Difference between revisions of "Card Tips:Exchange"

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** Also, you can give them a card that'll help you, like "[[An Unfortunate Report]]" or "[[The Gift of Greed]]".
 
** Also, you can give them a card that'll help you, like "[[An Unfortunate Report]]" or "[[The Gift of Greed]]".
 
*** If your opponent sets the card you give them, you can use "[[Bait Doll]]" to force its activation. In the event confirmation is needed, use a card such as "[[Mind Haxorz]]" to look at it.
 
*** If your opponent sets the card you give them, you can use "[[Bait Doll]]" to force its activation. In the event confirmation is needed, use a card such as "[[Mind Haxorz]]" to look at it.
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* Using [[Exchange]], [[D.D. Designator]], and [[Mind Crush]] in one deck may prove beneficial.
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** All cards allowing to see the opponents hand, making it easier to choose correctly.

Revision as of 22:23, 4 March 2013

  • Use this card if you know that your opponent is using an Exodia Deck, so you can take one of their Exodia pieces and prevent them from fulfilling the insta-win conditon. Also use this card when you know your opponent has a strong card in his/her hand.
    • If you have sufficient knowledge of your opponent's deck, you can also use "Dark Designator" to bring the desired strong card to their hand.
  • If this and another card are the only 2 cards in your hand, you can use this card and take any card on your opponent's hand, but you opponent can take the only card in your hand.
    • This is very beneficial to the user of "Exchange" too, since your opponent will only see 1 card in your hand.
  • Consider this card in place of "Mind Crush"; although your opponent will not lose hand advantage, it allows you to both see your opponent's hand and take away a potentially dangerous card.
  • Use this card in a Spirit monster deck; even if your opponent summons one of your stronger Spirit monsters, it will return to your hand, effectively giving you a two-card advantage (the Spirit monster and the card you took from their hand).
  • Before playing this card, set every card in your hand that could be potentially useful to your opponent so that they don't get anything useful. Try to leave them with a card that is specific to your deck (e.g. "Power Capsule").
  • Using Exchange, D.D. Designator, and Mind Crush in one deck may prove beneficial.
    • All cards allowing to see the opponents hand, making it easier to choose correctly.