Difference between revisions of "Card Tips:Robbin' Goblin"

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* [[Robbin' Goblin]] only works when you inflict [[Battle Damage]]. This being said, you need to focus on one of four things:
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** Clearing the Field from monsters in defense position
 
** Piercing
 
** Having the opponent take damage from attacking one of your defense position monsters, whose DEF is greater than the ATK of the attacking monster
 
** Using monsters than can bypass your opponent's monsters to reach your opponent's LP directly, such as [[Toon Monsters]]
 
  
* [[White Magical Hat]]—and, while [[Toon World]] is on the field, [[Toon Gemini Elf]]—have the most potential when comboed with this card, because then, your opponent will have to discard up to 3 cards per turn.
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* This card can be [[Searcher|searched]] by "[[Scrounging Goblin]]", "[[Pharaonic Advent]]", "[[The Despair Uranus]]", and other [[List of generic searchers#Traps|generic searchers]].
  
* Out of all the [[Hand destruction]] cards available, this is one of the most efficient. The majority of other Hand destruction cards are one-use-only, but this can allow you deplete an opponent's options every time you inflict battle damage. During a prolonged duel where you've inflicted minor or major damage to the opponent multiple times, they will be hard-pressed to have any useful cards remaining in their hand for long.
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* As this card's effect involves dealing battle damage to the opponent, consider any of the following courses of action.
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** Remove the opponent's monsters from their field. Defense Position monsters are generally less of a threat, but dealing battle damage through them needs a monster that can deal piercing damage.
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** Have the opponent take battle damage during their turn using cards such as "[[Honest]]".
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** Use monsters that can attack multiple times per Battle Phase, such as "[[Mataza the Zapper]]" or "[[Asura Priest]]".
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** Use monsters that can attack directly, such as "[[Submarineroid]]"
  
* You can use cards like [[Compulsory Evacuation Device]], [[Guardian Sphinx]] etc. to clear the field and get a direct attack. Or you could use cards like [[Ancient Gear Golem]], [[Dark Driceratops]], or [[Saber Beetle]] that have piercing effects. You could even use [[Submarineroid]] and attack directly... whatever works, but don't allow them to stall. Also a nice [[Spatial Collapse]] will prevent them from setting too many Spells/Traps.
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* Monsters such as "[[Don Zaloog]]", "[[X-Saber Airbellum]]", and "[[Spirit Reaper]]" work similarly to "Robbin' Goblin" and are easy to fit into Decks revolving around it.
* Also, [[Magical Thorn]] can be useful.
 
  
* Combo "[[Twin-Sword Marauder]]" or "[[Darkness Destroyer]]" with "[[Robbin' Goblin]]", that way your opponent will discard 2 cards from their hand.  It also works with [[Spirit Reaper]].
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* The opponent is likely to place as many cards of their hand as possible onto the field after this card first resolves. A player using "Robbin' Goblin" must make sure to either discard as many cards as possible in a single turn or return the opponent's cards to their hand in order to discard them.
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** As they are likely to Set their Spells and Traps to keep them from being discarded, use "[[Heavy Storm Duster]]" or "[[Xing Zhen Hu]]" during their End Phase to keep up the pressure.
  
* This card can be used together with [[Blackwing - Bora the Spear]], by piercing through your opponent's defending monsters and [[Blackwing - Fane the Steel Chain]], by attacking directly to make your opponent discard cards.
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* Follow this card up with "[[Drop Off]]" or "[[Drastic Drop Off]]" to make your opponent lose even more cards and force them into a bad position.
  
* This card can combo with [[Thorn of Malice]] equipped to [[Rose Tentacles]] to effectively force your opponent to discard his hand if he has any plant type monsters (including plant tokens) to allow Rose Tentacles to deal piercing damage a few times with its own effect.
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* Despite this card's means of repeatedly generating [[card advantage]], a player will generally already be in a winning position if they can take advantage of this card's effect. It will do nothing to help a player in a losing position.

Latest revision as of 20:25, 6 April 2023

  • As this card's effect involves dealing battle damage to the opponent, consider any of the following courses of action.
    • Remove the opponent's monsters from their field. Defense Position monsters are generally less of a threat, but dealing battle damage through them needs a monster that can deal piercing damage.
    • Have the opponent take battle damage during their turn using cards such as "Honest".
    • Use monsters that can attack multiple times per Battle Phase, such as "Mataza the Zapper" or "Asura Priest".
    • Use monsters that can attack directly, such as "Submarineroid"
  • The opponent is likely to place as many cards of their hand as possible onto the field after this card first resolves. A player using "Robbin' Goblin" must make sure to either discard as many cards as possible in a single turn or return the opponent's cards to their hand in order to discard them.
    • As they are likely to Set their Spells and Traps to keep them from being discarded, use "Heavy Storm Duster" or "Xing Zhen Hu" during their End Phase to keep up the pressure.
  • Follow this card up with "Drop Off" or "Drastic Drop Off" to make your opponent lose even more cards and force them into a bad position.
  • Despite this card's means of repeatedly generating card advantage, a player will generally already be in a winning position if they can take advantage of this card's effect. It will do nothing to help a player in a losing position.