Card Rulings:Wave-Motion Cannon
- Sending "Wave-Motion Cannon" to the Graveyard is a cost, so when you send it to the Graveyard, it's too late for your opponent to chain "Mystical Space Typhoon", etc., to destroy "Wave-Motion Cannon", because "Wave-Motion Cannon" is already in the Graveyard.
- Your opponent cannot chain "Magic Jammer", or use "Dark Paladin", etc., when you send "Wave-Motion Cannon" from the field to the Graveyard. Your opponent CAN chain "Magic Jammer" or use "Dark Paladin", etc., when you first activate "Wave-Motion Cannon" (meaning when you place it face-up on the field).
- If "Imperial Order" is active on the field, count Standby Phases as normal for "Wave-Motion Cannon".
- You can activate "Wave-Motion Cannon" (place it face-up on the field) and send it to the Graveyard during the same turn, but it will not do any damage.
- If the Standby Phase is skipped with "Solomon's Lawbook" or the turn is skipped with "Gamble", increase the count for "Wave-Motion Cannon" anyway.
- You cannot use "Pyro Clock of Destiny" with "Wave-Motion Cannon".
Mentions in Other Rulings
- Barrel Behind the Door: You cannot activate "Barrel Behind the Door" against a Continuous Spell Card... So you cannot activate it against..."Wave-Motion Cannon"...
- Sonic Jammer: While "Sonic Jammer's" effect is applied, your opponent can still use the effects of "Wave-Motion Cannon"...when sent to the Graveyard...
- Skilled Dark Magician & Skilled White Magician: When you use the effect of a Continuous Spell Card that is already face-up on the field, such as...sending "Wave-Motion Cannon" to the Graveyard...you do NOT place a Spell Counter on this monster.