Exodia OTK

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There are many ways to get all 5 pieces of Exodia into your hand in one turn.

This OTK uses

Use Foolish Burial to send the Manticore of Darkness from your deck to the graveyard. At the End Phase, send the on-field Manticore of Darkness to the graveyard to revive the other Manticore of Darkness. You get to draw 1 card due to Card of Safe Return's effect. Keep repeating until you draw all 5 cards of Exodia. You'd want a card to counter D.D. Crow, or it will remove Manticore of Darkness from play, ruining your loop. Prohibition and Kycoo the Ghost Destroyer can stop D.D. Crow in its tracks.

Alternatively, you could use Generation Shift instead of Foolish Burial - or indeed, any spell or trap where you discard a card as a cost.

Another type uses

First, Royal Magical Library and Gearfried the Iron Knight must be both face-up on the field. Equip Gearfried the Iron Knight with Butterfly Dagger - Elma. Due to Gearfried the Iron Knight's effect, Butterfly Dagger - Elma will be destroyed, but because of Butterfly Dagger - Elma's effect, it will be returned to your hand instead. Also, Royal Magical Library will receive 1 counter. When there are 3 counters on Royal Magical Library, you get to draw a card. So keep using Butterfly Dagger - Elma until you draw all 5 cards of Exodia.

Butterfly Dagger is Banned in Advanced. Making this version only Traditional.

A third variant uses:

The goal is to activate Heart of the Underdog and use its effect to draw as much of the deck as necessary. Hand Destruction and Reload are used because they are Quick-Play Spells, so they can be activated during the Draw Phase, making it easier to draw Heart of the Underdog more quickly and consistently without later interruption Heart of the Underdog's effect.


A fourth variant uses:

The Goal of this deck is simple, Make a searchable/drawing Exodia deck. having Exodia is one thing but having the cards to make your opponent draw cards while you draw 2 more than he/she does is effective. Hiro's Shadow Scout and Cup of Ace are great cards to use because they make your opponent draw cards while you chain your Appropriate to their draw. Using cards that search your deck is also good too, cards like Deep Diver and Emissary of the Afterlife get those pieces to your hand and top of the deck. Dark Bribe is one of the staple cards in this deck.


A fifth variant includes:

Basically, at the end of your turn when you have a face-up Card of Safe Return and Dark World Grimoire, discard The Wicked Worm Beast when you have more than 6 cards in your hand. Dark World Grimoire will Special Summon it, and Card of Safe Return will let you draw a card. The Wicked Worm Beast will return to your hand by its effect, and you will have to discard it again, repeating the process until you draw into Exodia.


A sixth variant includes:


This version of is probably the cheapest way of constructing a Exodia deck. Mainly on the first turn, you use Foolish Burial or Different Dimension Capsule to get Sangan. Then, continuously use Upstart Goblin, Hand Destruction, or Card Destruction. Use Limit Reverse or Dark Eruption (if you'd like, you can even put in a Card of Safe Return)to repeatedly use Sangan's effect to win the duel. This deck is obviously vulnerable to Aggro Decks and Beatdown Decks, so use stall cards like Messenger of Peace, Wall of Revealing Light, Gravity Bind, or Destiny Hero - Defender. Finally, if you countinuously play the wrong moves, then use A Feather of the Phoenix to replay those errors. Good luck!