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Koa'ki Meiru

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{{Infobox/Yu-Gi-Oh!/Archetype/End}}
'''Koa'ki Meiru''', sometimes romanized as '''Core Chimail''' (a combination of the words "Core", "Chimera", and "Mail", a synonym for armour) are is a series of monsters theme from [[Raging Battle]], [[Ancient Prophecy]], [[Stardust Overdrive]], [[Absolute Powerforce]], and [[The Shining Darkness]]. However the support card "[[Koa'ki Ring]]" and other anti-meta cards appear in [[Starstrike Blast]].
Most The majority of their effects of these cards are targeted to send "center around manipulating the [[Iron Core of Koa'ki Meiru]] "or revealing a card one in your hand (Except for "[[Koa'ki Meiru Valafar]]" who doesn't give to activate an effect. The strongest of the monsters require a maintenance cost in the form of sending an Iron Core to the grave or revealing option, a monster of the same type. There are exceptions such as that of [[Koa'ki Meiru BoulderPowerhand]], [[Koa'ki Meiru Tornado]], [[Koa'ki Meiru Prototype]] and [[Koa'ki Meiru Hydro Barrier]] who don't have where you must reveal a cost, and [[Koa'ki Meiru Maximus]], which allows the [[Discarding for a CostNormal Trap Cards|discard]] of a Koa'ki Meiru [[MonsterNormal Trap Card]] as an alternative [[cost]]). Also, if the controller doesn't send or reveal any card from the above, that Koa'ki Meiru is destroyed.
Koa'ki Meirus are all [[EARTH]], [[WIND]], [[WATER]] or [[FIRE]] attributes, rendering them immune to their own control based effects which often affects all affect [[LIGHT]] and [[DARK]] monsters. All of the "Koa'ki Meiru" have the same mark (3 dragons) on some part of their body or on a weapon they have. Also, many Koa'ki Meiru and related cards' artwork uses yellow, orange, and red, except [[Koa'ki Meiru Ghoulungulate]].
==Playing Style==
The main strategy theme was initially designed to bring down the dominating decks of over 2 banlists therefore centering around heavy control elements. Seeing as the "Koameta was ''ki Meiru" is [[Anti-Meta]] - A Deck build which oppose the popular Decks that are played. For example, "[[Koacompletely'ki Meiru Drago]]'s" effect was designed especially to oppose [[Lightsworns|Lightsworn]]dominated by LIGHT and DARK decks, [[Dark Armed Return]]effects specifically targeted both Attributes therefore bringing about a specific Meta, and [[Blackwings|Blackwing]] Decks for Anti Meta theme. Because of their high [[SwarmATK]]ing capabilities. Against meta decks, Koa'ki Meirus tend to have powerful 11 lvl 4 monsters from 1900 ATK, topping out at 2100 ([[Lockdown]] capabilities. In addition, several low-level Koa'ki Meiru monsters have [[ATKPowerhand]]s that are considered extraordinarily high for a monster of it's level (there are 8 monsters with 1900 ATK and 3 monsters with 2000 or more ATK, all at level 4), as well as having a beneficial effect (if not counting and the nature of the revealing part)new support, thus they can play semi-the theme has taken a more aggressive approach with powerful beatdown as well. elements, namely [[Koa'ki Meiru Speeder|Speeder]] has 2200 [[DEFRooklord]] and [[Koa'ki Ki Meiru Hydro Barrier|Hydro Barrier]] has 1900 [[DEF]], also very high, considering they're both [[LevelUrnight]] three.
Generally speaking, there are two possible ways to use Koa'ki Meiru cards. The most obvious is to simply use a dedicated deck dedicated to the entire archetype; the other is being to use individual Koa'ki Meiru monsters as a supplement in another deck to Type specific decks of their type, giving an [[Anti-Meta]], controlling aspect to it as well asbeing able to maintain it through the alternative maintenance cost; for example, in a Dragon-based deck, use a using [[Koa'ki Meiru monster that has revealing Drago]] in a Dragon-type monster deck as seen in your hand as its maintenance costDisaster Dragon builds.
Since many "In order to play with a Koa'ki Meiru" monsters only affect deck, no matter the style, you'll need multiple ways to retrieve the [[LIGHTIron Core of Koa'ki Meiru]] from your deck and graveyard such as [[DARKKoa'ki Meiru boulder]] monsters, you can use [[DNA TransplantKoa'ki Meiru Crusader]] to turn all monsters on the field into , and [[LIGHTCore Transport Unit]] or . [[DARKIron Core Immediate Disposal]] monstersis also nice mid game, but after building up resources in hand. You must also be careful because it might block your own effectswary of keeping more on field than you can maintain. Your field should max out at 2 Koa'Ki Meiru's requiring maintenance with multiple Cores in play as well as an alternative cost ready in hand.
In order to play with Beatdown uses a Koa'ki Meiru deckdifferent lineup, you'll need to use multiple copies using a minimum of control but only the best in the Koa'ki Meirus you useform of Rooklord and Drago. It is also suggested you use The main attackers being [[Koa'ki Meiru BoulderBergzak]] and some other ways to send your ,[[Iron Core of Koa'ki Meiru|Iron CoresPowerhand]] to the Graveyard (using cards like and [[Iron Core Immediate Disposal]], [[Magical Hats]] or even milling cards like some [[Lightsworns]]) in order to to use some of the Koa'ki Meiru support cardsRooklord]]. The higher With the level addition of [[Koa'ki Meiru monster some would think would be a hinderance seeing as normally you would have to tribute two of your monster but due to effects such as Urnight]] from [[Koa'ki Meiru RooklordAbsolute Powerforce]] and , you gain a swarm/toolbox element. [[Koa'ki Meiru ValafarGhoulungulate]] you only need oneis nice protection but your tribute fodder is best used on Rooklord. S/t protection is a better option.
You can also play a RFG Koa'ki Meiru deck. Ghoulungulate can protect your monsters while setting you up for [[Return from the Different Dimension]]. Milling elements are recommended to load your grave. The set up takes time so you can use Royal Oppression as you aren't in any rush. Cyber Valley is also a great asset to the deck.
Koa'ki Meirus can also be used as beatdownIn an ever evolving meta, with the main attackers being [[Koa'ki Meiru Bergzak]] and [[Koa'ki Meiru Powerhand]]we are straying away from old habits. Also, with the new addition of [[Koa'ki Meiru Urnight]] from [[Absolute Powerforce]]As we speak, the Koa'ki Meiru Lightsworn have gained a much-needed swarming power. For a deck with beatdown as goalfallen to tier 2, [[Koa'ki Meiru Bergzak]], [[Koa'ki Meiru Urnight]]Infernity are losing ground because of inexperience, [[Koa'ki Meiru Rooklord]] and [[Koa'ki Meiru Ghoulungulate]] are recommended. These Herald decks are easily summoned, seeing less and have massive destructive power (except less play for GhoulungulateGod knows why, who instead can protect your monsters from other destructive effects.) Lastly, if you play [[Koa'ki Meiru Ghoulungulate]], you also should play [[Return from Gladiator Beasts have taken the Different Dimension]], as gameplace of Frognarchs and X-ending beatkill, as all Koa'ki Meirus can be Special Summoned. [[Gigantes]] may also helps to set up this combo, as most of the main Koa´ki Meiru monsters are [[EARTH]], while also allowing you to Special Summon a good BeatstickSabers reign supreme. [[Gigantes]] is also a [[Rock]]-[[Type]] monster, which is useful when playing with [[Koa'ki Meiru Guardian]] or [[Koa'ki Meiru Sandman]]. Also, if you want Gaia Plate the Earth Giant on the field, it is best to s have at least three [[Rock]]-[[Type]] monsters. You can then halve the attack of your opponents monsters, leaving them open for weak Koa'ki Meiru monsters such as [[Koa'ki Meiru Boulder]] on lost their place in the field. Even though Koa'ki Meirus are targeted towards Light Anti Meta and Dark monsters they are not limited stand to only defeating those attributes. Koa'ki Meiru Hydro Barrier alone can shut down most Fortune Ladies effects and make them almost useless. Along survive as a Beatdown deck with that the Koa'ki Meirus have destructive power. Cards like Urnight, Bergzak, Rooklord, and Maximus have the ATK and effects favorable matchups to get the job done occasional Herald deck and done quick. Cards like [[Koa'ki Meiru Tornado]] can easily sweep the field and destroy multiple cards your opponent controlsmore common Infernity player.
==Weaknesses==
Because [[Iron Core of Koa'ki Meiru]] may often be in the graveyard, it is vulnerable to cards that can remove it from play, such as [[Gladiator Beast Retiari]], and [[Macro Cosmos]]. Also, having multiple Koa'ki Meiru monsters on the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phase; leaving hand and field advantage very hard to maintain, unless multiple copies are used (for example, 3 Koa'ki Meiru Powerhands only require 1 Normal Trap Card revealed). Koa'ki Meirus are very reliant on the hand and so cards like [[Card Destruction]], [[Mind Crush]] or [[D.D. Designator]] can completely disrupt the player's strategy, and cards like [[Trap Dustshoot]] or even [[Des Koala]] deal serious damage.
Amazingly, one way to beat the Koa'ki Meirus can also be used as splashable tech, such as Drago Meiru format is to have the opponent permanently reveal their hand to you on their turns in a Dragon Deck and Doom in a Fiend Deck (although their effects may end up working against order to make them either discard an Iron Core of Koa'ki Meiru or destroy the controller if other monsters they control are LIGHT or DARK attribute)card, since it's very difficult they cannot "reveal" the card to work around with multiple you. Such cards include [[Respect Play]] and [[Ceremonial Bell]]. [[Remove from play]] Decks can remove "[[Iron Core of Koa'kiski Meiru]]" and so you have to rely on your revealing effect. It is best a good idea to have [[Necrovalley]] and a [[Burial from a Different Dimension]] in your [[Side Deck]].
Amazingly, one way to beat Hand Control decks present the Koa'ki Meiru format is biggest threat by being able to have the opponent permanently reveal their hand specifically remove assests essential to you on their turns in order to make them either discard an Iron Core of Koa'ki Meiru or destroy the card, since they cannot "reveal" the card to you. Such cards include [[Respect Play]] and [[Ceremonial Bell]]. [[Remove from play]] Decks can remove "[[Iron Core of Koa'ki Meiru]]" and so you have to rely on your revealing effect. It is best to have [[Imperial Iron Wall]] or [[Necrovalley]] in your [[Side Deck]]. The most dangerous are [[hand destruction]] decks. If your hand becomes 0 too quickly, you have limited options. You can draw normally, hopefully getting a Koa'ki Meiru monster, but it gets destroyed, because you cannot add "[[Iron Core of Koa'ki Meiru]]" to your hand. Also, most other Koa'ki Meiru Spells and Traps need "[[Iron Core of Koa'ki Meiru]]" in your hand. [[Side Deck]]ing "[[Morphing Jar]]" and other draw cards can helpdeck.
==Playing Tips==
This deck revolves around [[Anti-Meta]]. Obviously, the most important card needed in the deck is "[[Iron Core of Koa'ki Meiru]]", so having three in your deck is a must. Most of the monsters are used against [[Effect Monsters]], mostly [[DARK]] and [[LIGHT]] monsters, since they are the commonly used decks ([[Infernities]], [[Lightsworns]], [[Blackwings]] etc...). It is best to also have three of "[[Koa'ki Meiru Boulder]]" and "[[Koa'ki Meiru Crusader]]" in your Deck. "[[Koa'ki Meiru Boulder]]" can search for "[[Iron Core of Koa'ki Meiru]]" or a needed Koa'ki Meiru monster. "[[Koa'ki Meiru Crusader]]" can add "[[Iron Core of Koa'ki Meiru]]" from your [[Graveyard]], so you do not have to add it to your hand during the [[Draw Phase]]. "[[Koa'ki Meiru Speeder]]" has a high Defense and if you draw "[[Iron Core of Koa'ki Meiru]]" you can draw another card. While usually this proves itself quite situational, you can abuse the effects of "[[Koa'ki Meiru Hydro Barrier]]" and "[[Koa'ki Meiru Tornado]]".
 
While they are very strong against the current common [[Deck]]s, their weakness are [[Removed from play]] decks and [[Hand destruction]] decks. [[Remove from play]] decks can remove "[[Iron Core of Koa'ki Meiru]]" and so you have to rely on your revealing effect. It is best to have [[Imperial Iron Wall]] in your [[Side Deck]].
[[Trade-In]] can work well if using [[Beast King Barbaros]] to reveal for [[Koa'ki Meiru Urnight]] and [[Koa'ki Meiru Crusader]]. Other level 8 monsters to work with [[Trade-In]] are [[Koa'ki Meiru Valafar]], and [[Koa'ki Meiru Maximus]]. Maximus can also reveal for [[Koa'ki Meiru Drago]] and Valafar is a strong beatstick that is immune to [[Torrential Tribute]], [[Bottomless Trap Hole]], [[Mirror Force]], [[Call of the Haunted]], and [[Core Reinforcement]].
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