Difference between revisions of "Forum:Please rate or comment on my Darksworn deck"
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[[Special:Contributions/216.101.109.210|216.101.109.210]] 06:14, 2 July 2008 (UTC) | [[Special:Contributions/216.101.109.210|216.101.109.210]] 06:14, 2 July 2008 (UTC) | ||
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+ | I belive discarding for beckoning light may be a cost and therefore wouldn't activate Darkworlds. You also don't want to dump Darkworlds to pick up and then dump, you want to dump and activate. It just looks slow and will mill yourself out, I'm digging the idea of mixing Dark and Light, but I don't think is the ideal way to do it.[[User:Slinky O|Slinky O]] 07:44, 2 July 2008 (UTC) |
Revision as of 07:44, 2 July 2008
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Monsters(23)
Spells(16)
Traps(6)
I know that this deck is 45 cards but there is a reason I tried it with 40 and it was too fast and I would often deck my self out before I could do enough damage to win so I upped the number of card until I found a number that worked.
Please comment and rate.
Thanks 216.101.109.210 22:06, 1 July 2008 (UTC)
You do know that Lightsworns effects that send the top cards of your deck don't activate Darkworld cards, right? So I would say this is almost unplayable and a bad idea. Its broken in a bad way.Slinky O 02:55, 2 July 2008 (UTC)
I know that the lightsworn monster won't activate the darkworld monsters the reason I'm using them is:
1) There currently the best cards to use with Beckoning Light which will activate the darkworld monsters
2) They mill darkworld monsters to the grave then I use The Forces of Darkness to retrieve them
3) they make the deck a lot faster
216.101.109.210 06:14, 2 July 2008 (UTC)
I belive discarding for beckoning light may be a cost and therefore wouldn't activate Darkworlds. You also don't want to dump Darkworlds to pick up and then dump, you want to dump and activate. It just looks slow and will mill yourself out, I'm digging the idea of mixing Dark and Light, but I don't think is the ideal way to do it.Slinky O 07:44, 2 July 2008 (UTC)