Appropriate OTK

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This is an uncommon OTK, but it can be very effective with a decent draw. This deck can easily win the duel on the second or third turn. The deck forces the opponent to draw as many cards as possible, while you have an Appropriate on the field. The goal is to eventually draw all 5 pieces of Exodia, winning the duel.

Required Cards:

The rest of the cards listed here are not required, but they are recommended. You can interchange them with other cards if you wish.

It is best to go first when using this deck, although it is not required. You want to get Appropriate as soon as possible, so if you don't draw it in your first draw, use a Reload or Magical Mallet. If you don't have those cards in your and either, you can try using some cards such as One Day of Peace or Dark World Dealings to try and draw Appropriate, Reload, or Magical Mallet. Once you draw Appropriate, set it and end your turn.

It is a good idea to use Swords of Revealing Light or One Day of Peace on your first turn so that you don't take any damage during your opponent's turn. If you get any Disturbance Strategy or Imperial Custom cards during your first turn, set them.

Activate Disturbance Strategy and Appropriate during your opponent's turn (also activate Imperial Custom if you have it set). This will allow you to draw 2 cards before your 2nd turn even begins. If you have multiple Disturbance Strategy cards set, you can activate them all, allowing you to draw even more cards. Activating Imperial Custom helps protect Appropriate from being destroyed by your opponent.

During your 2nd turn, activate as many cards as you can that allow you or your opponent to draw. Appropriate's effect in conjunction with cards like One Day of Peace allows you to draw a huge number of cards very quickly. The majority of the cards that you draw are cards that allow you to draw even more. It is very easy to draw your entire deck during this turn, eventually drawing all 5 pieces of Exodia. Be careful not to deck out or you will lose the duel.

In rare cases one or more of your Exodia pieces might be destroyed and sent to the graveyard. If this happens you can use Dark Factory of Mass Production to return 2 limbs to your hand, or Dark Eruption to return any piece to your hand.

If you have not yet drawn the 5 pices of Exodia and have no way to continue drawing that turn, you can play Infinite Cards so you don't have to discard anything at the end of your turn.

Extra Notes

Whenever your opponent draws multiple cards from one card effect, such as Hand Destruction or Disturbance Strategy, Appropriate's effect only activates once, so you don't draw 2 cards for each individual card your opponent draws. IE: If your opponent has 5 cards in his/her hand and you use Disturbance Strategy, you draw 2 cards, not 10.

It is advised that you do not activate multiple Appropriate's at once. You can easily deck out this way.

The negative effect of Cup of Ace is mostly non-existent when Appropriate is activated. You will draw 2 cards regardless of the outcome of the coin toss.

When activating Dark World Dealings while Appropriate is on the field, you discard before drawing the extra 2 cards.

It is a good idea when using Hand Destruction to discard duplicate non-draw cards that you have in your hand. For instance, if you already have an Appropriate or Imperial Custom on the field, you should discard duplicates of those from your hand.

--68.2.53.85 (talk) 04:33, March 4, 2012 (UTC)