Difference between revisions of "Card Tips:Common Charity"
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* Chain [[Imperial Iron Wall]] to [[Common Charity]], and you can keep your monster. Better yet, chain together multiple [[Common Charity]] cards with an [[Imperial Iron Wall]] at the end so you only need to reveal one card in your hand. Just make sure you activate [[Imperial Iron Wall]] at the END of the chain, otherwise you won't be allowed to activate [[Common Charity]] at all. | * Chain [[Imperial Iron Wall]] to [[Common Charity]], and you can keep your monster. Better yet, chain together multiple [[Common Charity]] cards with an [[Imperial Iron Wall]] at the end so you only need to reveal one card in your hand. Just make sure you activate [[Imperial Iron Wall]] at the END of the chain, otherwise you won't be allowed to activate [[Common Charity]] at all. | ||
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+ | * You could draw even more cards by activating [[Common Charity]] during the draw phase while [[Heart of the Underdog]] is active. |
Revision as of 17:30, 28 June 2009
- Use this card in a Normal based Dark deck along with Allure of Darkness and cards that can special summon monsters from the removed from play zone.
- Chain Imperial Iron Wall to Common Charity, and you can keep your monster. Better yet, chain together multiple Common Charity cards with an Imperial Iron Wall at the end so you only need to reveal one card in your hand. Just make sure you activate Imperial Iron Wall at the END of the chain, otherwise you won't be allowed to activate Common Charity at all.
- You could draw even more cards by activating Common Charity during the draw phase while Heart of the Underdog is active.