Card Tips:Gorz the Emissary of Darkness

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  • This card's primary purpose is to allow the user to recover from an opponent using cards that wipe clean all cards on the field at once, like "Crystal Abundance". However, if you don't mind taking damage, it can also be used simply to get out a strong monster quickly.
  • A deck centered on Gorz should use cards that have effects that are easy to activate and don't have a tough condition (like "Horn of Heaven") so the field can be clear for Gorz. "Waboku", "Messenger of Peace" and "Dimension Wall" are good examples of cards to use until you draw Gorz.
  • When faced with multiple monsters attacking directly, it's important to choose when to summon Gorz. If your opponent suspects you have Gorz, they may attack starting with the weakest monsters and work their way up. Summon him when you take little damage and your token can be attacked and destroyed. Wait until the final and most powerful monster attacks and you'll have a powerful token (perhaps even more powerful than Gorz) and your opponent's monsters won't be able to change to defense mode because they attacked. But this advantage is at the cost of a lot of Life Points.
  • If you know your opponent has Gorz in their hand and are pretty sure they won't summon it until your most powerful monster attacks, the following might be a smart move to make. Attack with your weaker monsters first making the opponent anticipate your strongest monster's attack. But don't attack with your most powerful monster and end your turn. Your opponent will be put in a tough spot on their turn if they really need to get Gorz out and will have to take damage next turn and/or not commit many cards to the field.
  • One of the most likely scenarios for the summoning the card is when you have run out of cards on the field to block your opponent's attacks. It only adds to the mayhem because just when your opponent thinks they have the upper hand, you pull back the tide because of Gorz. This seems the most effective use of Gorz, even though this method requires taking damage from the last monster that attacked, regardless of the attack of that monster. As such, the token summoned along with Gorz the Emissary of Darkness will be weaker than when used as bait for a stronger monster's attack, but at least you have Gorz the Emissary of Darkness on the field. Be careful, though. If Gorz the Emissary of Darkness is not strong enough to take down the strongest monster on your opponent's side of the field, you will be back where you started.
  • Even though this card is a DARK Fiend-type monster, it is splashable into any deck as a sort of last-ditch defense.
  • Both Gorz and it's summoned token are excellent sources for material monsters in the summon of a level 8 or higher Synchro monster.

this card third effect works well with ASTRAL BARRIER allowing you to turn the attack into a direct attack and summon a huge attack token monster that can clash with the attacking monster. works well with rainbow dragon or F.G.D