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Banish Psychic

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Psychic Soil
{{Infobox/Archetype/Start | image name = | image size = | image caption = }}{{Infobox/Archetype/Yu-Gi-Oh! | sets = * [[Extreme Victory]]* [[Generation Force]]* [[Photon Shockwave]]}}{{Infobox/Archetype/EndDecksAZ}}
The '''Banish PsychicsPsychic''', former formerly known as '''"Remove From Play Psychics"from play Psychic''', is a Deck type that made its debut in ''[[Extreme Victory]] '' and is more supported in ''[[Generation Force]] '' and ''[[Photon Shockwave]]''. This archetype Deck type is composed of [[Psychic]]-[[Type]] monsters whose effects revolve around [[Removed from Play Zone|Removing from playbanish]] ing Psychic monsters and takes taking advantage through itof them. Even before [[''Extreme Victory]]'', there are were Psychic cards that revolve revolved around removing [[banish]]ing cards from play like , such as "[[Genetic Woman]] " and "[[Psychic Lifetrancer]]". Although you may think that Despite its "banishment" title, this deck doesn't need heavily relies on Graveyard access due to most of the cards banish monsters from the [[Graveyard]], actually you need it (except a lot as they remove from play monsters in your graveyard more than on the field. few like "[[Hushed Serene Psychic ClericWitch]] "). "Serene Psychic Witch" is the key primary card that utilises in the Deck, no matter the graveyard as it variant. It can summon many key monsters that had been sent to the graveyard such as pull "[[Esper Girl]]" and "[[Mind MasterMental Seeker]]. Also it helps activate " from the Deck for activating their effects of , while preparing combo set-up that can be utilized via "[[Mental SeekerSilent Psychic Wizard]] and " or "[[Esper GirlHushed Psychic Cleric]]".
The monsters released in [[''Extreme Victory]] seems '' seem to be [[Silent Psychic Wizard|Wizards]]wizard/[[Serene Psychic Witch|Witches]][[Hushed Psychic Cleric|witch-themed]] , while the ones released in [[''Generation Force]] '' are [[Space Time Police|Time]][[Time Escaper|time-Themed]]themed.
==Playing Style==
The goal of this archetype is to fill your graveyard with Psychics and remove them from play through [[Silent Psychic Wizard]] or [[Hushed Psychic Cleric]]. [[Esper Girl]] and [[Mental Seeker]]'s effects activate when they are summoned from the RFP Zone which can easily be done with [[Serene Psychic Witch]] or [[Silent Psychic Wizard]]. Then Synchro summon many powerful Synchro monsters special only to [[Psychic]] monsters. A loop which is very famous is to Special summon [[Mind Master]] then normal summon [[Hushed Psychic Cleric]]. Use [[Hushed Psychic Cleric]]'s effect to remove from play 1 monster in your graveyard. Use [[Mind Master]]'s effect to tribute [[Hushed Psychic Cleric]] and then summon another [[Hushed Psychic Cleric]]. [[Hushed Psychic Cleric]] effect will summon the removed from play monster and then use the new [[Hushed Psychic Cleric]]'s effect again and then repeat the process until there is no [[Hushed Psychic Cleric]] in the deck and 1 on the field. Use [[Hushed Psychic Cleric]] to remove from play a [[Hushed Psychic Cleric]] in the graveyard and tribute it to summon a [[Psychic]] monster from the deck. [[Hushed Psychic Cleric]]'s effect will summon the removed from play [[Hushed Psychic Cleric]] and then you can continue the loop until there is barely any [[psychic]] monster in your deck. The summoned monster can be used to Synchro summon monsters but the ones I recommend are [[Magical Android]] and [[T.G. Hyper Librarian]] as if you have 3 [[Magical Android]] on the field during the End Phase you gain 5400 Life Points. This will recover you from the life point you paid for Mind Master. [[T.G. Hyper Librarian]] will let you have at least 1 card in your hand to discard for [[Hushed Psychic Cleric]]'s effect.== Playing Style ==
The goal of this Deck type is for having as many as possible [[Psychic]]-type monsters Special Summoned from the [[Banished Zone]]. [[Esper Girl]] and [[Mental Seeker]]'s effects activate when they are summoned from [[Banished Zone]] which can easily be done with [[Serene Psychic Witch]] or [[Silent Psychic Wizard]]. Then you can use them for Synchro Summoning many powerful [[Psychic]]-type Synchro monsters and gain advantage at the same time.
This archetype Deck type can actually recover quickly with destruction cards like "[[Dark Hole]] " or "[[Black Rose Dragon]] " as when monsters like [[Hushed Psychic Cleric]], [[Silent Psychic Wizard]] or the archetype's acemonster, [[Overmind Archfiend]] is sent to the graveyardGraveyard, they will be replaced can replace themselves by monsters that they removed from play was banished through their effecteffects. Another recovery card is They also get another deadly arsenal in the form of [[Miracle Synchro Fusion]] as when a Synchro monster is destroyed, you which can fuse two of your Psychic monster (one of them must be a Synchro Monster) to summon [[Fusion Summon]] the type's ace fusion[[Fusion Monster]], [[Ultimate Axon Kicker]].
This archetype can frequently have an [[OTK]] when "Overmind" is destroyed as it summons ALL monsters removed from play by his effect and you can quickly Synchro with those summoned monsters.  ==Recommended Cards== ===Monsters===
* [[Silent Psychic Wizard]]
* [[Hushed Psychic Cleric]]
* [[Serene Psychic Witch]]
* [[Mind Master]] (Traditional Format)
* [[Glow-Up Bulb]] (Traditional Format, To send cards to the Graveyard for "[[Hushed Psychic Cleric]]")
* [[Time Escaper]]
* [[Space-Time Police]]
* [[Esper Girl]]
* [[Doctor Cranium]]
* [[Telepon D.D.Telepon]]
* [[Reinforced Human Psychic Borg]]
===Spells===* [[One for One]] (For "[[Mind Master]]", Traditional Format)
* [[Emergency Teleport]]
* [[Miracle Synchro Fusion]] (For "[[Ultimate Axon Kicker]]")
* [[Psychic Feel Zone]]
* [[Psychokinesis]]
* [[ESP Amplifier]]
===Traps===
* [[Mind Over Matter]]
* [[Brain Hazard]]
* [[Psychic Trigger]]
* [[Psychic Overload]] (Only if using "[[Mind Master]] " plays with "[[Hushed Psychic Cleric]]")* [[Bright Future]] (combine with "[[Psychic Trigger]]")
===Extra Deck===
* [[Magical Android]]
* [[Psychic Nightmare]] (Just-in-case beater, and can look at a card in your opponent's hand)
* [[Naturia Beast]]
* [[Naturia Barkion]]
* [[Overmind Archfiend]]
* [[Thought Ruler Archfiend]]
* [[Formula Synchron]]
* [[Shooting Quasar Dragon]]
* [[Psychic Lifetrancer]]
* [[Ultimate Axon Kicker]]
* [[Leviair the Sea Dragon]]  == Psychic Warp (Advance Format) ==With the loss of [[Mind Master]], Psychic deck have lost their valuable engine. In order to compensate this, Psychic decks have more focus on control (just like [[Infernity]] decks). The decks main focus and goal is to use "[[Psychic Jumper]]" to switch control of "[[Serene Psychic Witch]]" with your opponent's monster, destroy her to search for another Psychic Monster (mainly "[[Esper Girl]]"), and swarm the field with Naturia Synchros to take complete control the field. A secondary option of this deck is summoning out [[Overdrive Teleporter]], paying 2000 Life Points to summon [[Mental Seeker]] or [[Psychic Commander]] and [[Hushed Psychic Cleric]] as . If you discard for Cleric's effect and banish a Psychic-type Tuner, you can then Synchro Summon a Level 6 Synchro Monster. Then, you can Synchro Summon with Overdrive Teleporter and the monster Special Summoned by Cleric's effect to get Level 8 or Level 9 Synchro Monster and combining all of their strength for possibly OTK-move. A third option is to summon "[[Xyz MaterialSerene Psychic Witch]] " and once it can potentially special is destroyed, banish "[[Esper Girl]]" or "[[Mental Seeker]]". During the next Standby Phase, Special Summon them to use their effect, then Normal Summon "[[Silent Psychic Wizard]]". to banish another Psychic monster in the Graveyard (Possibly the Serene Psychic Witch that was destroyed during the previous turn), then Synchro Summon a Level 6 or Level 7 Synchro Monster and summon 2 back the Psychic Monster that was banished monsterswith Wizard's effect (ideally works with "[[Black Rose Dragon]]").  === Monsters ===*[[Esper Girl]]*[[Hushed Psychic Cleric]]*[[Mental Seeker]] *[[Overdrive Teleporter]]*[[Psychic Commander]]*[[Psychic Jumper]]*[[Silent Psychic Wizard]]*[[Serene Psychic Witch]]*[[Reinforced Human Psychic Borg]] === Spell ===*[[Emergency Teleport]]*[[Miracle Synchro Fusion]] (for [[Ultimate Axon Kicker]])*[[Psychokinesis]] *[[Psychic Feel Zone]] === Trap ===*[[Mind Over Matter]]*[[Brain Hazard]] *[[Psychic Reactor]] === Extra ===*[[Ultimate Axon Kicker]]*[[Hyper Psychic Blaster]]*[[Magical Android]]*[[Naturia Barkion]]*[[Naturia Beast]]*[[Naturia Landoise]]*[[Overmind Archfiend]]*[[Psychic Nightmare]]*[[Psychic Lifetrancer]] *[[Thought Ruler Archfiend]] *[[Leviair the Sea Dragon]] == Psychic-Soil ==Due to many of the Psychic-Type monster are [[EARTH]] Attribute, they can also utilize another gigantic arsenal introduced in '''[[Return of the Duelist]]''', named "[[Grandsoil the Elemental Lord]]". Unlike most Psychic variants however, this build have more emphasis on speed for bringing out "[[Grandsoil the Elemental Lord]]", by including cards like "[[Card Trooper]]" and having less Trap Cards in order to quickly pressuring the opponent. === Monsters ===*[[Grandsoil the Elemental Lord]]*[[Esper Girl]]*[[Psychic Commander]]*[[Psychic Jumper]]*[[Silent Psychic Wizard]]*[[Serene Psychic Witch]]*[[Card Trooper]]*[[Maxx "C"]]
==Weaknesses=Spell ===*[[Emergency Teleport]]*[[Psychokinesis]] Like all other Psychic Decks, one of their weakness is maintaining your life points as most of Psychic monsters needs to pay life points as a cost of their effects but this can be solved through === Trap ===*[[Soul AbsorptionPsychic Overload]] as it increases your life points every time cards are removed from play.
Another weakness are cards like === Extra ===*[[Macro CosmosHyper Psychic Blaster]] and *[[Dimensional FissureMagical Android]] because even though these cards revolves around removing cards from play, this deck still needs *[[Naturia Barkion]]*[[Naturia Beast]]*[[Naturia Landoise]]*[[Psychic Nightmare]]*[[Psychic Lifetrancer]] *[[Thought Ruler Archfiend]] *[[Leviair the graveyard because that is where you get to remove your cards.Sea Dragon]]*[[Soul of Silvermountain]]
== Weaknesses ==Due to many of Psychic monster reliance on Graveyard ("[[Serene Psychic Witch]]", "[[Hushed Psychic Cleric]] and "[[Silent Psychic Wizard]]" in particular), "[[NecrovalleyDimensional Fissure]]" or "[[Macro Cosmos]] poses a problem for " can severely hampered this deck's progress. Ironically, because it will shut down the abilities that allow you to remove cards from your graveyard, and also "[[Imperial Iron Wall]] can prevent you ", which counteracts [[banish]]ing attempts, also giving the same results since even "[[Esper Girl]]" and "[[Mental Seeker]]" cannot activate their effects if they cannot be Summoned from removing from play your monstersthe [[Banished Zone]]. "[[Necrovalley]]" also dangerous for the similar reasons.
To counter these As with other [[Psychic]] strategies, this deck relies heavily on Synchro Summoning, which means Anti-Special Summon cards, keep some such as "[[Counter TrapArchlord Kristya]]s " can force this deck into screeching halt. Effect negations like "[[Effect Veiler]]" and "[[Skill Drain]] are also troublesome, since they can stop"[Royal Surrender[Overdrive Teleporter]] or " and "[[Dark BribePsychic Jumper]] in your Main or Side deck" from activating their effects while you lose life points.
[[Category:Deck Type]]

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