAM ability"

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(fix)
(minor tweak)
 
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{{ #if: {{ #pos: {{{1}}} | Necro }}
+
<!--
| {{ #vardefine: $prefix | Necro }}<!--
+
 
  -->{{ #vardefine: $input
+
before we start, normalize the input a bit:
  | {{ #replace: {{ #replace: {{ #replace: {{{1}}} | Necro | }} | Sea Serpent | Sea_Serpent }} | Winged Beast | Winged_Beast }}
+
* strip "All", "Non-" and "Necro"
  }}
+
* "Monsters" and "Spells" to "Monster" and "Spell", respectively
| {{ #vardefine: $input
+
 
  | {{ #replace: {{ #replace: {{{1}}} | Sea Serpent | Sea_Serpent }} | Winged Beast | Winged_Beast }}
+
-->{{ #vardefine: $input | {{ #replace: {{ #replace: {{ #replace: {{ #replace: {{ #replace: {{ #replace: {{{1}}} | All }} | Non- }} | Necro }} | - }} | Spells | Spell }} | Monsters | Monster }} }}<!--
 +
 
 +
-->{{ #vardefine: $necro | {{ #if: {{ #pos: {{{1}}} | Necro }} | Necro }} }}<!--
 +
 
 +
-->{{ #vardefine: $non | {{ #if: {{ #pos: {{{1}}} | Non- }} | Non- }} }}<!--
 +
 
 +
-->{{ #vardefine: $all | {{ #if: {{ #pos: +{{ urlencode: {{{1}}} }}+ | +All+ }} | true }} }}<!--
 +
 
 +
-->{{BAM ability/action|{{{1}}}}}<!--
 +
 
 +
-->{{ #vardefine: $target | {{ #replace: {{ #var: $input }} | {{ #var: $action }} }} }}<!--
 +
 
 +
-->{{ #vardefine: $monster
 +
| {{ #if: {{ #pos: {{ #var: $target }} | Monster }}
 +
  | true
 +
  | {{ #switch: {{ #var: $target }}
 +
    | Light | Dark  | Earth  | Wind | Fire | Water  | Divine
 +
    | Aqua  | Fairy | Fairies | Fish | Pyro | Psychic | Psychics | Rock | Thunder = true
 +
    | #default = {{ #if: {{ #pos: {{ #var: $target }} | LV }} | true }}
 +
    }}
 
   }}
 
   }}
 
}}<!--
 
}}<!--
  
-->{{ #vardefine: $all | {{ #if: {{ #pos: {{ urlencode: {{{1}}}+ }} | +All+ }} | true }} }}<!--
+
-->{{ #vardefine: $target | {{ #replace: {{ #replace: {{ #var: $target }} | Monsters }} | Monster }} }}<!--
  
 
-->{{ #vardefine: $target
 
-->{{ #vardefine: $target
| {{ #if: {{ #var: $all }}
+
| {{ #var: $non }}{{ #switch: {{ #var: $target }}
  | {{ #urldecode: {{ #explode: {{ urlencode: {{ #var: $input }} }} | +All+ | 1 }} }}
 
  | {{ #explode: {{ #var: $input }} }}
 
  }}
 
}}<!--
 
  
-->{{ #vardefine: $target
+
   | Light | Dark | Earth | Wind | Fire | Water
| {{ #switch: {{ #var: $target }}
+
   | Divine = [[{{ uc: {{ #var: $target }} }}|{{ #var: $target }}]]
   | Light | Dark | Earth | Wind | Fire | Water
 
   | Divine   = [[{{ uc: {{ #var: $target }} }}]] [[Monster Card|Monsters]]
 
  
  | Sea_Serpent  | Sea_Serpents  = [[Sea Serpent]]s
+
   | Fairy   | Fairies      = [[Fairy]]
  | Winged_Beast | Winged_Beasts = [[Winged Beast]]s
 
   | Fairy       | Fairies      = [[Fairy|Fairies]]
 
  | Fish                        = [[Fish]]
 
  
   | Aqua    | Pyro          | Psychic   | Thunder  = [[{{ #var: $target}}]] [[Monster Card|Monsters]]
+
   | Aqua    | Beast        | Beast-Warrior  | Dinosaur    | Divine-Beast  | Dragon
 +
  | Fiend    | Fish          | Insect        | Machine      | Plant        | Psychic
 +
  | Pyro     | Reptile      | Rock           | Sea Serpent  | Spellcaster   | Thunder
 +
  | Warrior  | Winged Beast  | Zombie = [[{{ #var: $target }}]]
  
   | Beast   | Beast-Warrior  | Dinosaur  | Divine-Beast  | Dragon
+
   | Aquas   | Beasts        | Beast-Warriors | Dinosaurs    | Divine-Beasts | Dragons
   | Fiend   | Insect        | Machine  | Plant        | Spellcaster
+
  | Fiends                  | Insects        | Machines    | Plants        | Psychics
   | Warrior  | Zombie  = [[{{ #var: $target }}]]s
+
   | Pyros   | Reptiles      | Rocks          | Sea Serpents | Spellcasters  | Thunders
 +
   | Warriors | Winged Beasts | Zombies = [[{{ #sub: {{ #var: $target }} || -1 }}]]
  
   | Beasts  | Beast-Warriors | Dinosaurs | Divine-Beasts | Dragons
+
   | Spell | Spells = [[Spell Card|Spell]]
  | Fiends  | Insects        | Machines  | Plants        | Spellcasters
 
  | Warriors | Zombies = [[{{ #sub: {{ #var: $target }} | | -1 }}|{{ #var: $target }}]]
 
  
   | #default = {{ #replace: {{ #replace: {{ #var: $target }} | LV | [[Level]]&#32; }} | Less | less }}
+
   | Opponent = Opponent
  }}
 
}}<!--
 
  
-->{{ #vardefine: $action
+
  | #default = {{ #replace: {{ #replace: {{ lc: {{ #var: $target }} }} | lv | [[Level]] }} | & | and }}
| {{ #if: {{ #var: $all }}
+
  }} {{ #if: {{ #var: $monster }} | [[Monster Card|Monster]] }}
  | {{ #explode: {{ #var: $input }} }}
 
  | {{ #if: {{ #var: $target }}
 
    | {{ #explode: {{ #var: $input }} | 1 }}
 
    | {{ #explode: {{ #var: $input }} }}
 
    }}
 
  }}
 
 
}}<!--
 
}}<!--
 
-->{{ #ifeq: {{ #var: $target }} | {{ #var: $action }} | {{ #vardefine: $target | }} }}<!--
 
  
 
-->{{ #switch: {{ #var: $action }}
 
-->{{ #switch: {{ #var: $action }}
| Acid<!-- Jet -->      = Once per Round, when this [[Monster Card|Monster]] loses [[Power]], your Opponent loses [[Life Points]]
+
| Acid Jet             = Once per Round, when this [[Monster Card|Monster]] loses [[ATK|Power]], your Opponent loses [[Life Points]]
| Annihilate            = [[Destroy]] your opponent's {{ #var: $target }}
+
| Annihilate            = [[Destroy]] your Opponent's {{ #var: $target }}s
| Backfire              = You Lose [[Life Points]]
+
| Backfire              = You lose [[Life Points]]
| Big<!-- Explosion --> = When [[destroy]]ed, all [[Monster Card|Monsters]] on the [[Playing Field|Field]] are destroyed. Both players lose [[Life Points|LP]]
+
| Big Explosion         = When [[destroy]]ed, all [[Monster Card|Monsters]] on the [[Playing Field|Field]] are destroyed. Both players lose [[Life Points|LP]]
 
| Bloodlust            = Once per Round, your Opponent loses [[Life Points]] after losing Life Points
 
| Bloodlust            = Once per Round, your Opponent loses [[Life Points]] after losing Life Points
| Boost                = {{ #if: {{ #var: $all }} | All your | Your }} {{ #if: {{ #var: $target }} | {{ #var: $target }} | Monsters }} gain [[Power]]
+
| Boost                = {{ #if: {{ #var: $all }}
| Break<!-- Immunity--> = {{ #if: {{ #var: $all }}
+
  | All your {{ #if: {{ #var: $target }} | {{ #var: $target }}s | [[Monster Card|Monsters]] }} gain
   | All your Opponent's [[Monster Card|Monsters]] lose their Immunity
+
  | Your {{ #if: {{ #var: $target }} | {{ #var: $target }} | [[Monster Card|Monster]] }} gains
   | Your Opponent's [[Monster Card|Monster]] loses its Immunity
+
  }} [[ATK|Power]]
   }}
+
| Break Immunity       = {{ #if: {{ #var: $all }}
| Courage              = Gains [[Power]] if it is the only [[Monster Card|Monster]] of your side
+
   | All your Opponent's {{ #if: {{ #var: $target }} | {{ #var: $target }}s | [[Monster Card|Monsters]] }} lose their
| Cripple              = {{ #if: {{ #var: $all }} | All your | Your }} Opponent's {{ #if: {{ #var: $target }} | {{ #var: $target }} | Monsters }} lose [[Power]]
+
   | Your Opponent's [[Monster Card|Monster]] loses its
 +
   }} Immunity
 +
| Courage              = Gains [[ATK|Power]] if it is the only [[Monster Card|Monster]] on your side
 +
| Cripple              = {{ #if: {{ #var: $all }}
 +
  | All your Opponent's {{ #if: {{ #var: $target }} | {{ #var: $target }}s | [[Monster Card|Monsters]] }} lose
 +
  | Your Opponent's [[Monster Card|Monster]] loses
 +
  }} [[ATK|Power]]
 
| Destroy              = [[Destroy]] your Opponent's {{ #var: $target }}
 
| Destroy              = [[Destroy]] your Opponent's {{ #var: $target }}
| Drain                = Gains [[Power]] when your opponent loses [[Life Points]]
+
| Drain                = Gains [[ATK|Power]] when your Opponent loses [[Life Points]]
| Empathy              = Loses/gains [[Power]] as you lose/gain [[Life Points]]
+
| Empathy              = Loses/Gains [[ATK|Power]] as you lose/gain [[Life Points]]
 
| Explosion            = When [[destroy]]ed, facing [[Monster Card|Monster]] is also destroyed. Both Players lose [[Life Points]]
 
| Explosion            = When [[destroy]]ed, facing [[Monster Card|Monster]] is also destroyed. Both Players lose [[Life Points]]
 
| Farewell              = You gain [[Life Points]] when this [[Monster Card|Monster]] is [[destroy]]ed
 
| Farewell              = You gain [[Life Points]] when this [[Monster Card|Monster]] is [[destroy]]ed
 
| Feeble                = {{ #if: {{ #var: $all }}
 
| Feeble                = {{ #if: {{ #var: $all }}
   | All your {{ #if: {{ #var: $target }} | {{ #var: $target }} | Monsters }} lose
+
   | All your {{ #if: {{ #var: $target }} | {{ #var: $target }}s | [[Monster Card|Monsters]] }} lose
 
   | Loses
 
   | Loses
   }} [[Power]] every round
+
   }} [[ATK|Power]] every Round
| First<!-- Strike-->  = At round start, if your [[Graveyard]] is empty, your opponent loses [[Life Points]]
+
| First Strike         = At Round start, if your [[Graveyard]] is empty, your Opponent loses [[Life Points]]
 
| Fragile              = [[Destroy]]ed after battling another [[Monster Card|Monster]]
 
| Fragile              = [[Destroy]]ed after battling another [[Monster Card|Monster]]
| Growth                = At Round End, your [[Monster Card|Monster]]'s [[Power]] doubles
+
| Growth                = At Round End, your [[Monster Card|Monster]]'s [[ATK|Power]] doubles
| Heal | Soothe        = {{ #if: {{ #var: $target }} | Your Opponent gains | You gain }} [[Life Points]]
+
| Heal | Soothe        = {{ #if: {{ #var: $target }}
| Hurt                  = Opponent loses [[Life Points]]
+
  | Your Opponent gains
| Immune                = Your {{ #if: {{ var: $target }} | {{ #var: $target }} | [[Monster Card|Monsters]] }} cannot lose [[Power]] or be [[destroy]]ed.
+
  | You gain
| Last<!-- Stand-->    = Doubles its [[Power]] if there are no cards in your [[Main Deck|Deck]] at Round Start
+
  }} [[Life Points]]
 +
| Hurt                  = Your Opponent loses [[Life Points]]
 +
| Immune                = {{ #if: {{ #var: $all }}
 +
  | All your {{ #if: {{ #var: $target }} | {{ #var: $target }} | [[Monster Card|Monsters]] }}
 +
  | Your {{ #if: {{ #var: $target }} | {{ #var: $target }} | [[Monster Card|Monster]] }}
 +
  }} cannot lose [[ATK|Power]] or be [[destroy]]ed
 +
| Last Stand           = Doubles its [[ATK|Power]] if there are no cards in your [[Main Deck|Deck]] at Round Start
 
| Mirror                = Every Round, the first time you lose [[Life Points]], your Opponent loses Life Points
 
| Mirror                = Every Round, the first time you lose [[Life Points]], your Opponent loses Life Points
| Osmosis              = Drain [[Power]] from your Opponent's [[Monster Card|Monster]] to yours
+
| Osmosis              = Drain [[ATK|Power]] from your Opponent's [[Monster Card|Monster]] to yours
| Parting<!-- Gift-->  = Your Opponent loses [[Life Points]] when this [[Monster Card|Monster]] is [[destroy]]ed
+
| Parting Gift         = Your Opponent loses [[Life Points]] when this [[Monster Card|Monster]] is [[destroy]]ed
| Power<!-- Redistribution --> = When this [[Monster Card|Monster]] is [[destroy]]ed, all your Monsters on the field gain [[Power]]
+
| Power Redistribution = When this [[Monster Card|Monster]] is [[destroy]]ed, all your Monsters on the field gain [[ATK|Power]]
| Rage                  = Gains [[Power]] when you lose [[Life Points]]
+
| Rage                  = Gains [[ATK|Power]] when you lose [[Life Points]]
| Requiem              = Your Opponent's [[Monster Card|Monsters]] lose [[Power]] when this Monster is [[destroy]]ed
+
| Requiem              = Your Opponent's [[Monster Card|Monsters]] lose [[ATK|Power]] when this Monster is [[destroy]]ed
| Resurrect            = One random {{ #var: $target }} is shuffled from your [[Graveyard]] into your [[Main Deck|Deck]]
+
| Resist                = This [[Monster Card|Monster]] is unaffected by the effects of any other Cards on the field
| Sacrifice            = [[Destroy]] {{ #if: {{ #var: $all }} | all }} your {{ #var: $target }}
+
| Resurrect            = One random {{ #var: $target }} from your [[Graveyard]] is shuffled into your [[Main Deck|Deck]]
 +
| Sacrifice            = [[Destroy]] {{ #if: {{ #var: $all }}{{ #switch: {{ #var: $target }} | [[Monster Card|Monster]] | [[Spell Card|Spell]] = | 1 }}
 +
  | all your {{ #var: $target }}s
 +
  | your {{ #var: $target }}
 +
  }}
 
| Self-Destruct        = [[Destroy]] at Round End
 
| Self-Destruct        = [[Destroy]] at Round End
| Shared<!-- Fate -->  = {{ #if: {{ #var: $all }}
+
| Shared Fate           = {{ #if: {{ #var: $all }}
   | When this card is [[destroy]]ed, all Opponent's [[Monster Card|Monsters]] are destroyed
+
   | When this card is [[destroy]]ed, all your Opponent's [[Monster Card|Monsters]] are also destroyed
   | When destroyed, your Opponent's Monster is also destroyed
+
   | When [[destroy]]ed, your Opponent's [[Monster Card|Monster]] is also destroyed
 +
  }}
 +
| Shock                = Your Opponent loses [[Life Points]] when your [[Monster Card|Monster]] [[attack]]s
 +
| Shockwave            = Once per Round, when this [[Monster Card|Monster]] gains [[ATK|Power]], your Opponent loses [[Life Points]]
 +
| Silence              = {{ #if: {{ #var: $all }}
 +
  | Your Opponent's {{ #var: $target }} cannot [[activate]] its effect
 +
  | All your Opponent's {{ #var: $target }}s cannot [[activate]] their effects
 
   }}
 
   }}
| Shock                = Your Opponent loses [[Life Points]] when your [[Monster Card|Monster]] attacks
 
| Shockwave            = Once per Round, when this card gains [[Power]], your opponent loses [[Life Points]]
 
 
| Sneak                = [[Destroy]] your Opponent's [[Monster Card|Monster]] before it [[attack]]s
 
| Sneak                = [[Destroy]] your Opponent's [[Monster Card|Monster]] before it [[attack]]s
 
| Sorrow                = You lose [[Life Points]] when this [[Monster Card|Monster]] is [[destroy]]ed
 
| Sorrow                = You lose [[Life Points]] when this [[Monster Card|Monster]] is [[destroy]]ed
| Spirit<!-- Protection--> = When your [[Monster Card|Monster]] is [[destroy]]ed, all your other Monsters gain Immunity
+
| Spirit Protection     = When your [[Monster Card|Monster]] is [[destroy]]ed, all your other Monsters gain Immunity
| Timidity              = Loses [[Power]] if your Opponent has two or more [[Monster Card|Monsters]] in play
+
| Timidity              = Loses [[ATK|Power]] if your Opponent has two or more [[Monster Card|Monsters]] in play
| Promo | Special       =  
+
 
}}. {{ #if: {{ #var: $prefix }}
+
| Fusion | Promo | Special =  
| This effect increases with each card in your [[Graveyard]].
+
}}. {{ #if: {{ #var: $necro }}
 +
| This effect increases with each Card in your [[Graveyard]].
 
}}
 
}}

Latest revision as of 21:53, 1 June 2014

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