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Forum:Deck Guide/Fortune Lady

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* [[Fortune Lady Earth]]: "Fortune Lady Earth" is one of those cards that can be a decent tech but isn't very popular. It's effect, to inflict 400 points of damage to your opponent's Life Points whenever it gains ATK, isn't very good, but having a base 2400 ATK isn't all that bad.
* [[Fortune Lady Fire]]: "Fortune Lady Fire" is a low level "Fortune Lady" with an extremely good effect: when she is Special Summoned by the effect of a "Fortune Lady", you can destroy one face-up monster on your opponent's side of the field and inflict damage to their Life Points equal to its ATK. It can be incredibly useful, and is best at two.
* [[Fortune Lady Light]]: "Fortune Lady Light" is THE most important card in a "Fortune Lady" deck. When it's removed from the field by a card effect, you can Special Summon any "Fortune Lady" monster from your deck. The main problem with this is that it's an "ifwhen...can" effect, so it misses the timing for most things. This limits the abilities that can trigger it. One of the stronger opening moves of the deck is to set "Compulsory" and Normal Summon "Light". If they destroy "Compulsory", you can chain it, Special Summoning "Dark" from your Deck. You can also Special Summon "Fire" with it.
* [[Fortune Lady Water]]: "Fortune Lady Water" is the fourth most important card in the deck. When Special Summoned (by any effect) while you control another "Fortune Lady" monster, you get to draw two cards. This makes "[[Monster Reborn]]" a +2 and combos with "[[Fortune's Future]]". It's also the strongest non-Tribute "Fortune Lady" monster, with 1200 ATK.
* [[Fortune Lady Wind]]: "Fortune Lady Wind" is another of those tech cards. It allows access to "[[Dark Simorgh]]" and destroys Spell/Trap Cards but it's too weak and doesn't give an effect when Special Summoned.
* [[Solitaire Magician]]: "Solitaire Magician" allows you to destroy a face-up monster by removing three Levels from a "Fortune Lady" monster you control. It's also LIGHT and has 1700 1600 ATK, making it a passable tech, although it's not a popular one, as the only monsters that would be good targets are the ones that need their ATK.
====Spells====
* [[Fortune's Future]]: By returning one Banished "Fortune Lady" monster to your Graveyard, you can draw two cards. This makes the card insanely good - it gives you draw power and sets up combos.
* [[Future Visions]]: "Future Visions" is a Field Spell that Banishes any Normal Summoned monster until its owner's next Standby Phase, whence the monster is returned to the field. This triggers "Fortune Lady Light", and occasionally "Fortune Lady Water".* [[Time Passage]]: "Time Passage" is a not-very-good card that gives either 600, 900, or 1200 ATK, by increasing the Level of a "Fortune Lady" monster by 3 until the End Phase. It's a Quick Play Spell Card but usually "[[Shrink]]" is usually better.
====Traps====
* [[Bending Destiny]]: "Bending Destiny" is an interesting card but not a good one. It's a Counter Trap Card that you can only activate while you control only "Fortune Lady" monsters. You can negate a Spell, Trap, or the Normal Summon of a monster, and then Banish it. However, it gets returned to its owner's hand during the End Phase, achieving next to nothing.
====Monsters====
* [[Ancient Gear Gadjiltron Dragon]]: Used in "Geartown" decks.
* [[Apprentice Magician]]: "Apprentice Magician" Special Summons "Fortune Lady Light " and "Fire" from your deck.
* [[Beast King Barbaros]]: While 1900 ATK is powerful on its own, when it's returned to the field by "Future Visions" it instead will have 3000 ATK.
* [[Black Luster Soldier - Envoy of the Beginning]]: "BLS - Envoy" is insanely powerful and necessary for any "Fortune Lady" deck.
* [[Caius the Shadow Monarch]]: A tech card for "Fortune Ladies" as they often have monsters to tributeTribute. It also can trigger "Light".* [[Catoblepas and the Witch of Fate]]: "Catoblepas" is useful for destroying monsters and Banishing "Fortune Ladies". It also has a good ATK score. It's a very common main deck card.
* [[Chaos Sorcerer]]: Basically, a mini "BLS - Envoy". It's not as good as "BLS", but it may be worth using.
* [[Dark Armed Dragon]]: Can be risky because of the chances of it being a dead draw, but it also Banishes "Dark" as well as being a massive beatstick and destroying lots of cards.
* [[Destiny HERO - Malicious]]: Used with "[[Destiny Draw]]" for Draw Power and swarming.
* [[Elemental HERO Stratos]]: Adds "Malicious" to your hand.
* [[Kinka-byo]]: "Kinka-byo" Special Summons "Fortune Lady Light", then returns to your hand during the End Phase (Banishing "Light"), allowing you to Special Summon a "Fortune Lady" monster from your Deck. Generally too slowAlternatively, but could if you control "[[Future Visions]]", the monster will be worth usingBanished immediately, allowing you to Special Summon a "Fortune Lady" monster.
* [[Minefieldriller]]: "Mindfieldriller" is triggered by "Future Visions" and returns a Field Spell Card from your Graveyard to your hand. It's used in "Geartown" decks.
* [[Phantom of Chaos]]: You can Banish "Dark" and get its effect to start a swarm and set up "Future Visions"
* [[Tragoedia]]: It protects your Life Points, gets a huge amount of ATK early on, and can often serve as a steal many monsters because of the wide variety in the Levels of the "Brain ControlFortune Ladies".
* [[Elemental HERO|Omni Heroes]]: Used with "Destiny HERO" engine for Synchro Summons and swarming.
====Spells====
* [[Gold Sarcophagus]]: "Gold Sarcophagus" can set up "Fortune's Future".
* [[Miracle Fusion]]: Used to Fusion Summon "Absolute Zero" in "HERO" variants.
* [[Nobleman of Crossout]]: In the TCG, using this on "Fortune Lady Light" will allow you to Special Summon a monster from your deck and set up "Future Visions", but it doesn't work in the OCG due to a ruling conflict..
* [[One for One]]: Special Summons "Fortune Lady Light".
* [[Reasoning]]: "Reasoning" gives a fairly good chance of Special Summoning a "Fortune Lady" from your Deck.
====Traps====
* [[Compulsory Evacuation Device]]: Not only does it trigger "Fortune Lady Light" but it's a +0 against Synchro, Fusion, and Xyz Monsters.
* [[Safe Zone]]: Not only will it trigger "Light's" effect when removed from the field but it will also protect "Dark".
===Variants===
* [[Apprentice Magician]] x0-2
* [[Black Luster Soldier - Envoy of the Beginning]] x1
* [[Catoblepas and the Witch of Fate]] x0x1-2
* [[Chaos Sorcerer]] x0-2
* [[Cyber Valley]] x0-2
* [[Fortune Lady Wind]] x0-2
* [[Phantom of Chaos]] x1-2
* [[Tragoedia]] x0/2
|spells =
* [[Allure of Darkness]] x0-1
|traps =
* [[Compulsory Evacuation Device]] x2-3
* [[Safe Zone]] x0-2
}}
* [[Fortune Lady Water]] x2
* [[Fortune Lady Wind]] x0-2
* [[Minefieldriller]] x2-3
|spells =
* [[Allure of Darkness]] x0-1
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