Difference between revisions of "Machine King Deck"

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This deck is essentially a Billy Beatdown Deck, as [[Machine King]] and it's counterparts all focus on increasing it's own attack through your own field presence. Commonly used with it is [[DNA Surgery]], so that your opponent's monsters are also changed to machines.  
 
This deck is essentially a Billy Beatdown Deck, as [[Machine King]] and it's counterparts all focus on increasing it's own attack through your own field presence. Commonly used with it is [[DNA Surgery]], so that your opponent's monsters are also changed to machines.  
  
Because [[Machine King]] and [[DNA Surgery]] can only benefit/affect face-up monsters, [[Light of Intervention]] will immensely help, as well as to get rid of annoying effects. You should have three copies of [[DNA Surgery]] and perhaps one or two [[Light of Intervention]] to speed this up, as it will allow even [[Machine King Prototype]] to gain a substantial ATK boost. [[United We Stand]] is also useful, as well as [[Fairy of the Springs]] to return United. [[Big Bang Shot]] or [[Fairy Meteor Crush]] combined with [[Limiter Removal]] is also useful, as long as you use Limiter to finish off your opponent in one swoop. Since each opposing monster you destroy will weaken your Machine Kings, not to mention having to sacrifice all your machine monsters because of Limiter-but thanks to DNA Surgery's effect, cards like [[Creature Swap]] become really useful if you play Limiter afterwards (your opponent's monster gets sacrificed to Limiter's effect)-thus it will be better if you can inflict damage each time they attack.
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Because [[Machine King]] and [[DNA Surgery]] can only benefit/affect face-up monsters, [[Light of Intervention]] will immensely help, as well as to get rid of annoying effects. You should have three copies of [[DNA Surgery]] and perhaps one or two [[Light of Intervention]] to speed this up, as it will allow even [[Machine King Prototype]] to gain a substantial ATK boost. [[United We Stand]] is also useful, as well as [[Fairy of the Spring]] to return United. [[Big Bang Shot]] or [[Fairy Meteor Crush]] combined with [[Limiter Removal]] is also useful, as long as you use Limiter to finish off your opponent in one swoop. Since each opposing monster you destroy will weaken your Machine Kings, not to mention having to sacrifice all your machine monsters because of Limiter-but thanks to DNA Surgery's effect, cards like [[Creature Swap]] become really useful if you play Limiter afterwards (your opponent's monster gets sacrificed to Limiter's effect)-thus it will be better if you can inflict damage each time they attack.
  
 
Because this deck uses [[DNA Surgery]] to change Monsters into Machine-type, machine monsters of over 500 ATK are not really needed unless they have a substantial ATK or effect, like Cyber Dragon which is a decent ATK monster that is easy to summon. [[Gilasaurus]] and [[Inferno Reckless Summon]] can put more monsters on your opponent's field. While this is normally a bad thing, each monster will grant Machine King an additional Attack boost. However, token creation cards like [[Scapegoat]] can significantly fill your monster zone with monsters to pump up [[Machine King]] when DNA Surgery is active. 1 [[Ojama Trio]] is a must have, since it fills 3 of your opponent's monster card zones with useless, hurtful monsters. [[Final Attack Orders]] can also be used to inflict more damage, while gaining you more ATK boost-especially if Ojama Trio was played since it forces all monsters on the field into ATK position creating more opportunity for heavy battle damage.  
 
Because this deck uses [[DNA Surgery]] to change Monsters into Machine-type, machine monsters of over 500 ATK are not really needed unless they have a substantial ATK or effect, like Cyber Dragon which is a decent ATK monster that is easy to summon. [[Gilasaurus]] and [[Inferno Reckless Summon]] can put more monsters on your opponent's field. While this is normally a bad thing, each monster will grant Machine King an additional Attack boost. However, token creation cards like [[Scapegoat]] can significantly fill your monster zone with monsters to pump up [[Machine King]] when DNA Surgery is active. 1 [[Ojama Trio]] is a must have, since it fills 3 of your opponent's monster card zones with useless, hurtful monsters. [[Final Attack Orders]] can also be used to inflict more damage, while gaining you more ATK boost-especially if Ojama Trio was played since it forces all monsters on the field into ATK position creating more opportunity for heavy battle damage.  

Revision as of 13:53, 6 May 2009

A Machine King Deck focuses on the three titular cards and swarming the field with Machine-type Monsters. However, this is not limited to your own monsters, you can also swarm your opponent's field and then use DNA Surgery to change them all into Machines.

Strategy

This deck is essentially a Billy Beatdown Deck, as Machine King and it's counterparts all focus on increasing it's own attack through your own field presence. Commonly used with it is DNA Surgery, so that your opponent's monsters are also changed to machines.

Because Machine King and DNA Surgery can only benefit/affect face-up monsters, Light of Intervention will immensely help, as well as to get rid of annoying effects. You should have three copies of DNA Surgery and perhaps one or two Light of Intervention to speed this up, as it will allow even Machine King Prototype to gain a substantial ATK boost. United We Stand is also useful, as well as Fairy of the Spring to return United. Big Bang Shot or Fairy Meteor Crush combined with Limiter Removal is also useful, as long as you use Limiter to finish off your opponent in one swoop. Since each opposing monster you destroy will weaken your Machine Kings, not to mention having to sacrifice all your machine monsters because of Limiter-but thanks to DNA Surgery's effect, cards like Creature Swap become really useful if you play Limiter afterwards (your opponent's monster gets sacrificed to Limiter's effect)-thus it will be better if you can inflict damage each time they attack.

Because this deck uses DNA Surgery to change Monsters into Machine-type, machine monsters of over 500 ATK are not really needed unless they have a substantial ATK or effect, like Cyber Dragon which is a decent ATK monster that is easy to summon. Gilasaurus and Inferno Reckless Summon can put more monsters on your opponent's field. While this is normally a bad thing, each monster will grant Machine King an additional Attack boost. However, token creation cards like Scapegoat can significantly fill your monster zone with monsters to pump up Machine King when DNA Surgery is active. 1 Ojama Trio is a must have, since it fills 3 of your opponent's monster card zones with useless, hurtful monsters. Final Attack Orders can also be used to inflict more damage, while gaining you more ATK boost-especially if Ojama Trio was played since it forces all monsters on the field into ATK position creating more opportunity for heavy battle damage.

Since all monsters on the field will be Machines, you can use Acid Rain, or, more preferably, System Down.

Flavour Cards

As Machine King is mentioned on the lore of several cards, as well as being hinted in some, you can include these as well to reinforce the entire theme. Aside from Mechanicalchaser, however, there are few of these cards which will actually be useful, so it's entirely optional.

Advantages and Disadvantages

This deck is a good counter to type-specific decks, such as plant, and to Swarm Decks, as they will simply fuel the effect of Machine King. Uria is also semi-compatible, as there are many continuous Trap Cards that are crucial for this deck. Light of Intervention will also cripple most Rock Decks.

However, this deck is weak against mass trap removal, which is quite common. Perfect Machine King, in particular, is a level 8 monster, making it somewhat hard to summon considering it has no uniquely easy way to bring out. It is also vulnerable to most card-destruction effects, as it's one of the few newer two-tributers with no innate effect negation destruction. Machine King, as well, is particularly weak even with it's effect, as it's ATK is lackluster to begin with and it's boost is not substantial (unless you swarm your opponent's field, you'd be better off using frostosaurus).