Difference between revisions of "Card Tips:Elemental Absorber"

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(card names corrected and links added)
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* This card is best put into a deck that has access to many different elemental attributes, such as [[Elemental Heroes]], [[Charmers]], [[Aliens]], or something custom, and it best works when used against an opponent who happens to use only one Attribute.
 
* This card is best put into a deck that has access to many different elemental attributes, such as [[Elemental Heroes]], [[Charmers]], [[Aliens]], or something custom, and it best works when used against an opponent who happens to use only one Attribute.
  
* While the primary effect of this card is to prevent your opponent from attacking, you can easily use this to remove a monster from your hand, to later revive with Return from Different Dimension or to simply power up a monster who benefits from  a removed from play monster (such as Golden Homuonculous).
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* While the primary effect of this card is to prevent your opponent from attacking, you can easily use this to remove a monster from your hand, to later revive with "[[Return from the Different Dimension]]" or to simply power up a monster who benefits from  a removed from play monster (such as "[[Golden Homunculus]]").
** You can remove [[D.D. Scout Plane]] to gain a quick tribute fodder. Just remove it at the end of your opponent's turn.
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** You can remove "[[D.D. Scout Plane]]" to gain a quick tribute fodder. Just remove it at the end of your opponent's turn.
  
 
* This card is best played in response to a Monster Summon. If you give up this chance, your opponent may get turn priority to attack you before you can activate it again, especially since this card cannot negate a battle it is chained to.
 
* This card is best played in response to a Monster Summon. If you give up this chance, your opponent may get turn priority to attack you before you can activate it again, especially since this card cannot negate a battle it is chained to.

Revision as of 13:46, 18 December 2009

  • This card is best put into a deck that has access to many different elemental attributes, such as Elemental Heroes, Charmers, Aliens, or something custom, and it best works when used against an opponent who happens to use only one Attribute.
  • While the primary effect of this card is to prevent your opponent from attacking, you can easily use this to remove a monster from your hand, to later revive with "Return from the Different Dimension" or to simply power up a monster who benefits from a removed from play monster (such as "Golden Homunculus").
    • You can remove "D.D. Scout Plane" to gain a quick tribute fodder. Just remove it at the end of your opponent's turn.
  • This card is best played in response to a Monster Summon. If you give up this chance, your opponent may get turn priority to attack you before you can activate it again, especially since this card cannot negate a battle it is chained to.