Difference between revisions of "Card Tips:Threatening Roar"

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Use this card with [[Darkness Neosphere]] to insure he/she cant attack for multiple turns
 
* "Threatening Roar" can be used to counter most [[One Turn Kill]]s, since they often depend on activating [[Spell Cards]] such as "[[Mystical Space Typhoon]]" or "[[Giant Trunade]]" to clear the [[Spell & Trap Card Zones]] before attacking. Threatening Roar can be activated in response to the Spell Cards.
 
* "Threatening Roar" can be used to counter most [[One Turn Kill]]s, since they often depend on activating [[Spell Cards]] such as "[[Mystical Space Typhoon]]" or "[[Giant Trunade]]" to clear the [[Spell & Trap Card Zones]] before attacking. Threatening Roar can be activated in response to the Spell Cards.
  

Revision as of 22:48, 26 November 2012

Use this card with Darkness Neosphere to insure he/she cant attack for multiple turns

  • This card is similar to "Waboku", but in some situations it may be more useful (e.g. they can't force you to flip your "Morphing Jar" if it's on the field.)
  • If your opponent has "Red Dragon Archfiend" on the field, this card will cause its effect to destroy all of their other monsters.
  • Use "Threatening Roar" in combination with a face-up flip effect monster and "Magical Hats" to bring out "Dark Coffins". This will make your opponent destroy 2 of their monsters or lose 2 cards from their hand and you will have flipped your monster face-down.