Difference between revisions of "Card Tips:Sekka's Light"

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* This card can be useful in a "[[Superheavy Samurai]]" Deck. Be wary of the downside of no longer being able to set up Pendulum Scales, or to activate Pendulum Effects after resolving it.
 
* This card can be useful in a "[[Superheavy Samurai]]" Deck. Be wary of the downside of no longer being able to set up Pendulum Scales, or to activate Pendulum Effects after resolving it.
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* You can give this to your opponent via "[[Exchange]]". If they have Spell/Trap cards in their Graveyard they cannot use it, but if they manage to activate its effect they will be locked out of using Spell/Trap cards for the remainder of the Duel. Also, if they manage to activate or discard it, they cannot use its effect in the [[Graveyard]] as it goes to your own.
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* You can use its effect in the Graveyard to return an unwanted monster from your hand to the Deck, such as "[[Wulf, Lightsworn Beast]]" or a monster able to be summoned by "[[Assault Mode Activate]]".

Revision as of 01:13, 17 January 2018

  • This card can be useful in a "Superheavy Samurai" Deck. Be wary of the downside of no longer being able to set up Pendulum Scales, or to activate Pendulum Effects after resolving it.
  • You can give this to your opponent via "Exchange". If they have Spell/Trap cards in their Graveyard they cannot use it, but if they manage to activate its effect they will be locked out of using Spell/Trap cards for the remainder of the Duel. Also, if they manage to activate or discard it, they cannot use its effect in the Graveyard as it goes to your own.
  • You can use its effect in the Graveyard to return an unwanted monster from your hand to the Deck, such as "Wulf, Lightsworn Beast" or a monster able to be summoned by "Assault Mode Activate".