Difference between revisions of "Card Tips:Chthonian Polymer"

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* Fusion monsters tend to be among the most powerful monsters available to those who use them, and often outclass everything else either side will use.  Though this card is useless against opponents who don't use Fusion (which may become more common now that [[Synchro Monsters]] have been released) against one who does, it is devastating.  Thus this card makes an excellent addition to the [[Side Deck]] if not the [[Main Deck]].
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* This card can be [[Searcher|searched]] by "[[Trap Trick]]", "[[Trap Tracks]]", "[[Lady Labrynth of the Silver Castle]]", "[[Lilith, Lady of Lament]]", "[[Triple Tactics Thrust]]", "[[Angel of Blue Tears]]", "[[Farewelcome Labrynth]]", "[[Labrynth Set-Up]]", and other [[List of generic searchers#Traps|generic searchers]].
**Note that since its effect specifically says nothing can be activated in response to the Fusion Summon, [[Dark Fusion]] users will be unaffected by Chthonian Polymer.  They will not, however, be able to stop you from using it if they use [[Dark Calling]].
 
  
* Good against a deck if you know that it contains lots of [[Fusion Monsters|fusions]], like [[Elemental Hero]] decks.
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* Fusion Monsters tend to be among the most powerful monsters available to those who use them, and often outclass everything else either side will use. Though this card is useless against opponents who don't use Fusion (which may become more common since the release of [[Synchro Monster]]s) against one who does, it is devastating. Thus this card makes an excellent addition to the [[Side Deck]] if not the [[Main Deck]].
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** Note that since its effect specifically says nothing can be activated in response to the Fusion Summon, "[[Dark Fusion]]" users will be unaffected by this card. They will not, however, be able to stop yourself from using it if they use "[[Dark Calling]]".
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* This card is useful for stealing Spell-locking Fusion Monsters like "[[Dark Paladin]]" or "[[Dark Balter the Terrible]]", so your opponent would be locked instead.
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* Good against a Deck if it contains a lots of Fusion Monsters, like "[[Elemental HERO]]" Decks.
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* This card works well with "[[Future Fusion]]".
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* This card is a great counter against "[[Power Bond]]", as the Fusion Summoned monster with doubled ATK would be snatched from your opponent, besides, they would suffer the drawback of sustaining heavy damage during the End Phase.

Latest revision as of 16:12, 27 April 2023

  • Fusion Monsters tend to be among the most powerful monsters available to those who use them, and often outclass everything else either side will use. Though this card is useless against opponents who don't use Fusion (which may become more common since the release of Synchro Monsters) against one who does, it is devastating. Thus this card makes an excellent addition to the Side Deck if not the Main Deck.
    • Note that since its effect specifically says nothing can be activated in response to the Fusion Summon, "Dark Fusion" users will be unaffected by this card. They will not, however, be able to stop yourself from using it if they use "Dark Calling".
  • Good against a Deck if it contains a lots of Fusion Monsters, like "Elemental HERO" Decks.
  • This card is a great counter against "Power Bond", as the Fusion Summoned monster with doubled ATK would be snatched from your opponent, besides, they would suffer the drawback of sustaining heavy damage during the End Phase.