Changes

Jump to: navigation, search

Servant of Catabolism

6,090 bytes removed, 1 year ago
Imported revision from yaml-yugipedia. (2022-06-24 01:41:29+00:00)
{{Infobox/Archetype/StartCardTable2| fr_name = | de_name = Diener des Katabolismus| it_name = Servo del Catabolismo| ko_name = 이형의 추종자| pt_name = Servo do Catabolismo| es_name = Sirviente del Catabolismo| ja_name = {{Ruby|異|い}}{{Ruby|形|ぎょう}}の{{Ruby|従|じゅう}}{{Ruby|者|しゃ}}| romaji_name = Igyō no Jūsha | image name = OvermindArchfiendVGServantofCatabolism-PGD-TF06NA-JPC-1E.png | image size attribute = LIGHT| types = Aqua / Effect| atk = 700| def = 500| level = 3| effect_types = Continuous| password = 02792265| lore = This [[monster]] may [[attack]] your opponent's [[Life Points]] [[Direct attack|directly]].| fr_lore = | it_lore = Questo Mostro può attaccare direttamente i Life Points del tuo avversario.| ja_lore = このカードは相手プレイヤーを直接攻擊する事ができる。| ko_lore = 이카드는 상대방 플레이어에게 직접 공격할수있다.| na_sets = PGD-012; Pharaonic Guardian; Common| jp_sets = PH-12; Pharaonic Guardian (Japanese); CommonDL5-098; Duelist Legacy Volume.5; Common| ae_sets = PGD-012; Pharaonic Guardian; Common| kr_sets = PGD-KR012; Pharaonic Guardian; Common| ntr_sets = '''[[Yu-Gi-Oh! Nightmare Troubadour: Inherited Will|Inherited Will]]''' ([[Common]])| ygo_sets = '''[[Pack 23 (YGOO-BP)|Pack 23]]'''| attack = Direct attacker | image caption database_id = 5043
}}
{{Infobox/Archetype/Yu-Gi-Oh!
| sets =
* [[Extreme Victory]]
* [[Generation Force]]
* [[Photon Shockwave]]
}}
{{Infobox/Archetype/End}}
 
The '''Banish Psychics''', formerly known as '''"Remove From Play Psychics"''', is a Deck type that debut in [[Extreme Victory]] and more supported in [[Generation Force]] and [[Photon Shockwave]]. This Deck type is composed of [[Psychic]]-[[Type]] monsters whose effects revolve around [[Removed from Play Zone|Removing from play]] Psychic monsters and takes advantage through it. Even before [[Extreme Victory]], there are Psychic cards that revolve around removing cards from play like [[Genetic Woman]] and [[Psychic Lifetrancer]]. Although you may think that this deck doesn't need the [[Graveyard]], actually you need it a lot as they remove from play monsters in your graveyard more than on the field. [[Hushed Psychic Cleric]] is the key card that utilises the graveyard as it can summon many key monsters that had been sent to the graveyard such as [[Mind Master]]. Also it helps activate the effects of [[Mental Seeker]] and [[Esper Girl]].
 
The monsters released in [[Extreme Victory]] seems to be [[Silent Psychic Wizard|Wizards]]/[[Serene Psychic Witch|Witches]][[Hushed Psychic Cleric|-themed]] while the ones released in [[Generation Force]] are [[Space Time Police|Time]][[Time Escaper|-Themed]].
 
==Playing Style==
 
The goal of this Deck type is to fill your graveyard with Psychics and remove them from play through [[Silent Psychic Wizard]] or [[Hushed Psychic Cleric]]. [[Esper Girl]] and [[Mental Seeker]]'s effects activate when they are summoned from the RFP Zone which can easily be done with [[Serene Psychic Witch]] or [[Silent Psychic Wizard]]. Then Synchro summon many powerful Synchro monsters special only to [[Psychic]] monsters. A loop which is very famous is to Special summon [[Mind Master]] then normal summon [[Hushed Psychic Cleric]]. Use [[Hushed Psychic Cleric]]'s effect to remove from play 1 monster in your graveyard. Use [[Mind Master]]'s effect to tribute [[Hushed Psychic Cleric]] and then summon another [[Hushed Psychic Cleric]]. [[Hushed Psychic Cleric]] effect will summon the removed from play monster and then use the new [[Hushed Psychic Cleric]]'s effect again and then repeat the process until there is no [[Hushed Psychic Cleric]] in the deck and 1 on the field. Use [[Hushed Psychic Cleric]] to remove from play a [[Hushed Psychic Cleric]] in the graveyard and tribute it to summon a [[Psychic]] monster from the deck. [[Hushed Psychic Cleric]]'s effect will summon the removed from play [[Hushed Psychic Cleric]] and then you can continue the loop until there is barely any [[psychic]] monster in your deck. The summoned monster can be used to Synchro summon monsters but the ones I recommend are [[Magical Android]] and [[T.G. Hyper Librarian]] as if you have 3 [[Magical Android]] on the field during the End Phase you gain 5400 Life Points. This will recover you from the life point you paid for Mind Master. [[T.G. Hyper Librarian]] will let you have at least 1 card in your hand to discard for [[Hushed Psychic Cleric]]'s effect.
 
This Deck type can actually recover quickly with destruction cards like "[[Dark Hole]]" or "[[Black Rose Dragon]]" as when monsters like [[Hushed Psychic Cleric]] or the archetype's ace, [[Overmind Archfiend]] is sent to the graveyard, they will be replaced by monsters that they removed from play through their effect. Another recovery card is [[Miracle Synchro Fusion]] as when a Synchro monster is destroyed, you can fuse them to summon the type's ace fusion, [[Ultimate Axon Kicker]].
 
This Deck type can frequently have an [[OTK]] when "Overmind" is destroyed as it summons ALL monsters removed from play by his effect and you can quickly Synchro with those summoned monsters.
 
==Recommended Cards==
 
===Monsters===
* [[Silent Psychic Wizard]]
* [[Hushed Psychic Cleric]]
* [[Serene Psychic Witch]]
* [[Mind Master]] (Traditional Format)
* [[Glow-Up Bulb]] (To send cards to the Graveyard for "[[Hushed Psychic Cleric]]")
* [[Time Escaper]]
* [[Space-Time Police]]
* [[Psychic Commander]]
* [[Psychic Jumper]]
* [[Psychic Snail]]
* [[Mental Seeker]]
* [[Esper Girl]]
* [[Doctor Cranium]]
* [[Telepon D.D.]]
* [[Reinforced Human Psychic Borg]]
* [[Ryko, Lightsworn Hunter]]
* [[Gigantes]] (To banish psychics)
 
===Spells===
* [[One for One]] (For [[Mind Master]], Traditional Format)
* [[Emergency Teleport]]
* [[Miracle Synchro Fusion]] (For "[[Ultimate Axon Kicker]]")
* [[Telekinetic Power Well]]
* [[Psychic Feel Zone]]
* [[Psychokinesis]]
* [[Charge of the Light Brigade]]
 
===Traps===
* [[Mind Over Matter]]
* [[Brain Hazard]]
* [[Psychic Trigger]]
* [[Psychic Overload]] (Only if using [[Mind Master]] plays with [[Hushed Psychic Cleric]])
 
===Extra Deck===
* [[Magical Android]]
* [[Psychic Nightmare]] (Just-in-case beater, and can look at a card in your opponent's hand)
* [[Naturia Beast]]
* [[Naturia Barkion]]
* [[Naturia Exterio]]
* [[Naturia Landoise]]
* [[Overmind Archfiend]]
* [[Thought Ruler Archfiend]]
* [[Formula Synchron]]
* [[Shooting Quasar Dragon]]
* [[Psychic Lifetrancer]]
* [[Ultimate Axon Kicker]]
* [[Leviair the Sea Dragon]]
 
=Psychic Warp(Advance Format)=
With the lost of [[Mind Master]] the psychic deck lose a valuable engine so to compensate for the lost psychic deck have focus more on control and using [[Giant Rat]] and [[Pandaborg]] as a secondary engine to help with the flow. The decks main focus and goal is to use [[Psychic Jumper]] to switch control of [[Serene Psychic Witch]] with opponent's monster and destroy her to search for another psychic,with the secondary goal of swarming the field with '''Naturia synchro''' to control the field.
 
==Recommended Cards==
 
===Monster===
*[[Esper Girl]]
*[[Hushed Psychic Cleric]]
*[[Mental Seeker]] (side deck)
*[[Overdrive Teleporter]]
*[[Psychic Commander]]
*[[Psychic Jumper]]
*[[Silent Psychic Wizard]]
*[[Serene Psychic Witch]]
*[[Psi-Blocker]] (side deck)
 
===Spell===
*[[Emergency Teleport]]
*[[Miracle Synchro Fusion]] (for [[Ultimate Axon Kicker]] and [[Mystical Space Typhoon]] bluff)
*[[Psychokinesis]] (field clearing and no life point lost if negated)
*[[Gold Sarcophagus]] (replacement for [[Pot of Duality]] and doesn't mess special summon)
 
===Trap===
*[[Mind Over Matter]] (good for stopping opponent's cards and activating [[Silent Psychic Wizard]]/[[Hushed Psychic Cleric]]/[[Overmind Archfiend]] effect)
 
===Extra===
*[[Ultimate Axon Kicker]]
*[[Hyper Psychic Blaster]]
*[[Magical Android]]
*[[Naturia Barkion]]
*[[Naturia Beast]]
*[[Naturia Landoise]]
*[[Overmind Archfiend]]
*[[Psychic Nightmare]]
*[[Psychic Lifetrancer]]
*[[Thought Ruler Archfiend]]
*[[Leviair the Sea Dragon]]
 
==Weaknesses==
 
Like all other Psychic Decks, one of their weakness is maintaining your life points as most of Psychic monsters needs to pay life points as a cost of their effects but this can be solved through [[Soul Absorption]] as it increases your life points every time cards are removed from play.
 
Another weakness are cards like "[[Macro Cosmos]]" and "[[Dimensional Fissure]]" because even though these cards revolves around removing cards from play, this deck still needs the graveyard because that is where you get to remove your cards.
 
[[Necrovalley]] poses a problem for this deck, because it will shut down the abilities that allow you to remove cards from your graveyard, and also [[Imperial Iron Wall]] can prevent you from removing from play your monsters.
 
To counter these cards, keep some [[Counter Trap]]s like "[[Royal Surrender]]" or "[[Dark Bribe]]" in your Main or Side deck.
 
[[Category:Deck Type]]

Navigation menu