Changes

Jump to: navigation, search

Infernity

51 bytes removed, 14 years ago
Weaknesses
Infernities, despite their enormous potential as an [[Instant Synchro]]deck, have a number of crucial weaknesses. Of course, the foremost one is the one shared among most of today's competitive decks - [[Special Summon]] and [[Graveyard]] reliance. Cards like [[Royal Oppression]], [[Macro Cosmos]], [[Dimensional Fissure]] and any other that could lock down the main assets of the deck are the most dangerous threat, with [[Skill Drain]] placing just after them in terms of threat. Also, by themselves they are a fairly weak archetype, with the most powerful non-Synchro card, [[Infernity Destroyer]], being only 2300 ATK and without a strong enough effect. Hindering the key cards of the deck with [[Prohibition]] and the like can also disrupt their strategy.
Another important weakness is the trademark of the whole Infernity archetype - most effects, including those of many vital Spells and Traps, can be activated only by having no hand. Thus, an Infernity player will be forced to drain his hand quickly or to Set cards a lot if he/she wants to make full use of said effects, relying on top-decking should things go wrong. Ironically, forcing the opponent to draw cards with [[Gift of Greed]], [[Cup of Ace]]and the like, which is usually counter-productive against most Decks, could disrupt an Infernity setup easily.
==Recommended Cards==
Anonymous user

Navigation menu